Bleach Create Your Own Abilities: Bleach Edition

Knyght

The Collector
<a href='http://pic.tenmanga.com/comics/16082/140190/fa71aa74e9991ac6b0425e28bc5e5484.jpg' target='_blank' rel='nofollow'>Ah, you're right. I'd forgotten.</a>
 

Knyght

The Collector
Name: Jackpot Knuckle (Upgraded)

User: Moe

Ability: The upgraded form of Jackpot Knuckle covers both hands in brown gloves with gold brass knuckles with triple seven symbols on them. Whilst its appearance is unimpressive, their power is remarkably powerful.

Whenever Moe punches something, he is able to manipulate probability to hit a jackpot and land critical damage. He doesnÆt even need to strike his target hard to do damage. The downside is that every time he uses, the chances of hitting the jackpot become lower. This probability manipulation also exists in a passive sense, providing Moe with the best luck. In combat this mean that heÆll dodge attacks without realising, hit vital spots without aiming, his opponents will trip over whilst running, be harmed by nearby debris or hit their own allies instead of him.


Name: Dirty Boots (Upgraded)

User: Jackie

Ability: This fullbring has a pair of boots as a focus. When active, the strength of Dirty Boots increases as they become dirtier, regardless of whether it is from mud, blood, or any other substance. Jackie usually supplements this by fullbringing the ground around her feet, softening it so that it becomes easier for her to get dirty. If she has the time, she can even go so far as to pull the mud up onto her body until it completely coats her so that she's able to fight at full power. But the Dirty Boots comes with another, less obvious ability which allows her to slip her body through any type of earthen material and literally swim through it, enabling her to move through walls or underground unimpeded. Whilst the infiltration possibilities are obvious, she primarily uses it to move in-and-out of her opponentÆs sight and strike from less predictable angles.


Name: Book of the End

User: Tsukishima

Ability: This is fullbring bookmark as the focus. The bookmark transforms into a katana which is able to cut through any substance without resistance. Nothing is capable of stopping its edge; flesh, bone, stone, metal and energy are useless to stop it. Most frightening of all is that this weapon cannot be stopped even when used against an opponent with reiatsu far above TsukishimaÆs. The only way to fight against this weapon is to dodge it. However whilst this is unproven, itÆs possible that manipulate reality, space and/or time in some way are capable of defending against it.


Name: Invaders Must Die

User: Yukio

Ability: This fullbring uses a video game console as a focus. Its first ability is to create a pocket dimension under YukioÆs control which can seal people inside and make them subject to his game rules. He can create buildings and objects, alter environmental conditions, change the flow of time and produce different aspects from games. However no-one is able to die or suffer permanent injuries inside this sealed dimension and Yukio is unable to affect the people within directly. While sealed, the person's Reiatsu is completely cut off from the outside world.

The second ability is an inversion of the first and instead of creating a pocket dimension, turns the surrounding area into one subject to YukioÆs game rules. This allows him to rearrange the surrounding landscape, the environment conditions and even the laws of physics within a limited area. Yukio can also use this is a more limited fashion by bringing digital beings into reality and have them follow his command; tracking bugs, holograms, laser-shooting spaceships, tanks, falling coloured block etc. Unlike the first version, this means that YukioÆs enemies can suffer permanent injuries and death which makes it more useful as a weapon. However the ability only works with Yukio at the centre which means that any changes to the environment are ones that he would equally be vulnerable to and leaves him within the opponentÆs range of attack.


Name: Cross of Scaffold

User:

Ability: This is a cross-shaped necklace which transforms into a large claymore. Its power is an expansion of every FullbringerÆs ability to pull on the souls of matter to influence this. This fullbring allows Ginjo to pull on the swordÆs soul and force it to enter a volatile state as evidence by the bringer light sheathing it. He can swing his sword at the desired target with the slash creating a massive explosion upon impact or concentrate it at the tip and fire it as a beam. Ginjo can take this further by stabbing the sword into the ground or a wall and channel this volatile energy through it to cause an explosion from a distance.


Name: Dollhouse

User: Riruka

Ability: RirukaÆs fullbring allows her to freely store objects she adores or finds cute in a pocket dimension access through her body. Riruka refers to this as an ability of "love," which allows her to draw out the maximum power of anything she falls in love with. ItÆs unusual among Fullbringers as her can use any object rather than a specific one and the only way for it to be destroyed is to kill Riruka.

To achieve this, she generates a small, heart-shaped "pass" in her hand, which has the letter "R" on it, and then launches it at her target. Once the pass has been attached, she can transfer the target into her with the command, "I permit you." She can eject them from her body whenever she likes, either individually or in a group, and in a fight she can literally shoot them at her opponent as they exit her body.

In itself, this power doesnÆt have much utility but Riruka stole a second ability from her younger sister. She is able to animate any of her chosen objects and have them act as her puppets. The objects practically become feral in this state, developing physical traits to make their attacks more efficient and often growing in size as the viciously assault the enemy. Despite the power this grants her, she doesnÆt like using it as make her toys ugly.


Name: Time Tells No Lies

User: Giriko

Ability: The focus is an antique gold pocket watch. When active, Giriko is able to summon metal clock face numbers and fire them at the target or use an enlarge version of the clock hand as a weapon. Its power allows Giriko to control time, affecting any non-living object within the area whilst the only living being he can affect is himself. As a result, when he prepares for battle he reverses his age to the prime of his life to enter heÆs at peak condition.

One usage of this power is Freezing of Time which immobilises anything and everything within a certain range of Giriko. Regardless of their size, speed and direction, every object is frozen in place and only resumes their movement once the technique has ended. This is useful for negating an opponentÆs attack by preventing it from ever reaching him.

Another is Returning of Time which is what he uses to restore his youth during combat. Not only that but it can be used as a method of healing by returning Giriko to a state before he was injured which causes him to be continually be a peak physical condition when fighting. Of course, this method of usage consumes a lot of spiritual power which grants him a limited number of uses.

The last technique is Passing of Time which is able to increase the speed of an object by accelerating its time. Giriko often uses this in conjunction with his number projectiles, confusing the target due to their changing speed. This is another technique he uses on himself as it is able to increase the speed of his own time to achieve speeds that he wouldnÆt normally be capable of.


Name: Resureccion: Negar, Negate

User: Wonderweiss

Ability: At face value, WondweissÆ released state doesnÆt appear at all special; there are no apparent effects produced upon its release, he doesnÆt possess any new appendages or any type of weapon. His hollow side takes the form of bone white armour that covers his entire body excluding his head which has a crown-like protuberance and an eye mask.

However Wonderweiss is the only modified arrancar and, in exchange for losing most of his mental faculties, gained two unique abilities: the first ability is his complete immunity to these attacks, meaning that he cannot be harmed in any way by offensive uses of reiatsu. This includes any type of energy projection, constructs and elements used by Shinigami or Hollows. He is also protected against barriers, binding and sealing techniques which, rather than impede him in any way, would dissolve upon contact with his body. The second ability allows him to negate any reiatsu-based technique, both at point-blank and at range. Regardless of the type of attack or how much power it has been infused with, Wonderweiss is able to completely cancel it.

The only things unaffected by these abilities are the activation of certain abilities such as shikai, bankai, hollowfication and resurreccÝon. Even direct contact with the target wouldnÆt prevent them from activating these abilities.

Naturally, this forces the enemy to engage Wonderweiss in hand-to-hand combat as it they are unable to harm him through other means. But this is by no means a weak point as Aizen deliberately made modifications so that physical combat would be his greatest strength. All of his remaining mental ability has been focused on vast amounts of martial arts knowledge being implanted within his mind and grants him an incredible learning capacity towards combat, allowing him to quickly adapt during battle.


Name: Resureccion: Brujeria, Witchcraft

User: Zommari

Ability: In this form, Zommari grows forty-eight additional eyes from his upper body and the pumpkin-like structure that covers his lower half. Despite their position on his body, he is able to see through each of the eyes so that he becomes able to perceive everything around him and leave no blind spots.

He is able to detach any of these eyes and have them move independently from his body, allowing him to view different locations simultaneously without being physically present, essentially creating an organic surveillance system. This works well with a certain property of the eyes which cause them to release a hallucinogenic gas when destroyed. Due to these eyes being such an obvious weak point, Zommari is one of the few arrancar to possess regeneration which allows him to restore any of his eyes when theyÆre damaged.

Zommari main technique is Amor, Love, which allows him to take control of any object he sees with one of his eyes which causes a sun-shaped tattoo to appear upon it. It can take control of an opponentÆs limbs or take control over their entire body by aiming for their head. He can choose to fire this from the eyes on his body or from one that has been detached.

The second stage of this ability is known as Enamorado, Lovesick, which can only be used after a personÆs head has been targeted. The tattoo shrinks in size and moves to the back of the victimÆs neck, directly over their spinal column. This version takes control of the targetÆs mind as well as their body, allowing them to restore their personality and use their abilities completely. The flaw with this is that the power becomes much easier to resist which makes it necessary to use on weak target. ZommariÆs way around this is to use several Amor on the target to strengthen his grasp.


Name: Resureccion: Gamuza, Chamois

User: Neliel

Ability: This released state transforms Neliel into a centaur-like creature with a double-ended lance made of bone. The main attribute this form provides are the benefits granted by her muscular horse legs. SheÆs capable of moving at greater speeds than most without use of a high-speed movement technique, to the point that she can literally ram straight through most obstacles or trample over enemies. This works best when sheÆs moving in a linear direction and on the ground since itÆs difficult for her to make sharp turns or adapt to the freeform movement of air combat. She usually compensates for this with her weapon, her battle instincts and her kicks which possess a lot of physical force.

One of her abilities is known as Arsenal, Armoury, which allows her to transform her double-ended lance into different forms of weaponry, usually the types that are favoured by knights. Different types of lances, a broadsword, axe or mace or her most common choices, often accompanied with a shield to defend herself with. With her main weapon she uses the technique Lanzador Verde, Green Lancer, where she throws her lance at her opponents, causing it to spin through the air and build up spiritual energy at the tip so that it can drill through the target.

A similar technique is her Toro Verde, Green Bull, where she builds up spiritual energy in her lance and around her person but doesnÆt throw it. Instead she charges towards her opponent at the fastest speed she can muster and pierce through anything caught in her path, akin to her entire body becoming a drill.

Her strongest technique is supplementary to her other abilities known as Calvario Verde, Green Calvary. This creates up to five completely identical copies of Neliel in her released state who all possess the exact same abilities as her. They move according to her will and are primarily use to increase the power and range of her other abilities through quantity. Combined with Lanzador Verde or Toro Verde, it becomes an incredibly fearsome technique. Its limit lie in their low durability which causes them to disperse after a few hits and the concentration required to co-ordinate their movements in time with NelielÆs.
 

