What games are you playing 2: The revenge

Antimatter

Well-Known Member
Shirotsume said:
Nah, there's more issues with Bless. Scams, copyright infringement, etc etc.

EDIT:
https://old.reddit.com/r/Bless/comments/8o3pin/it_works_ini_modifying_can_make_you_fly_i_also/

aparently editing client side ini files will let you fly, give you items, changes stats.... this thing is a clusterfuck.
There is a reason it failed in several other regions.
 
GZDoom has a VR version, which means Doom, Doom II, Doom II Master Levels, Final Doom, Hexen, and Heretic in VR. Plus various community made maps and mods on top of all that.

This might take a while...

Though, not too long, as Doom in VR means look to aim, which is kind of stupidly powerful even at the hardest difficulties. I finished all four episodes of the first Doom on the toughest difficulty in only a few hours, and that's with 100% on all maps.

I'm currently using Project Brutality, which is a mod of a mod called Brutal Doom, adds all sorts of nasty things into the mix. New weapons, new monsters, it rebalances existing monsters, boosts AI making it smarter, ups the gore factor to 11 with new death animations and location specific damage, and adds other effects to make Doom prettier.

The base mod, Brutal Doom, is getting an update soon. There's already a beta build out for the next version, but I'm holding off until it gets a full release. After that, Project Brutality will probably also get an update within a few months.
 

Antimatter

Well-Known Member
Took a week long break, and it looks liek it's back to MHW for me. I'm honestly feeling a bit burned out, at this point it's just a gear grind.

Thinking of jumping to something entirely new, maybe fire up one of my long ignored humble bundle games, or revisit and finally complete Nier Automata.
 

Antimatter

Well-Known Member
I picked up Guildwars 1 in the steam sale, as it's not on sale that often.

Damn is it old school.

Getting a strong urge to get into stardew valley as well, at least until Luminies hits ps4 next week.
 
Got Prey and Rise of the Tomb Raider in the latest Steam Sale.

Prey is Bioshock in space. It's pretty much a blatant rip off. Kind of works though.

Tomb Raider is more of the last game. Which is good, but different from its roots. Laura spends most of the game getting beaten up and tormented by the environment. The latest game, Shadow of the Tomb Raider, seems to suggest that she's still in a sort of proto-Tomb Raider phase, and that the next game may be the last in the "Origin" part of her story, where she actually becomes the confident badass we know from previous games in the series.

I also got Oxygen Not Included, which is probably the one that I'll be playing the most in the future due to the nature of it.

Think Fallout Shelter meets Terreria. You are tasked with building a sustainable colony within the interior of an asteroid using sci-fi technology and an ever growing population of clones. The "dupes" are mostly autonomous. You can assign tasks and jobs, but they run around doing things themselves Fallout Shelter style.

It is very tough, and an early access game, but it's got a pretty addicting gameplay loop.
 
Antimatter said:
I picked up Guildwars 1 in the steam sale, as it's not on sale that often.

Damn is it old school.

Getting a strong urge to get into stardew valley as well, at least until Luminies hits ps4 next week.
Stardew is not a game you spend a week playing. It's one of those "one more turn" kind of crack games, in this case a "turn" being an in game day.

It is a game that works in short bursts of play over an extended period of time, but even the initial playthrough you're looking at a month if you're dedicated.

Do get into it, but it's one of those titles that I find myself playing between bouts of other games.
 

Antimatter

Well-Known Member
Picked up Lumines Remastered. Man i'm rusty, but it's a solid port thusfar.

As for stardew, I think I need someone to guide me though the early days, till I get the hang of it.
 
Antimatter said:
Picked up Lumines Remastered. Man i'm rusty, but it's a solid port thusfar.

As for stardew, I think I need someone to guide me though the early days, till I get the hang of it.
It's not particularly difficult actually. You really can't "fail" at Stardew Valley. There is no game over condition and you can take your time. It is an extremely chill game, and you can even be the town heel if you want.

If something isn't going well, you can scrap it and start over. Like say, you decided to start farming animals too soon and keeping them fed is costing you money. You can just sell the animals and refill your barn and coop once you have things more stable.

If you run out of money, you can always fish and forage for more, and there's always some way to get more money to fund a new effort.

The only real "ending" it has is when the ghost of grandpa comes back and judges your progress after three years, but it's open ended otherwise and you can play for years after that event. There's far more than three in game years worth of content in it.

There are lots of videos on Youtube that will explain things, but I actually don't recommend watching many of them. They kind of spoil the experience.

The game does a pretty good job of teaching you things as you go. You'll unlock stuff as you go.

