Defenses

ttestagr

Well-Known Member
#26
I need a moon, it seems that is the only way to keep people with moons from knowing exactly what is going on with your fleet.
 
#27
I made my first cuiser while I was asleep and have launched my third and fourth attacks on that raiding FARM colony. Now, I am building two more cruisers and 7 ION cannons to complement my 15 Rocket Launchers, 10 Light Lasers, and 5 Heavy Cannons.

A breakable field? Probably. However, no body who is smart will face my defenses without IMMENSE willingness to lose some ships.

Now I need to build up my other 3 colonies (1 in 3:163:11, 3:162:15, and 1:57:15) and have awesome defenses there as well.
 

ttestagr

Well-Known Member
#28
Work towards building gauss cannons as well dude. I did a simulation, and that defense lost to only 10 cruisers, 10 H. Fighters, and 20 L. Fighters. The only losses as well were to 2 H. Fighters and 12 L. Fighters. You need the firepower to destroy cruisers, not just hold them off in draws. Otherwise they'll retain the strongest part of your fleet and attack again, likely with enough reinforcements to win.
 
#29
Thanks for the heads-up. I'll build a few when I get my research lab up
 

SimmyC

Well-Known Member
#30
Seems this TrueBaller guy is really gunning for me.

but as of right now, he can't really hurt me. Either that or he just plain sucks when it comes to launching attacks. :p


Attacker TrueBaller (1:411:6)
Weapons: 70% Shields: 0% Armour: 70%
Type L.Fighter
Total 1
Weapons 85
Shields 10
Armour 680

Defender Simsational (1:411:7)
Weapons: 40% Shields: 50% Armour: 70%
Type S.Cargo L.Cargo L.Fighter H.Fighter Cruiser Recy. Esp.Probe Sol. Sat R.Launcher L.Laser H.Laser Ion C. S.Dome
Total 2 4 5 5 3 2 3 6 20 10 4 1 1
Weapons 7 7 70 210 560 1.4 0.014 1.4 112 140 350 210 1.4
Shields 15 37.5 15 37.5 75 15 0.015 1.5 30 37.5 150 750 3000
Armour 680 2040 680 1700 4590 2720 170 340 340 340 1360 1360 3400

The attacking fleet fires 1 times with a total firepower of 85 at the defender. The defender's shields absorb 38 damage
In total, the defending fleet fires 71 times with a total firepower of 11181 at the attacker. The attacker's shields absorb 10 damage

Attacker TrueBaller (1:411:6)
destroyed

Defender Simsational (1:411:7)
Type S.Cargo L.Cargo L.Fighter H.Fighter Cruiser Recy. Esp.Probe Sol. Sat R.Launcher L.Laser H.Laser Ion C. S.Dome
Total 2 4 5 5 3 2 3 6 20 10 4 1 1
Weapons 7 7 70 210 560 1.4 0.014 1.4 112 140 350 210 1.4
Shields 15 37.5 15 37.5 75 15 0.015 1.5 30 37.5 150 750 3000
Armour 680 2040 680 1700 4590 2720 170 340 340 340 1360 1360 3400

The defender has won the battle!


The attacker lost a total of 4000 units.
The defender lost a total of 0 units.
At these space coordinates now float 900 metal and 300 crystal.

My guess he, he sent that light fighter to see what I had. But given the pw3ndage, I'm guessing the most he got was, it was shot down in the first battle.
 

ttestagr

Well-Known Member
#31
You're stronger than him Simmy. I just went to check, and the guy shows up as noob green to me. You appear normal though.
 

SimmyC

Well-Known Member
#32
Well, I know I am stronger than him I assume. Still, he looks normal to me indicating that I'm not 'that' powerful. :p
 

TenguPhule

Well-Known Member
#33
My own experience so far has Light Lasers being the most cost efficient defense structure, though once my ion cannon technology finishes I'm probably going to stock up more on Gauss and Ion cannons for the increased survivablity.

Rocket launchers are fracking worthless thanks to rapidfire.

Ion Cannon > Heavy Laser

The weaker damage is more then compensated by the shield strength. And the metal saved goes to Light lasers and Gauss Cannons. ^_^

And I have yet to build a real fleet since I've been selectively researching techs for defense first.... ^_^'
 

GenocideHeart

Well-Known Member
#34
TenguPhule said:
My own experience so far has Light Lasers being the most cost efficient defense structure, though once my ion cannon technology finishes I'm probably going to stock up more on Gauss and Ion cannons for the increased survivablity.

