Defenses

Lumias

Well-Known Member
#1
Rocket Launcher's

Rapidfire from Cruiser: 10
Rapidfire from Bomber: 20
Rapidfire from Deathstar: 200

Structural Integrity 2000
Shield Strength 20
Attack Strength 80

Cost: 2000 metal

Early on they are a deterrent for light fighters, but are quickly made obsolete as an actual attack structure. They could be good fodder pieces to draw fire away from other targets, but when Crusier's an bomber's come to play they are next to worthless in that regard because Rapid fire has a high chance of letting the target make several hits against several targets.

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Light Lasers

Rapidfire from Bomber: 20
Rapidfire from Destroyer: 10
Rapidfire from Deathstar: 200

Structural Integrity 2000
Shield Strength 25
Attack Strength 100

Cost: 1500 metal 500 crystal

A little better then the Rocket launcher's building them up gives you a better chance at crusier's the rocket launcher's, but now you have to worry about Destroyer's instead.

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Heavy Laser

Rapidfire from Bomber: 10
Rapidfire from Deathstar: 100

Structural Integrity 8000
Shield Strength 100
Attack Strength 250

Cost: 6000 metal 2000 crystal

Far more expensive then a light laser it's worth it. Structual Integrity multiplies by 4 as does shield strength attack multiplies by 2.5 and it loses it's weakness to Destroyers.

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Gauss Cannon

Rapidfire from Deathstar: 50

Structural Integrity 35000
Shield Strength 200
Attack Strength 1100

One hell of a deterent as these things easily rip through crusiers and even the more powerful ships have problems with them, but building these up could be extremely costly. An upside is it lost the rapid fire to bomber's all previous ground defenses had is a serious bonus.

Cost: 20000 Metal, 15000 crystal, and 2000 deut.
 

Lumias

Well-Known Member
#2
Ion Cannon

Rapidfire from Bomber: 10
Rapidfire from Deathstar: 100

Structural Integrity 8000
Shield Strength 500
Attack Strength 150

Not really the best offensively there defense an structure make them great fodder, but the high crystal cost for making them cause this not to be easy to build up.

Cost: 2000 metal, 6000 crystal

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Small Shield Dome

Structural Integrity 20000
Shield Strength 2000
Attack Strength 1

Strictly defensive, it seems to protect your other defenses with it's shield, not entirely sure how it works as I have not yet needed to use mine.

Cost: 10000 Metal, 10000 Crystal

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I have yet to make Plasma Turrets or Large Dome shields so I can't help there.

Missle silo's are both Offensive and defensive, They can either fire Interplanetary missles at others or anti-ballistic which is used to destroy enemy Interplanetary missles.

Cost: Unknown it take's several upgrades before it willbe battle capable so it's cost is unknown.

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The upside to actually building defenses rather then just building a fleet for defensive positions is the ussally more cost effecient prices and that downed defensive facilities will have a 70% chance of being fixed after it's trashed, but space ships when destroyed are gone for good or turn into a debrie field.
 

GenocideHeart

Well-Known Member
#3
The downside to stationary defenses is that they do not make debris if destroyed, and also can't be fleetsaved when an overwhelming force comes knockin' and you need to GTFO or die.

Plasma Turrets are the best stationary defense when it comes to dealing damage. They can rip through anything short of a Death Star, and - MOST IMPORTANT - are the ONLY ground structure with no weakness to DEath Star rapidfire, making them supremely important at very high levels, as if a Death Star nails a plasma turret, their rapidfire drops to zero for the rest of the fight.
 

ttestagr

Well-Known Member
#4
Hmmm, my tech is now good enough to build gauss cannons. As soon as I finish building up my navy to put a fleet on each of my planets, I'm going to start turtling. I'm contemplating putting a fleet of 1 cruiser, 4 H. Fighters, 8 L. Fighters, and 2 L. Cargoes on each of my colonies while I turn them into turtles. That way I can raid weaker opponents for resources to build them up while I ship what's produced in the mines to my home planet. I'd still have Sm. Cargoes to fleetsave if necessary as well. I'm building up to put 3 of those fleets on my homeplanet, and then building up its defenses while I focus on getting the tech for Plasma Turrets, Battleships, and Destroyers.

Is that a decent array of forces to shoot for?
 

Moshulel

Well-Known Member
#5
Defences?

There's no better defence than being on the offensive. But seriously, some ground facilities are required, even if just to make the enemy look once and ask:

"Hey! Do i really want to mess with that?!"
 

teko

Well-Known Member
#6
About to be attacked by a fleet from planet: aftermath2:75:10 by spacefreak

10 ships, cruisers and l.cargoes. Dunno how many of each.
Wonder how my defensive line holds up.

