Okay I've been studying over the FS/N media and such and Have gotten an idea for a fic. It's Mostly Negima so it will be in that thread not this but I've seen people are pretty particular with the details of FS/N. I've been working things out with WindFalcon but I thought I'd throw something up here to get a general view on what people think.
please note I do not plan on changing the servents but if one seems grossly out of place I could consider it. A few I also need help with Noble Phantasms, any help on that front will be welcomed.
The list
Saber - Same as canon. She's pretty much the stand out servent from the orginal so i don't want to change her.
Archer - Robyn of locksley... WF thought I needed another female servent so Robin hood gets the king arthur treatment.
Origin - British ilses
Weapon - Bow, everfilling quiver, back up long sword.
unique abilites - Eagle eye, Leadership, Stratagy
NP - Having trouble deciding, thinking somehow related to being abale to split an arrow, like several shots all hitting the same place. *shrug*
Rider - Aladdin
Origin - Araben Nights
Weapon - pair of daggers and quick wits.
Unique powers - Superior reflexes, acrobatics, pickpocketing
NP
1) Flying Carpet - He can summon his flying carpet and use it as either a quick get away, joy riding, or a moble fighting platform. It reacts to his instinct and he can move it it abrutly to avoid sudden attacks. He can also remain standing on it nearly all times even when most wound need to cling with dear life.
2) The Ring of Three Wishs - Well not the most powerful servent in his own right he does have a trump card. Three times he can summon the Genie of his magic ring to pull off supernatural feats or assist him with a difficult foe. but it can only be used three times so he will need to use so sparingly. there are many limits to these tasks but there is still much that can be pulled off.
Lancer - Anansi, The king of stories.
origin - African Folklore
Weapon of choice - Cerimonial staff, marked of the sky god. Traps and trickery
Unique powers - can walk on walls and create webs. Divinity
NP
1) True Form - He transforms into his true form, that of a giant spider. Gaining a tough exoskeleton, superior strength, and reflexes. Only uses this as a last resort (or under order from his master)
Berserker - Achilles
Origin - Greek myths
Weapons of choice - Skilled with most melee weapons as well as fists.
Unique powers - Battle experiance, Divinity, Mad enhancement (unlike hercs it is toggled on or off)
NP
1) Bless by the River Stix - Having been bathed in the river styx as a baby he is immune to all that would harm him. He can still be evaded, trapped or otherwise held up but he cannot be injured. Should a blow stike anywhere on his person save for his right heel they will either miss or have no effect. Though if his heel takes an sort of cut or wound he will die.
Caster - Nagi Springfield
origin - Magic world of negima
Weapon of choice - Staff, hand to hand and a few good spells
Unique powers - Renown, large pool of Mana
NP
Unknown
Assassin - doesn't really matter too much as they all come from the same clan under the same assumed name. Likely not going to play a big role.
Rogue Servent
Lancer - Vlad the impaler
Origin - Western Europe
Weapon of choice - Spear or Pike but skilled with a sword
Unique powers - Vampire, Wealth, large amount of Power
NP
want to have at least two but haven't decided.
comments, suggestions?
please note I do not plan on changing the servents but if one seems grossly out of place I could consider it. A few I also need help with Noble Phantasms, any help on that front will be welcomed.
The list
Saber - Same as canon. She's pretty much the stand out servent from the orginal so i don't want to change her.
Archer - Robyn of locksley... WF thought I needed another female servent so Robin hood gets the king arthur treatment.
Origin - British ilses
Weapon - Bow, everfilling quiver, back up long sword.
unique abilites - Eagle eye, Leadership, Stratagy
NP - Having trouble deciding, thinking somehow related to being abale to split an arrow, like several shots all hitting the same place. *shrug*
Rider - Aladdin
Origin - Araben Nights
Weapon - pair of daggers and quick wits.
Unique powers - Superior reflexes, acrobatics, pickpocketing
NP
1) Flying Carpet - He can summon his flying carpet and use it as either a quick get away, joy riding, or a moble fighting platform. It reacts to his instinct and he can move it it abrutly to avoid sudden attacks. He can also remain standing on it nearly all times even when most wound need to cling with dear life.
2) The Ring of Three Wishs - Well not the most powerful servent in his own right he does have a trump card. Three times he can summon the Genie of his magic ring to pull off supernatural feats or assist him with a difficult foe. but it can only be used three times so he will need to use so sparingly. there are many limits to these tasks but there is still much that can be pulled off.
Lancer - Anansi, The king of stories.
origin - African Folklore
Weapon of choice - Cerimonial staff, marked of the sky god. Traps and trickery
Unique powers - can walk on walls and create webs. Divinity
NP
1) True Form - He transforms into his true form, that of a giant spider. Gaining a tough exoskeleton, superior strength, and reflexes. Only uses this as a last resort (or under order from his master)
Berserker - Achilles
Origin - Greek myths
Weapons of choice - Skilled with most melee weapons as well as fists.
Unique powers - Battle experiance, Divinity, Mad enhancement (unlike hercs it is toggled on or off)
NP
1) Bless by the River Stix - Having been bathed in the river styx as a baby he is immune to all that would harm him. He can still be evaded, trapped or otherwise held up but he cannot be injured. Should a blow stike anywhere on his person save for his right heel they will either miss or have no effect. Though if his heel takes an sort of cut or wound he will die.
Caster - Nagi Springfield
origin - Magic world of negima
Weapon of choice - Staff, hand to hand and a few good spells
Unique powers - Renown, large pool of Mana
NP
Unknown
Assassin - doesn't really matter too much as they all come from the same clan under the same assumed name. Likely not going to play a big role.
Rogue Servent
Lancer - Vlad the impaler
Origin - Western Europe
Weapon of choice - Spear or Pike but skilled with a sword
Unique powers - Vampire, Wealth, large amount of Power
NP
want to have at least two but haven't decided.
comments, suggestions?