I've had these sitting on my HD for quite some time, and Skyrim inspired me to go back to them. I'll be converting (or attempting to convert) the artifacts, relics and magic items of the Elder Scrolls to D&D 3.5. I attempted to convert the races at one point, but juggling the LA with the balance-hell that are the races of Nirn drove me nuts. There's a bit of mental gymnastics required with staves as well, but I converted them based on how they would function as D&D staves. The artifacts are also based on all their appearances, from Arena to Skyrim.
There are some issues with the prices here - in the case of epic items, I don't use the 'multiply price by 10' calculation since it strikes me as being really arbitrary. Otherwise, I'm open to suggestions, criticism and comments.
Here are the first three I set out to convert.
AurielÆs Bow
Price: -
Body Slot: - (held)
Caster Level: 21st
Aura: overwhelming (DC 25); evocation
Activation: standard action
Weight: 3 lb
This beautifully crafted longbow is free of decoration and adornment; the pinnacle of a master's craft.
This modest looking Elven longbow is one of the mightiest artifacts in TamrielÆs history. AurielÆs Bow is a +5 longbow of unerring accuracy that also functions as a composite longbow if its wielderÆs Strength score is greater than his Dexterity score. Arrows fired by AurielÆs Bow can have one of the following three effects; chosen by the wielder before making the attack.
Lightning Blast: +3d6 electricity damage on a successful strike.
Magicka Leech: 1d6 prepared spells (or spell casts, if applicable) lost.
Sleep: up to 20 HD; Will negates (DC 23)
Once per day, an arrow fired by AurielÆs Bow can become an arrow of slaying. Anyone struck by this arrow must make a Fortitude save (DC 20) or die.
Lore: Created by the great Elvish demigod, Auriel's Bow is one of two mythic artifacts attributed to him. (Knowledge [religion] DC 20)
Auriel's Bow can turn any missile into a bolt of death and destruction. Without its master's presence, the bow draws on its own power and may abandon its wielder. (Knowledge [arcana] DC 20)
In the Forgotten Realms: Auriel's Bow was carried by a famous Elven hero, and is currently the focus of a search by the church of Corellon Larethian.
Spell Breaker
Price: 708,000 gp
Body Slot: - (held)
Caster Level: 25th
Aura: strong (DC 22), abjuration
Activation: standard action
Weight: 27 lb
Glittering brass and strange golden metals make up the surface of this massive shield.
Spell Breaker, superficially a +4 tower shield of great reflection of dwemer make, is one of the most ancient relics of Tamriel. Three times per day the shieldÆs bearer can cast silence as a 25th level caster.
Once per day the shield allows use of celerity as cast by a 25th level caster.
Lore: Spell Breaker, superficially a Dwemer tower shield, is one of the most ancient relics of Tamriel. Aside from its historical importance in the Battle of Rourken-Shalidor, the Spell Breaker protects its wielder almost completely from any spell caster, either by reflecting magicks or silencing any mage about to cast a spell. It is said that Spell Breaker still searches for its original owner, and will not remain the property of anyone else for long. For most, possessing Spell Breaker for any length of time is power enough. (Knowledge [arcana] DC 25)
Spell Breaker has since ended up in the claws of the Daedric Prince Peryite, and he often rewards mortals who perform tasks for him with it. (Knowledge [arcana/the planes] DC 30)
Prerequisites: Craft Epic Magic Arms and Armor; celerity, silence, spell turning.
Cost to Create: 354,000 gp + 14,160 xp; 354 days.
In the Forgotten Realms: Spellbreaker was crafted by the first Dwarven king millenia ago, and is now rumored to be in the hoard of a green dragon near Evermeet.
Oghma Infinium
Price: -
Body Slot: -
Caster Level: 30th
Aura: overwhelming (DC 25), universal
Activation: special
Weight: 4 lb
This heavy book is bound in the skin of unknown humanoids, and its pages are filled with eldritch diagrams.
When read, the Oghma Infinium offers its reader a choice of one of three paths:
Path of Shadow: +10 Dexterity; +30 to Move Silently and Open Lock; Weapon Finesse now benefits weapon damage as well;
Path of Spirit: +10 Intelligence; +30 Knowledge (arcana) and Spellcraft; double the benefit from Spell Focus, Greater Spell Focus and Epic Spell Focus;
Path of Steel: +10 Strength; +30 Craft (armorsmithing) and Craft (weaponsmithing); double the bonus from Weapon Focus, Greater Weapon Focus and Epic Weapon Focus.
Once read and studied for eight hours, the Oghma Infinium bestows its benefits on the reader and vanishes into the ether, returning to Hermaeus Mora.
Lore: The Oghma Infinium is a tome of knowledge written by the Ageless One, the wizard-sage Xarses. All who read the Infinium are filled with the energy of the artifact which can be manipulated to raise one's abilities to near demi-god proportions. Once used, legend has it, the Infinium will disappear from its wielder. (Knowledge [arcana] DC 30)
The Infinium is under the command of Hermaeus Mora, who gives it freely to ambitious mortals in exchange for a task of his choice. (Knowledge [arcana/the planes] DC 35)
In the Forgotten Realms: The Oghma Infinium was the first tome penned by Oghma to appear in the Realms. It now resides in the Outlands, although rumor persists that the book has vanished.
Designer's Notes
1) Many artifacts have their powers altered or changed between games. I've tried to bridge the gaps; an example is Auriel's Bow, which was essentially an archer's version of a spammable finger of death in Arena.
2) Staves are going to be converted to their D&D counterparts. For example, a Mages' Staff of Fire is identical to the D&D staff of fire. Artifact-level staves and unique staves are going to be modeled similarly, based on their powers in-game and how they'd function in D&D.