~NGD OMEGA~

Well-Known Member
Been a while. Felt it was time for another bankai upgrade. :snigger:

Name: Bankai: Hihi Zabimaru

User: Renji

Ability: A massive bankai made of many segments that can detach from each other and remain held together by Renji's reiatsu. In addition to the potent Hikotsu Taih attack and it's general capabilities granted by it's form, there are a few additional parameters Renji hasn't fully mastered/discovered yet that help to considerably round out his bankai's capabilities even further.
  • Enhanced Higa Zekk: Renji can charge the spikes along the segments of his bankai with energy and fire off the energy as projectiles or just slam the segments into his foes in a move similar to his shikai variant (This is a thing: <a href='http://bleach.wikia.com/wiki/Enhanced_Higa_Zekk%C5%8D' target='_blank' rel='nofollow'>http://bleach.wikia.com/wiki/Enhanced_Higa_Zekk%C5%8D</a> ). A variant of this can be used to charge the edges of the segments and the head's fangs to make them much sharper and much more capable of slicing foes during normal bankai use.
  • Hardened Fur/Enhanced Strength: The fur of his bankai along his right arm and shoulders can also serve a purpose, able to harden considerably to ward off attacks to a degree. Further still the fur also grants enhanced strength to his right arm, allowing him to not only swing around his large and heavy bankai with ease even without compensating with the reiatsu flow, but also grants him the power able to overpower foes he normally wouldn't be able to with the arm.
  • Solidified/Supercharged Reiatsu flow: Renji can either solidify or supercharge the reiatsu flowing between any of the segments of his bankai individually, or all at once which takes considerably more energy. When solidified he can use his bankai as a much more massive rope to tie up large enemies, while supercharging it allows him to deal damage any enemies caught in between the flow (or perhaps hiding inside the bankai segments).
  • Kido Amplification: If Renji fires kido through the reiatsu flow of his bankai (Or say through a segment or the head where the reiatsu is already flowing), he can amplify the power of his kido considerably by allowing the flowing energy to supercharge the kido attack. Of course since his Kido usually blows up on him anyway this doesn't help his stability at all, but sometimes a guy just needs a bigger explosion to get the job done. This only works on his Kido since it's all ultimately his Reiatsu.
  • Baboon Bone Shield: By channeling reiatsu through the skull on his left shoulder, Renji is able to generate an energy shield on his left side to help ward off attacks with. Since the shield can only be generated from that side Renji does need to orient his body correctly to be able to defend properly, limiting the utility quite a bit, but in a pinch it can prove quite useful if the enemy gets too close when he's unable to call back his bankai quickly enough to defend. The power of this shield rises if he doesn't need to sustain the reiatsu flow through the rest of his bankai.
  • Reiatsu Sword: Even when the rest of his bankai is out of commission, so long as Renji still has the handle he is capable of using the large amounts of energy to create a Reiatsu sword of a similar shape to his shikai. This reiatsu sword is still capable of extending same as his shikai and is also able to pull off the Higa Zekk technique as well. Though he can use it while the rest of his bankai is still active, it takes considerable amounts of concentration and a lot of energy to sustain both at the same time so it's ill advised.
  • Cannon Arm: When some of the smaller segments attach along his left arm like a cannon Renji can fire concentrated Reiatsu blasts to attack enemies or propel himself in a specific direction, charge energy along the spikes of the small segments to fire off or attack with, block enemy attacks with the hardened segments, or amplify kido he fires with his left hand. Combined with his Reiatsu Sword and the Baboon Bone Shield this means that even when the majority of his bankai is destroyed, he still has a very potent last resort state.
Might be a bit early to upgrade Renji since it was both stated his bankai changed and it seems like Ichigo his is going to be repaired in a bit, but these ideas were bouncing around for a while and I thought what the hell. Was also considering a spiked fur projectile attack for both the coat and the head's fur, but with the enhanced Higa Zekkou variant which basically does the same thing only with reiatsu it seemed superflous. Plus the head's already got it's own fangs which can logically also be sharpened with energy following the logic above and Hikotsu Taih to fall back on, so no need to fish for more abilities to make it more useful. :sisi:

Also a lot of this kind of assumes Renji's bankai's going to get damaged a lot, which is why going forwards I'm going to ignore the recent retcon about Bankai's taking damage being permanent unless otherwise specified. While the idea could have merit fic wise if the entire concept had been implemented from the start, as is there are too many holes, required handwaves, and one inarguable contradiction for it to hold water without basically taking it all from the top again.
 

~NGD OMEGA~

Well-Known Member
Weird thought I was having: Other than the obvious Kekkaishi upgrades for Orihime, as well as the Equip/Summon option I mentioned a while ago as a sort of bankai esque upgrade, I've been toying with another concept to beef her up. One naturally that can be used either use in conjunction with or as an alternative to the other upgrades already suggested in this thread. I don't have a name for it, but the basic idea is this:

What if rather than just projecting some kind of force field energy in each of her barrier formations, Orihime also had other types of energy she could use to form the same attacks. The same barriers, but based on the type of energy she uses, the barriers would have different properties to them that while they still functioned the same in each formation (Shield only focuses energy outside, Healing bubble only focuses energy inside, and Tsubaki focuses energy on both sides) would naturally drastically alter what they did.

This thought was born from the potential idea that rather than producing the Zekkai Technique around herself, Tsubaki instead was also able to generate Zekkai around himself too, letting her use him as a sort of Zekkai projectile. Different than what Zekkai does in canon, but adds a completely new function to it.

Then came the thought that instead of the two healing barrier fairies generating the same force barrier, they too used the Zekkai energy to form the barrier, creating a bubble of Zekkai that actively obliterates anything inside of it. Nasty attack that she would never use, but still a natural extension of the same idea. And from there came the obvious idea to use Zekkai with the shield fairies to create a Zekkai wall for shield purposes.

And once I had that in my head, the idea of using other types of energy projection with these same attacks naturally followed.

Now obviously in canon, Orihime has the ability to project at least two different types of energy with her shield. One that actively rejects the target area which creates what basically is a healing effect in function (Hence her healing shield), and one that is a rather simple force projection which the other two use to actively defend against attacks and cut them in half. Using JUST THESE, let's drastically change the properties of one of Orihime's attacks.

Grant Tsubaki's shield projection the same properties as her Rejection Shield. So basically both sides of the shield now actively reject events, letting Orihime use Tsubaki as a lone ranged Healing projectile, who after he rams through something, instead of cutting it in half he heals it. Do the same thing to her shield, and instead of a wall that stops attacks from getting through, we now have a wall that starts to heal anything in front of it.

Now, let's give the force properties of Orihime's shield to her two rejection fairies. Now instead of a shield that rejects damage to anything inside of it, it becomes a shield that blocks anything on the inside from getting out, essentially creating a cage.

Now let's start adding new types of energy to the mix. Zekkai barriers obviously have the properties to obliterate anything they touch, so it will basically do exactly what I said above either outwards for the three shield fairies, inward for the two rejection fairies, or on both sides for Tsubaki. Now lets add a barrier with similar properties to the six pillars of light kido spell. Now anything that touches or is caught within any one of her shields can't move till the effect is broken.

Way back I mentioned a technique I called the King's Seal, which created a barrier like rune that amplified the attack power of anything that hit one side out the other. Give Orihime the ability to project a shield with properties like that, and she could say trap someone in her rejection fairies shield, and have Chad WAIL on it, devastating anything trapped inside. Or generate a shield in front of Chad to amplify his attack in front of him in a team based scenario, or what have you. Hell, have Tsubaki slam against the shield instead to amplify his cutting power through it himself, upping his attack power quite a bit too.

As you can imagine, even with just these two upgrades (Three if we count the healing projection through the other two shield types), this increases Orihime's utility immensely even without the need for a Kekkaishi based skill set, which is incredibly handy. And this doesn't even get into potential elemental applications (Which frankly dilute things so much that they aren't even necessary at all) or even wonkier potential options if we want to get really creative with it.

Like maybe using the shield with the property of drastically increasing the speed of anything that passes through it to give her a shunpo variant. Or maybe something akin to Medusa from Soul Eater's vector ability to get even crazier about it. Something based on the time freeze kido through the Rejection Barrier maybe? How about the ability to use the shield barrier like a view screen, maybe even giving it the properties of tele/microscopes or some other light projection sort of option?

Hell, project some kind of force that specifically only affects reiatsu flow on both sides of the shield and you could give Tsubaki's attack debuffing properties instead of straight up cutting people, which would work really well for Orihime's personality. The possibilities are endless with this potential application in mind. :ph43r:

Though it might be wise to remind people to keep it simple if you want to use it, don't go all balls out with all the things for this one. I might even suggest limiting it to six specific types of energy projection that can be used across the three shield types, one energy type corresponding to a single Fairy in some regard. And probably one catch all like simple force field projection that they all plain share as a base. Restricts the utility enough to be viable without making her completely crazy. :snigger:
 

Knyght

The Collector
Out of the numerous ideas brought up so far, I think that one is the closest match for the way Orihime's powers work (excluding the shield combinations at least). Have you come up with a full system for it yet or leaving the explanation as it is?

Been struggling to come up with some new ideas so I focused on kido spells:

Name: Ravenous Mist
Type: Way of Destruction
Ability: This spell creates a cloud of acidic vapour from between the casterÆs hands which spreads out into the atmosphere. Depending on their skill, the vapourÆs effect can range from simply causing a stinging sensation to corroding flesh and bone. It can only be controlled to a small degree, enough to send it in the right direction but it can be blown back towards the caster or harm allies who are caught in its path. Its power is much potent when the enemy is caught at close range since otherwise it becomes spread out, meaning that an enclosed environment is the best area to use it if the caster can avoid it.

Name: War Bow
Type: Way of Destruction
Ability: This spell concentrates spiritual energy in the userÆs palm which is then released in multiple destructive beams. The more skill they possess then the greater the quantity of beams they can produce. The trajectory of the beams can be controlled so that it becomes possible to strike multiple opponent with pinpoint accuracy, to the point that they can make a complete U-turn after missing a first strike.

Name: Needle Rain
Type: Way of Destruction
Ability: This spell shoots needle-shaped energy constructs at the target, releasing a rapid-fire barrage. Their speed and shape allows them to pierce straight through their target, boring them full of tiny holes and turning them into a pincushion. It can also be used on a much smaller scale for precision as the needles can pierce the targetÆs limbs and render them immobilise, or at least hinder their movement.

Name: Lightning Ball
Type: Way of Destruction
Ability: This spell creates a ball of electricity to be shot at the target. It doesnÆt carry a greater amount of physical force but is able to introduce a powerful shock into the opponentÆs system, causing their muscles to seize and for their body to go number.

Name: Planetary Devastation
Type: Way of Destruction
Ability: This spell creates a black ball within the userÆs hand which carries an intense gravitational pull. This causes it to draw in matter and energy from every direction, forcibly pulling towards it and then compressing them into oblivion. Once the ball reaches it points of critical mass, it explodes and releases a shockwave of gravitational energy in every direction. ItÆs considered to be quite a hazardous spell since it makes no distinction between friend and foe, capable of killing both as well as the caster.

Name: Deep Magma
Type: Way of Destruction
Ability: This spell heats up an area of the ground before the caster and causes it to transform into a pit of magma, pulling down everything caught on its surface and melting them with its intense heat. ItÆs land-based so itÆs relatively easy to avoid by leaping to safety but if they opponent is caught unaware or bound by a bakudo spell, then it can be incredibly deadly.

