Kickstarters

Meinos Kaen

Well-Known Member
Contrabardus said:
Meinos Kaen said:
Contrabardus said:
While they haven't as of this posting, it seems like Indivisible is going to hit their funding goal. They've got 3 days and $20k to go. That sounds like a lot, but remember that they're going for $1.5mil, and have done about $30k over the last week. I'll be surprised if it takes two days to hit its goal. Donations seem to be ramping up for the final stretch as well, could be as soon as tomorrow evening if they keep pace.

They've also added a couple more guest characters including Red from Transistor and Shantae.

It's good if they make it because for such a small indie dev they do some beautiful animation and have imaginative design work. The demo is great and really shows off their animation skills. Check it out if you've not done so yet, it's worth a look even if you're not planning on contributing.

EDIT: Goal reached, almost $100k over with 60 hours remaining. Nice.

Looking forward to playing this. The demo is neat.
Since you asked in the other thread, I thought it'd be good to put this over here as well.


Fair warning to all the backers. While the concept looks interesting, they're handling their marketing and relationships terribly, and it smells of Tumblrite. Like real hard.

1) They censored Skullgirls around the time the kickstarter for indivisible came out. Yes, they removed content all of a sudden from a game that's been out for years because, suddenly, with a very strange timing, those pantyshots weren't good anymore. All of a sudden, without previous warning, and 'not up for debate'. They didn't explain, they didn't discuss, they just did it. Without a word of explanation not even to their backers -Skullgirls was also crowfunded-. They changed something after years, all of a sudden, without even a word to the people who gave them money for it in the first place.


2) The only reason they even got the game funded is because they got an extension on their original time, otherwise this game would have failed. This is not a successful kickstarter by a long shot. And they've been pissy -to say the least- to people saying 'not confident enough to back this but I'll buy it if it comes out'. The tweets are of course now gone. Strange that.

3) For the Tumblrite, it's just inferring but the designs are not consistent of each other and they seem to be trying real hard to appeal to that crowd. Pregnant giant unattractive amazon woman, hindu recolor Ryuko Matoi main character, arab guy you can't see the face of... Coupled with the oh so timely censorship of Skullgirls, this makes me at least suspicious.

The concept looks good on paper, but the actions above coupled with some very farfetched stretch goals -full VOs and an anime intro- for a game that just barely made its funding target with an extension doesn't make me trust these people enough to put my money forward.
Contrabardus said:
Huge piece+insults
Okay, first of all, don't insult me. Second, don't call bullshit things that actually happened by your own admission. My point wasn't that they removed animation frames, the point is: they did without discussing it with the people who gave them money to make the game happen to begin with.

That said, I'm not going to discuss this with you anymore. I said my piece, and you getting as far as insulting me makes me think this isn't going to be a constructive discussion at all. I just want people to have both sides, you seem to just want to fanboy and cannot stand a different PoV of view. Enjoy life.

P.S.: And yes. Not managing to reach a set goal during a set time and requiring an extension is a failure, no matter how much you want it not to be. In workplaces that gets you reprimanded or worse, but I guess it's okay if it's Lab Zero.
 

Contrabardus

Well-Known Member
H-Man said:
I'd say at least that projects that ask for 'too much money' are worth the concern, even with the names attached. Broken Age was pretty mismanaged even when it made over 3 million, and the problem is that backers are in a position where they want to see what's happening to their money while not really having any of the power that a proper sponsor would have over the company.

So it's not that Indivisible is bad for getting extra time to ask for more money, but this really shouldn't be standard issue and it's kinda unfair for developers to insist on getting more money than initially planned [which has not happened here but it's not the only time it has].

On the appearance thing, I'm actually going 50/50 on that. I don't think Anja is a Ryuko recolor but the short, messy hairstyle is similar in length especially [it doesn't need all the side bangs] and they've got similar frowns in the Ryuko design you posted, implying a similar demeanor. So I take it more like 'Anja is a half-pint girl and Ryuko is a half-pint girl, and both designers had similar ideas as to how such a girl behaves'.

