So, since we don't have any RPGs going right now, and I don't really feel like running something right now, let's have some fun and design an RPG system.
Of course, since building something complex and coherent would probably be too dull for a forum game, let's try something a little more chaotic.
The Rules:
-I will post what we're trying to fill
-They will remain open for one week, or until all of them are filled.
-If any information is empty at the time limit, I will fill it in after a hefty round of drinking.
-Information is filled on a first come, first serve basis.
-Rounds will continue until we have a basic rules framework established.
-Submission of fluff and story will be judged by the participants as a whole. Anyone can submit, but it has to avoid the burning scorn of most other players in order to be made a part of this horrific tapestry we're weaving.
-Suggestions for future rounds is also accepted. Despite the fact that we're driving blind, I don't mind a few panicked directions from the backseat.
Important Note: This is just for fun. If we end up with a system that is vaguely workable or coherent at the end, I will be both impressed and disappointed. Mostly disappointed.
So Starting off, let's establish a basic framework for this future train wreck. Let's decide the basic stats that determine a character, as well as what the most common dice roll will be! If you are posting a stat, please give a short blurb of information stating what it is as well as its purpose.
-Stat1
-Stat2
-Stat3
-Stat4
-Stat5
-Stat6
-Stat7
-Dice system (XdY format, please)
Stat1: Friendliness
-Friendliness is the first impression you give to people, as well as how easily you can build friendships. The perfect stat for someone seeking to become a diplomat, president, casanova, or just have a lot of buddies.
Of course, since building something complex and coherent would probably be too dull for a forum game, let's try something a little more chaotic.
The Rules:
-I will post what we're trying to fill
-They will remain open for one week, or until all of them are filled.
-If any information is empty at the time limit, I will fill it in after a hefty round of drinking.
-Information is filled on a first come, first serve basis.
-Rounds will continue until we have a basic rules framework established.
-Submission of fluff and story will be judged by the participants as a whole. Anyone can submit, but it has to avoid the burning scorn of most other players in order to be made a part of this horrific tapestry we're weaving.
-Suggestions for future rounds is also accepted. Despite the fact that we're driving blind, I don't mind a few panicked directions from the backseat.
Important Note: This is just for fun. If we end up with a system that is vaguely workable or coherent at the end, I will be both impressed and disappointed. Mostly disappointed.
So Starting off, let's establish a basic framework for this future train wreck. Let's decide the basic stats that determine a character, as well as what the most common dice roll will be! If you are posting a stat, please give a short blurb of information stating what it is as well as its purpose.
-Stat1
-Stat2
-Stat3
-Stat4
-Stat5
-Stat6
-Stat7
-Dice system (XdY format, please)
Stat1: Friendliness
-Friendliness is the first impression you give to people, as well as how easily you can build friendships. The perfect stat for someone seeking to become a diplomat, president, casanova, or just have a lot of buddies.