Name: Pressure Sink
Type: Way of Destruction/Binding
Ability: This spell is able to magnify the gravity within a localised area which causes everything caught within range to feel an immense pressure pulling them to the ground. If the spell is strong enough, itÆs possible for the target to be completely crushed by the pressure.
 

~NGD OMEGA~

Well-Known Member
Have a bit of a structure for it now actually, after mulling it over for a few days. Based 6 different energy types, ignoring force which is your basic power they all have, on the 6 different fairies and what roles they could apply for. This energy can be transferred into different barriers the particular fairy is not involved in the particular barrier's formation by transferring the energy across the pins between the fairies based on Orihime's will, and in fact some of the energy types can combine with each other in select circumstances for some very interesting results. Even grants a passive ability all the fairies get for each of them.

Came up with the following based mostly on her fairies appearances: <a href='http://bleach.wikia.com/wiki/Orihime_Inoue#Ayame' target='_blank' rel='nofollow'>http://bleach.wikia.com/wiki/Orihime_Inoue#Ayame</a>


Ayame: Between the two that make up the healing sheild, she seemed the obvious choice for the healing energy. Can be channeled to Tsubaki's shield for a Healing Projectile, or the Barrier Shield as well to sort of project the healing energy to anything in front of it. Passively this energy is what grants all the Fairies the ability to restore damage they've suffered and reconstruct even if completely obliterated.


Baigon: This one I went a bit weird with, but his energy type would be amplification. Meaning in terms of the barriers created with his type of energy anything that hits the wall shield on the back will amplify the energy and fire it out the other side (Akin to the Kings Seal I described before in terms of its main functionality), or anything contained within the cage shield will amplify the energy output (Making an explosion more potent within, Allowing Chad's attacks for example to have more power when fired from within and what have you). When used through the cutting shield this can amplify the power of attacks Tsubaki is passing through, making fusion type attacks have a reason they become much more potent.

Baigon's power can be used further on or in conjunction with the other energy types to amplify their general parameters, like with Orihime's base force sheild energy, amplifying the force the shield's can withstand or Tsubaki's cutting power far past normal parameters. With Ayame his power makes the normally weaker healing power that took hours to heal for example Jidanbou's arm, now take practically seconds to resurrect an arrancar whose top half had been vaporized. And so on and so forth. Passively this power amplifies the energy output of all the fairies, allowing them to create much stronger barriers while using smaller amounts of power, causing much less of a burden on Orihime's reserves.


Hinagiku: Spacial Displacement. Worded strangely for a reason, Hinagiku's base power distorts space as viewed through the shields. Basically it can be used through either the cage or Wall shields as a sort of view screen, magnifying and focusing on things huge distances away, across entire realms or magnifying down to extremely small things. This even allows light distorted and projected in such a way that allows the shields to display infrared and other potentially useful factors for Orihime's viewing. When used with Tsubaki in conjunction with the force power Orihime normally uses, this even allows his particular shield to become extremely hard to see using the right properties, leaving behind nothing more than a very difficult to see haze that the enemy has to avoid.

When amplified with Baigon, this power becomes capable of ripping entire holes in space, allowing for the creation of portals Orihime and the fairies can travel through. Passively this also allows all the fairies the ability to immediately warp back to Orihime's side no matter where they are at the time, which can really help in a pinch if something catches her off guard.


Lily: Vector acceleration. Lily's power allows the barriers to alter the vector of anything they come in contact with, forcing anything within a particular direction the barrier denotes. This can be also used to freeze enemies completely, though the effect is limited. Using this power with the wall shield projects the vector on anything directly in front of it, on the cage shield forces anything within to shoot out of the shield in that direction, and through the cutting shield forces anything Tsubaki hits to move in that direction, or in fact freeze completely if the Null Vector is used instead.

Amplifying this power with Baigon just increases the force the vectors alter your direction with, becoming strong enough to even give Orihime a sort of Shunpo technique she can use if she so desires. The Null Vector's power also becomes stronger and harder to break out of. Passively this skill also grants each of the fairies much higher maneuverability and speed, greatly increasing their precision which helps significantly in their ability to accurately aim and create their barriers together.


Shun'o: This is the fairy who projects the Zekkai like power I already described before, being the other member of the healing shield and thus the logical choice for this particular ability. Baigon just amplifies the obliteration potential for this ability, which is useful since Orihime's lack of hate makes it very ineffective normally. Passively this also grants each of the fairies a defensive boost, to help resist larger amounts of damage than normal.


Tsubaki: Selective Phasing. The source of Orihime's ability to phase through barriers, Tsubaki's fundamental ability much like his main utility is to be able to pass through virtually anything and leave it untouched, an ability he can pass on to the barriers he leaves behind. Though this in itself doesn't have much utility by itself (though it can be passed onto barriers using Baigon's power to allow energy beams to pass through AND be amplified), the fact that he can alter what exactly the barriers phase through increases the utility much higher.

Tsubaki can phase through and destroy any defenses (Like say Negacion) to attack foes directly, phase through attacks to avoid harm, go through the ground to launch surprise attacks against enemies, and even chose to allow his barriers to pass through solid matter but not reiatsu flow. This means he leaves foes unharmed but thanks to the severing of their flow they will be unable to use their abilities for a time if he targets the right channels. Tracing one of Baigon's barriers while phasing under the same rule allows him to amplify the reiatsu flow instead, increasing the target's capabilities.

Passively this allows all the fairies to move through walls and the ground when creating their barriers, letting them pass through any potential obstruction unphased. When amplified Tsubaki can use his power to phase into a sort of Null Realm (Think the door door fruit's air realm in One Piece), allowing him to target and attack foes invisibly from there by tracing barriers that phase back into the normal realm and harm targets however he chooses.


Presumably with enough synchronization much like how Orihime is able to pass through barriers herself, she too will be able to phase into this same realm with the rest of her fairies and activate her abilities from there with her foes being able to do little to stop her without very specific abilities. Though obviously this will be a considerably high end skill that can be ignored if so desired.





Should probably think of something for her fourth shield, but that's basically a hit it and counter type ability, so anything Tsubaki's already able to do with any of the energy types would be something he'd just do anyway when the blow connects so it'd be pretty much the same thing in each case. Only difference is instead of fueling it with Orihime's power he fuel's it with the power of the blow.

Some other potential fun stuff:

Obviously you can also build up all of these skills with the assumption that any barrier the fairies create (Other than Tsubaki) is something they can leave behind so they aren't stuck there sustaining one barrier the whole time. Throw in the potential for each of the three wall fairies to be able to create a wall individually by just moving across the target area, and same for the bubble pair and this massively increases the utility.

And that's before we even allow special rules to be added to the barriers, like being sustained over a specific location. So Orihime could walk around with a shield constantly attached to her arm or something to block attacks with. Similar to Kekkaishi's barriers (Which have a similar rule they can attach mind) adding capabilities like this drastically increase her utility without necessarily giving her something she doesn't already have.

Throw in the potential to switch the energy any shield is made out of on the fly (Presumably something she could only do if the particular shield is currently being sustained though even that doesn't have to limit it) and the shit she can do just plain gets crazier.
 

~NGD OMEGA~

Well-Known Member
Mod Soul time. Been hankering to do this for a while actually since Mod Souls are one of the many things the series just completely mishandled in general and turned out to be a lot of wasted potential. As such this first batch will be less actual Mod Soul abilities and more actually fleshing out the general parameters of what they do, including some of the weirder aspects.

I will be stealing the same Idea I used way back in the Bleach RPG to give the Trouts an interesting character to run with that's a logical extrapolation of what Kon already does, as well as explaining just how that works as well as building off of it, so that should be a lot of fun. :snigger:



Name: Soul Separation

User: Modsouls

Ability: The power to forcibly eject a 'soul' from it's core body. A modsoul will overwhelm and force out the soul of anything it is capable of possessing. Though it is a simple matter to forcibly eject the core being of living souls and leave them stranded outside their own bodies, there will always be the potent force of the anchored soul chain remaining. Even the lesser remnants of a soul from inanimate objects require this power to be sustained so long as the Mod Soul continues to remain inside the body.

What this essentially means is the stronger the remnant soul the Mod Soul must keep forced out, the weaker the mod soul's subsequent powers will be. It is for this reason why Mod Souls are substantially weaker in living bodies and FullBring user's bonded items than in corpses or inanimate objects.


Name: Soul Synchronization

User: Modsouls

Ability: Though Modsouls usually must forcibly eject souls from their bodies in order to activate their abilities, which weakens them considerably when constantly ejecting somewhat potent souls from reconnecting with the body, there are a few exceptions to this rule. Certain Modsouls can instead synchronize with the soul or soul remnants normally inhabiting the body, which can grant significant boosts to both their powers if they both synchronize together well enough.

Some special modsouls were specifically engineered to activate this ability with virtually any body before the research was deemed unethical, but there are cases where if the soul of any modsoul resonates with the abilities of the body's soul well enough this ability can take effect anyway.



Name: Soul Possession

User: Modsouls

Ability: The natural ability of any Modsoul or Gikon to possess a body by effectively becoming a new soul via ingestion. Modsoul's however are particularly special in this regard as unlike Gikon's they can possess virtually any object, human, gigai, or otherwise that could vaguely be considered a 'body'.

The reason for this is that Modsouls were designed for the use of possessing corpses which normal Gikon can't reanimate. Meaning in the mere act of creating a Gikon that could possess what is essentially an inanimate object possessing only the remnants of a soul and no longer possessed a soul network, they in turn created something that could posses virtually anything that could naturally be moved in any way resembling a normal body.

The reason for this is that unlike normal Gikon's, when a Modsoul possesses something it actively creates its own soul network for the express purpose of using it's own abilities. For normal living objects or Fullbring based items this means forcibly overriding the existing soul network in the body for its use, which leads to complications that creates significantly weaker results unless the two networks work in harmony with each other.

In turn this also limits the Modsouls capacity for movement, as in an inanimate object they can essentially keep moving any limb so long as it is still attached as after all they were designed for use in already dead corpses. For certain specifically designed Mod Souls the limb could still be moved even if it wasn't attached an in turn could be reattached with little hassle, the Mod Soul's 'soul' in essence forcing the body to reconnect itself and function like normal regardless of the damage taken. But in a living body the connected soul would recognize the injury for what it was regardless of the Mod Soul's capabilities and would still cause their ability to move to be limited.

However for dead bodies or otherwise normal inanimate objects the normal soul remnants are much easier to eject by comparison and don't cause nearly as much of a decrease in combat potential. At the same time the mod souls body will keep moving regardless of any damage it takes so long as the limbs were still attached, and in specific cases even then still.

In this case, it's instead size of the body that becomes the limiting factor, as bodies too small (Like say Kon's lion plushie body) lead to the constructed soul network being downsized and compressed to fit the general body's build and thus significantly weaken their abilities. While at the same time bodies too large (Like say the Lincoln Memorial Statue) leave the network much to spread out and requires a lot more power to travel over the full length of the body and thus also weakens the Mod Souls potential.

Thus in order to successfully draw out a Mod Soul's full potential the possessed body must be of roughly adult human size, which is roughly the size the scientists expected and specifically optimized the Modsouls to construct a complete soul network within. Unbeknownst to the scientists however, this soul network creation could be further optimized in the case of bodies that were hollowed out within, so no soul remnants that usually remain in any object could get in the way of the constructed soul network, meaning the Mod Souls capabilities would be at their highest potential, save cases where the Mod Soul could Synchronize with the soul remnants in possession in the body.