Wish me luck
 

teko

Well-Known Member
#7
Ah, nm actually, he is attacking my colony, which has no defenses to speak of. I should just move everything off the planet to spite him, then attack him back later. He is LOADED!!!!! 500k metal!
 

ttestagr

Well-Known Member
#8
That is a good move. Did your scouts show you his defenses, because mine are not.


On another note, I've got my main planet fairly well defended now. 4 Gauss Cannons, 8 H. Lasers, 8 Ion Cannons, 16 L. Lasers, and 32 (soon to be 40) R. Launchers. As soon as my latest raid returns, I'll start building up my missile silos to protect myself from them.
 

teko

Well-Known Member
#9
You know, its kinda annoying, i keep trying to get back to battleship research, but other things keep coming up. Right now, I'm trying to upgrade all my mines, as well as get my new colonies started, which means colony ships and booster packages. With the research for battleships costing 80k crystal for the next level, and 160k after that, well, it may be some days till when I get around to it. And thats only if something else doesn't come up, like someone attacking me.
 

teko

Well-Known Member
#10
welp, everything the l.cargo i had on station can hold is gone, on its way to my homeworld, with all resource production set to 0%.

What few remaining resources I have have gone into frivolous projects, so at most, spacefreak(the attacker) is only going to get off some 500metal and 250crystal.

I laugh at him, because i know the cost of moving 10 l.cargoes/cruisers from system 75 to system 70 and back is going to cost more that he got from me.

I guess thats what he gets for attacking an active player.
 

teko

Well-Known Member
#11
heres the report.

On 11-27 21:32:51 the following fleets met in battle::

Attacker Spacefreak (2:75:10)
Weapons: 30% Shields: 20% Armour: 20%
Type L.Cargo Cruiser
Total 6 4
Weapons 6.5 520
Shields 30 60
Armour 1440 3240

Defender Teko (2:70:15)
Weapons: 60% Shields: 60% Armour: 70%
destroyed

The attacker has won the battle!
He captured
505 metal, 278 crystal, and 0 deuterium


The attacker lost a total of 0 units.
The defender lost a total of 0 units.
At these space coordinates now float 0 metal and 0 crystal.
 

Moshulel

Well-Known Member
#12
teko said:
Right now, I'm trying to upgrade all my mines, as well as get my new colonies started, which means colony ships and booster packages.
Heh, i believe in self relience, with the exception of some ships the colonies receive nothing from the Homeworld... granted at the moment two of them are pretty much self reliant and soon they'll probably surpass the homeworld in development.

I guess thats what he gets for attacking an active player.
:snigger:

Heh, he deserves it...
 

ttestagr

Well-Known Member
#13
I am under attack. Dragon65 has sent a fairly large fleet from his planet Glackomia [2:76:12] consisting of 35 ships, set to hit me in 2h 34m. I can't see how many of each ship he has coming, but I do know that the fleet includes cruiser, both fighters, L. cargo, and recycler class ships.

I have a raid returning before he is set to arrive, and at least one Gauss Cannon set to come online before he arrives. I am debating staying and fighting, or fleetsaving. As all of my fleets get back before then, I should be able to route all of my forces to meet this, which includes 11 cruisers, 24 H. Fighters, and 48 L. Fighters. My defense would at least consist of 8 Rockets, 8 L. Lasers, 2 H. Lasers, 4 Ion cannons, a S. Shield, and a Gauss cannon.

Now, if I retreat I can take nearly no losses and probably get some debris from what my defenses will take out. On the other hand, I should be able to marshal enough to wipe them out. I'm leaning the second option, as I can recycle most of it and it would be a decent hit to this guy. Speaking of which, his planet should be ripe for a quick raid set so that his fleet can't get back in time. I warn you, his espionage tech is very high and he can shoot down even single probes. So other than knowing he has a fleet out, you'd be attacking an unknown.
 

teko

Well-Known Member
#14
here are my reports on his planets..
11-28 19:48:43 Fleet command Espionage Report of Di-jestion [2:76:13]

Resources on Di-jestion [2:76:13] at 11-28 19:48:43
Metal: 1121 Crystal: 4854
Deuterium: 42790 Energy: 799
Chance of counter-espionage:4%
11-28 19:48:40 Fleet command Espionage Report of Glackomia [2:76:12]

