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Antimatter

Well-Known Member
I'm so down for that game. It's looking like one hell of a year so far for the switch, a lot of good stuff in the pipeline.
 
comming summer 2019. Official box rt.
I'm a backer on this and am actually getting a physical copy for PC. I haven't gotten a physical copy of any PC game in about a decade.

Have the demo already and have already played through it multiple times. Curse of the Moon alone already made it worth the investment.

Hyped for this.

Unlike Ikagame, Iga knows what the fuck he's doing and how to handle the indie scene.
 

Antimatter

Well-Known Member
I'm a backer on this and am actually getting a physical copy for PC. I haven't gotten a physical copy of any PC game in about a decade.

Have the demo already and have already played through it multiple times. Curse of the Moon alone already made it worth the investment.

Hyped for this.

Unlike Ikagame, Iga knows what the fuck he's doing and how to handle the indie scene.
I'm a $100 backer, ps4 version. The demos were fantastic and the game plays absolutely on point. The mechanics in the trailer have me hyped, can't wait to see and play the final product.
 

Shirotsume

Not The Goddamn @dmin
Did they finally fix the weird, floaty controls and the weird graphics 'lens focus'?
 
Did they finally fix the weird, floaty controls and the weird graphics 'lens focus'?
I'm assuming you mean Bloodstained.

Here is the lastest trailer, which may or may not answer your questions.


99.9% of the time DOF, which is what I assume you mean by "the lens focus thing", is an option in the settings menu that you can turn off or on. Don't know if it'll be in the final game or not, because all we have is a demo that is several months old until Summer.

Not sure what you mean by the controls. It controls like a modern 2D Castlevania thing, which is basically exactly what it is. It's not even trying to hide that it's basically an unofficial SotN 2 with some Castlevania III and IV mixed in there. They felt pretty good to me in the demo, very much like SotN, which had some very floaty jumping.
 

Antimatter

Well-Known Member
The movement is pretty much frame on to SoTN's, which is what we were promised. Its a bit weird compared to modern metroidvania games, but easy enough to adapt to.
 

Shirotsume

Not The Goddamn @dmin
Looks like they DID fix the movement, they did not fix the focus, which is the part where the screen is super noisy, everything is in focus, and nothing is desaturated. Makes it impossible to tell what's background, whats an enemy, what's a prop, and sometimes where the floor is.
 
Looks like they DID fix the movement, they did not fix the focus, which is the part where the screen is super noisy, everything is in focus, and nothing is desaturated. Makes it impossible to tell what's background, whats an enemy, what's a prop, and sometimes where the floor is.
Are we watching the same trailer?

Because I'm having zero problems with any of that.

It's not terribly busy, though it is colorful. There's a lot going on, but it's not screen obscuring nonsense like an MMO raid where everyone is casting spells leaving your screen an imperceptible blob of neon colors and lights.

I've seen games that do what you're talking about, but I'm not seeing it here. Enter the Gungeon will do it to you if the RNG gods are a little too kind to you on a particular run sometimes.

Nor does it look terribly flat, and I'm easily able to tell what is on the same plane within the 3D space as the player character. The 2.5D is good enough to tell where stuff is supposed to be in relation to the player as far as I can see.

I didn't have any problems in the demo either with any such "focus" issues. It was super easy to tell what was where or whether it was interactable or not. I never got confused about where the floor was or what I could walk on, and I'm not seeing any such thing in the trailer either.

I hate to say it, but it sounds more like a you problem than a problem with the game. Maybe you're getting old and your eyes are going out? Because everything I'm seeing in the various footage I've seen is pretty clear and I'm not having any trouble keeping up with what is going on, aside from the weirdness that comes with it being Japanese.
 
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Shirotsume

Not The Goddamn @dmin
Considering I'm not the only person complaining about it, no, it is not just a 'me' problem. Most major outlets have taken note of it.

I appreciate the random insults though, stay classy.
 
Considering I'm not the only person complaining about it, no, it is not just a 'me' problem. Most major outlets have taken note of it.

I appreciate the random insults though, stay classy.
I didn't insult you.

There's a difference between being offended and being insulted. An insult is an ad-hom and a logical fallacy. There isn't a single ad-hom in my entire post, it is all directly related to the content of your comment.

No, saying that maybe there's something off about your eyes is not an ad-hom. It directly relates to the subject, is a logical possible explanation for the issue at hand given that as far as I can tell you're an outlier, and it's a stretch to call that an insult based on the context of the post.

If I had said "You're an asshole", or something to that effect, that would be an insult. No such exchange occurred.

Also, I'm gonna need a sources for that claim. I've seen nothing but universal praise for the visuals from any major outlet regarding the game, especially regarding recent builds. One article won't cut it, as you mentioned several, and I've been unable to verify your claim despite several searches trying to find these sources.