Oddly this means that the most optimized body a normal Mod Soul could posses in most general cases (even trumping a constructed Gigai specifically designed to allow soul network creation as opposed to containing a soul network of its own), would be a hollowed out body of roughly human size, the most common example being...



<a href='http://images1.wikia.nocookie.net/__cb20110209171541/fma/images/2/2a/Soul_Protector2.jpg' target='_blank' rel='nofollow'>Suits of Armor</a>. :snigger:
 

~NGD OMEGA~

Well-Known Member
Right, some random Modsoul abilities now. Since all we really have to go on for powers is Kon, who only really has super kicks that I had to shoehorn into something more capable of growing into an actual skillset, and the filler Modsouls if you count them (Nova's pretty alright but the others were rather meh all in all), I'll be focusing more on body based abilities for the time being.

Naturally however since there's no real in depth rules to Modsouls, it would be rather easy to shoehorn these abilities into other ability types like hollow powers or Full Brings or what have you. In turn it would also be rather easy to shoehorn a lot of the Fullbring powers already discussed here into actual mod soul powers too, since the parameters are that vague. However here's a few I've thought up specifically for Modsoul based foes.

I will also be adding a preferred body type parameter for them in cases where I felt the ability would be best suited for a particular body or Corpse for either the best level of synergy or plot purposes. Feel free to modify any of this at will if something strikes your fancy, I'm mostly doing this for fun anyway. :snigger:



Name: Ripple

User: Modsoul

Ability: A spacial warping ability activated via the movements and will of the user. The basic premise of this power is that when activated the user can create 'ripples' in space with his body. A kick to the ground can cause the earth itself to ripple outwards, slamming enemies to the ground hard. By pulling a fist back will draw the space in front of the user forwards, allowing them to then send a punch at an enemy a much larger distance away without moving, the impact causing the spacial distortions at the point of contact that does devastating internal damage to enemies.

Even the sheer act of running away will bend space along his foots movements, letting him go huge distances with a single step, and if the user so chooses also sending spacial waves behind himself that can serve to deter pursuit. This can even be used to allow the user to walk in the air so long as he keeps moving. The ability can also be used defensively, by swiping his arms he can bend the space in front of him to the side, causing attacks to bend along the distorted space and miss him entirely.

This ability is at once incredibly simple let deceptively powerful, but can cause considerable strain on the users body. Unfortunately a rigid but hollow body such as a suit of armor is not as capable of withstanding the spacial distortions of his ability, so a human body tends to be more optimal for this particular modsoul.

Preferred Body: A human corpse, being the most optimal body for his ability especially if the person had a considerable amount of strength in life. The best body among the deceased cast is the corpse of Oscar JoaquÝn de la Rosa (Look it up).



Name: Sever

User: Modsoul

Ability: A cutting ability activated with the joints of the mod souls particular body. Basically this means whatever body the modsoul inhabits will have the ability to use any one of his joints like supernaturally sharp scissors. Between the fingers, underneath the arms, behind the knees and elbows, any part of his body he can slip something between and compress on will allow him to rip through it like butter.

This means for smaller beings getting caught in a grapple is practically instant death if he so desires it, but largely this ability is situation and not really optimal in a lot of circumstances in a normal human body when it's only the joints he can use to activate this power. However, depending on the particular body this modsoul inhabits the number of potential severing points can increase dramatically and encompass a lot more of his body, so much so that he could become a walking death machine in the best case scenario.

Preferred Body: A suit of armor, preferably with a large number of curved spikes along it that can be used to activate his power.



Name: Shred

User: Modsoul

Ability: An ability that supernaturally increases the friction along the surface of whatever body the modsoul inhabits, this basically creates a sort of scale like buffer around the body that can be used both defensively to resist against attacks and offensively to shred anything his body comes in contact with. Obviously this ability doesn't grant a perfect defense, but it will still help to significantly reduce the amount of damage the Modsoul takes, particularly in comparison to other mod souls.

Moreover these ridged scales he generates can also be fired off his body in quick bursts, which leaves him vulnerable for a moment until the scales regenerate, but gives him a range option in battle. This friction can also be directed at the ground to give the user a better foothold to work with, making him very difficult to knock off balance.

Because his power is both defensive and offensive and isn't limited nor improved by the type of body he's in, this particular modsoul has no real preference to what body he inhabits so long as it gives him enough area to make contact with the enemy with his skin.

Preferred Body: None really, Armor, statue, or corpse it really doesn't matter. The best body among the deceased cast is the corpse of S?ken Ishida, for added lulz.



Name: North South

User: Modsoul

Ability: Magnetic ability allowing for the manipulation of metal. Basic attraction and repulsion power for metal objects that can also be used to significantly compress the metals to increase their damage potential against stronger foes. Even allows for flight capabilities by standing on metal objects or with a metal body.

Naturally due to the connection between magnetism and electricity this can also be used to create an electric current through metal objects, increasing the user's attack potential even further. However the true potential of this ability can only be realized in a metal body, where his own body becomes a lethal weapon under the manipulation of his powers.

Preferred Body: A suit of armor, preferably one he's already compressed with a significant amount of metal so he's never without a weapon he can still use. Also more likely to actually keep the armors weapon, which he could electrify to increase his attack powers further.



Name: Shadow Hunt

User: Modsoul

Ability: A sort of shadow shroud ability that grants increased agility and lethality though is primarily only really useful in darkened or shadowed areas and generally best used for surprise attacks. Blends the user in with shadows which can both be used to increase their speed and attack power, granting a sort of cutting attack that is extremely lethal if it hits the enemies vitals and drastically decrease their visibility making them much harder to see coming.

Unfortunately defense power is not greatly raised at all so it's essential for the user to keep hidden until the opportune moment to strike. Due to this necessity a clunky and noisy body like armor is less optimal and even a humanoid body simply isn't as viable for this particular modsoul.

Preferred Body: The corpse of an animal, particularly fond of that of a Wolf, which greatly compliments the Modsoul's agility increase and whose fangs, paws, fur, and tail also are greatly in tune with the shadow power's cutting attack. The particular body he inhabits is so in tune with the power the body's fur even turned black upon activation, giving him increased control over the shadow shrouding power and much higher attack potential.



Name: Hivemind

User: Modsoul

Ability: The prototype modsoul for the soul synchronization power, this particular modsoul's ability not only takes soul synchronization to it's greatest possible potential, this ability can also be extended to any other allies within a certain distance. This increases their combat potential by granting any nearby modsouls the Soul Synchronization power and puts their minds in link, increasing their teamwork potential and allowing her to relay orders. At the same time this particular modsoul can also read the minds of enemies if it synchronizes with them, helping it plan ahead and counter enemy strategies.

Since it was originally designed to be the leader of a unit of modsouls, the researchers were unaware just how far this ability would go, such as allowing the modsoul the full capacity for using any abilities natural to the body it inhabits, Full Bring and human corpse or living body alike. With a sufficiently potent body it is even able to decrease the enemies combat potential and potentially negate their attacks under the right circumstances, making this particular modsoul supremely dangerous in the right situation.

Preferred Body: The corpse of an empowered human to grant a more combat oriented ability. The best body among the deceased cast is the corpse of Masaki Kurosaki. :ph43r:



Name: Warp

User: Modsoul (Nova)

Ability: A portal creation ability that allows this particular modsoul to create portals with which to allow enemy attacks through to them be redirected, seal enemies off in a Null space, or teleport himself and allies.

It was thanks to this ability that so many modsouls managed to survive the initial purge, since unknown to the researchers Nova was capable of activating it even in pill form with a boost from the hivemind ability, allowing him to teleport himself and nearby pills to safety and eventually transporting himself to a nearby gigai to escape with. Unfortunately because his power was so limited in pill form, he couldn't save all of them, and only managed to get to a body by sheer chance before he could make his escape with his allies.

Preferred Body: None really, Armor, statue, or corpse it really doesn't matter. The best body among the deceased cast is the corpse of Sora Inoue.



Obviously not suggesting you use all the proposed bodies, but one or two might be particularly lulzy depending how you roll with it. Just throwing around ideas really, though were I to be culturally aware I'd assume none of them save Chad's Grandpa would have actually been buried intact as opposed to cremated. :huh.:
 

Knyght

The Collector
I especially like the Ripple; literally bending space, so-to-speak, sounds quite cool. How would that magnetism one interact with zanpakuto? And you should feel obligated to post a thread for a Modsoul story idea. :sisi:

Though no-one here seems to write Bleach fics anymore.
 

~NGD OMEGA~

Well-Known Member
Probably depends how you interpret what a Zanpakuto is. I'd presume they're metal however and thus viable for manipulation under his ability. Though this may be because I could totally see pre-SS arc Ichigo managing to pull a win against this guy by getting him to attempt to pull his Zan out of his hands and Ichigo hanging on for the ride to attempt to get close enough to slash his head off*. :snigger:



*The natural weakness of the armor body being the smaller you make the body the weaker their powers become, meaning reducing the guy to a head makes him much less capable of using magnetism to reattach his body. Particularly if Ichigo gets a death grip on it and activates trollface. :sisi:


Anyway will probably jot down my general idea for a Modsoul arc eventually. I've been considering multiple ways/plot points to implement it though, one even involving Dogs of War guy hunting them down for taking one of the bodies that previous owned a dog tag he carries on them, resulting in the boss fight to end all boss fights against the home team. They need to get their acts together to TAKE DOWN DA CHAPPA. :ph43r:
 

Vog

Well-Known Member
Hey, I was wondering if any of you guys knew of any good places to go for a Bleach RP. Just reading through this thread gave me awesome ideas for characters but I doubt I'll be able to complete a decent story and I figured doing an RP would be a good compromise for myself.
 

Knyght

The Collector
I've never been interested myself but several TFFers recently created <a href='http://questionablequesting.com/' target='_blank' rel='nofollow'>Questionable Questing</a> where you can create quests and do roleplay.
 

~NGD OMEGA~

Well-Known Member
<a href='http://coloholics.ca/' target='_blank' rel='nofollow'>Coloholics</a> has a lot of RP stuff, Bleach based and otherwise. I have a smoke based character I was bumbling around with in one of them but my interest tends to ebb and wane with that kind of stuff.
 

~NGD OMEGA~

Well-Known Member
Don't know why exactly, but I've been trying to streamline the original Dogs of War Fullbring to make it a bit more 'supernatural' so to speak and a bit less generic war dude. Personal preference mostly, generic war based skills might be more up your ally and the twist of having such a grounded ability in a far less realistic setting might appeal to you more. Hence I'll not mess with the original idea as it stands and just add this one as a sort of alternate reality A-Team variation. Only a supernatural and likely more absurd A-Team.


Name: Dogs of War (A-Team Version)

User: An elderly Full Bringer, veteran of many battles. Some more insane than others.

Ability: The Focus of this Full Bring is the six dog tags attached to a chain necklace he always keeps on him, four of which are said to have belonged to a squad he'd lost many years ago. Each of these tags creates a different ability which he can use in battle, allowing him to switch his fighting style on the fly in a manner closely matching that of his original squad mates.