Resources on Glackomia [2:76:12] at 11-28 19:48:40
Metal: 11924 Crystal: 31585
Deuterium: 23591 Energy: 1910
Chance of counter-espionage:6%

Resources on Glackomia [2:76:12] at 11-28 20:16:03
Metal: 12940 Crystal: 32162
Deuterium: 23714 Energy: 1910
Fleets
Large Cargo 1 Light Fighter 10
Heavy Fighter 5 Cruiser 1
Recycler 1 Espionage Probe 4
Solar Satellite 7
Defense
Rocket Launcher 23 Light Laser 16
Heavy Laser 3 Gauss Cannon 1
Ion Cannon 1 Small Shield Dome 1
Anti-Ballistic Missiles 1
Chance of counter-espionage:16%
 

teko

Well-Known Member
#15
hmm, lost my fleet going to dijestion, but it didn't have any fire power anyway, just a probe, but that means there are some defenses in place.
 

ttestagr

Well-Known Member
#16
Two minutes till the attack.


I've got waiting:
Light Fighter 48
Heavy Fighter 32
Cruiser 11
Recycler 2
 

ttestagr

Well-Known Member
#17
YES!!!


Kicked his ass:

On 11-28 21:22:54 the following fleets met in battle::


Attacker dragon65 (2:76:12)
Weapons: 50% Shields: 50% Armour: 50% Type L.Cargo L.Fighter H.Fighter Cruiser Recy.
Total 1 16 15 2 1
Weapons 7.5 75 225 600 1.5
Shields 37.5 15 37.5 75 15
Armour 1800 600 1500 4050 2400



Defender ttestagr (2:78:14)
Weapons: 40% Shields: 50% Armour: 60% Type L.Fighter H.Fighter Cruiser Recy. Esp.Probe Sol. Sat R.Launcher L.Laser H.Laser Gauss Ion C. S.Dome
Total 48 32 11 2 5 2 8 8 2 1 4 1
Weapons 70 210 560 1.4 0.014 1.4 112 140 350 1540 210 1.4
Shields 15 37.5 75 15 0.015 1.5 30 37.5 150 300 750 3000
Armour 640 1600 4320 2560 160 320 320 320 1280 5600 1280 3200



The attacking fleet fires 37 times with a total firepower of 6083 at the defender. The defender's shields absorb 924 damage
In total, the defending fleet fires 131 times with a total firepower of 25261 at the attacker. The attacker's shields absorb 1013 damage


Attacker dragon65 (2:76:12)Type L.Cargo L.Fighter H.Fighter Cruiser Recy.
Total 1 2 9 1 1
Weapons 7.5 75 225 600 1.5
Shields 37.5 15 37.5 75 15
Armour 1800 600 1500 4050 2400



Defender ttestagr (2:78:14)Type L.Fighter H.Fighter Cruiser Recy. Esp.Probe Sol. Sat R.Launcher L.Laser H.Laser Gauss Ion C. S.Dome
Total 46 32 11 2 4 1 7 8 2 1 4 1
Weapons 70 210 560 1.4 0.014 1.4 112 140 350 1540 210 1.4
Shields 15 37.5 75 15 0.015 1.5 30 37.5 150 300 750 3000
Armour 640 1600 4320 2560 160 320 320 320 1280 5600 1280 3200



The attacking fleet fires 18 times with a total firepower of 4133 at the defender. The defender's shields absorb 387 damage
In total, the defending fleet fires 119 times with a total firepower of 21088 at the attacker. The attacker's shields absorb 500 damage


Attacker dragon65 (2:76:12)Type Cruiser
Total 1
Weapons 600
Shields 75
Armour 4050



Defender ttestagr (2:78:14)Type L.Fighter H.Fighter Cruiser Recy. Esp.Probe Sol. Sat R.Launcher L.Laser H.Laser Gauss Ion C. S.Dome
Total 45 32 11 2 1 1 7 8 2 1 4 1
Weapons 70 210 560 1.4 0.014 1.4 112 140 350 1540 210 1.4
Shields 15 37.5 75 15 0.015 1.5 30 37.5 150 300 750 3000
Armour 640 1600 4320 2560 160 320 320 320 1280 5600 1280 3200



The attacking fleet fires 2 times with a total firepower of 1200 at the defender. The defender's shields absorb 53 damage
In total, the defending fleet fires 115 times with a total firepower of 21018 at the attacker. The attacker's shields absorb 75 damage


Attacker dragon65 (2:76:12)
destroyed


Defender ttestagr (2:78:14)Type L.Fighter H.Fighter Cruiser Recy. Esp.Probe Sol. Sat R.Launcher L.Laser H.Laser Gauss Ion C. S.Dome
Total 44 32 11 2 1 1 7 8 2 1 4 1
Weapons 70 210 560 1.4 0.014 1.4 112 140 350 1540 210 1.4
Shields 15 37.5 75 15 0.015 1.5 30 37.5 150 300 750 3000
Armour 640 1600 4320 2560 160 320 320 320 1280 5600 1280 3200


The defender has won the battle!