I mean, if you really want to claim it, Vasco looks like every Don Quixote parody with a cowboy hat on and Yan's color scheme in that pic resembles a Saiyajin armor a lot with the yellow marks and the black bodice, and what's up with THAT, right? [/sarcasm] [More seriously though how tall is she supposed to be, she's like ALL LEGS]
There are hundreds of Anime girls with hair roughly that length. It's a common style for women in general. She actually has generic anime hair #35, pretty much every anime from 1970-2000 had at least one character with that exact hair, it's still common to this day. Ryuko's hair is more distinctive because of how it turns outward as if it's feathered as well. The ends curve away from her neck and face giving her a somewhat unique silhouette.

Ryuko is also not particularly small. She's not big, but she's supposed to be of about average height for an Asian girl. Her legs and arms appear long and thin, where as Ajna's are shorter and squatter.

There are a hundred anime girls she looks a lot more like than Ryuko.

The frown doesn't sell me on it. Again, Ryuko doesn't have a monopoly on unhappy anime girls. There are only so many ways to draw a frown line on an animated face. Ajna seems a bit more expressive than Ryuko anyway, less vengeful and angry and more normal. Most of the shots showing her frowning are action shots where she's fighting or otherwise in a combat pose. Other artwork showing her outside of combat seems to suggest she has a more cheerful personality.

Yan is a double amputee and has no arms, so yeah, she kinda is all legs.
 

H-Man

Random phantom.
There's 'she's got no arms and her legs are given emphasis', and there's 'she has the legs of a Sailor Moon Crystal design'. She just doesn't look natural to me.
 

Contrabardus

Well-Known Member
Meinos Kaen said:
Okay, first of all, don't insult me. Second, don't call bullshit things that actually happened by your own admission. My point wasn't that they removed animation frames, the point is: they did without discussing it with the people who gave them money to make the game happen to begin with.

That said, I'm not going to discuss this with you anymore. I said my piece, and you getting as far as insulting me makes me think this isn't going to be a constructive discussion at all. I just want people to have both sides, you seem to just want to fanboy and cannot stand a different PoV of view. Enjoy life.

P.S.: And yes. Not managing to reach a set goal during a set time and requiring an extension is a failure, no matter how much you want it not to be. In workplaces that gets you reprimanded or worse, but I guess it's okay if it's Lab Zero.


Bullshit, there was not a single insult directed at you in the entire post.

I said your post is based on ignorance and is blatantly false, and it is. I said that some of your points are dumb, and that you clearly don't know what you're talking about. It's obvious you haven't played Skullgirls and have had no interaction with the devs on any level. There was not a single insult in any of it and everything about my post was directed at your false assertions and statements. I didn't hold back, but everything I posted was a rebuttal of the false statements you made and not a single bit of it was a personal attack, and everything I posted is 100% true and I backed it up with evidence that validates my rebuttal. If the truth offends you, that's on you.

It's also worth saying that the topics under discussion are not 'matters of opinion'. Everything under contention is verifiable, and none of what you were claiming checks out. Again, see the sourced evidence I posted to back my claims up.

You made claims, I asked for evidence to verify those claims, you responded with more bald claims. I replied with evidence showing those claims were false. None of this is 'opinion' relevant, it's all verifiable and can be sourced. So no, 'different views' aren't really a factor because we're dealing with verifiable information that is under contention, not whether or not chocolate is better than vanilla. I said you said some stupid things and that you are wrong, but that's not the same thing as calling you stupid. Even Steven Hawking has said stupid things and has been wrong before. I said that your statements were based on falsehoods and ignorance, but I didn't call you a liar, and no, it's not the same thing. I question the validity of your sources, which isn't a character attack.

They didn't owe it to anyone to discuss it. It was a minor change and they have creative control and ownership of the characters and game. You're vastly overestimating the level of influence backers have over a game. The developers delivered on their end of the deal, and nothing about the game was fundamentally changed, removed, or altered. It isn't any less raunchy than it was before. At the end of the day, it's their game and the backers didn't get shares in the company or any promise of creative input when they backed it. If anything, they delivered above and beyond in regard to Skullgirls with free DLC characters, a solid record of interaction with the community, and frequent updates to keep the game balanced and continually improve on it.

If you really want to harp on that, they've made thousands of changes to the game without discussing it with backers. They've said they were going to do so from the start. They don't put every balance tweak and alteration they've made to the game up for public debate. They've freely said that they would be continuing to work on the game above and beyond just balance tweaks as well. They've said right along that they would be making improvements to animation and other technical aspects of the game. Feel free to go on their Steam Page and check out the pages and pages of patch notes in the news section of their Steam listing to verify this. Source! See how this works yet? There were numerous other animation changes, additions, and removals. Some even larger than this, and they've been up front about it from the start. Yet, somehow this time it's different because it's panties?