Hammer: The dog tag originally belonged to the muscle of their team (Essentially the Heavy, let's not try to build it up as anything less here), and grants the user the use of a very potent mini gun he can use to lay waste to practically anything in front of him.

This Tag grants a form more heavily based on strength and defense, also granting an absurdly potent Sledgehammer for use in close combat with the seeming ability to cause quakes with every strike, and the two belts of bullets the mode forms across the users chest is able to generate a barrier sort of ability for defensive purposes, shaped similarly to the belts and is useful in a pinch.


Short Fuse: Using a dog tag originally belonging to the demolitions expert, this form naturally grants the use of multiple types of grenades, a Rocket Launcher, and (naturally) a flamethrower. This particular state has a rather large emphasis on area of effect devastation, but also has a few specialty items like flash grenades or smoke bombs that don't exclusively focus on burning or blowing things up.

Naturally the flamethrower in this state grants the user the use of several abilities that would not naturally be expected of a normal flamethrower, but otherwise this form operates pretty much exactly as you'd expect.


Shadow: Originally belonging to the sniper of the group, this tag grants the user access to a very dangerous sniper rifle with a specialize scope that greatly aids in his ability to hit supernatural foes from very long range. Being a form that exclusively focuses on surprise and subtlety, this state also comes with a knife and a sort of cloaking ability that greatly aids in his ability to remain unseen.

In addition to those particular features, this form also focuses a heavy emphasis on speed and mobility, granting the user the greatest mobility among the four tags and heightened jumping power. With a stronger degree of control over the Full Bring ability this will even grant the ability to run up walls with ease and the ability to use Full Bring on the air to send the user flying in any direction.


Doc: This particular tag grants probably the most general form among the four, it has increased speed and strength but isn't faster than Shadow nor stronger than Hammer, and it also doesn't have the sheer AOE that the Short Fuse state has either. It's capacity to take damage isn't particularly notable either, and it only really comes equipped with a pair of pistols and an assault rifle with a knife on the end. Fairly solid weapons with added utility like being able to reload with a simple flick, being able to fire a potent shotgun like blast from what looks like a normal rifle and pistol, or firing off bladed projectiles from the assault rifle's knife attachment but nothing particularly notable compared to the other forms.

However the greatest advantage of this form is the bandages around both arms, which can extend, detach, and move as per the users will. This means he has a sort of extendable rope he can use at any moment to get anywhere, and at the same time also a means by which he can keep his body moving no matter how damaged it is. Even grabbing enemies to keep them still is possible with the bandages.

Though their strength is high, their greatest trait isn't grappling but rather the rather potent capacity for Full Bring they have. By surrounding an injury the user can use the basic power of full bring to enhance recovery speed, regenerating whatever he wraps up with the bandages. At the same time he is also capable of manipulating anything the bandages touch in several ways, by wrapping around enemies he can hinder their abilities, and by wrapping around the environment he can also shape that to his will, allowing the quick creation of traps like pitfalls, spikes, even rope traps in the general area without the enemy realizing. Detached bandages also remain even if he switches forms, so anything altered will remain as well no matter what state he's in.

The utility of these bandages as a sort of extendable Full Bring makes this one of the most useful forms in the arsenal even if the overall attack power isn't high in itself. Presumably the reason for this is that the dog tag came from the leader of his original squad.


Desert Eagle: Generated from the two remaining dog tags that are originally his own, after rubbing both tags against each other to activate it this ability instantly summons an enhanced military chopper which he pilots, Using its guns and rockets to attack enemies. Being enhanced by reiatsu, the vehicle is exceedingly hard to damage, and is designed such that it can transform to repair itself or produce weapons from any part of it's structure.

The generated weapons are seemingly shared between all the forms, so a minigun, rockets, flamethrowers and regular high powered shots can all come out from specific parts and attachments of the chopper's body pretty much at will. At the same time the chopper can fire off and latch onto objects with appears to be an enhanced version of the bandages, which naturally retains the ability to alter the properties of whatever it latches onto. Even the propellers of the can seemingly fire off to slice enemies at range while it can also drop grenades and heavy objects similar to the metal end of the sledgehammer that retain the quake based properties, and most powerful of all is the railgun weapon it can fire off from the front, devastating anything in its way.

Further still a flamethrower can be generated from the tail to give it a higher propulsion factor using the sheer force of the generated flames to launch the entire chopper forward (And burn anything to ashes behind it) and there's even a similar camouflage based feature to this state, though obviously the sheer noise still gives it away for the most part. All of this making this state as exceedingly dangerous as it is difficult to sustain for long periods of time. The design of this particular chopper is supposedly the same as the chopper he used to take his squad into the mission that lead to their deaths, which is said to be the first time he'd activated his full bring when he came back to investigate what happened.
 

~NGD OMEGA~

Well-Known Member
Couple more random ideas, this time oddly focusing on another alternative for Karin and Yuzu.

Name: Silber Schõdel (Silver Skull)

User: Quincy (potentially usable by Karin)

Ability: An old quincy artifact found in Urahara's shop that he oh so naturally gave to Karin, this device doesn't normally require a lot of skill from the user that other Quincy weapons require, but as the user grows can become significantly more potent. This device normally acts as a sort of arm mounted crossbow, which basically looks and functions like this:


<a href='http://images1.wikia.nocookie.net/__cb20100911104407/reborn/images/c/ce/DE_Goku_Fires_The_Flame_Arrow.PNG' target='_blank' rel='nofollow'>http://images1.wikia.nocookie.net/__cb2010...Flame_Arrow.PNG</a>

Unlike the Katekyo Hitman Reborn counterpart however it is fully capable of firing off Reishi bolts entirely without ammo, however these are simply basic bolts with no real strength or skill behind them at all, and while they can be spammed this significantly reduces their strength.

When Ginto are loaded into the canister in the back however, the properties of the fired bolts can be drastically altered depending on what spell is being channeled through the canisters. Firing off bolts with binding spells or explosive arrows is entirely possible, and simply by loading ginto stored with a lot of power significantly powerful bolts more like cannon blasts than arrows can be shot off as well.

A truly skilled user of this Quincy weapon however can advance it to its true form, shifting the artifacts shape into an actual bow:


<a href='http://images2.wikia.nocookie.net/__cb20091229133826/reborn/images/archive/6/61/20100412061431!Gokudera_25.jpg' target='_blank' rel='nofollow'>http://images2.wikia.nocookie.net/__cb2009...Gokudera_25.jpg</a>

Once the user is capable of forming this state they no longer need the ginto, now fully capable of using their own quincy abilities to significantly more powerful arrows naturally and even changing the properties of them on the fly.



Name: Lion Heart

User: Full Bringer (potentially usable by Yuzu)

Ability: An offshoot of a Guardian type Full Bring bearing properties similar to Dollhouse that takes form using the stuffed lion plush toy Yuzu adores to create a formidable beast like defender she uses to protect herself:


(Yes I'm going digimon here, screw you there aren't a lot of options I liked for lion based forms without going manticore or what have you, and that'd be kinda weird for this purpose)

Since this doll also happens to be Kon's body the majority of the time, his ability naturally carries over on top of the other abilities Yuzu's full bring adds to the form, such as razor sharp claws and teeth, hardened spiked fur for defense and projectile purposes, and a staggeringly powerful roar attack.

Further, since unlike humans Lions have four legs instead of two, this means the increased leg strength carries over to all his limbs, giving him significant boost to his already powerful claws and running speed.

However this isn't the only form this Full Bring can create for his body, depending on Yuzu's own will to fight a stronger form still can be created that brings the form to its maximum potential under Yuzu's Full Bring. Though it loses the four legs option, it instead brings with it much higher strength and a defensive cape along with a powerful blade with the ability to use energy attacks similar to a Getsuuga.



This state represents the most true form of her Full Bring and the greatest potential strength she can grant to her guardian.

However there is yet another form still that can be created, but it requires Yuzu's darker emotions to get a hold of her, letting the hollow power run rampant and even corrupting Kon in the process.



This berserk form though seemingly more powerful even than her Full Bring's True Form is basically completely berserk and even Kon's influence can't bring this state under control, making him lose his mind as well while its activated. This mad lion state has much higher physical power, a corrosive touch, and a terrifying roar and brings with it an unnaturally aggressive nature to this full bring.
 

~NGD OMEGA~

Well-Known Member
Sort of alternative interpretation of Chad's powers. Rather than my 'Different arm forms' concept, this capitalizes on the general shape and evolution of his powers as well as extrapolates on what's already been shown. Basically it's not so much 'Wildly different forms' this time so much as 'the forms follow a general trend that can be altered in relatively minor ways to get different results, some more useful than others'. Encapsulates potentially why Chad can shift between the shield and El Directo arm at will without necessarily going into MAKE ALL THE THINGS WITH ARMS territory as before.

Also making it tie into the fact that the Devil arm was not too long ago shown on his right hand while the Giant arm was shown on his left. Likely an art mistake, but I choose to take the alternative interpretation there by just saying either ability can be activated either way with no hassle. :snigger:

Hilariously, I'm also stealing two more concepts from Katekyo Hitman Reborn for this, one of which is a logical basis for something Chad already does which is shockingly similar to the concept for the X-Burner, and the other is just something I thought worked. Will have to see where it goes from there.



Name: El Gigante/El Coloso (The Giant/The Colossus)

User: Chad

Ability: A Hollow based form changing power, which generates multiple varied shaped fins and armored plating around the users body. The shapes of the fins can alter based on the users skill with the form, and parts of them can even move if so desired, but ultimately it's the properties of the fins that are important regardless of whether they're shaped into attachments, shoulder fins, armored plating, or a giant shield.

There's no real 'true form' to this ability even if it tends to form around certain base shapes around the body. However any shape the user can generate is valid, some are just more efficient in different ways than others. The only thing that really changes is how much of their body they can cover and the users control over the number and types of fins he can generate, be it movable parts, armored plating, or shields.

Capable of being focused to a certain limbs (like say the right arm) or spreading to the entire body at once while covering the user in an armor clad form, this power focuses heavily on repelling and exploding with reiatsu. The armored plating like fins this power creates have high defensive properties and the power to repel attacks back at foes with little cost to the user, making the generation of shields or armored plates from the fins to either depend or repel highly useful. At the same time the power also behaves much like a car engine by expelling reiatsu like exhaust and generating huge amounts of power from comparatively little of the users stored energy.

By expelling reiatsu like this from the fins, the user can propel themselves rapidly or even just create massive energy attacks to attack with. They can even used the exhaust to hold themselves in place as they fire an exponentially more powerful attack that would normally send them flying backwards. This allows them to both attack both behind and in front at the same time (One with more results than the other obviously) while also keeping the massive power of the forward attack from pushing them backwards and throwing them off balance.



Name: El Demonio/El Diablo (The Demon/The Devil)

User: Chad

Ability: A hollow based form changing power, this one heavily focused on the creation of spikes, horns, and bone like protrusions along the users body. Much like El Gigante/El Coloso, this can spread all over the users body or be localized to particular limbs (Like say the left hand) and the shapes of these spikes can change based on the users will and skill with the form. Once more there is no real true form, any shape can be valid even if it tends to one particular state, it's just some shapes are more efficient than others.

