...
Oh crap I never confirmed I...
Damn.
I didn't have any notes for humans because I'd posted the rough draft a few pages ago.
And I was pretty sure everyone would be able to get it.
Dammit.
After what little free time I've had, and talking with lightwave, the current notes look like this:
Krork:
Orc: Modified 40k Ork's, tuned to regard other sapients as Orky regardless of how they actually act, to prevent them from just killing everything on the planet. They are also, because of lightwave's wonder's, stuck behind the Storm, and kind of can't get to anyone else until they trudge their way up to boats that can get through that damn thing.
Will end up owning the Wonder of Thunder(Lightning), they'll also be the strongest force in the area of the Wonder of Earth, they will constantly fight the Earth Wonders guardian for fun.
Gretchen: Slave race to the Orc's, similar to goblins, but with longer more triangular ears, and large noses. More Clever then Orc's on average.
Ogre: Large, strong creatures, highly territorial, prefer swampland, extremely unhygienic. They have rounded heads and strange long cone ears.
There is an Ogre in the swamp that runs off the Wonder of Water.
Goblin: Come in a large variety of colors, bright and dark. Tiny nose. small round edged ears that stick up above their heads. Have main villages hidden in random out of the way places, use small warcamps as Chaff to keep enemies from finding them, they have a lot of enemies.
Hobgoblin: The Bigger cousins of the goblins, stronger, but less general intelligence, better at strategy and tactics in spite of this. Orange.
Cairn:
Troll: Asexual and genderless, breed by ripping off large parts of themselves, like an arm or leg, which grows into an infant Troll. Their regen is not magical, they can eat pretty much anything, and don't produce much waste as anything that can be used as raw materials for regeneration is stored in the body, Trolls are thus very fat, but slim down very quickly as they regen.
Largest colony is at the base of the Earth Wonder Cliff, all along the bottom, including the Canyon near the middle, but then, Troll's don't gather into groups much anyway. Have an almost instinctual love of pissing other things off, especially other Sapient species.
Thri-Kreen: Bug People, males outnumber females, females are much larger and sedentary, acting as Queen's. Two meter tall mantis people, four arms, upper arms are larger, but do not have thumbs, two legs.
Forged: Robots, Breed by building children. Almost every non inanimate object, and some inanimate, in Forged Society is a forged. Doorforged, Toasterforged, Windowforged, Houseforged, Tankforged... The Forged were literally created with more scientific knowledge then any other race, and will completely skip the caveman through renaissance ages. But Forged technology does not advance without outside assistance, the Forged literally are not capable of scientific advancement.
Ent: Living Tree's, lazy bastards, Low population, slow breeder's, long lives, Allied with the Wodar.
Pretty much all of them live in the giant forest that is the Wood Wonder, they get along decently with it's guardian, since the first ones to get there were all the around the same age as it was.
Humans: I'm only even putting this here as a placeholder, you all already know about how humans work.
Own the Light Wonder.
Zenta:
Elf: High Elf Mages, Low Elf Commoners, Zero no Tsukaima inspired. Several different countries. Irony. Low Elves look like more slender and skinnier humans with normal sized but pointed ears, High elves have pure white skin, various highly bright hair colors that no other species has, such as shades of green, blue, red, PINK, orange, and other bright colors, White is also common, have very long three inch pointed ears, Blue is the most common eye color, but their are other shades, red occurs occasionally.
Own the Water Wonder, and will immediately put aside most political and religious differences between the Elven Nations to declare immediate Holy War on anyone who is caught damaging one of the Wonders of Magic due to Elven religion's tenant's placing large amounts of importance on magic.
Wodar: Basically wood elves, middle ground between high and low Elves, are all one giant group. brown hair is the most common, tanned skin, uniformly green eyes.
Mostly live in the forest of the Wood Wonder, all Wodar have some magic, but they can't reach the degree of power the High Elves can, the Wodar live with, guard, and are allied with the Ents and the Wood Wonder.
Drow: Homunculus servitors. Essentially mindless slaves. Due to not really counting as alive, they can be patched up and rezzed if they 'stop functioning'. Have nigh pitch black skin, red eyes and white hair, uniformly.