You have a very strange definition of 'failure'. It comes off more like you have something personal against these devs rather than a legitimate criticism of the state of the fundraiser. That workplace analogy of yours is an over generalization. Situations vary greatly from job to job, and there are a great many jobs and situations where deadlines are extended without reprimand for various reasons. It's quite common in some jobs actually, and meeting project goals is never called 'failure' in any business situation I've ever known, not even when they break schedule a bit to spend more time on something that needs a bit more to get right. In some areas of business culture that's actually encouraged, measure twice, cut once, and all that. Taken literally it means something a little different, but it's often used as a metaphor in business speech as a way of saying spend the extra time to get something right even if it means stretching a schedule.

I ripped your poorly researched and blatantly false statements apart and made you look bad, and now you're mad about it. Unfortunately for you, that's not an 'insult' it's just calling you out on the falsehoods you posted and I'm entirely entitled to do that. I was blunt and I don't care if you were offended by it, but I refrained from personal attacks and focused on the content of the post the entire time, just like I'm doing here rebutting your false accusations now. I backed up my claims with evidence and proved you wrong, and no matter how uncomfortable that might have made you, that's not an insult. Deal with it.

 

Contrabardus

Well-Known Member
H-Man said:
There's 'she's got no arms and her legs are given emphasis', and there's 'she has the legs of a Sailor Moon Crystal design'. She just doesn't look natural to me.
Her body is too tiny. Her legs are really the same size as some of the other characters, but her torso is half the size of any other female character.

I think it's a stylized thing. Her legs are her most distinguishing feature, so they drew her to draw attention to them.

You're right though, she does look a little off, but I think it's her body that looks wrong, and not her legs.
 

H-Man

Random phantom.
Let's say 'both' and leave it at that. Reducing leg length by half a finger and using that space for body shape without changing her height wouldn't ruin her just like increasing her body and making her taller would work.
 

Ordo

Well-Known Member

Ordo

Well-Known Member
[video=youtube]https://www.youtube.com/watch?v=CEh_Dy9hJAc[/video]
Kickstarter: Consortium The Tower

I will add, that these guys have a previously successful Kickstarter called Consortium (the first in the series) that is available on steam for $2.99 as of 01/18/2016. So I recommend giving that game a try before you support their latest work.
 

Antimatter

Well-Known Member
Bloodstained has some new screenshots up.  This is starting to look amazing.
 

Ordo

Well-Known Member
 

Contrabardus

Well-Known Member
Slightly misleading title. According to everything I could find about it the project is still alive, but it's status is questionable. Not so much that it might end up not being released at this point, and more that it seems like maybe the devs switched the focus of the game to something different than what they promised, and even that is kind of unconfirmed right now.

First off, the link doesn't work. It just goes to the kickstarter login page and leads to nothing related to Unsung Story.

Secondly, I'm not so sure this is a legit problem.

From what I've read, the multiplayer is an extra mode, and there is supposedly still a full SP campaign story that is exactly what they advertised. This could just be the Devs trying to cover their asses right now, but it's not entirely clear. That's a bad reflection of the project in itself, but I'm not so sure anyone should be in total meltdown mode just yet either.

I didn't back this, and have no regrets about that, but I'm not so sure this isn't just sensationalizing a quote that was taken out of context to whip of a frenzy among those who funded.

Need more info, and a Google search seems to suggest that this isn't a bait and switch, but rather another mode the game has that can be completely ignored, supposedly.

That said, the delay is neither surprising nor good news, but that seems to be the worst of it just based on the few things I could find about it.

This is a wait and see situation I think. According to the devs they're still delivering what they said they would and this new mode is just an additional element. That could be total BS, but it's not clear at the moment whether it is or not.
 

Ordo

Well-Known Member

Antimatter

Well-Known Member


Fear Effect Sedna

The Kickstarter is finally live for a isometric styled Fear Effect spinoff.  Not exactly the game the fans wanted, but I doubt we will ever see a major high budget FE game unless this succeeds. 

I'll say the character art is pretty on point though, granted, with a modern sort of look to some of the characters.
 

Antimatter

Well-Known Member
I'd be in for that if it wasn't $108.

