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Bloodstained demo is out, and plays pretty much exactly how I wanted it to. Looks great, and plays very smooth for a pre-alpha.

IGA is pretty much on the right track with this one.


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System Shock Remake Kickstarter

System Shock is a complete remake of the genre defining classic from 1994, rebuilt from the ground up with the Unity Engine.

System Shock was one of the first 3D games that took a methodical approach to exploration while revealing a story driven narrative through audio logs and messages scattered throughout the game world. It was a revolutionary step forward for the medium in a time when developers first began experimenting with interactive story telling.
Players were trapped aboard Citadel Station as they fought to survive against the cyborgs and mutated crew members corrupted by a maniacal A.I. known as SHODAN, one of the most treacherous antagonists ever conceived. System Shock offered an unparalleled experience that would solidify it as one of the greatest games of all time.

Demo available on Steam and Gog


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Antimatter said:
Bloodstained demo is out, and plays pretty much exactly how I wanted it to.  Looks great, and plays very smooth for a pre-alpha.  

IGA is pretty much on the right track with this one.
Have this demo as well. It is pretty great as a taste of what we're getting.

After the mess with Mighty No. 9 this is badly needed.

Incidentally, I didn't hate Mighty No. 9. I get why people are pissed, but it's not as terrible as many make it out to be. That's not saying it's great either, but it's halfway decent for what it set out to be. Better than the NES MegaMan games, but not as good as any of the X games.

It should have been better, it doesn't look nearly as good as it should have, and honestly if it had been released as an indie title on it's own without the whole Kickstarter mess and without Inafune's name on it it would probably be getting mostly positive reviews and doing moderately well.

I don't feel 'ripped off', but I'm not impressed either.


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MN9 is no Azure Striker Gunvolt, that's for sure, but I do see potential in it's story line and characters.


Random phantom.
It's a little more bearable if you accept that Dr. White is a terrible person, that Beck is not a protagonist but a plot device, and that the game does have plotholes despite its best efforts.


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You all remember Shadow of the Colossus right? Well for $300,000 we can get a spiritual sequel titled "Prey of the Gods"

Kickstarter: Prey for the Gods

Core Features:

  • Colossal battles with giants where you can climb your foes 

  • A vast and mysterious frozen world with dynamic snow terrain that you must traverse
  • Intense survival game play
  • Explore mysterious temples that contain secrets and treasure.
  • Dynamic weather and day/night cycle

  • Non-linear game play where you choose who to battle and how

  • Loot the fallen heroes and equip yourself with weapons and supplies

  • Unique musical score
Prey for the Gods ambitiously combines the game play of Shadow of the Colossus, Deus Ex, DayZ, and BloodBorne. It has tight controls, action-packed boss fights and a frozen mysterious world to explore.

Prey for the Gods can be played with a keyboard or a game pad. Your basic actions are attack, move and dodge/climb. Simple to learn and critical to master. You control the hero from a third person perspective and can explore the world in any direction. Dodging is crucial as the creatures that inhabit this island are not forgiving in battle and will not give mercy.

The combat in Prey for the Gods is fast-paced, brutal, and up to you. Each of the giants you encounter will be unique. To be victorious, you need to discover and exploit their weaknesses then climb on and defeat them. Do you take the giants head-on and dodge their massive attacks, striking when the time is right? Or hide from their gaze and sneak up on them? Pick up a sword, find a bow and arrow, fly through the air with a grapple hook, or use your bare hands.
You decide how to fight, and you decide how to survive. In battle, weapons can break, and arrows are finite, so do your best to make every shot count. Luckily, you can pull out the arrows you shoot. Discover the giants weaknesses, climb and defeat them.


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Kologeon is a dark mystic action adventure set in a procedurally generated realm tormented by demons and spirits. You are an immortal soul that can traverse dimensions outside of physical bodies, fighting for centuries as you establish permanent monuments to mark your journey.