I have seen complaints about the visuals being muddy regarding Curse of the Moon, the 8-bit prequel that was released not long ago. The NES style visuals do create some of the issues you've mentioned. However, regarding Ritual of the Night, I've seen no such criticisms directed at the visuals from anyone, and I've been keeping a fairly close eye on coverage of the game.
 
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Shirotsume

Not The Goddamn @dmin
If your immediate response to someone saying you insulted them is to start trotting out bullshit about 'ad hominem' and 'logical fallacy,' you insulted them, and morever won't even own up to it.

As for the rest of your bullshit, the conversation is over. I'm not engaging your fuckery. The graphics weren't fixed, and if you have a problem with that, that's not my fucking problem. Go pick a fight elsewhere.
 
If your immediate response to someone saying you insulted them is to start trotting out bullshit about 'ad hominem' and 'logical fallacy,' you insulted them, and morever won't even own up to it.

As for the rest of your bullshit, the conversation is over. I'm not engaging your fuckery. The graphics weren't fixed, and if you have a problem with that, that's not my fucking problem. Go pick a fight elsewhere.
If it's not broke, don't fix it.

What's really going on here is that you're deflecting to avoid backing up your claim.

It hasn't escaped my notice that you haven't bothered to provide evidence of your claim that "most major outlets have taken note of it", or even that it's a common complaint from anyone else, much less a fair number of people. Instead, you are focusing on the least relevant element of my previous post to dodge the issue.

At this point I have no choice but to assume that it's a bald claim unless you can show otherwise. I'm asking for verification, because I have been unable to verify any of what you claimed.

That could mean one of three things:

1. There are articles from major outlets I haven't seen, that aren't fitting the search criteria I'm using, that back your claim. In which case that should be easily remedied by simply providing sources. For the most part, RotN has gotten near universal praise for it's graphics as far as I can tell. What I was able to find about the game's graphical look, which includes every major outlet, seems to confirm that, and contradicts your claim that yours is a commonly shared opinion.

2. You have confused things you've heard about Curse of the Moon with things people said about Ritual of the Night. As I said, I did see coverage that did address what you're talking about, but it was all directed at Curse of the Moon and its psuedo 8-bit graphics, which did cause issues of the sort you've described for a lot of people, myself included at some points in the game.

3. You are trying to make your personal opinion sound like it has more weight than it really does by making a bald claim implying your opinion is a common or majority consensus.

I'm not sure which is true, but at this point it seems like 2 or 3 are more likely to be the case.
 
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Shirotsume

Not The Goddamn @dmin
Or, I simply have no interest in writing a fucking english paper with citations because some rando on the internet wants to start a fight for his own amusement. I asked a question, and got my answer from a video. At no point was there a request to start a fucking argument, or a desire to deal with your bullshit.
 

Antimatter

Well-Known Member
The art has actually been something people have indeed argued about, including us backers. Some really dig the art style and others find it lacking or even would have preferred sprite art.

I love how it looks in distance shots, but sometimes the up close ones look a bit odd. They may not have final post processing effects in yet, as they were still adjusting/polishing effects per the last few backer updates that mention them. Given it's still 4-7 months out, a lot can change in that regard.
 
The art has actually been something people have indeed argued about, including us backers. Some really dig the art style and others find it lacking or even would have preferred sprite art.

I love how it looks in distance shots, but sometimes the up close ones look a bit odd. They may not have final post processing effects in yet, as they were still adjusting/polishing effects per the last few backer updates that mention them. Given it's still 4-7 months out, a lot can change in that regard.
Not for the reasons under contention here.

It was about preference regarding cells shading over a more realistic style, as was seen in some of the earlier concept art and screenshots.

It had nothing to do with how "busy" the screen was, how difficult it was or wasn't to see what was going on, how obscured anything was, or how difficult it was to pick out foreground and interactive elements apart from background, or anything else that was being claimed as a common complaint touched on by major outlets.

It was just about preference regarding whether a more cartoonish or realistic style looked better aesthetically. All the major outlets are praising the look of the game overall, and there is no mention I can find about visuals being obscured or unclear being a factor. It was just a preference thing, and even then it leaned towards positive even for those who would have preferred a more realistic style.

As far as I can tell, no major outlets are claiming that things are hard to see, platforms are obscured, or that the visuals have any impact on hindering gameplay in any way. It is not a common complaint from anyone as it was implied to be as far as I can tell, and I really did look into it to try to verify and came up with nothing.

Best I can figure is that criticisms for Curse of the Moon, which some outlets did mention the issues mentioned as a factor in that game, were confused with criticisms of Ritual of the Night.
 
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Or, I simply have no interest in writing a fucking english paper with citations because some rando on the internet wants to start a fight for his own amusement. I asked a question, and got my answer from a video. At no point was there a request to start a fucking argument, or a desire to deal with your bullshit.
This is a deflection. It would have taken about as much time and effort as your post here to back up your claims if you actually had any evidence to support them. Probably less effort actually.
 
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