Rocket launchers are fracking worthless thanks to rapidfire.

Ion Cannon > Heavy Laser

The weaker damage is more then compensated by the shield strength. And the metal saved goes to Light lasers and Gauss Cannons. ^_^

And I have yet to build a real fleet since I've been selectively researching techs for defense first.... ^_^'
The problem with defenses is that anyone with interplanetary missiles can destroy them all - and defenses hit by interplanetary missiles see their repair rate drop to 0%.

And one interplanetary missile with an adequate weapon tech can wipe out 30 or 40 pieces of ground defenses, thus leaving your ass in trouble.

Just a cautionary tale.

Also, Rocket Launchers are good. Rocket Launchers offer extra padding - since your ground defenses are hit at random, most of the time if you have a swarm of RLs and a couple Gauss cannons, the RLs will be hit and the Gauss cannons will keep doing damage.
 

Lufio

Well-Known Member
#35
TenguPhule said:
And I have yet to build a real fleet since I've been selectively researching techs for defense first.... ^_^'
Do you have at least some Small Cargo ships? There's numerous inactive planets without any defense at all to be found.

Do you have access to Espionage Probes yet? If not, you could always do some blind raiding.

I've been able to build up my defenses and get ahead in research, due to the numerous "contributions" of so many "good Samaritans" out there. :p
 

Lumias

Well-Known Member
#36
Currently, have

Stationary Defenses

23 Rocket Launchers
23 Light Lasers
23 Heavy Lasers
23 Gauss Cannons
23 Ion Cannons
1 Small Shield
1 Large Shield

Ships

7 Light Fighters
10 Heavy Fighters
10 Crusiers
2 Battleships w/ 4 in Production
9 Small Cargos
12 Large Cargos
4 Recyclers
25 Espionage Probes

Next thing on to do list.

Anti-Ballistic Missles

then

obtaining Plasma Tech.

Does that sound like a good Direction to go in, or should I build my defenses up more, before I head for Plasma Tech.
 

ttestagr

Well-Known Member
#37
I'm one step away from plasma turrets, and I warn you that it is expensive. You might want to build up your battleship fleet to be large enough to slug it out with fleetcrashers before you seriously start working towards that.
 

TenguPhule

Well-Known Member
#38
Lufio said:
TenguPhule said:
And I have yet to build a real fleet since I've been selectively researching techs for defense first.... ^_^'
Do you have at least some Small Cargo ships? There's numerous inactive planets without any defense at all to be found.

Do you have access to Espionage Probes yet? If not, you could always do some blind raiding.

I've been able to build up my defenses and get ahead in research, due to the numerous "contributions" of so many "good Samaritans" out there. :p
I have a pure cargo/recycling fleet bringing in 80k+ resources twice a day from various inactives.

Only 1 tech level away from battleships now. I just dumped everything into facilities, research and defense in that order. Already got both shield domes and gauss and ion cannon tech.

Next week I should have destroyers and plasma guns coming into production.
 

Lumias

Well-Known Member
#39
My level 7 Plasma Tech is now being researched. Means I will be able to build Plasma Cannons soon. and I only need to upgrade my Impulse Drive 1 more time and I'll be able build Bombers as well.
 

TenguPhule

Well-Known Member
#40
Well according to speed-sim, I can now reasonably stop at least 220 battleships with my defenses.

*Researches more weapon and shield tech*
 

Lumias

Well-Known Member
#41
what are your defenses? And if possible could someone test my defensive structure on that speed sim thing my computer doesn't seem to want to download it.
 

Lufio

Well-Known Member
#42
Lumias said:
what are your defenses? And if possible could someone test my defensive structure on that speed sim thing my computer doesn't seem to want to download it.
Well, according to the fleet and defense numbers that you've previously stated, and assuming that the Weapons, Shielding, and Armor tech levels for both you and your opponent are around Level 6, it would take 90 battleships to bust through with heavy losses. It'd take 500+ battleships to get through unscathed. Less with better tech for the attacker, which they usually do, and with a complement of bombers.

By the way, shouldn't you be using more cannon fodder (L. Lasers and R. Launchers) in your defenses? That's what I'm concentrating on right now, since I've finally acquired Plasma Cannons. I've gotten tired of having my defenses trashed when I don't fleet-save my resources a long enough time. I couldn't stall the attackers long enough to bring things to a draw. With bigger guns in play, I want a lot of expendable targets acting as a shield.
 

