Converting characters/monsters from CRPGs to D&D?

GenocideHeart

Well-Known Member
#1
I've seen some such attempts on the d20 Wiki - namely, a build for Lavos. So I was wondering if the resident D&D freaks have tried converting other CRPG characters/villains to D&D ones for campaign use?

Although of course some RPGs are... way hard to adapt. Like Disgaea. :p
 

Wildfeather

Well-Known Member
#2
There are rule books for mechs, on the off chance you were wondering. For d20 rules I mean, It had some outrageously obvious title, too, like "The Big Book of Mechs". I'll see if I can find it.

Generally, changing anime characters into D20 takes too much work, so I tend to take the same personality and make only a vague resemblance in history.
 

Garahs

Well-Known Member
#3
I've converted some anime characters to D&D (only 3rd edition), but it's only been to setting them to level 20. I haven't tried reducing or expanding them to what their actual level would likely be.

You might not get every ability they have, but with all the classes, prestige classes, and feats there are, you should be able to give them most of their skills. I mostly stick to fantasy genres though.
 

Lord of Bones

Well-Known Member
#4
GenocideHeart said:
I've seen some such attempts on the d20 Wiki - namely, a build for Lavos. So I was wondering if the resident D&D freaks have tried converting other CRPG characters/villains to D&D ones for campaign use?

Although of course some RPGs are... way hard to adapt. Like Disgaea.á :p
I once halfway-built the Soul Calibur characters - Zasalamel, Nightmare and Sigfreid were around 25 HD, and it went down from there.

Kain, Mobius, Mortanius and Raziel (from legacy of Kain) were 26+ HD. The level breakdowns were something like:

Kain - Aristocrat X, Rogue X, Fighter XX
Raziel - Ex-Paladin XX, Fighter X, Rogue XX, Assassin X
Mobius - Cleric XX, Divine Oracle XX
Mortanius - Necromancer XX, Archmage X

Otherwise, see Dicefreaks, where Laharl has been converted to DnD stats. I don't have the link at the moment, though.
 

GenocideHeart

Well-Known Member
#5
Lord of Bones said:
GenocideHeart said:
I've seen some such attempts on the d20 Wiki - namely, a build for Lavos. So I was wondering if the resident D&D freaks have tried converting other CRPG characters/villains to D&D ones for campaign use?

Although of course some RPGs are... way hard to adapt. Like Disgaea.á :p
I once halfway-built the Soul Calibur characters - Zasalamel, Nightmare and Sigfreid were around 25 HD, and it went down from there.

Kain, Mobius, Mortanius and Raziel (from legacy of Kain) were 26+ HD. The level breakdowns were something like:

Kain - Aristocrat X, Rogue X, Fighter XX
Raziel - Ex-Paladin XX, Fighter X, Rogue XX, Assassin X
Mobius - Cleric XX, Divine Oracle XX
Mortanius - Necromancer XX, Archmage X

Otherwise, see Dicefreaks, where Laharl has been converted to DnD stats. I don't have the link at the moment, though.
So, how many hundreds of Epic-level characters does it take to defeat Laharl, given how he can canonically take on the entirety of Heaven's army mostly alone and WIN? :p
 

zerohour

Well-Known Member
#6
GenocideHeart said:
So, how many hundreds of Epic-level characters does it take to defeat Laharl, given how he can canonically take on the entirety of Heaven's army mostly alone and WIN? :p
Not to mention destroying the entire Earth Space Fleet by himself within a few minutes.
 

GenocideHeart

Well-Known Member
#8
I've set up a D&D campaign in Castlevania. However, I'm having trouble with Dracula and Legion's stats. Can any of you stat-types help?

Dracula, being able to make Death his bitch, should probably be way stronger than a normal vampire...
 

Garahs

Well-Known Member
#9
I forgot the exact name of the template, but Wizards came out with an article for a kind of greater vampire template. It reminded me of Hellsing's Alucard a great deal.

Here's what I remember without the article: they can walk in the daylight without dying. They can shapeshift like a druid. They only 'die' if they're decapitated and the head is immersed in holy water, but if the head is removed, they can revive. Any vampires they turn can't disobey. Their dominate ability doesn't require eye contact, only to be heard while speaking in a normal voice.

Requirements: must live as a vampire for 100 years, must have killed the vampire who turned them, must have at least 10 hit die.

If that's too overkill for you, I believe Straad from Ravenloft was at least based off of the original Dracula, so that would give you a base to work with.
 