And, like, if I actually knew anyone who would play it with me.
 

Contrabardus

Well-Known Member
Adrian Carmack and John Romero reunite for Kickstarter FPS BLACKROOM.

Kind of sounds a bit like Half Life and meets the Matrix. I'm okay with that.

[video=youtube]https://www.youtube.com/watch?v=v7-nKfsEevA[/video]

This sold me. Dedicated servers, fully moddable via .pak files, and map creation tools sound like these guys have their head on straight in regard to community around the game and what made the projects they were involved with in the past work. Romero can be hit or miss with his games, but I like the way this sounds outside of the concept itself.
 

Ordo

Well-Known Member
Victory Bells
"Waifus and Warships? It's something I never knew I needed."

Victory Belles is an iOS/Web game of chaotic turn-based brawls via spotlight and star shell, epic destruction by 14" naval rifle, flights of torpedo and dive bombers at dawn, and burning hulls left to slip beneath the waves. As Captain, you lead beautiful and deadly personifications of WWII warships into battle over the most dangerous secret man was not meant to know.

The strongest navies of 1939 - those of the United States, Great Britain, Soviet Union, Nazi Germany, France, Italy, and Imperial Japan - must work together, despite threat and treachery, to defend humanity from a monstrous new foe. Battling in every stretch of water from the Aleutian Islands to the coasts of West Africa, you will have the opportunity to assemble a fleet of over 120+ of the most powerful, famous, and glorious warships of the time to fight for the fate of the world!

Outgunned and outnumbered, you decide your nation's strategy against the growing threat. Everything from your naval base to the complement of the fleet's air arm is at your discretion. You’ll take command of the most pivotal battles, and shape the course of the war. Will the French Navy sail away from Mers-el-Kébir with an alliance intact? Can the Soviets keep the last Baltic defenses of the Revolution from being destroyed by the enemy?
The fleet waits for your signal, and the world holds its breath.

[video=youtube]https://www.youtube.com/watch?v=IY_RS8Cm-PU[/video]

Actress Reel
In another Video, the British ship Took her rightful place as best girl when she said "Captain, permission to use appalling foul language."
Granted!
 

Ordo

Well-Known Member
Ilios: Betrayal of Gods
  • Ilios: Betrayal of Gods is an Action Adventure game inspired by the classic console greatest hits like Castlevania, Odin Sphere, Devil May Cry or Bayonetta, featuring a deep dynamic battle system, deadly platforming, mature story, and huge replay value.
  • Ilios: Betrayal of Gods is currently planned for release on PC, Mac, Linux through Steam. And as a secondary objective, we would like to release Ilios on Xbox One and PS4 version, depending on funds.
  • Play as Polites, the last survivor of the Trojan War. In his desire for revenge he wishes to find answers and eradicate the ones who destroyed the people he loved… Game of action and epic adventure, Ilios propels you into a mysterious and violent world where Polites will learn that the Gods are not what they claim to be.
  • Travel through 9 mythological levels, from Aegean sea to Lemnos volcano, over 50 characters to encounter, 60 combos and super attacks to master, loads of achievements and more than 8 hours of adventure. All in Full HD 60fps.
[video=youtube]https://youtu.be/_hJpEC4DuCU[/video]
 

Antimatter

Well-Known Member
[video=youtube]https://www.youtube.com/watch?v=6VKfthxb4t8[/video]

Playable demo due around E3.
 

Ordo

Well-Known Member
https://www.kickstarter.com/projects/1698219403/stygian-a-lovecraftian-computer-rpg
Not my thing, but I think others might be interested so here it is.

Moonlighter
[video=youtube]https://www.youtube.com/watch?v=2awAyseeq0s[/video]
Moonlighter is a action RPG game with rogue-lite elements about Will, an adventurous shopkeeper, that secretly dreams of becoming a hero.

To earn the daily bread, he needs to venture into the dungeons near his town, defeat strange enemies and obtain loot to be sold at his shop.


Wisely managing the gold from those sales is the only way he’ll get strong enough to risk into deeper gates and, maybe, open the sealed one.

Moonlighter has endless randomly generated dungeons, a myriad of cool and expensive items, many weapons, dozens of weird enemies, five incredibly tough bosses and gold... tones of gold!

You start with 100 gold coins. Some cheap equipment.

And a shop.

The game is funded so now we're just providing cash for that Mirror shine!
 
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