It's also not a game you really sit down and play for hours on end, though you can do so if you desire. Generally speaking, I'll play a few in game days at a time, and then play other things.

Here are some general tips that will help you get started in the vein of a "stuff I wish I knew before I started playing" style list:

Fishing is frustrating at first, but not that hard to get the hang of. It gets easier as you unlock new gear.

Explore. Foraging the land is important in your first year. You do want to grow a little of everything available on the farm each season, but should spend most of your first year learning where everything is, unlocking things, and planning out your future upgrades.

Watch TV every day. You'll learn recipes, the upcoming weather, and daily luck. Luck matters when you're mining especially. Do other things on days with poor luck.

Don't try and clear your entire plot of land and make a huge farm in your first year. You don't need to. Focus on a small area of land and build up your farm gradually. You also want to keep a few trees for tapping, grass for helping to fill your silos once you have them, and space to put buildings and animals.

Choose Mushrooms over Bats.

Build a silo before buying any animals. Have at least two before upgrading your barns and coops and filling them up with animals. In fact, I recommend not buying any animals until you have a fully upgraded coop and barn with silos.

Pigs are the biggest money makers as far as animals go, but you want a few of each just to have items available for quests and such.

You can hatch -any- egg you find in an incubator, assuming you have room in your coop for another animal. Also, be careful placing incubators. You can't remove or move them once they've been placed, so put them out of the way in the coops.

Put a fence post over grass starters to create a constant supply of grass. Animals can only eat grass on spaces they can physically occupy. Several of these will keep them fed from spring through fall. Grass doesn't grow in winter, so you'll need a stocked silo to feed your animals through the winter.

If you aren't letting the animals out to graze every day, you have to manually feed animals until you get the higher tier upgrades for the barn and coop. Letting them graze also keeps them happier. Happier animals produce more yield.

Keep the barn and coop doors shut in the winter or when it is raining, or animals become less happy. Also, invest in a heater for each farm building before winter arrives. You only need one per barn or coop.

There's an overflow error that sometimes occurs in keeping animals fed and happy. So don't panic if they sometimes have messages that say they are underfed and unhappy even though you're keeping up with them.

Invest in scarecrows, and scale up the size of your farming as you upgrade your equipment.

Hold down the use button when using your watering can or hoe to cover a larger area with a single swing. This doesn't work on the base equipment, but each upgrade covers a larger and larger area.

Put walkway tiles under scarecrows and sprinklers to keep from uprooting them when you till your soil.

Build new fences on top of broken fences. You don't need to tear the old ones down as you won't get any resources from doing so. Just slap a new fence post on top of it.

Save a few of everything. You'll need these items for bundles for the community center, or to fill up the museum at least. Both are things you want to do as soon as you can.

Don't hoard. Set aside a few of each item for job board quests, bundles, and gifts, but sell the rest. This can be a hard habit for RPG players to break, but you don't need massive stocks of anything in this game.

Manufactured goods are not always worth more than high quality crops. Check the prices of both before making artisan goods in bulk. Generally artisan goods are indeed worth more, so you'll want to turn most of your crops into those before selling them.

Plant seasonal flowers near beehives and leave them for the entire season for more valuable honey. This is worth far more than harvesting the flowers. Don't make mead with expensive honey, just use the wild honey you'll get before the flowers mature for that.

Do put aside a few gold level items for the festivals that require you to add or bring an item. The quality of the item has an impact on the outcome. Try to put aside gold items from each aspect of the game, mining, farming, ranching, fishing, artisan goods, etc.

Grow and make at least a few of everything every season. Save your plain crops for gifts and quests. Sell the Gold crops, and use the silver to make other goods.

You can't walk between crops that are on posts like grapes and hops, so don't put them side by side more than two rows wide you won't be able to get to them to harvest them.

Use fertilizer when it's available. Fast grow is more profitable for crops you're uisng to make artisan goods, as quality has no impact on that. Use quality boosting fertilizer otherwise.

Crop quality has no impact on the quality of manufactured goods. Don't waste gold crops making wine and artisan goods. Use plain and silver crops first, and then fill it out with gold crops if the gold crop is worth less than the manufactured goods. Sell the remaining gold crops either way for immediate cash flow.

Make Wine. Starfruit is the biggest cash crop for wine, but it will probably be a couple of seasons before you can make a full crop of it.

When you upgrade to a cellar, fill it with as many casks as you can and age wine for maximum profits. It takes a very long time to reach maximum quality, but a cellar full of aged starfruit or ancient fruit wine is worth several hundred thousand in gold.