3) Yes, many artifacts are going to be epic. Some can function as unique, craftable magic items, and many of the unique magic items (i.e. non-artifacts) will be converted as well. Those won't be epic in scale.
4) WABBAJACK. OH DEAR GOD WABBAJACK.
There are some issues with the prices here - in the case of epic items, I don't use the 'multiply price by 10' calculation since it strikes me as being really arbitrary. Otherwise, I'm open to suggestions, criticism and comments.
Here are the first three I set out to convert.
AurielÆs Bow
Price: -
Body Slot: - (held)
Caster Level: 21st
Aura: overwhelming (DC 25); evocation
Activation: standard action
Weight: 3 lb
This beautifully crafted longbow is free of decoration and adornment; the pinnacle of a master's craft.
This modest looking Elven longbow is one of the mightiest artifacts in TamrielÆs history. AurielÆs Bow is a +5 longbow of unerring accuracy that also functions as a composite longbow if its wielderÆs Strength score is greater than his Dexterity score. Arrows fired by AurielÆs Bow can have one of the following three effects; chosen by the wielder before making the attack.
Lightning Blast: +3d6 electricity damage on a successful strike.
Magicka Leech: 1d6 prepared spells (or spell casts, if applicable) lost.
Sleep: up to 20 HD; Will negates (DC 23)
Once per day, an arrow fired by AurielÆs Bow can become an arrow of slaying. Anyone struck by this arrow must make a Fortitude save (DC 20) or die.
Lore: Created by the great Elvish demigod, Auriel's Bow is one of two mythic artifacts attributed to him. (Knowledge [religion] DC 20)
Auriel's Bow can turn any missile into a bolt of death and destruction. Without its master's presence, the bow draws on its own power and may abandon its wielder. (Knowledge [arcana] DC 20)
In the Forgotten Realms: Auriel's Bow was carried by a famous Elven hero, and is currently the focus of a search by the church of Corellon Larethian.
Spell Breaker
Price: 708,000 gp
Body Slot: - (held)
Caster Level: 25th
Aura: strong (DC 22), abjuration
Activation: standard action
Weight: 27 lb
Glittering brass and strange golden metals make up the surface of this massive shield.
Spell Breaker, superficially a +4 tower shield of great reflection of dwemer make, is one of the most ancient relics of Tamriel. Three times per day the shieldÆs bearer can cast silence as a 25th level caster.
Once per day the shield allows use of celerity as cast by a 25th level caster.
Lore: Spell Breaker, superficially a Dwemer tower shield, is one of the most ancient relics of Tamriel. Aside from its historical importance in the Battle of Rourken-Shalidor, the Spell Breaker protects its wielder almost completely from any spell caster, either by reflecting magicks or silencing any mage about to cast a spell. It is said that Spell Breaker still searches for its original owner, and will not remain the property of anyone else for long. For most, possessing Spell Breaker for any length of time is power enough. (Knowledge [arcana] DC 25)
Spell Breaker has since ended up in the claws of the Daedric Prince Peryite, and he often rewards mortals who perform tasks for him with it. (Knowledge [arcana/the planes] DC 30)
Prerequisites: Craft Epic Magic Arms and Armor; celerity, silence, spell turning.
Cost to Create: 354,000 gp + 14,160 xp; 354 days.
In the Forgotten Realms: Spellbreaker was crafted by the first Dwarven king millenia ago, and is now rumored to be in the hoard of a green dragon near Evermeet.
Oghma Infinium
Price: -
Body Slot: -
Caster Level: 30th
Aura: overwhelming (DC 25), universal
Activation: special
Weight: 4 lb
This heavy book is bound in the skin of unknown humanoids, and its pages are filled with eldritch diagrams.
When read, the Oghma Infinium offers its reader a choice of one of three paths:
Path of Shadow: +10 Dexterity; +30 to Move Silently and Open Lock; Weapon Finesse now benefits weapon damage as well;
Path of Spirit: +10 Intelligence; +30 Knowledge (arcana) and Spellcraft; double the benefit from Spell Focus, Greater Spell Focus and Epic Spell Focus;
Path of Steel: +10 Strength; +30 Craft (armorsmithing) and Craft (weaponsmithing); double the bonus from Weapon Focus, Greater Weapon Focus and Epic Weapon Focus.
Once read and studied for eight hours, the Oghma Infinium bestows its benefits on the reader and vanishes into the ether, returning to Hermaeus Mora.
Lore: The Oghma Infinium is a tome of knowledge written by the Ageless One, the wizard-sage Xarses. All who read the Infinium are filled with the energy of the artifact which can be manipulated to raise one's abilities to near demi-god proportions. Once used, legend has it, the Infinium will disappear from its wielder. (Knowledge [arcana] DC 30)
The Infinium is under the command of Hermaeus Mora, who gives it freely to ambitious mortals in exchange for a task of his choice. (Knowledge [arcana/the planes] DC 35)
In the Forgotten Realms: The Oghma Infinium was the first tome penned by Oghma to appear in the Realms. It now resides in the Outlands, although rumor persists that the book has vanished.
Designer's Notes
1) Many artifacts have their powers altered or changed between games. I've tried to bridge the gaps; an example is Auriel's Bow, which was essentially an archer's version of a spammable finger of death in Arena.
2) Staves are going to be converted to their D&D counterparts. For example, a Mages' Staff of Fire is identical to the D&D staff of fire. Artifact-level staves and unique staves are going to be modeled similarly, based on their powers in-game and how they'd function in D&D.
3) Yes, many artifacts are going to be epic. Some can function as unique, craftable magic items, and many of the unique magic items (i.e. non-artifacts) will be converted as well. Those won't be epic in scale.
4) WABBAJACK. OH DEAR GOD WABBAJACK.