Yeah, I am that kind of nerd. Or rather, I consider it to be a fanfiction, just happens to have rules text also.
I am looking for playtesters and possibly proofreading and artwork (zero payments will be made for any of this, before you ask.)
I have already a full block of custom cards ready for testing and properly formatted for magic workstation so don't send me ideas just yet (I'm working on a second one but I want to see what responses are like around here before I ask anyone to get more involved than playtesting.)
If there is any interest in it, post here. I will send text files which can be imported into MWS. We can arrange some testing of various game types - MWS has support for sealed and constructed play.
I can also include a guide for how to import the cards from text files and a basic guide on how to use MWS.
Keywords:
Haunt, Kicker, Vanishing, and Fateseal are all real keywords that I decided to use.
Menace: A new keyword. When a creature with menace attacks, you may tap target creature defending player controls.
Ambush: A new keyword. During the declare blockers step, you may pay the ambush cost of a creature card in your hand to put it onto the battlefield, blocking a target creature that it could normally block.
Intensify: A new keyword. When a creature with Intensify attacks, put a +1/+1 counter on it.
Raise: A new keyword. When a card with Raise is sent to the graveyard from anywhere, you may pay its raise cost to put it into your hand.
I will wait for interest in it to appear before posting more.
EDIT: Would appreciate if you indicate whether or not you want to be sent info or text files.
I am looking for playtesters and possibly proofreading and artwork (zero payments will be made for any of this, before you ask.)
I have already a full block of custom cards ready for testing and properly formatted for magic workstation so don't send me ideas just yet (I'm working on a second one but I want to see what responses are like around here before I ask anyone to get more involved than playtesting.)
If there is any interest in it, post here. I will send text files which can be imported into MWS. We can arrange some testing of various game types - MWS has support for sealed and constructed play.
I can also include a guide for how to import the cards from text files and a basic guide on how to use MWS.
Keywords:
Haunt, Kicker, Vanishing, and Fateseal are all real keywords that I decided to use.
Menace: A new keyword. When a creature with menace attacks, you may tap target creature defending player controls.
Ambush: A new keyword. During the declare blockers step, you may pay the ambush cost of a creature card in your hand to put it onto the battlefield, blocking a target creature that it could normally block.
Intensify: A new keyword. When a creature with Intensify attacks, put a +1/+1 counter on it.
Raise: A new keyword. When a card with Raise is sent to the graveyard from anywhere, you may pay its raise cost to put it into your hand.
I will wait for interest in it to appear before posting more.
EDIT: Would appreciate if you indicate whether or not you want to be sent info or text files.