The greenhouse grows crops from any season year round. Fill it with ancient fruit as soon as you are able, this will take a while. You don't have to replant them, and it will produce yield on a regular basis providing you with a regular constant cash flow.

In the meantime, use whatever the most profitable crop available to you at the time is. Pick something that produces yield constantly rather than something you have to replant after each harvest. Blueberries and strawberries are probably the best bet in the early game. The only exception might be starfruit, which are worth the effort due to the price you can get for the wine.

Once you have ancient fruit seeds, there's no need to put anything else in there. It's worth slightly less than starfruit as wine, but still nets you six figures of income every two months with a full cellar of aged product and is much less effort.

Replace sprinklers as you upgrade them. Once you have Iridium sprinklers, there's no reason to keep your old iron ones around. Rarecrows don't have any advantage over scarecrows. You don't need any of them unless you just want to collect everything.

Don't worry about getting married right away. None of the in game relationships change and none of the marriage options become unavailable later. Get things stable and then worry about finding a companion.

Residents have specific likes and dislikes. Gifts are the best way to boost friendship ratings, as is doing job board missions for them, but you won't be able to woo the entire town from the start. You don't have to make friends with the entire town, but you'll get several unique cutscenes for each character depending on your friendship level.

Buy a Statue of Endless Fortune as soon as you are able. You can get one from an NPC in the casino [which you won't be able to access right away], but it costs 1,000,000 gold. The benefit of this is that it produces a random valuable item every day. However, the real reason to get one is that it produces a favorite item of a resident on their birthday. This will tell you what items work well in boosting friendship points for specific residents.

Finally, quality of life mods are totally worth it. The seed bag and tractor in particular are worth installing. You'll have to buy both, so they won't break progression. One will be available via the shop you buy seeds in, and the other through the carpenter's shop you buy upgrades at.

If you absolutely hate the fishing mini game, you can also get mods that automate it.

There is also a mod that ties chests to any manufacturing equipment connected to each other and the chest. Meaning you can literally fill a room with equipment, put a single chest in the doorway, and load all the machines by putting items in the chest, and any yield from that is also placed in the chest.

You can essentially create factories this way, and it is the best way to make the most out of your cellar. Particularly if you're using mods that make the cellar bigger, which can yield multi-million dollar harvests eventually.
 

seitora

Well-Known Member
So, been playing Danganronpa V3.

Note that I will casually drop spoilers for both Danganronpa 1 and 2 here.

CHAPTER 1

So, I didn't really expect the game to throw an unreliable narrator curveball at me. I mean, technically, both Makoto and Hajime were unreliable narrators in a sense, due to their amnesia. But Kaede is different. She knew all the time she had committed murder, and hid it from the audience. Her motive is one of the rare selfless motives. I think, of all the game culprits, she can only be ranked together with Teruteru and Gundham (and Sakura too I suppose, but I don't consider her a culprit).

I never even considered the whole angle of delivering the murder weapon through the vent. I also think it's honestly a little bit contrived. First, the entire plan seems like it was conceived too quickly and on the fly, while at the same time actually being fairly ingenious and methodical. Second is that Kaede could not have predicted the loud Monokuma video being played and thus blocking out the noise of the shotput rolling through the vent.

Also, I was never really able to narrow down any of the initial suspects. I had ruled out Rantaro committing suicide as that would be anticlimatic beyond belief this early in the game. However, I was disappointed that the hidden door turned out to be a red herring for the case. For all the talk about the dust in the card reader not being disturbed, it ignored what I thought might have instead happened: namely, that the murderer was already behind the hidden door prior to Rantaro being killed. Thus, the murderer could have opened the hidden door from the other side and killed Rantaro, then quickly slip back inside the hidden door. If the hidden door (the part with the card reader, that is) stays open for long enough, then s/he wouldn't have to swipe a card. The only issue with this is that whatever's behind the hidden door would require a separate exit/entrance somewhere so the dust in the card reader wouldn't be disturbed by an earlier entry, but I didn't think that was too farfetched.

What's really weird is the scene that's displayed at the end of the chapter, which I think is supposed to be an 'outside world scene'. This is the one where Kaede's face is crossed out with two rows of boxes, and somebody says she was caught up and killed by terrorists or whatever. So maybe the death of the Ultimates is getting to the outside world. What's odd is that only Kaede's face is shown and crossed out, while Rantaro's isn't. I wonder if maybe they're in some sort of virtual simulation thing again, and only those people who actually commit murder are considered to have been killed - ie. Kaede has 'sinned' and sullied her Ultimate talent by virtue of committing murder, compared to Rantaro who was just killed.

