DDS

#1
I'm sorta playing Digital Devil Saga, and I was wondering if anyone had any recs for which mantras I should pick. I already screwed up once and have to start over, I'd like to avoid doing it again.
 

SoulGriever13

Well-Known Member
#2
Meh. There's no real perfect answer. I basically followed the Ice path for Serph, with a secondary path for the Hunt skills - both of these he starts off at. Argilla went Earth and Healing spells, Heat went almost entirely for physical attack skills with a sideline into Fire. Gale went Wind and Death, Cielo Lightning and whatever I needed at the time.

Important safety tip, you must get _everyone_ the Mantra that's got the Mutual Karma skill in it as soon as possible. Less annoying leveling that way.

When you get far enough (max out an elemental path - Serph came that far in my run through) start getting the newly available Almighty stuff, for the simple reason that somewhere up there is a nifty little spell called Magic Repel, as well as the Null Element passive which basically makes that character your party's magic shield/enemy turn canceller. You can use the Almighty stuff if you want to, but frankly, it's neither neccessary nor is it very effective. You want magic damage, get a -dyne level Elemental spell with both Amp and Boost passives for that element picked.

-Griever
 

GenocideHeart

Well-Known Member
#3
You'll want to get Null Death for everyone. Otherwise the Catoblepas boss later on will seriously annoy the fuck out of you.
 

SoulGriever13

Well-Known Member
#4
Hmm ... oh, yeah, that guy. Forgot about him. IIRC, I didn't have much trouble with this one, even without Null Death on everyone. But that was mostly because I'd gone through the sewers on Reeds to attract encounters and got both the Magic Repel for Serph and the Phys Repel for Heat early. Cheap as fuck, but satisfying too. After that, it was pretty much a question of guessing its attack pattern right and killing it with double-boosted Fire and Ice.

-Griever
 
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