One player needed (Others are Skelethin/biigoh/Ellf/Locke)
Solar-only.
Adventure(s)/campaign takes place in the East, starting in Nexus (so, please, provide a reason for your character to be there.)
The East. Pretty please. Don't go charging into the West to fight the Lintha. I have so many ideas for the east ;_;
Required reading:
2nd Edition Core Rules
Compass of Terrestrial Directions: The Scavenger Lands
Compass of Terrestrial Directions: The East
Recommended Reading:
Oadenols Codex (for your shinies)
Slots open: Currently full
Dawn: Ellf
Zenith: LG
Twilight: Locke
Night: Biigoh
Eclipse: Skelethin
Perfect Circle: GET!
(To CR: I am sorry. ;_
Custom rules:
List is subject to change at any given moment. May also include surprise ninja.
----
Technical stuff:
We will be using IRC on LunarNet. Please join #TFF on LunarNet and pm me about your intention to join, if you want to.
Time/Date of Sessions:
Timezones we're in:
TZ Organization:
Cornuthaum: GMT +1, EST +6
Ellf: EST (Cornuthaum -6h)
LG: EST (Cornuthaum -6h)
Biigoh: PST (GMT -7; Cornuthaum -8h)
Skelethin: ?
Locke: ?
Days right out: Sunday, Saturday, Wednesday
Solar-only.
Adventure(s)/campaign takes place in the East, starting in Nexus (so, please, provide a reason for your character to be there.)
The East. Pretty please. Don't go charging into the West to fight the Lintha. I have so many ideas for the east ;_;
Required reading:
2nd Edition Core Rules
Compass of Terrestrial Directions: The Scavenger Lands
Compass of Terrestrial Directions: The East
Recommended Reading:
Oadenols Codex (for your shinies)
Slots open: Currently full
Dawn: Ellf
Zenith: LG
Twilight: Locke
Night: Biigoh
Eclipse: Skelethin
Perfect Circle: GET!
(To CR: I am sorry. ;_
Custom rules:
- All stunts award the motes, whether or not you fail the roll you stunted. I want to have fun, too, and that means I want you guys to stunt until your fingers bleed.
- 3-die stunts award motes AND willpower, but they ain't gonna be easy to get.
- Backing/Ally/Familiar/Cult/Mentor Backgrounds will be subject to review by me. Explain why your character has them, and explain it well.
- Artifact Armor as described in the Core Rules book page 390 and 391 has its artifact background cost divided by two, rounding upwards.
- Custom Artifacts can be created, but are ABSOLUTELY subject to review by me and the other players. I retain the final word on the matter.
- Artifact Background is changed: You get one [Artifact Dots] artifact, and up to spare [Artifact Dots/2, rounding up] Artifact dots. (2 dots: 2+1 dot art.; 3 dots: 3+2 dot arts, 4 dots: 4+2)
Example for Artifact 4:
You get Perfected Kata Bracers (Artifact ****), Hearthstone Amulet (Artifact *) and another Artifact *.
Or you might get Gauntlets of Distant Claws (Artifact ***), a Hearthstone Amulet (Artifact *) and Artifact Armor (**).
IMPORTANT EDIT - This applies to the FIRST artifact you buy, and ONLY to the first. All artifacts beyond the first Major+Minor(s) are to eb bought individually as by canon. - You cannot start with Artifact 5. I reserve the right for earth-shaking shinies. If you want them, EARN them.
- Craft Ability changed: Each rank of craft gives Craft? dots of craft abilities, in no more than (Craft dots) craft abilities.
Example:
Craft 1: 1 dot in 1 craft.
Craft 2: 4 dots in up to 2 crafts (4 in one, 3 in one 1 in another, 2/2)
Craft 3: 9 dots in up to 3 crafts.
Craft 4: 16 dots in up to 4 crafts
Craft 5: 25 Dots in up to 5 crafts
Every dot of craft afterwards has to be purchased as outlined in the RAW. - At CharGen, you are entitled to ONE (1) free Combo, no matter what Anathema says.
List is subject to change at any given moment. May also include surprise ninja.
----
Technical stuff:
We will be using IRC on LunarNet. Please join #TFF on LunarNet and pm me about your intention to join, if you want to.
Time/Date of Sessions:
Timezones we're in:
TZ Organization:
Cornuthaum: GMT +1, EST +6
Ellf: EST (Cornuthaum -6h)
LG: EST (Cornuthaum -6h)
Biigoh: PST (GMT -7; Cornuthaum -8h)
Skelethin: ?
Locke: ?
Days right out: Sunday, Saturday, Wednesday