GenocideHeart

Well-Known Member
#10
Garahs said:
I forgot the exact name of the template, but Wizards came out with an article for a kind of greater vampire template. It reminded me of Hellsing's Alucard a great deal.

Here's what I remember without the article: they can walk in the daylight without dying. They can shapeshift like a druid. They only 'die' if they're decapitated and the head is immersed in holy water, but if the head is removed, they can revive. Any vampires they turn can't disobey. Their dominate ability doesn't require eye contact, only to be heard while speaking in a normal voice.

Requirements: must live as a vampire for 100 years, must have killed the vampire who turned them, must have at least 10 hit die.
Works. Many thanks.
 

Garahs

Well-Known Member
#11
No problem, and I found the article now. The template is called the Vampire Lord. If you can't find it on Wizard's, let me know tonight and I'll PM you the info. (I saved the article since I thought about using it someday.)
 

Alzrius

Well-Known Member
#12
The Vampire Lord article can be found here: http://www.wizards.com/default.asp?x=dnd/mm/20021018a

Note that it's a 3.0 template, though the only real point where it needs to be converted to 3.5 is the damage reduction. I treated it as increasing the DR to 15/silver and magic.

This template isn't bad for an uber-vampire, particularly if you really stack on the levels. There are some other pretty good ones out there (such as the dread vampire template, from Green Ronin's Advanced Bestiary) but the Vampire Lord is probably the best in terms of not only increasing the base vampire's power, but also the thematic elements as well.

GH, if you need a high-level vampire with this template, take a look at one I made over on the d20 NPC Wiki: Alioth the Footsoldier.
 

Lord of Bones

Well-Known Member
#13
Death would most probably be an Outsider of some sort, with his scythe being an epic weapon or artifact. He'd most probably be around 30 HD (ostensibly, he could be more powerful, but the Stones limit his form's capabilities), with numerous negative-energy based attacks, flight and that sickle summon ability. Here's an example for some of his attacks:

Sickle Summon (Su) Death can, at will, call up to eight sickle-like weapons to form in front of him. The sickles fly in a 30 ft. line immediately after being summoned, dealing 5d6 unholy damage to any creature caught in their path. A Reflex save halves the damage.

Eternity's End (Su) As a full round action, Death can gather - and unleash - the primordial energies of the world in the form of a massive burst of negative energy. This takes the form of a thick, crackling golden ray that functions as the fireball spell; detonating to deal 10d10 negative energy damage. The blast wave repeats nine times and is capable of dealing up to 90d10 negative energy damage. A Fortitude save halves the damage, whereas a death ward spell renders the character immune to the damage, with the stipulation that the spell itself is automatically dispelled at the beginning of the character's next turn.

Death can be interrupted when using the ability and must make a successful Concentration check each time he is wounded to prevent the attack from dissipating.

Scythe Mastery (Ex) Death applies both his strength and dexterity modifiers to attack and damage rolls made with a scythe. He cannot be disarmed, and recieves the benefits of the Epic Weapon Focus and Epic Weapon Specialization feats with his scythe.
 

Garahs

Well-Known Member
#14
You should rename Big Bang to Life's End or something similiar. 'Big Bang' is literally a joke, and even the 'Great Flash' is regarded as creation, no an end. I'd also recommend that each failed fort save results in 1-2 negative levels considering the type of energy it's dealing. Last, you should probably put in that every attack is an automatic hit.
 

Alzrius

Well-Known Member
#15
I wrote stats for Death over on the d20 NPC Wiki, using the rules from Immortal's Handbook: Ascension. It's almost certainly too powerful for most games though, given that it has a Challenge Rating of 373. Its avatar (or, more likely, its aspect) would be better suited for most games, though they'd still have to be uber-epic.

If those are still too high, someone else wrote custom stats for Death at CR 26, though looking over the stats there, it seems to be weaker than that.
 

Lord of Bones

Well-Known Member
#16
Garahs said:
You should rename Big Bang to Life's End or something similiar. 'Big Bang' is literally a joke, and even the 'Great Flash' is regarded as creation, no an end. I'd also recommend that each failed fort save results in 1-2 negative levels considering the type of energy it's dealing. Last, you should probably put in that every attack is an automatic hit.
Noted, but negative levels are kind of...cheap. Negative energy damage is much rarer, in contrast, and this could turn the match in Death's favor, due to the lack of in-game negative energy resistance.

I'm not sure what you mean by automatic hit. Death doesn't need to make an attack roll with his abilities.
 
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