Anyways, I tried to stay as spoiler-free for this game as possible prior to playing it. I only slipped up once, and it was something that's already happened (the 'main character' dying), and I didn't even remember it until after Kaede was executed. I do know this game is apparently an alternate continuity or something from DR 1+2+3, but that's about it.

Since I really don't want to look up any information...are all these Ultimates supposed to be around the same age? This is the School for 'Juvenile' Ultimates, or whatever it's called. The term 'juvenile' definitely seems to apply in some cases - Shuichi and Kaito both aren't exactly standouts at their talents, but rather rising stars who are really young. Ryoma feels like the odd one out. I'd be nonplussed if he was the same age as Shuichi and Kaito are.
 

Shirotsume

Not The Goddamn @dmin
Got Prey and Rise of the Tomb Raider in the latest Steam Sale.
[ ... ]
Tomb Raider is more of the last game. Which is good, but different from its roots. Laura spends most of the game getting beaten up and tormented by the environment. The latest game, Shadow of the Tomb Raider, seems to suggest that she's still in a sort of proto-Tomb Raider phase, and that the next game may be the last in the "Origin" part of her story, where she actually becomes the confident badass we know from previous games in the series.
[ ... ]
I really want to like the Tomb Raider Reboots- I beat the first one and tried to play the second, but I just feel... dirty, after playing it. Like, I'm enjoying the game/gameplay, still enjoying the game/gameplay, and then I get a nice little cutscene that reminds me that somewhere out there someone with a snuff fetish is definitely jacking it to this game and I just feel vaguely ashamed for playing it all over again.
 

seitora

Well-Known Member
Danganronpa V3

CHAPTER TWO

I wasn't really able to suspect a specific murderer in this case for quite a while. I was only able to finally deduce Kirumi after I realised it would take some set-up work in the gym, and everybody else who had been in there during that time was with another person. The game tried baiting me out a couple of times with Kaito as either the victim or murderer, but...in retrospect, though I only have two trials, so far the victim and culprit appear to already have their Ultimate Lab. Rantaro is the odd one out there but he had forgotten his talent.

The murders in this game definitely seem to be more thorough and thought out than previous games. That may be due to better 'setups', though, in the architecture of the school allowing for more clever murders. However, I seem to have leapfrogged ahead of everybody in this case. I deduced Ryoma was murdered in his own lab room and transported across the pool room. I thought it was just the cable though, and that the cable scratched the windows. For this same reason, I assumed transporting the body fell into that 'grey area' so the perpetrator technically wasn't in the gym at night, and had asked for clarification from one of the Monobears, which was also true. So it was frustrating that everybody took so long to finally realise Ryoma was murdered outside of the gym, and then transported.

Also, while the mini-games can be fun in the Class Trials...each game always seems to have a couple of examples where you need to make a word, but the actual word is counterintuitive and I'm basically reduced to having to brute-force the answer. Case in point, 'ropeway'. Whaaaa?

Something I've found different in this game from the first two is the character motives. The murderers seem a little more selfless. The only murder I think that was truly selfish in all the games would be Celeste in the first game. Some murders were committed in the moment, some were suicides, and a few were more selfless than selfish. But so far, both murders in this game are for a lot more noble reasons. The motives Monokuma has given out so far seem telling. The first motive didn't work in the First Blood Perk, so he had to threaten to kill everybody to get somebody to crack. In the second case, Kirumi was literally trying to save an entire nation and weighed the lives of 13 others against a nation. I suspect if somebody else had received their own Monokubs Pad, they may have had a similar reaction as Kirumi: a motive that was pretty selfless. This lot really does seem more noble than Trigger Happy Havoc or Goodby Despair's cast.

Honestly...I find Ryoma a little bit of a wasted character. My reasoning for this is that Ryoma is the first character in the games who we and the Ultimates know has killed a person before. I think there was the potential for an interesting dynamic here where people are cautiously friendly with Ryoma. No matter how good a person he might be, he could for sure commit murder if he felt it justified. But that never happened.

And then that ending scene where Kokichi outs Maki's talent as the Ultimate Assassin. New World Order plays, and I know s*** is about to go down, and it does! So I hope my complaint about Ryoma not being used well are done better with Maki. As for the reveal itself...I didn't exactly predict Ultimate Assassin, but it was fairly obvious that the only way she could have been Ultimate Child Care Sitter is if she was secretly raising an army of brainwashed orphans to do her bidding.

I dunno what's up with Monodam. For some reason, I'm vaguely reminded of Rantaro every time I see Monodam. Colour schemes or something?