The attacker lost a total of 296000 units.
The defender lost a total of 24000 units.
At these space coordinates now float 61800 metal and 33600 crystal.
1 Rocket Launcher could be repaired.
 

GenocideHeart

Well-Known Member
#18
Wow, this guy is inactive, but has retarded defenses:

Resources on Dusty Planet [1:384:5] at 12-01 10:09:04
Metal: 1210990 Crystal: 768734
Deuterium: 443716 Energy: 5090
Fleets
Defense
Rocket Launcher 335 Light Laser 374
Heavy Laser 197 Gauss Cannon 118
Ion Cannon 6 Plasma Turret 7
Small Shield Dome 1 Large Shield Dome 1
Anti-Ballistic Missiles 20
Buildings
Metal Mine 23 Crystal Mine 21
Deuterium Synthesizer 16 Solar Plant 24
Fusion Reactor 5 Robotics Factory 10
Shipyard 10 Metal Storage 6
Crystal Storage 6 Deuterium Tank 5
Research Lab 2 Missile Silo 4
 

ttestagr

Well-Known Member
#19
Why has no one broken that yet? If he's inactive, its a simple matter to spam missile attacks on him until he isn't heavily defended anymore, and then rack up on obscene amounts of loot.
 

GenocideHeart

Well-Known Member
#20
ttestagr said:
Why has no one broken that yet? If he's inactive, its a simple matter to spam missile attacks on him until he isn't heavily defended anymore, and then rack up on obscene amounts of loot.
Look again. He has 20 anti-ballistic missiles, and those launch automaticall when detecting missiles.

Seeing how much interplanetary missiles COST, anyone trying to attack him would have to use between 30 and 40 of them to destroy his defenses... and the total cost for those exceeds what anyone can get from him by a fair margin.
 

ttestagr

Well-Known Member
#21
How much do they cost? I don't have the prereqs for Interplanetary yet, only anti-ballistic. Regardless, couldn't a decent alliance all send one or two and then clean him out for massive profit.
 

GenocideHeart

Well-Known Member
#22
ttestagr said:
How much do they cost? I don't have the prereqs for Interplanetary yet, only anti-ballistic. Regardless, couldn't a decent alliance all send one or two and then clean him out for massive profit.
Possible, but the guy is the member of the third alliance in the game. He's only been inactive for a week, and I somehow doubt anyone wants to risk getting such a strong alliance against them if he gets pissed that they coalized against him and nuked his defenses.
 

ttestagr

Well-Known Member
#23
I am once again under attack. This time it GTFO or die time though. A strong player (Evo) is sending a fleet of 180 battleships from 2/85/12 set to hit in about 45 minutes. Luckily I'm online now. Unluckily, I have a fleetsave returning about 15 seconds before the attack. I messaged him to tell him I'm online, but I need to get ready to speed ship my forces back out when they get back.


Edit: On the plus side, if I'm not fast enough I do get a moonchance of about 4% when I'm completely destroyed. It doesn't make me feel much better. Fucking moon, the guy had to use it to scan such a precise attack.

Edit 2: I've got my stopwatch timed to the attack so I can leave straight from the galaxy page. I just gave it a practice run and was able to do the selections in 10 seconds and get off. Hopefully in 16 minutes, I can do the same again.
 

ttestagr

Well-Known Member
#24
FUCK!!!!!!


I fucked up, and lost 2/3 of my navy. Lost massive amount of resources too. Now I have to start over again. Piece of shit ass-licking son of a whore.


This motherfucking cunt recycled me too, I didn't even have a chance to recover any of my own debris.
 

GenocideHeart

Well-Known Member
#25
Something like that happened to me once, as well. Some d00d attacked my planet while my fleet was opn an attack, sending 5 cruisers to take my ground defenses down.

Would have worked too... except I had two Gauss cannons in production when he sent his fleet, and they both were completed before his attack landed. Result: he lost all but one of his ships (the lone survivor being a cruiser) and I was able to recycle the shit out of his fleet's remains. :lol:
 
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