When they are created, lightwave's plans for them are essentially: Zartne feels very bad for them, so much so he's furious at the High Elves for a decent length of time (for a god), due to the small size of Drow souls, Zartne will set up an afterlife for them in the Wood wonder, where they will basically just be little lights that float around sometimes.
Dark Elf: The result of the Elves 'breeding' with the Drow, are proficient slavers, Elves hate the shit out of them, it is mutual. Have Drow's red eyes, brown skin, and either black or white hair.
Once attacked the Light Wonder to retrieve some human children that escaped from one of their slave raids. They were all killed by the Light Wonder's Guardian. The kids eventually grew up and built a temple there, staffed by Monks, The Light Wonders properties make it extremely useful for Historians, and far more importantly, it will one day become one of the worlds most used peace summit.
Taril:
Hobbit: Short, ginger, tidy, good chef's, have some habits involving not leaving their homes.
Dwarf: Your kidding right? GENERIC DORFYNESS ALL THE WAY. Craftsmen, metalworking, sciences are a tad odd, find very odd uses for various random things, like floodgates and pumps, have the oddest random phobias, like strange fictional creatures called elephants or carp and also tree's. Hate the shit out of most Krork species, don't get along well with Zenta half the time, especially Dark Elves, fuck Dark Elves, with war hammer's.
The Dwarves own the Metal Wonder, they tried to claim the Earth Wonder, but it's position and properties make it almost completely unusable for them, they only make use of the canyon via a very large number of stone bridges they've erected, they have also managed to claim the Fire Wonder... Somehow, as it was on an island and Dwarves don't make boats... Unfortunately, because of how the Fire Wonder works, all the Dwarves living their routinely get killed wholesale, forcing the dwarves to send another group of 7 settlers. The Dwarves think this is hilarious. And the unlimited magical magma of the Fire Wonder is so useful the Dwarves don't really care. Other races send expeditions to this Dwarven settlement to look at the carvings of the horrific monsters that shamble out of the Volcano from time to time, the Dwarves habit of carving down major event's, even as they're happening, have resulted in an almost perfect record of the giant magical monsters that have spread all over Delsinum from the Dwarven Settlement on the Fire Wonder, which they have called, Koganusan.
The other species would probably get worried over the Dwarves having more Wonders then anyone else... But, well, the Dwarves have never started a war with anyone in all recorded history, and they just don't do politics. Dwarves just don't escalate, in an arguemnet, they will scream at you for hours, even days, but they will never throw the first punch. Most races that aren't Krork or Gnomes have learned to just go over them, since the Dwarves are the only Species that live underground, there is almost never any real reason to start a territory dispute, especially since the Dwarves don't care if you build a town over them.
Gnome: Tiny and weak, try to tech up, vary bad at it, Gnome technology has a tendency to randomly fall apart or fail, though they at the least have odd contraptions that are smaller then the massive weird things the Dwarves make, Tend to either live with or be at war with Dwarves, depending on random factors, when they are working together, expect much mad science lulz.
Draco:
Kobold: Communist Midget lizard people, Proficient, compulsive trap makers, nearly as good with metalworking and mining as Dwarves.
Have essentially stolen the Wonder of Shadows, it is THEIRS, anyone, ANYONE who try's to even get through the maze entrance dies without ever even getting halfway through. The greatest gathering of the entire Kobold species is hidden away in that black cavern beyond the maze. Every other Kobold City in the World can trace it's origins back to that place.
Over the entrance, carved deep into the stone is written in Ancient Kobold: Theirs is the power and this is their kingdom as sure as the sun does burn, so enter this path, but head these four words: You Shall Never Return.
(Lizardfolk)Saurus: Strong, dumb, tough skinned/scaled, Pseudo-Tribal, sometimes live in Kobold cities as much stronger soldiers, have an odd society, where males are universally and unquestionably in charge but females run 99% of the non military Government, with only their highest rank military leader also being the Chief of the 'tribe'. Females are almost but not quiet slaves, and do not seem to care. Most other races think the Saurus are weird, and prefer to avoid their towns and villages due to their... Indecency.