As for the nature of the school and End Wall...I'd be disappointed if this was another virtual simulation or 'other world' again. But it looks like it'll have high SciFi or supernatural elements when the truth comes out. Maybe the school is built far underground?
 

Goldenfalls

Fic till you drop
I've been playing Monster Prom and it's a very fun take on a multiplayer dating sim. One of the things I like is that there's not one correct answer in each situation: both of the options can be correct, you just have to have a high enough level/points in that stat (and thus you have to guess correctdy which stat the option relies on). There's a lot of exciting secret endings, and the inappropriate humor is great. I won't share it here because idk if it'd be considered 18+ but there's lots of funny terrible stuff they talk about. Also the art is really good (example below).

 

seitora

Well-Known Member
Danganronpa V3

CHAPTER 3 INITIAL THOUGHTS

So I'm in Chapter 3 now, prior to the murder. I've just had the murder motive of the ritual revealed. I had a night shift to think it over.

I fully expect there to be a double murder in this case. Part of it is Case 3 in the previous two games have both been a double murder, so this would be following the trend. Case 3 has also eliminated some of the comic relief characters, and there's comic relief in spades here. The last reason is if this whole 'resurrection' thing actually does work, then it means the number of students will increase again. The first game had 6 students for the last trial, and the second game had 5 students left. If you only have two people die in this case (the victim and the murderer) and resurrect a person, then there'll still be 11 students left, with two cases before the denouement. But a double murder would bring it down one more person.

As for who might be resurrected...Kaede would seem to be the obvious one. I think it'll be Rantaro, though. His talent was never brought to light, and Monokuma said if he had lived he would have been integral to discovering the secrets of the school. Of course, it's possible if there's a double murder that both of them may be resurrected. Unfortunately, this is something that the developers should have tried hiding in the interface: I still have the possibility to make 'bonds' with Rantaro and Kaede. If my bonds reset when I went from Kaede to Shuichi...

Kaito would be an obvious victim or culprit for this case, as right now he seems to be the 'heart' of the remaining students, and is even semi-succesfully managing to get Maki to participate some. However, in line with my previous note of the Ultimate Labs, I suspect only those who have their Ultimate Labs open as of this case will die. Kaito's isn't yet.

Given the hints and things here and there...my best guess is both Korekiyo and Angie die here. The whole seances and stuff fit in with Korekiyo's specialty, and somebody made the comment about 'death masks made of wax'. And Angie has a bunch of wax in her lab...I think the murder may take part in Angie's lab as well, given the whole comments about the rafters. Plus Angie is beginning to start a Cult of Atua, so she essentially needs to be snuffed out, or else this will start to overwhelm the narrative.

Also, there's this idea the students bring up that maybe the dead are somehow communicating to them. My honest opinion? I think maybe they're somehow acting through Monodam, who's killed both Monokid and Monosuke and seems to be acting against Monokuma.

Another random thought...Oma Kokichi keeps screaming 'I'm going to commit a murder!' But I think he'll end up being the Byakuya and Fuyuhiko expy of somebody who looks like he'll obviously kill someone else, and ends up surviving to the end.

Another random thought. One of these game cases, I'd like to actually have a case where the murderer basically attempts to set up Monokuma so that Monokuma has to break his own school rules somehow, like maybe tricking Monokuma into making an actual killing blow. Kyoko sort of exploited this in the first game (but not as a murderer) by pointing out that on the face of it, it looks like Monokuma broke the rules in Case 5, which he did. And Monokuma nearly broke the rules in Goodbye Despair by almost killing Nekomaru without Nekomaru actually breaking the rules. Nagito might have been attempting this too with his set-up, where if it had been real life and not a simulation, it should have been impossible for even Monokuma to know who the blackened actually was. I think it'd make an interesting dynamic if a murderer somehow managed to catch Monokuma in a grey area that he has to rules lawyer himself out of big time.

Something from Chapter 2. I love how over-the-top Danganronpa can be with its Ultimates, but a high school maid running a nation? Damn, that's ridiculously awesome over-the-top!
 

chronodekar

Obsessively signs his posts
Staff member
<blinks>

As someone who's finished Danganronpa V3 ... are you REALLY playing this blind?

-chronodekar
 

seitora

Well-Known Member
<blinks>

As someone who's finished Danganronpa V3 ... are you REALLY playing this blind?

-chronodekar
I most certainly am. 'member, I played Danganronpa 2 in December and January...I've had like 7 months for ideas to stir in my head about what plot twists and stuff could happen. Case to case in this game, while there'll be surprises, there's also certain logic that's been easy to follow, like how victim and murderer are people who have open labs.