Though the spikes can be used to impale enemies with, it's the properties of them instead however that give the state it's terrifying power. This ability allows the user to generate reiatsu in the form of black electricity along the spikes, allowing them to attack with it. Though the sparks seem small, they pack staggering amounts of power due to both the amount of reiatsu compressed into them, though it's actually the properties of the energy that make the ability far more deadly.

This form heavily focuses on compression and imploding, taking larger amounts of power but getting a lot more results from them. Since it also allows the user to compress their own reiatsu, this state also makes it harder to detect the users reiatsu signature or the reiatsu of their attacks, which is particularly dangerous since despite looking small these attacks generate far more devastation than it would seem. Further any attacks the form comes in contact with can be compressed and destabilized before they cause damage, and if the user has enough control even focused into a subsequent counter attack if so desired.

Moreover, this power has the properties to compress and implode virtually anything, up to and including even space with the black lightning. This can lead to the creation of either causing staggeringly powerful strikes that deal huge amounts of damage through the spacial compression/implosion (Ie: La Muerte), or allowing the user to land blows from much further away by compressing the space between them and the target. The amount of power this form generates also means the spacial compressions can linger, which leads to not only foes finding it difficult to move through the compressed spacial fields but also a large amount of combo potential.

Any reiatsu attacks fired through these fields can have their paths altered as they curve around the spacial field or be compressed into themselves to cause far more damage over a smaller area of effect if they're fired through them. It's for this reason in particular that this state works so well in conjunction with El Gigante/El Coloso, which tends to expel large amounts of energy over a massive area of effect.



Name: El Titßn (The Titan)

User: Chad

Ability: A full body ability that blends the two powers of El Diablo and El Coloso together in one state. Armored plating is generated between the ribcage like protrusions on the chest to up armor potential, spikes can be sprouted through the fins to allow for the compression of expelled reiatsu to increase the propulsion potential via compression of the energy, this form combines the key aspects of both states and creates a much stronger whole.

As such this form also becomes all the more deadly, as it allows for the compression of the massive energy blasts of El Coloso to do more focused damage on targets, and also allows the generation of much higher amounts of reiatsu to fuel El Diablo's potent abilities. Enemy attacks also can not only be repelled back at foes, but also compressed at the same time using the two abilities at once, meaning the repelled attack also packs a lot more punch behind it.

It's the sheer synergy of the two abilities working in conjunction with each other that makes El Titßn a virtual force of nature, just like its namesake.
 

Knyght

The Collector
Name: Shinshin Sosei, Endless Rebirth

User: Tatsuki

Ability: Tatsuki’s natural power can be described as adaptive regeneration. Rather than being a power she turns on and off at will, it remains active from the moment it is awakened and constantly affects her body. Its ability revolves around using Tatsuki’s spiritual energy to rapidly heal any injuries inflicted upon her body as a form of high-speed regeneration, much like what Hollows and Arrancar are capable of. It affects her flesh, muscle, bone, blood vessels, internal organs and even her nerves and works in response to practically any kid of damage she can receive e.g. blunt force trauma, stabbings, burns, frostbite, electric shock, poison, illness etc. As long as she has the energy for it, practically any wound she suffers can be healed to return her body back to perfect condition.

The adaptive aspect of her power comes about in two forms. The first that the more her body regenerates, the faster and more efficient her regeneration becomes. A cut that took sixty second to heal would next time heal within fifty, and then forty after that (approx.). The second is that every time she heals, her body becomes permanently stronger in reaction to the damage inflicted. So not only would that cut heal faster, but it would require more physical force or greater spiritual energy than before to inflict the same amount of damage.

Pain is something that she still experiences but is able to get over it quickly thanks to the rate she heals. Additionaly, whilst her pain is constantly active she can learn to consciously accelerate or decelerate the healing of her wounds if necessary.

The most dangerous aspect of this power is perhaps its worth in training. She can push herself far beyond the limits of anyone else when she trains, working past injuries and exhaustion a long time after others would have been forced to stop. And then not only would she recover at an unnatural speed but her body would immediately show improvements by being stronger, faster and tougher than the day before. How this ability translates to life-or-death battles, combined with her temper and relentless will, is frankly terrifying.

Naturally, her power is not without limits. It’s reliant on how much spiritual energy possesses so the more severe the wound and the faster she makes it heal beyond its natural speed, the more energy is consumed in response. If she lacks that energy (through healing and/or combat) then a wound that she would normally be able to heal could be the death of her. The reiatsu level of the one who wounded her is also a factor since the greater the reiatsu difference between them then the harder it becomes to heal. Decapitation, bisection, suffocation, drowning and incineration can be said to be the only methods that practically guarantee Tatsuki's death.


Phew, it's definitely been a while. Hope I didn't go overboard with that. I was aiming for a monster even without fancy tricks or energy attacks but still killable. This would fit well with her learning Shunko in the future since it wouldn't be upstaged by her natural power, plus the energy expenditure could actually be as much a hindrance as it is helpful which could be interest to see. But I am partial to giving her and Chad super forms (not so much for the others) so I might expand on this in that kind of direction.

Next, I'll try and turn Keigo into a wizard. The temptation to turn Keigo into The Gamer is oddly compelling but I'll restrain myself. He'd steal the show. :snigger:
 

~NGD OMEGA~

Well-Known Member
Not going to lie, I had the same temptation. Instead I was considering Revamping Light Mote, basically making it a Sovereign power, and giving it to him just granting him similar benefits to it as what The Gamer has. I'll admit while my original artifact route was intriguing, and portals potentially hilarious, that just adds an entire new random facet that may be a bit harder to naturally develop.

Core idea would be the color corresponds to a certain attribute, say Red = attack, while the shape he makes corresponds to how it's applied in a general sense. So a red fist is higher physical strength, a red sword allows him to use his limbs like blades, and so on. So with Red as attack, orange as sensing, yellow as limited energy projection, green as 'healing' or 'rejuvenation', light blue as speed and general mobility, dark blue as hardening or defense, and purple as deception or illusions, he has a lot to work with and is hilariously limited by the attributes not being generally strong (Defense doesn't make him invulnerable, attack doesn't mean he's able to hit anywhere near as hard as Chad, and energy projection only allows him to make a single small projectile at maximum the size of a volley ball and so on), and in turn by his own creativity.

The end result of such a build? He becomes the 'assassin' or 'thief' of the group. Relying largely on surprise, his deception power, and the variable nature of his abilities, as well as how they interconnect with each other. The Gamer part of it actually ties into his energy projection bit. A single projectile might not seem like much, but that depends on how you shape it. The spiraling mana arrow? Totally viable. Creating the mana arrow in a Yellow Arrow state, sustaining it as he switches to an Orange Cross hair to target something and then fire? Also totally viable, and potentially lethal depending on just what he targets. Using light blue hands results in increased dexterity, potentially allowing him to completely disarm foes in CQC, stealing their Zanpakuto's and the like (which he might be able to turn around and use in a limited fashion if he uses the sensing power correctly, though what shape that would need to take is beyond me, all I have is crosshair, eye, and sonar sound thing for that one thus far).

Might also potentially go a super mode where Black and White come into play, white potentially allowing a mix of the powers to allow for more options (Like using red and blue together resulting in his skin armoring up and becoming bladed at once so that it harms anything that attacks him as well as defending, and so on), and black granting him a single eight power separate from the rest, but generally I think the general form the build would take suits him. Jack of all trades, master of none which uses the combination to become the most lethal member of the group. The Assassin in essence.

Liking the adaptive regeneration aspect for Tatsuki though. My original skillset for her which I'm still rather fond of, Bone Marrow could actually be incorporated with it to a certain extent, though honestly my general goal for Tatsuki is to have a pure Demon based powerset rather than making her another potential Demon/Hollow cross. Then again could probably spin it another way regardless.
 

Knyght

The Collector
I was thinking of brings parts of Bone Marrow into this since it all kinda ties together. No reason it couldn't be implemented.

Strange how people always think Assassin/Thief with Keigo. I'd be more inclined to make Mizuiro an Assassin type over Keigo just based on what little we know of him. Claims to be a pathologically good liar, successfully seduces older woman, unflappable, dangerously resourceful and emotionally puts up walls between him and other people. In a way, that scene where he introduces himself and then talks about Keigo in a complimentary fashion reminds me of HunterxHunter's Killua.
 

~NGD OMEGA~

Well-Known Member
I'd be inclined to that too were there nothing else to go with, however I like the Mizuiro the General concept more. Both because it suits him best out of the entire group barring maybe Ishida (Who himself is pretty much the Archer anyway and has no abilities that really support such a role), and also because it works to take him out of direct combat (Which he generally isn't suited for anyway) and instead support the team itself, a concept you rarely see honestly.

Besides, going into Negima mode for a minute, the core group's front lines are a little loaded as is so we need more people to fill up the back ranks. Christ, we have Chad, Tatsuki, Ichigo, and potentially Keigo or Mizuro depending how you spin them (Tatsuki is inarguably front line, she would not stop bitching if it falls down any other way), as the Inarguable Front liners meant to be in the thick of things, then Renji if he counts at this point plus Kon in general. Then you factor in both Ishida and Rukia can switch pretty much as needed (Helped all the more with her most recent powerup being largely entirely CQC) and that really only leaves Orihime with her dual healer/caster role as the sole backline fighter. Maybe Don Kanonji too depending on if you go with him at all, but even then that's sparse as hell.

Pull Mizuro in the back permanently, then spin Keigo in such a way that he can switch between the two as needed (Light Mote gives him a limited but lethal caster role with Projection + Targeting, plus Deception in general is always great to keep your back line safe). Hell if you're really feeling super diligent you can pull the summoner/buffer build for Chizuru (Or Yuzu or Karin depending where you want to go with them, but making one of them a Quincy might be more interesting honestly) to fill down the remaining slots nicely and now we have a far more balanced team. So balanced in fact they can be split into two units with ease, with Mizuro staying way the hell back in his impenetrable to anyone other than Orihime HQ. :snigger:
 

Knyght

The Collector
Taking another swing at the Fullbringers to bring all their tricks together and expand on them.

Name: Bringer Tech

User: Fullbringers

Ability: An abbreviation of “Fullbringer Techniques”, this is the general term for any type of skill the Fullbringers use that doesn’t involve their Fullbring. All these skills involve pulling on the souls of matter to produce different effects to benefit the user.

Bringer Alter: This is the manipulation of souls for offensive, defensive and supplementary purposes by altering its properties and movement. They can turn the ground to liquid to drag down those who walk on it, turn the surface of water solid to walk upon, cause an object to explode, make the ground slick, walk on walls, tear down a building to its foundations or create cushions of air. These are just examples but the kinds of effects a Fullbringer can inflict upon the environment are incredibly varied. The scale of the effects is dependent on the Fullbringer’s power and skill; the greater these two qualities then the more powerful their soul manipulation becomes.

Bringer Accel: This is the manipulation of souls to influence the user’s speed and agility by pulling on different kinds of matter. By pulling on the ground, they can leap higher or run faster; by pulling on the air, they can accelerate mid-jump or rapidly change direction; and by pulling on the water, they can swim faster or dive deeper.

