Re: Magic Circuits
...my understanding is much different then yours.
Magic circuits are like pipes. To extend the metaphor, "Quality" refers to the properties of the pipes: "diameter", which governs the volume-of-prana capacity. "Wall thickness", which governs how much pressure or stress they could withstand. Maybe "Length", and "Nickel Content" (resist corrosion) (to push it out just, too far). And so on.
The prana capacity of "magic circuits" is just the sum of volumetric capacities of the pipes.
"Prana" refers to either "Mana" or "Od"; you don't really have to convert one to the other or whatever. Magi generate Od inside their bodies, but you can turn your "pipes" permeable and let Mana soak through them to fill your capacity. Or you can squeeze your body in a spiritual vise and wring out more Od, but there are severe costs to that if you don't have something like Avalon to fix you afterwards.
Re: Demonic Reality Marble to entrap the players
Honestly, this is kinda... overkill. Reality Marble is too big, too visible, too expensive, and above all, not really suitable to his goals....
I mean, I hinted it but I don't know if I said it; Kayaba's magecraft system is Numerology, and his sole element is Ether. A genius computer programmer, who approaches magecraft through the mystical connection of numbers...
The spell he cast on everyone during the tutorial was "spiritual interference", which prevents people from activating their magic circuits, and co-opting that input to instead operate the virtual version. It's impossible to use magic IRL while trapped in the game, simply because the command to "use circuits" is intercepted by the NerveGear and directed to "use virtual circuits" instead.
Those virtual circuits are a replica of your real traits as best as Kayaba could simulate them (with access to hospital-level equipment to perform tests on individuals when necessary), so once the game Clears, all you have to do is flip the "real" switch and your skills are instantly transportable. Ah, I made that sound like Kayaba doesn't intend to forcibly activate everyone's IRL circuits as his last "present" to them...?
Well, I said "impossible", but really I mean, "super-tough." Someone steeped in soul-using magecraft like Ilya could work around it? Especially with a little help from outside....
EagleCeres said:
nick012000 said:
daniel_gudman said:
Also, if Ilya's remaining life span is ~1 year and the game takes at least 2 years to escape....
Ilya gets her mind uploaded and winds up in ALO?
Sounds more like the Alicization/Underworld arcs of SAO.But that sounds more like an excuse later on for Adult!Ilya (Iri2.0 hawtness!).
After seeing that line by EagleCeres, I thought, "...sure! Sounds great. Why not? I was just gonna kill her and set Shirou adrift but if people want her to hang about I can swing that."
What I'm thinking is, after Ilya gets in touch with Sakura and/or Rin, Kayaba finds out, and appears before Ilya.
Stick: If you contact someone outside the game again, I'll fry your brain.
Carrot: If you relax and focus on the game, if you play by my rules, in exchange, I'll provide resources and assistance to grow you a corrected homonculus body with a "normal" life span and then use my brain+soul magic to assist in the transfer to stick you into it.
(...Could Yui be made a Real Girl from that method...?)
Anyway, leaving all that aside, this story is set in the November seven-eight months after the Grail War. Simply put, Kayaba has been planning this since before the Fifth War even started up, so it's impossible that he'd have to obey Zouken's conditions, because Zouken had no reason to demand those conditions.
Re: Kayaba and Zouken
I've been batting around whether I want these two to know each other, and I've realized that in addition to witnessing many interesting forms of magecraft, Makiri Zolgen was the guy who invented Command Seals. That level of ability in Contract Magic would wipe away alot of questions about "how could Kayaba make his Magic Trap work, anyway?" Because we just say "command seals did it".
...I'm kind of tempted to have Kayaba be a "natural talent" who activated his circuits by himself, and was found by the wandering journalist, Matou Kariya; and Kariya explained to Kayaba what was going on, and explained the Statue of Secrecy, and finally Kariya warned Kayaba not to get involved with magic. And then Kayaba turned around and tracked down Matou Zouken based on a hint Kariya didn't even realize he gave, and Zouken loaned him books on a whim, and that's yet another story of how things went exactly the opposite of how Kariya wanted them to.
Hm, if we're gonna have Zouken trying to use Kayaba's thing for his own ends, maybe what happens is, the 300-odd players that were trapped by that loser will get co-opted into "Kotomine's Orphanerium (Mark 2)" and then get sucked dry at full speed to start up Grail War 6. We could even say the fuel tank was left partially full again, just like after War 4.
On one hand, a Grail War starring Masters picked from the SAO crowd (well, less the Three Designated House Contenders)... four Masters who don't give a damn about the Masquerade, would be a big enough spectacle to blow the doors off the Statute of Secrecy like Kayaba wants, but on the other hand, I dunno "humongous death tournament" is gonna have the best outcome...? But wait, Kayaba already used a humongous death tournament in the first place!?
Yeah, I'm already prototyping a speech from Kayaba about how, only a vast and terrible incident is enough to disturb the status quo....?
Well in either case Kayaba would betray and murder Captain Worms when he became more trouble than he was worth.
...
Anything after "Game Clear" is too far for me to say anything concrete. I'm not sure what happens then, so....
Plus I'm not sure if I wanna do a Grail War. I'm extremely ambivalent about going that direction.
I dunno if I even want to do a "the secret of magic gets out" plot.
I'm kinda tempted to let somebody from the Clock Tower talk the SAO group into maintaining the secret of magecraft. It gets buried and everybody lives happily ever after, mostly. The people who didn't buy into the idea of the Masquerade aren't willing to go to the hassle of dealing with Enforcers just to make Kayaba happy, to put it one way.
...Would Waver play a Cait Sith...? Ah, but I wrote
my notes on tentative ideas said:
Alfheim: <s>flying magic elves</s>STEAMPUNK! With airships and jetpacks?
Maybe that high-school that got founded to handle all the SAO kids would evolve into the 4th body in the Magecraft Association...?