Anyways

CHAPTER 3 END

I basically nailed some parts. Predicted Angie would be murdered, check. Predicted Korekiyo would die during this chapter, check (I hadn't known whether he would be victim or culprit, though I did lean to culprit). Double murder, check. Murder in Angie's lab, check. I didn't expect Korekiyo to be mentally unstable like that. I should have seen at least the general gist of it coming though, given how creepy he has been the entire plot thus far.

Tenko's death was pretty obvious the instant I see the room with the seance. I'm all 'yep, whoever goes under that cage dies'. Kokichi's 'death' scene threw me off. As we were wrapping up Tenko's culprit trial, I had kept in mind the entire time that the blackened for her death might not die. But I also figured whoever killed Tenko would be the same person who killed Angie, and it didn't take me too long after the trial started to hone in on Kiyo as whodunnit.

I'm quite a little bit disappointed that the resurrection motive never came to pass. More than that, after seeing the instructions for the ritual, I don't really know how it would have worked as a motive. Split the characters up over which person to revive, or over whether or not the ritual would actually work?

At this point...I'm not really sure who main girl is going to be. I mean, the first chapter had Kaede as the actual protagonist, and her and Shuichi were practically a thing. But the narrative is slowly shifting towards Maki, so I dunno. I'd say it would be obviously Maki, given Kaede's death, but given how hard they were pressing the resurrection angle in this chapter...it gets overlooked a lot, but the previous Danganronpa interests also had a love interest who was killed off. Sayaka in the first game was obvious, but Hajime also crushed on Peko in Goodbye Despair (though she friendzones him at the end of her FTEs). Maki also has that cute pout look time to time. She's also slowly warming up to the rest of the group, or at least Kaito and Shuichi.

Then there's the stinger at the end with Rantaro. So we're definitely playing with some aspect of strong SciFi and/or supernatural elements here. I wonder...did Kaede actually succeed then in killing the 'mastermind'? As for Rantaro's talent...given that his recording says he wanted to be in the Killing Game, suggesting he knew about it, and telling Rantaro to win it, I think Rantaro may be something like the 'Ultimate Killer'? We already have three sketchy people in this Killing Game between Maki, Korekiyo and Kokichi, may as well add a fourth.

Now, I'm into Chapter 4, so if this game has 6 Class Trials, there'll be two more murders followed by a final class trial that wraps up the story. Right now, my predictions for the characters who'll survive until the end are Shuichi, Maki, Kokichi, and Himiko. The ones I'm decently confident will die in the next few chapters are Kaito and Kibo. Kaito is the proverbial example of 'the nail that stands up gets hammered down' or however the proverb goes. I'm sure it'll break the group's spirit if the person with lots of spirit and gusto dies. Kibo has been sort of a boring character so far, interactions with Miu aside, so I think he'll get tossed aside. That and since he's a robot, it would mean he could have a particularly entertaining body discovery scene or execution with mechanical parts instead of flesh and blood.

Still no real idea about the nature of the world in this game. It seems the story writers are holding their cards pretty close this time.
 

Knyght

The Collector
After regretting my purchase of the Xbox One for a while now, I finally got my hands on a PS4 and went a bit nuts buying the games I'd been waiting for:
  • God of War
  • Shadow of the Colossus
  • Gravity Rush Remastered
  • The Last Guardian
  • NieR: Automata
  • Bloodborne
  • The Last of Us Remastered
Probably bit off more than I can chew since I've only played the first four so far as I'm aiming to work through the shorter ones first (though I couldn't help myself by starting God of War too).

It'll probably be The Last Guardian I'll complete first though I'm not sure how much I'm actually enjoying it. Mainly because I find myself wanting to just smack Trico one whenever he doesn't immediately do what I tell him to which happens fairly often.

Still I haven't been this interested in playing video games since I got FFXV.

After these I'll be looking at the following:
  • Uncharted: Nathan Drake Collection
  • Ni no Kuni II
  • Persona 5
  • Horizon Zero Dawn: Complete Edition
 

seitora

Well-Known Member
Danganronpa V3 Chapter 4 part 1

I just got into the virtual world.

To any sort of narrative analysis, it's pretty obvious Miu will be the victim in this case, since of course this Virtual World is going to play on Goodbye Despair principles and dying in the Virtual World will cause you to die in the real world. If Miu is the murderer, she'll be too obvious because she'll know every little hidden thing about the Virtual World, and any discrepancy everybody else finds will be the start of them smelling blood. Conversely, if she survives but isn't the murder, then she'll know everything there is to know about the Virtual World and solve the case too easily. Only by being killed in turn will everyone have to unravel the hidden bits of the Virtual World.