Kologeon builds around the ideas of an unfolding experience, freedom of exploration, and self-discovery where quests and guides are not present letting you craft your own journey. With procedural generation we aim to create non-repetitive experiences where death is still a setback but won't mean that you'll have to memorize levels and replay the same thing over again. However this isn't a roguelike. Your actions and progress stay permanent. Kologeon combines all the best from traditional RPGs and roguelikes to form an un-repetitive but progressive experiences.

We always wanted to create something dark, abstruse, fast paced and mysterious where your path is unknown as you journey into a creation formed by dreams and nightmares. Where the whole game is like a one big journey with no hubs to return to.

Kologeon is currently in development for PC, Mac, and Linux.

  • Explore and interact with a world built on top of itself, coexisting with another.
  • Uncover the story through a gloomy dark atmosphere, interaction with spirits, and events you witness or cause. Every place and feature of the game is carefully crafted with a consideration of the bigger story. We want to create something deep that you could really lose yourself inside of.
  • Fly, roll, and rip through demons with a fast satisfying mobility based combat involving astral projection, giant spiritual weapons, time disruption, possession and manipulation of souls. Forge weapons from your enemies and manifest their abilities.
  • Enemies are able to dodge, parry, and tear you to pieces as the game is easy to pick up but difficult to master.

We are heavily inspired by anime that focus on dynamic breathtaking action and games that have deep mysterious story elements. But where many of those games emphasize on story telling through mostly text or dialogue, Kologeon focuses on telling the story through interactions and events.

Core Mechanics:
 Inter dimensional weapons: 

Wield and combo with multiple spiritual weapons at once to create blood gushingly devastating effects. No weapon is similar. Each is lovingly crafted with their own advantages, disadvantages, and style of play. Weapons are bound to a couple of hits at a time before they are regained which will make you utilize all of them at appropriate times. You will collect demon souls and forge them into weapons that fit your style of play. There’s no tedious stats or leveling up. You will progress through forging greater divine weapons and fragments.



Items are fragments of once existed demi-gods. They will be embedded into weapons altering their power instead of kept on the player. Strategize and choose which fragments to have on which weapons as they will be activated only when a weapon they are assigned to is wielded.

Realm travel (go out of the body): 

Traverse dimensions. Split from your body to access the astral world, manipulate souls, possess demons, and discover/interact with spirits. This will be crucial to the combat, story, and exploration. Switching realms will materialize everything in that realm so you could interact with the spiritual world whilst avoiding demons, however your body will stay behind unconscious. With each second you are outside of a body your soul will lose momentum, leaving you to carefully decide when to use it. 

 Time disruption:  
While in the spiritual world you have the ability to slow down your perception of time, though damaging your body.

Memory echoes:  
Interact with spirits and possess demons to reveal their memories. No need for conversations.
The world has a lot of vertically elevated grounds where exploring won’t mean just sliding in a 2d plane but will be a traversal in air, discovering areas from interconnected pathways, shadows, and light. You will glide and fly in combat as well as transverse high areas.

Immortal soul:  
When the body dies the soul loses the ability to interact with the world having to be resurrected from left ashes forming a body. Death won’t mean a traveling back in time video game cliché but will be your resurrection and a continuation of your previous life.

There's less than 20 hours left in the campaign so if you are going to back it, do so soon.


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Wizard of Legend


Wizard of Legend is a fast paced dungeon crawler with rogue-like elements where you assume the role of a powerful wizard intent on overcoming the Chaos Trials to become the next Wizard of Legend.

Exploration of the dungeons is a seamless experience as you travel from one room to the next in search of powerful spells and items to aid you on your quest. All of the dungeon layouts are procedurally generated and are comprised of both randomly generated rooms as well as precrafted experiences. Enemy placement is also handled procedurally and enemies will gain new behaviors and spells of their own as you progress further into the game. In addition, each dungeon contains other would-be allies that will help you on your adventure.