Bringer Light: The stage that comes after Bringer Accel, this is a high-speed movement technique. By pulling on the soul of whatever matter lies beneath their feet, the user forcibly propels their body in a chosen direction in time with their step. This launches them with enough speed to move faster than the naked eye. Named after the light that appears after its use, it is the Fullbringer equivalent of Shunpo, Sonido and Hirenkyaku.

Bringer Sensor: Rather than pulling on the soul of surrounding matter, the Fullbringer only diffuses their spiritual energy to touch upon the souls around to become intrinsically aware of the matter they embody. This includes the buildings, objects, the earth, the air and nearby bodies of water. Through this, they gain a limited form of omniscience as they gain the ability to detect anything within their space of awareness.

However, the Fullbring can only maintain this when remaining in one place or moving relatively slowly since they would constantly have to spread their spiritual energy through different kinds of matter. When on the move, it’s common for them to use it like sonar by sending sudden bursts of soul awareness to grasp their surroundings and take note of any nearby enemies.

Bringer Resonance: The standard usage of this technique is to connect with the soul of an object and understand it. Anyone can unknowingly learn to understand an object’s soul by growing used to how it works and then improving how they use it. A Fullbringer can condense that process into an instant so they can use that tool from the start as if they’d been using it their entire life.

The deeper, more intricate version of this not only teaches the Fullbringer how to use the tool but also conveys its history. They can learn how long the tool’s been around, how often it used, who used it and how well they used it. Doing this means that not only can the Fullbringer learn to use it quite naturally but they can use it with the combined experience of everyone else who came before them. However, whilst the standard version applies to roughly every version of the same type, the higher version only applies to the specific tool it is used on. It would require a certain amount of practice to retain that experience well enough for the knowledge to be retained and used on another tool.

This also can’t be considered as a method of quickly developing a Fullbring. The most important factor behind a Fullbringer developing an Fullbring is the emotional attachment between them and their object. Without a bond being developed between through a gradual understanding, it’s unlikely that the ‘resonated’ tool will work as a focus.

Bringer Raid: This is the manipulation of the soul to steal another’s spiritual power and/or Fullbring. It is an ability intrinsic to every Fullbringer and is both the most powerful and most necessary of their skills. Every Fullbringer suffers from encroachment due to the strength of their bond with their Fullbring, causing them to lose their humanity as their mind and souls are consumed by it (see here for further details). By stealing powers from other Fullbringers and incorporating them into their own, they are able to slow or reverse this process. Not only that but this method also enables they are able to overcome the limited evolution of Fullbrings and so they can continually increase their power and abilities. Fullbringers are equally capable of sharing their power with one another. But it is seldom used as it potentially puts the donor in danger of further encroachment unless they give away all their power.

Kuugo Ginjo is an especially dangerous user of this skill as his past as a Substitute Shinigami/because of his Cross of Scaffold. He doesn’t simply alter the form of his Fullbring with additional powers but instead stores the stolen Fullbring inside it where he can draw them out and use them just like their original owner.

Bringer Origin – This is a technique similar to a fullbringer’s ability to share their power with another but taken further. Rather than another fullbringer being the target, this is designed to work of any human whether they are spiritually aware or not. With it, the fullbringer plants something like a seed of their power within the target to take root and give that powerless being the potential to develop a fullbring. Just like a natural fullbringer, these artificial fullbringers can learn to pull on the souls of matter and turn a cherished object into a fullbring.

However there are two flaws to this. One is that the artificial fullbringer suffers the same issue of encroachment only on a significantly accelerated scale. If they do not restrain themselves and/or steal power from others than they rapidly lose their humanity. The other is that just like how all traces of a fullbringer’s ability disappears when they die, so does the seed they planted in another person. If an artificial fullbringer’s donor dies then all their power is lost with them and they return to being a regular human.



Y'know, I've just realized that there are technically dozens of arrancar that never saw the light of day. The Numeros should go from 11-99 and there's only 28 non-Espada, non-filler named arrancars going by the wiki, so that's about 60. Plus the Espada since Grimmjow was apparently #12, so that's 48 if you include Luppy and Nel. And assuming the three Privaron Espada aren't the only survivors or something, that's another 7 arrancars. That's a lot of possibilities.

And I wonder if there's any truth to when Ginjo said there was an earlier group of Fullbringers who gave away their powers to a Substitute. :hmm:
 

Knyght

The Collector
And to go with that Bringer Tech, I give you some Fullbrings. I actually put some effort into these ones unlike my earlier versions.

Name: All The King’s Men

User: Fullbringer

Ability: This fullbring is a black king chess piece. When active, the chess piece transforms into a set of armour, a broadsword, shield, cape and a crown to grant them the appearance of a king in his war regalia. But despite appearing as a clad-type fullbring, this change doesn’t do anything more than provide the user with a weapon and protection without improving any of their capabilities.

Instead the true power of this fullbring is the ability to summon armoured humanoids that represent different chess pieces. They can summon eight pawns, two knights, two bishops, two rooks, and a queen with the user acting as their king. Whether they summon the entire set or just individual pieces depending on the user but because each one is sustained by their spiritual energy, the fewer of them in existence then the more powerful they are. These constructs are only suited for combat but they possess enough sentience to follow their king’s will rather than requiring direct control.

The pawns are the most numerous pieces and use the least energy but they are the weakest and slowest class. They wield a spear and a short sword, switching between them as necessary. To compensate for their relative weakness they have a technique called Promotion where, after dealing a certain amount of damage to the enemy, they can transform into a rook, bishop, knight or queen.

The knights are the fastest pieces and most cost-effective after the pawns. Their speed is tied to the horses they ride and combined with the lances they wield, their charges are incredibly deadly and hard to evade.

The bishops are not strong or fast but they possess the ability to wield magic instead of a weapon. Wearing robes and armed with a staff, they are capable of attacking at range with beams of spiritual energy.

The rooks are giants with the heaviest armour and greatest strength, requiring the most energy after the queen. They wield a spiked mace in each hand and can easily kill a man with a single blow. They possess a technique called Castling which allows them to instantaneously switch places with the king to protect them from harm.

The queen is the greatest of the pieces and requires the most energy, usually turning her into a last resort weapon unless she’s the only one on the field. She wields only broadsword, possessing the strength of the rook, the speed of the knight and the magic of the bishop to form the most balanced and powerful piece.

Naturally, the fullbringer is the king and the most vulnerable. Defeating the king whose power is divided amongst his summons is the most efficient path to victory against this fullbring.


Name: Text Talk

User: Fullbringer (though I technically had Mizuiro in mind)

Ability: This fullbring is a mobile phone. Its power focuses on its communication capabilities by using a variety of applications to transmit its power to others or to affect its surrounding. A side-effect of it fullbring status allows the phone unlimited memory content and it can redesign itself to remain up-to-date with current phone models. It is still affected by limited battery life but it can be charged by spiritual energy as well as electricity.

The Call function establishes a mental connection between the fullbringer and their target to allow two-way communication. By speaking into the phone, the user can project their voice directly into the recipient’s mind who can then project their own voice back as long as the call is active. This can even be established with multiple targets at once to have several people participate in conversation.

The Emergency Call function is a self-preservative measure that transmits an alarm to the user’s allies when their life is endangered, ensuring that they are aware of the situation and will know where to go.

The Virus function transmits artificial programs directly into the target’s mind with the intention of disturbing their mental faculties. These programs can cause intense confusion, painful headache, slow down thought processes and deaden the senses.

The Hijack function gives the user limited or total control of another person’s action by taking control of their mental function. It can be used in short bursts to completely throw off an enemy’s aim or disrupt their attacks or to turn them into an extension of the user’s will controlled through a cell phone interface.

The Map function creates a three-dimensional map of the surrounding area and keeps track of the movement of any living being in the vicinity. Directions to a specific location can be transmitted to another which would appear as a series of arrows in their vision, pointing them the right way,

The Hack function allows the user to seize control of any nearby electrical system and then retrieve stored data, scramble its system, use any of the system’s function for their benefit or cause the system to self-destruct.

The Scan function uses the phone’s camera to record the image of the target. It analyses the target to provide detailed information about their physical and spiritual state that is stored in the phone’s memory. It even possesses live-update capabilities so that changes in information are kept track of, and these individuals can be tracked through the Map function.


Name: Liar Piper

User: Fullbringer

Ability: This fullbring is a flute. By playing it, the fullbringer can transmit their spiritual energy through the sound waves to pull on the souls of any living thing that can hear the music and influence their emotions. This flute can even project far beyond its usual range to be heard over greater distances than would normally be possibly, potentially drawing hundreds of people under its control in the right location. In relation to this, controlling one person’s emotions is no different than controlling one hundred if they all close to the music’s source, but the further someone is away from it then the weaker the influence becomes.

Any emotion a person can feel is an emotion that they can induce within her target. They can cripple with fear, incite with rage, bolster with joy or capture with love if they so choose. They can also choose to nudge these emotions in a particular direction such as providing a target e.g. enraging a victim and turning a specific person into the target of that rage, likely resulting in some kind of assault. And despite these feelings being artificially induced, if used frequently enough then it can cause a permanent change in a person’s psyche that leaves them more vulnerable to its power.

The ability are most effective on humans, pluses and animals i.e. beings that possess little-to-no spiritual energy and thus completely incapable of resistance. But it still works on fullbringers, shinigami, quincy and hollows with varying degrees of effectiveness.

The fullbringer isn’t limited to a single emotion at a time either. They can generate fear in one group and happiness in another whilst playing the same song. This is especially effective in combat as they can weaken the morale of the enemy whilst bolstering that of their allies.


Name: Bonds of Matrimony

User: Fullbringer (probably a chick but I won't judge if you go with a cross-dresser :snigger:)

Ability: This fullbring is a wedding ring. It is a clad-type which shrouds the bearer’s body in a tattered wedding dress and veil that has been wrapped up in chains. Despite their appearance, the chains don’t impede or even weight the wearer down as they shift with their movements but they do provide some protection along with the dress itself.

The fullbring’s power is based around creating and controlling the chains. The fullbringer can create dozens of chains that burst from any part of the dress and move as if they were an extension of their body, making an ordinarily unwieldy fighting style easy to use. However, the number of chains in existence limits the complexity of their movement as well as the lengths they can extend to.

The chains are useful for both offence and defence. Tipped with daggers, these chains can be launched at the target with great force to pierce or slash at them. Or they can end in grappling hooks to latch onto a target’s limb and be used to drag and throw them around. And then they can just be used to wrap around a target to crush a target, extending spikes from each link for additional damage. Defensively, the fullbringer can surround themselves in numerous lengths of chain in different patterns, using their durability to ward of attacks. Their ever-changing length, numbers and design turn them into an unorthodox weapon difficult to fight against.


Name: Alas del Vento, Wings of the Wind (Non-Guardian/Beast-Type Version)

User: Chad

Ability: This fullbring is the coin Chad inherited from his grandfather. Born from the pride he feels towards his late grandfather and his Mexican heritage, Chad accidently discovered that not only was his body was a fullbring but so was this coin. Admittedly, it didn’t surprise him a great deal since it was his usual powers that stood out as a unique oddity among fullbrings.