As for the murderer...it can't be Shuichi, Maki, or Kaito. Kaito's illness with coughing out blood actually needs to play out, so that'll probably be next chapter. I sort of expect Kokichi, but I think he's an endgame person. Himiko I think will survive the game as well, because of Hiyoko in Goodbye Despair. Hiyoko got a large character development arc in 2-2, only to be snuffed out just like that in the next case. With Himiko having large development in Case 2 and 3 here, I don't think they'd just kill her like that.

So that leaves Kibo, Gonta and Tsumugi. I'd like to rule out Tsumugi as well because if two more girls die this becomes a sausagefest. I think it'll be Kibo. It'd be ironic if the Ultimate Inventor was killed by the Ultimate Robot in the Virtual World.

Also, I find it absolutely aggravating that the characters all got collectively dumb and completely forgot about the hidden door in the library with a card reader. Except for Kokichi. I'm pretty sure he didn't forget. I bet the Ultimate Supreme Leader Lab is hidden behind that door too!
 

Altered Nova

Well-Known Member
I still can't believe how terrible the Xbox One has been this generation. It's got like a half dozen exclusives, none of which were particularly amazingly received by critics or anything. Meanwhile Sony is fucking killing it this gen with top-selling exclusive after exclusive.

I've been sucked into No Man's Sky ever since the NEXT update. I'm not entirely sure why. It's still a buggy, illogical mess of a game with so many bizarre and janky gameplay mechanics. But it's weirdly addictive and I can't seem to stop playing it. I hated it when it first launched and regretted purchasing it at the time, but now I'm definitely getting my money's worth out of the game. Playing it co-op with my best friend certainly helps.
 

Knyght

The Collector
Finished Shadow of the Colossus. My happiness for fulfilling a childhood dream is warring with disappointment over Agro's survival.

I do not like that horse.

I still can't believe how terrible the Xbox One has been this generation. It's got like a half dozen exclusives, none of which were particularly amazingly received by critics or anything. Meanwhile Sony is fucking killing it this gen with top-selling exclusive after exclusive.
Feels bad, man. It's been years since video games have been a major hobby for me but it's still depressing; Ori and the Blind Forest's the only exclusive I bothered to get for myself.
 

seitora

Well-Known Member
Danganronpa V3 Chapter 4 Finale

Sooo...I was right about Miu dying. That was pretty obvious with any decent analysis. It didn't take too long to figure out most of how she got to the mansion after Monotaro revealed what modifications she made to the virtual world. Looping off the edge of the world map and clipping through walls is pretty basic stuff (well, not clipping through walls, but that logic falls into place quickly). I was left a little perplexed at who she was murdered by once it was revealed Kokichi had the condition placed upon him to freeze him in place if Miu touched him. I figured he wouldn't want to leave it up to chance...but then he made the reveal of Gonta.

At first, I thought maybe Kokichi would have somehow managed to convince Gonta to kill Miu if Miu started killing Kokichi first. All that 'I don't want anymore of my friends to die' spiel. But even that would be leaving it up to chance, since I doubt Kokichi would be able to convince Gonta until Gonta actually sees Miu strangling Kokichi. And with everyone's strength being equal in the virtual world, there would be no way Gonta could simply overpower Miu in a one-on-one fight. The way things fell into place seemed a little less satisfactory, since of course the game still keeps teasing us with the secret of the outside world without actually telling us!

As for Kokichi himself...I can't really see him too much as the villain here. Certainly, he set up Gonta to die for killing Miu. But Miu was intent on killing Kokichi himself. Somebody was going to die regardless, since Miu had suddenly taken it onto herself to get desperate to get outside. If Miu didn't kill Kokichi there, she was going to try again. At the same time though, Kokichi made one big lie here. He said the 'truth' revealed by the flashback light was so bad that it would be better to kill everyone else instead. If that was the case, then he wouldn't have revealed Gonta as the killer. He would have tricked everybody into voting for Kokichi himself. Instead, he outed Gonta and led everybody into making the correct verdict.

Anyways, so Kaito has an illness of some sorts. With how hard they're playing it up, I doubt Kaito will survive the next chapter. Well, I mean, I figured he was going to die in Chapter 5 anyways given his character archetype and what kind of game Danganronpa is. There's no way he can be around in Chapter 6 to give the whole rah-rah-rah pep speech. So the real question is how he's going to die. Presumably he'll be the victim, unless Monokuma/the mastermind can give him one helluva motive to get to space somehow before he dies.
 

chronodekar

Obsessively signs his posts
Staff member
I have to say, I did not expect that person to be the victim. But hearing your reasoning out, I should have seen it coming. Thinking back, I think I had thoughts along those lines as well. As in - thinking what to expect based on plot.