Combat in Wizard of Legend is a blend of rapid movement and magic that involves chaining spells together to defeat enemies while quickly repositioning to avoid incoming attacks. The use of dashing spells is key in allowing you to control the pace of combat by staying at an optimal range to cast spells at enemies near and far.

For more information on chaining spells, you can check our update!

Wizard of Legend will also feature local multiplayer game modes for cooperative and versus experiences. Co-op mode will throw two players into a more challenging adventure while Versus mode will pit them head to head in a match of intense magical combat.

And a Link to the demo:


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Kickstarter: The Z - The most advanced gaming mouse ever made

The Z at a Glance

Swiftpoint’s previous Kickstarter project, earned the Best Computer Peripheral Innovation award, at the largest technology show in the US (The CES). Now, after more than three years of development, we are ready to launch The Z.

It's the world’s first mouse to pivot, tilt and roll, with a brand new way of clicking buttons - meaning you can access dozens of different button actions while barely moving your fingers. The Z also senses how hard you click, giving variable speed / force control, and provides tactile feedback, so you know when you’ve made a ‘deeper click’. 
We built in an Accelerometer, Gyroscope, Force Sensor & Tactile Feedback to unleash a faster, more precise and highly intuitive mouse. 
If you are a Designer or home and office Power User, please check out the info right after the gaming section. If you’re a Gamer… read on…. 
The Z for Gamers 
Tilt Left or Right

With the mouse on the desk surface, you can tilt left and right for fast mode changes without using your fingers or pushing buttons. You can assign any action to tilt, like leaning, crouching or reloading. Alternatively use it as a modifier key (like shift or control) without actually having to press a button or key!
Use Tilt to lean and take a shot

When playing a game that involves driving - use tilt to take direct analog control of the steering wheel.

We’ve made sure that the ability to tilt doesn’t affect the rock solid performance of normal mousing and have designed adjustable and replaceable feet that can make the tilt easier or harder or set a large or small tilt angle. Or if you want, you can lock out tilt altogether.

Pivot Action

The Z also knows when it is pivoting left or right - this gives you a huge competitive advantage in many first or third-person shooters. You can run straight ahead and at the same time look left and right with analog control (the same way as you would with a VR headset). It provides tactile feedback so you know when you’re facing forward, or looking to the side.

Use Pivot to look left and right
Just like tilt, you can assign any action, modifier (e.g control or shift) to a pivot. Everything is configurable. 
Pitch, Roll & Yaw - In the Air or on the Ground
The Z knows when it’s on the table and when it’s in the air. For games like Battlefield, just lift up for in air control. Once you're in the air use the W/S keys for thrust (or lift), and The Z for pitch, roll, yaw.

Lift up The Z, for a short burst of precise flight control

For longer periods of flight, just place the mouse on the supplied 3-Axis extender and take command with direct free-form control - your hand resting comfortably on the desk.

Place the Z on the 3-Axis Extender for the ultimate free-form control of flight and space sims

Another great use for the The Z, is for intuitive camera control in spectator mode.

For Tilt, Pivot and In Air Gestures, we provide further analog support for games that are compatible with game controller’s analog sticks, by reporting to the game that we are simultaneously, both a mouse, and an analog controller.

50 clickable button actions.... while barely moving a finger.

Many mice pack in additional buttons around the thumb grip and all over the device. We’ve figured out a new way of clicking that means you can have more buttons, that are effortless to click with no finger or thumb contortions required.

The Z has a new type of trigger button. It can be used by simply straightening your finger slightly and then clicking – while still gripping the mouse as normal, with your fingers poised on the main left and right click buttons.

They are so easy to click that you can use them for actions you do frequently, like reloading, jumping or crouching.
You can pull them like a trigger as well. These two buttons are in effect four buttons.

We’ve also added adjustable fingertip buttons, that can be accessed with very little finger movement. 

Combine pivot and tilt with trigger and fingertip buttons, to effortlessly access over 50 different actions (48 plus left and right click) - all while maintaining a full grip for maximum control on the mouse.