Lumias

Well-Known Member
#43
Oh oops, forgot to put my current defensive line, here it is

100-Rocket Launchers

150-Light Lasers

40-Heavy Lasers

30-Gauss Cannons

75-Ion Cannons

5-Plasma Cannons

1-Small Shield Dome

1-Large Shield Dome

Weapons Tech-6

Shield Tech-7

Armour Tech-7
 

Lufio

Well-Known Member
#44
Well, assuming equivalent tech, it would take roughly 170 Battleships to consistently break through that defense. With a sixth of those Battleships destroyed. Basically, both sides will lose roughly the same amount of points.

Busting your defense without great losses would require a large cannon fodder fleet of Light Fighters and Espionage Probes or a large number of Bombers. As long as you don't have a stockpile equivalent to 120k Deuterium and a fleet of ships to crash at that planet, no one with a spare 600 Battleship fleet should come knocking.
 

drakensis

Well-Known Member
#46
Well, I've a few hours before my farming fleets get back with the second take of the day, which should be about 125k of mixed resources (hopefully a little metal heavy). Unfortunately, it'll be at least 2-3 times that long before I get back online.

How solid do these defense look?

22 Rocket Launchers
52 Light Lasers
12 Heavy Lasers
5 Ion Cannon

I have the tech for Gauss Cannon, but I can't buy any until the resources arrive. Right now I'm focusing on building up the defenses before I worry about a serious fleet or any colonies.
 

TenguPhule

Well-Known Member
#47
drakensis said:
Well, I've a few hours before my farming fleets get back with the second take of the day, which should be about 125k of mixed resources (hopefully a little metal heavy). Unfortunately, it'll be at least 2-3 times that long before I get back online.

How solid do these defense look?

22 Rocket Launchers
52 Light Lasers
12 Heavy Lasers
5 Ion Cannon

I have the tech for Gauss Cannon, but I can't buy any until the resources arrive. Right now I'm focusing on building up the defenses before I worry about a serious fleet or any colonies.
I just crushed a guy with twice your defenses because he was packing several hundred k resources.

Pray you don't get probed and build up your defenses until you have a couple hundred light lasers and/or rocket launchers.
 

Moshulel

Well-Known Member
#48
TenguPhule said:
I just crushed a guy with twice your defenses because he was packing several hundred k resources.

Pray you don't get probed and build up your defenses until you have a couple hundred light lasers and/or rocket launchers.
So long as he's in the newb protection area that's not going to matter, it's only afterwards that problems start.

Also, as long as he doesn't pack too much resources, there's no reason for stronger players to attack him.
 

drakensis

Well-Known Member
#49
Well, I dodged the bullet (I'm just under 1000 points so there are some people out there who can attack me) and got the resources in. Spent it all (half on research & building, half on more defenses) and sent the fleet out to raid again. This time they're slowed down so that I don't have to worry so much about the window once they've returned.

For now I don't see myself as ever having 200k resources at a time - it's too tempting a target. Once it arrives, it's getting spent! The defenses are getting ramped up to:

30 Rocket Launchers
56 Light Lasers
12 Heavy Lasers
10 Ion Cannon
1 Gauss Cannon
1 Small Shield Dome

I'll probably keep RL and LL roughly equal and the same for HL and IC. GC will be as and when I can afford them.
 

TenguPhule

Well-Known Member
#50
drakensis said:
Well, I dodged the bullet (I'm just under 1000 points so there are some people out there who can attack me) and got the resources in. Spent it all (half on research & building, half on more defenses) and sent the fleet out to raid again. This time they're slowed down so that I don't have to worry so much about the window once they've returned.

For now I don't see myself as ever having 200k resources at a time - it's too tempting a target. Once it arrives, it's getting spent! The defenses are getting ramped up to:

30 Rocket Launchers
56 Light Lasers
12 Heavy Lasers
10 Ion Cannon
1 Gauss Cannon
1 Small Shield Dome

I'll probably keep RL and LL roughly equal and the same for HL and IC. GC will be as and when I can afford them.
Forget heavy lasers.

Their cost is too high and they can't survive a single battleship attack anyway.

You need numbers more then firepower. Realistically you probably won't be able to destroy an attack, but lots and lots of fodder, you have a good chance of at least forcing a draw which gives you time to reinforce and makes them waste deut on an unsuccessful attack (any destroyed ships are a bonus).
 
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