When altered, this fullbring brings to life the coat of arms imprinted on the coin:



Whilst the coin remains as it natural state, the symbol vanishes from its surface and comes to life as a monstrous eagle composed of gold metal. It’s almost completely life-life in design with bladed feathers, a powerful set of claws and a sharp beak that altogether proves a lethal form. In spite of this, Alas del Vento is more suited as a guardian or transportation than as a weapon because of the meaning behind its focus. And like Chad, its abilities are direct in nature.

It is capable of flight despite its size and weight just like a real bird and is able to carry heavy loads either in its claws or on its back which makes it easy for it to carry multiple passengers across large distances. Its strength and spiritual energy enable to fly at incredibly higher speeds and for long durations of time. The nature of its body also means that it can withstand numerous powerful blows before being destroyed, allowing it to fly unimpeded or to act as shield for Chad or others.

Its main method of offence aside from using its natural weapons is to reach its top speed in flight and surrounding itself in spiritual energy before diving at the target, literally tearing through everything in its path in a high-velocity charge.
 

~NGD OMEGA~

Well-Known Member
Not going to lie, love that Bonds of Matrimony one. Helps immensely that it also has quite a bit of interesting implications for the character that uses it to say the least, which is always the best kind of Fullbring to run with. Jackie's the same, her fullbring makes a ton more sense when you factor in her past and really manages to drive it home why the item is important to her, and I was trying to run with the same thing with Dogs of War myself. Fullbrings with actual flavor value are really the best kind honestly, really interesting concept overall that if you work with it can prove some really interesting results.

Also the Text phone one also has some interesting utility, I was actually considering combining Negation Nexus and Hijack myself to give Mizuro a bit more utility. Technically I already had something similar with the spikes thing that let him take control of minor hollows, but really Hijack would just work better all around honestly, though obviously it'd need some serious limitations to keep it from being too overpowered. Maybe it needing to take a considerable amount of time and leave himself vulnerable outside the Negation field to take full control of a lesser being or something like that. Great minds and all that I suppose. :p

Really would help drive home him as the most evil of the group too. Take an ability like that to SS and have him start taking over lesser Shinigami to turn their army against them? Christ, they would probably just lock him up for that on principle. Then because he's a bastard he'd have someone he already took over on his guard detail and would just walk right out. :ph34r:

Chad's is an interesting spin on the coin angle, certainly mobility is another thing the team needs, unless you go with the shadow beasts angle on Chizuru which gives her a very Haruna esque ability to get the group around (And whether or not Chizuru gets used is already up in the are since she's one of the easiest of the human group to axe from a power standpoint). Granted an angle you already had by giving the Parrot the Fullbring capability before, but the one thing that I've been having trouble working around with that is it's stunningly easy for such a small creature to get killed without just up and up giving it lots of regen capability and I can't really see him taking it to such dangerous high combat locations and putting it at risk like that unless he was reasonably sure it'd make it. This does work around that at least.

Piper and Chess ones are okay too, just not as interesting I suppose. Not a huge music affectionado myself and I'm at the point where I'm really starting to think chess is drastically overused in media, like Greek Mythology, so neither appeals as much as the others. :snigger:






Anyway on Fullbring, as a result of my recalling the double Alchemy Arts ability from Buso Renkin, I had a sudden realization that it's staggeringly easy to transfer a lot of the Kakugane stuff to be fullbrings instead, which opens up a lot of options for canon expy's to say the least. Full list of Kakugane for the most part is here:

http://busorenkin.wikia.com/wiki/Kakugane

There's obviously some obvious routes you can take with these. Papillion's butterfly ability can be a Fullbring based around his own Butterfly mask, representing his desire to transform much like in the manga to get rid of his own illness (Maybe this time taking a hollowified human angle just to tie it all into a nice little bow), Captain Bravo's silver skin and silver skin reverse could be based around either a coat or his hat (Or both to get both in there real nice), Tokiko's* bladed spider legs like a dagger or something that she had the time her family got slaughtered, and so on and so forth.

*Best Character for serious

Then maybe you could spin off some of the other ones in interesting directions. Like the giant one is a fullbring based around a literal suit of armor some guy walks around in, giving a very Komamura esque vibe to him, and potentially somehow relating to the potential Mod Soul ability to take over such a suit of armor if you so desire. Either his armor gets stolen or he works together with a mod soul and it's innate ability to make his power that much more dangerous. Not sure how to do napalm guy though without making his power come from a literal bomb. Herme's Drive could be a tablet or something similar, it's basically what it is anyway and gives you a nice spying/teleportation combo to boot.

Katana guy could just be from a kendo sword or something similar, and his sister from a doll of that silly little thing her Kakugane creates. Motor Gears based around a pair of bangles or something and so on. Interesting the abilities this allows you to transfer over if you so desire. Granted just as easy to just have Buso Renkin being a thing in the Bleach verse for lulz, but if you want the Fullbring angle too is available.

Literally no idea what the lead's lance could come from though. Maybe a pendant ala Cross of the Scaffold or something, hard to say. Or a scarf actually, that could work, certainly he uses the tie like that at some point, though that would be hard to spin into its evolved state honestly.
 

Knyght

The Collector
I added another Bringer Tech to the list called Bringer Origin. This is another set of Fullbrings, two of which are practically reinventions of older ideas.

Name: Keeper of the Tale

User: Tsukishima

Ability: This is Tsukishima’s second fullbring which is the book he often uses to hold his Book of the End. Not possessing the spectacular power of his main fullbring, it possesses a few functions that accentuate his fighting style. Tsukishima is able to produce an unlimited amount of paper from the book which he can pull out and control telekinetically. Made tough and sharp by his spiritual energy, he can use them to attack or defend by cutting his opponent and using them as a shield. In some cases, he chooses the more ruthless option of covering the target’s nose and mouth with paper to suffocate them. But on the while this fullbring isn’t particularly deadly, and so his favoured tactic is to surround his opponent with a whirlwind of paper to reduce their range of vision. By constantly buffeting them with the paper, he uses the distraction to move in close unnoticed and either land a killing blow or memory-changing cut.


Name: Playhouse

User: Gina Dokugamine (Riruka's Sister)

Ability: Gina is able to bring out the potential of any objects that appeal to her like her sister, only in her case this applies exclusively to stuffed toys thanks to her personal tastes. By producing a small, heart-shaped pass in her face with the letter “G” on it and launching it at her target, Gina is able to bring the toy to life.

At first glance, her ability isn’t one intended to be used for combat purposes as her living toys are often used to entertain and serve her. But when necessary, Gina can turn them into powerful weapons. By feeding them her spiritual energy, the toys can grow to sizes where they can stand over a full grown man and whatever physical traits they are designed with become their weapons. For instance, a lion toy would develop razor sharp claws and fangs and gorilla toy would possess immense physical strength.

Along with the physical changes, the toys undergo mental changes. They are typically docile, happy beings in their dormant form but when they awaken they enter a feral state. They become wild and ferocious towards anything that could potentially threaten their master, to the extent that even her allies could become caught in the crossfire. Whilst most are disturbed by their transformation, Gina finds their overprotectiveness endearing.


Name: Homeless Haven

User: Fullbringer (Homeless Dude)

Ability: This fullbring is a house. Built from scratch with his own design, the fullbringer loved his home enough that he was able to use his fullbring powers to shrink it down to a pocket-size and carry it around with him. He can return it to its original size wherever there’s enough land to accommodate it where it settles as if it always belonged, essentially creating the perfect portable home. Whilst shrunken, no living thing can exist inside it (causing people or animals to be ejected when the change comes) and nothing within is disturbed as the fullbringer carries it around.

The house itself has a number of special properties for when it is at its original size. It’s much bigger on the inside, is capable of changing the number, size and position of the rooms and can produce its own furniture to accommodate its inhabitants. Everyone who enters the house will have a room that exists especially for them, plucked from their subconscious to create a hospitable environment.

But the Homeless Haven can be equally unwelcoming. Should the fullbringer desire it, the house will redesign itself to become a death trap for unwanted guests. The lights stop functioning, the furniture moves around to obstruct them, trap doors appear, floorboards break beneath their feet, corridors stretch on without end, room shrink down to a tiny size etc. Assuming it doesn’t simply eject them from the premises. Whilst perhaps not outright lethal to most, the house can become a very painful hindrance to the fullbringer’s enemies.


Name: Law and Order

User: Fullbringer (Ex-Cop)

Ability: This fullbring is a police badge. It’s a clad-type fullbring that creates a facsimile of a riot police uniform; thick trousers and jacket covered in modern body armour and a blackened helmet to cover their face. The crest of the police badge appears at the centre of the chest.

Like all clad-types this fullbring enhances the user’s physical capabilities, primarily their ability to defend. Not only does the fullbringer’s body become tougher but their reflexes significantly improve to aid in evading an opponent. But its true power is based on the police crest. The fullbringer is able to manifest physical shields of an archaic design which possess great defensive properties.

(I got lazy with this one and it'd probably be better with a bunch of police related tools instead of Chad's shield :hmm: )


Name: Rough Morning

User: Fullbringer (Drunkard)

Ability: This fullbring is a hip flask. This flask has the power to turn any liquid contained within into any alcoholic beverage the fullbringer has drunk before. A seemingly pointless ability, this beverage possesses properties that no regular drink can match as a means of empowering the drinking.

By drinking from the flask, the fullbringer’s body becomes stimulated by the alcohol as their sense of pain is dulled, their five senses are heightened, their skin toughens and their muscles strengthen. At the same time a pleasurable haze encompasses their mind that loosens them and makes their movements more instinctual than deliberate. All this serves to turn the fullbring into something of an overpowered drunken fist fighter.

The more they drink then the more powerful they become but if they go over their limit then they are likely to just collapse. And a significant flaw to this is that when the drink’s effect runs its course then the drinker is instantly left with a hangover far worse than any one that can be gotten naturally. Drinking more can stave off the hangover but that just makes it worse in the long run.

The effect isn’t limited to just the fullbringer either. Once the alcohol is created or enhanced, anyone can drink from the flash and be empowered though it’s possible that the mental effects could interfere with the rest of their skills. The hangover is usually worse because of a lack of tolerance as well.
 

KageX

Well-Known Member
You know all this talk of "Fullbringers" and "Encroachment" makes me think that some bastard would create a "medicine" to deal with encroachment and use it to recruit Fullbringers.

The downside? It is made from Human Souls, used to "feed" the Hollow Side and keep it sated for a time. As such while it is effective in allowing them to retain their "humanity" the Hollow part of their power grows in response and they subsequently need larger and larger "doses" until the medicine requires Spiritually Aware Souls.

So it's not really dealing with Encroachment, but instead trying to keep the Hollow Side "sated" but in doing so makes the hunger grow even worse until it eventually overwhelms and consumes the Fullbringer. Sort of the opposite of how they normally deal with Encroachment, as instead of "filling" themselves with new power and building up an immunity, it feeds only the part that "Encroaches".

So what form would a "Hollowfied" Fullbringer take? I think "fusing" with their Fullbring Focus by incorporating it into their body would work best. Though I cannot imagine how that would work out for Chad.
 
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