50 fingertip click actions in 10 seconds!

In addition, we incorporated a scrollwheel button,  two front/side buttons, and two thumb buttons, for secondary click actions.
Needless to say The Z makes a great MMO, RPG or MOBA mouse.

The trigger buttons and fingertip button positions are all adjustable (and removable) to perfectly suit your hand size and type of mouse grip.
Deep click with Tactile Feedback

The main left and right buttons and two fingertip buttons all support Deep Click.

Configure the amount of force that suits you (from easy to 'off'), and The Z gives you tactile feedback to let you know when it's activated. 

In a First-Person Shooter… right click to bring up your scope, click deeper to zoom in, then deeper again to hold your breath and steady your sights... now take the shot.

For games that have light and heavy attacks, use normal click for a light attack, or click harder to launch a heavy attack.



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Harem Protagonist Kickstarter


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a game called Furious Jack and look forward to your support in completing this project.


  • The player can fight with his fists or use various weapons.





  • We love hand-drawn graphics and animation, and we want to create a high-quality image. We were inspired by games such as Comix Zone, Street of Rage, Castlevania Symphony of the Night. And we want to create a non-linear ‘beat ‘em up’ and introduce a variety of branched levels.


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Staff member
Soooo... remember that gaming company I was working with last year? They're making a sequel to AI War, which is one of the best strategy games of all time. Definitely worth supporting if you're a fan of RTS games or sci-fi games.

The pitch video is... okay. Moves too fast and skips a lot of detail, but sweet christ it's PRETTY. Some nice music, though it's barely audible.

If you want detail though? The design document is publicly viewable. It sounds really interesting as a fan of the first game, and it goes into a killer level of detail.


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Posted by WayForward (Creator)

We’re excited beyond human comprehension to tell you the news... Shantae: Half-Genie Hero is done! Did you hear that correctly?! We know, right? It’s crazy! Wow!!!

What an incredible experience this has been! As you know, this was a very long development cycle, and we’re grateful for your support and patience. This project was always about working together to create a product that was shaped by fans, for fans, and now that work is complete! Thank you, thank you, THANK YOU!!
Choosing a Release Date!

The game has been submitted to Sony, Microsoft, Nintendo, and Steam, and digital storefronts are being created. Because this is a global release, we’re working with teams in each territory to establish a unified release date. We’ll let you know the INSTANT we find out when the game will be live! And this probably goes without saying, but of course we’ll do everything in our power to get the game released to backers early.

This is the LAST CALL for platform changes! If you’re thinking about changing which platform you want your download code for, here’s what you need to know:  

   If for whatever reason you’ve never made a selection, immediate action is required! (Contact
   You have until Nov 23rd (one week!) to make your final selection.
   If you do not choose a platform by Nov 23rd, your reward will automatically be set to Steam for Windows PC.

Once again, this is locked down on Nov 23rd! Last chance, final warning, speak now or forever hold your peace!


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Some NPC's from Battletech

Not actually kickstarter, but Pillars of Eternity II.


Random phantom.
Do you guys miss Ghouls n' Ghosts? Do you guys miss killing monsters with only an infinite amount of spears and a double jump with constant momentum? Do you miss dying over and over to everything in two hits? Do you also wish you could play it like a modern game without removing the challenge?

If so, this is the game for you!


Random phantom.
Another Castlevania-based Kickstarter is out and already funded, but it's trying to be the next Shovel Knight I suppose.


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Not even a new project, but something a little different. I was randomly looking back at some old Kickstarters to see which ones never delivered, and I found one where the final update posted only last year was just a complete meltdown

It really has to be seen to be believed. This paragraph is even funnier when you see how it's a complete non-sequitur halfway through:

Now? I’m completely self-sufficient making close to $15K a month by drawing porn to get the money necessary to make the game as good as I want it, and that number is growing each and every day as I continue to rev up content on that personal platform.