So here's how it's going to work, I will be removing myself from the "game" for the moment being and I will instead be acting as a GM of sorts.
We will be playing this as though we are building a myth. Each "Turn" you will be allowed to perform a single <i>simple</i> act. You may create, craft, destroy or what have you.
Create a planet, create an afterlife, create a people, a hero, an idea, a part of the reality itself.Destroy a people, destroy a realm, destroy a kingdom.
Anything and/or everything you want to do you may, but you are limited to only ONE act per turn.
You begin play with a single "Domain". You may earn additional Dominions through acting in the game, but these will be handed out at my discretion. While you are not necessarily limited to/by your Domain you should keep it in mind for roleplaying purposes.
Keep in mind the circumstances of the world as it is exists when you enter it. Those who enter at the beginning should choose extremely general, primal and elemental dominions such as "Fire", "Chaos", "Time" or "Life". Whereas those who enter the world after it has been established should probably consider more specific dominions such as "War", or "Cities" or "Sorcerers".
We will be starting with an abstract nothing, so it will be up to the first gods to enter the game to craft the world you will be lording over.