I had to look up the Superhot thing. According to;
https://www.pcgamesn.com/superhot-vr/superhot-vr-sales
Superhot VR made more _revenue_ than non-VR. And if I'm reading correctly, the VR only title had a combined sales of 800k across all platforms. That's not "millions" of sales in VR, but most certainly within a stone throw's distance.
Looking at other games,
Beat Saber (the title reminds me of Fate Stay Night, but I have no idea what the game is about) from EA sold over 1 million copies.
https://www.roadtovr.com/beat-saber-sells-one-million-copies/
Don't have official numbers for Skyrim, Fallout4 or Doom VR, but Bethesda seems to be happy with them.
https://uploadvr.com/bethesda-skyrim-vr-fallout-doom-sold-well/
And according to UNofficial sources, Skyrim sold about 1 million copies.
As for install base, Sony says they sold 4.2 million headsets.
https://www.engadget.com/2019/03/26/sony-4-2-million-playstation-vr-headset-sales/
In broad strokes, you're right
@Contrabardus . VR as a medium is most certainly here. Now, whether I'll personally put down cash for it is another matter entirely, but VR is no longer "only for rich high tech geeks".
I just realized - between the (upcoming) PS5, PS-VR and existing PS4, Sony has a really nice strategy for their games. From a development perspective, make the 8k version for the PS5, down-scale it for VR and sell that as the PS4 version.
As for 8k TVs ... if manufacturing costs drop, I see no reason why adoption wouldn't pick up. It only feels like last year when I was thinking to myself that 1080p was overkill. Today? It's just not worth buying a monitor at a lower resolution.
-chronodekar
Sure. I see nothing to argue with here.
Well, one minor point. Superhot has no microtransactions or DLC. To my knowledge it has also always been the same price or cheaper than the non-VR version of Superhot. So if it made more revenue, it's most likely because it sold more copies. This is the reasoning behind the statement in my previous post regarding it having sold more.
[Also, Superhot in VR is amazing. Just sayin'.]
I was intentionally painting in broad strokes regarding VR in the market. Most VR titles do not sell millions of copies. It's just now getting to the point where some do and is becoming more common. This suggests a sizable and growing install base. I cited it as an example of where the market is going and that it seems to be establishing itself as more than just a passing fad, as some attempts at marketing VR in the past have been.
It's looking more like the early days of Blu-ray, and less like 3D TVs at this point. VR has basically established itself and is now growing beyond enthusiasts to more casual users, even though it hasn't become fully mainstream either.
If you own VR you should own Skyrim and Beat Saber.
It doesn't matter how much you've played Skyrim before, you should buy it again [on sale]. It is not the same experience as playing on a monitor, and the vast majority of Special Edition Mods work with Skyrim VR. Bows and magic are way more fun in VR.
In fact, having played it before may actually be a good reason to buy it again. It lets you really understand the difference between VR and a standard monitor. Those spiders are suddenly a lot scarier when they actually look six feet wide and four feet tall, and standing at the feet of the statue of Azura is not the same experience it was when you were just looking at it on a monitor.
Fallout 4 VR sucks. Don't waste your money unless you are a massive fan of the game and absolutely must see it in VR. None of the DLC is supported, though you can mod it in, but it doesn't all work and some of it can't be completed. It's not bad, but is more a demo test. You can see how they were using it to figure out VR and how the lessons learned were applied to Skyrim.
Beat Saber is the game you pull out to show people who don't play video games what VR is so they can instantly understand it. There are also some demo stuff on Steam that works well for this, such as Valve's The Lab or Nvidia's Funhouse.
Also, Serious Sam is the shooter to own in VR, not Doom VFR. It's hands down the best VR conversion I've ever seen. Croteam went out of their way to do it right and it shows. There are tons of options to make it as comfortable and fun to play as possible.
There is Doom worth playing in VR, but it's not Bethesda's VR thing. It's a free mod for Doom 3 BFG Edition called Fully Possessed. Doom 3 is a way better game in VR.
Seriously, Doom 3: Fully Possessed is well worth checking out even if you didn't care for it on a standard monitor. All the things that worked against the original release of Doom 3 kind of work in its favor as a VR game. The slower pace, use of lighting, and haunted house shooting gallery style gameplay are perfect for VR.
To a lesser extent GZ3Doom for Doom and Doom 2 once you get used to VR. GZ3Doom can be uncomfortable for people new to VR. It's worth trying, but you may want to get your VR legs before you seriously get into it. Even with the dated sprite based graphics, facing down a Cyberdemon is a lot more intimidating when it actually looks fifteen feet tall.