Which means @seitora you will find the ending of Danganronpa V3 to be very polarizing. You'll either love it or hate it. Myself ... I can't quite decide. Both probably.

-chronodekar
 

HotelKatz

Well-Known Member
I've started playing Stardew Valley on the PC.

Wonderful peaceful game.

Such an evil time eater, though.
 

seitora

Well-Known Member
Danganronpa V3

Chapter 5

So. Let me at first say that I was pleased to see Kibo be genre-savvy for once and see if the hydraulic press sensor considered him alive or not. That way, if he was killed later by the press, there would be one clue to start. Then he goes and ruins his moment of genre-savvy by making it all about himself again.

Now, Rantaro's room was shown, but we can't get in. I still like my theory of him being the Ultimate Killer best. Although you don't get to see into his room, his room door (and the icon on the map) still have a couple of silhouetted symbols. I don't know what they're called off-hand, but the two main objects both resemble weapons. And it would be ironic if the Ultimate Killer was the first to be killed in a Killing Game.

Anyways...the reveal. Holy s***. That was magnificent. I mean, I was completely expecting something like that since the idea of the 16 of them being the last students alive was such a horrific concept to think of that of course it had to be correct. Supposedly. At least enough to have a post-apocalyptic outdoors. Kokichi's moment here makes him out as a magnificent badass (as if the rest of the chapter didn't already do that as well).

Still, there are a lot of inconsistencies in this whole thing. Most of all, if the Earth was destroyed, I doubt there'd still be fire raining down on everything and a red sky centuries later (I assume it's centuries. I think somebody said 300 years somewhere?). It should instead be a nuclear winter. Kokichi obviously can't have been the real mastermind in the game either, considering this is only Chapter 5 and he's already dead. So the real mastermind must have been trying to play speed chess to outgambit Kokichi and kill him off.

So the murder trial itself. The whole dayamn thing was stupidly long and quite frankly got boring in some parts. I laughed out loud at the bit where Monokuma joined the party as 'Ultimate Despair Headmaster'.

Still...it's a little interesting how this trial ended up, considering my earlier comment about maybe having a case where somebody tries to trick Monokuma into breaking his own rules. This case definitely qualifies. Having multiple fake-outs, and Kokichi disabling all surveillance, deliberately obfuscates it. If this were Goodbye Despair, Monokuma could have a cop-out in having full control of a virtual world. Even if that's the case again here, he can't exactly confess to that without breaking the narrative and revealing more than the antagonist wants to the protagonists. It would have been interesting if it was shown he was wrong.

Here's the big thing: technically, Kokichi STILL WON. The murder is still unsolvable!

Kaito was the one who came out of the Exisal, and Monokuma declared him being the Blackened as being correct. But that doesn't make it so. Remember, Kokichi was poisoned with the Strike-9 poison at the time. Kokichi could have died anytime after shutting off the camera and hydraulic press the first time, and Kaito would have had to drag him to the press and finish crushing Kokichi's body. The only person who will really KNOW the truth is Kaito, and if Kokichi had died from poison, Kaito is going to take the hit regardless. He's moments away from death's door due to his illness, so Kaito's going to die anyways. And in so doing at least he'll save Maki from being the blackened and then executed.

So Monokuma literally relied on the confession of somebody who has literally nothing to lose and everything to gain by lying.

It's also possible Kokichi died from poison without Kaito himself even realising it. There would have been a brief period after Kokichi lied down underneath the press where Kaito would have had to go up to the button and camera and start the hydraulic press up again. 20 seconds, maybe? It's plausible enough Kokichi could have passed away from the poison, in which case even Kaito wouldn't know who the true blackened was.

So even with the narrative at the end of the trial, it's still an unsolvable murder.

If this were a virtual reality simulator or something ala Dangaronpa 2, it's possible to know who the Blackened is, but the narrative would seem to prevent Monokuma from knowing automatically who it was, unlike in D2. So Kokichi beat the game.


But that stinger. Junko, again?! Le sigh.
 

chronodekar

Obsessively signs his posts
Staff member
Might as well spoil something for you. The game developer (forgot his name) in a press release _did_ say that the story-line which started in Danganronpa-1 is over. And ... it is. In a very honest sense.

-chronodekar
 
Top