Magic The Gathering

crazyfoxdemon

Well-Known Member
#1
I love playing MTG, and was wondering who else here plays it?

What game types does everyone prefer? Standard, Modern, Legacy, Commander?

And what kind of decks do most of you all play?


Also, does anyone know of any good virtual tabletops for MTG? I've looked at MTGOnline, but I don't want ot have to rebuy all my cards just so I can play with someone else over the internet.
 

blabla1994

Well-Known Member
#2
I play it, although I've only really gotten into it for the last four or so weeks.

Er, Standard, I think?

Only deck I have is a rather meh Blue/Black control type.

MTGO is certainly the best, but if you don't mind losing deck customization, Duels of the Planeswalkers is pretty awesome.
 

Altered Nova

Well-Known Member
#3
I used to play it regularly, still got a box of over a thousand cards in my closet. My favorite deck was an elf deck that could produce ridiculous amounts of mana with Priests of Titania and either use it to drop early Avatars of Might, spam armies of token monsters or blow the opponent away with Rolling Thunder.

Nowadays I barely touch those cards though. I still occasionally play in draft tournaments where you build your deck on the spot from booster packs and then play with those decks, because that's fun as heck. It's all the fun of making your own deck combined with the thrill of gambling, and everyone is on an even footing. Regular games have lost their appeal to me however, since I don't have the time or money to buy hundreds of boosters to constantly design current legal decks to stay competitive with the guys down at the hobby store, and none of my old casual card gaming buddies still play.

You could try Magic Workstation if you don't mind that it doesn't enforce the game rules so you are operating on the honor system with your opponent. It's free though. And Magarena is a nifty free Magic the Gathering game that lets you play against a surprisingly intelligent A.I. opponent and can randomly generate decks for you both to use.
 

Garahs

Well-Known Member
#4
I pretty much just play commander nowadays.

I'm curious, does anyone else think Bruna, Light of Alabaster looks vaguely like Nanoha?
 

crazyfoxdemon

Well-Known Member
#5
Garahs said:
I pretty much just play commander nowadays.

I'm curious, does anyone else think Bruna, Light of Alabaster looks vaguely like Nanoha?
I just can't see it.. Hair color is different.. If I squint I can maybe sorta see her staff looking kinda like Raising Heart.. ish.. but no.. I just can't see it.
 

burnerx7

Well-Known Member
#6
Love the game, mostly play Modern and casual (from Mexico so there isn't that much magic culture in here) have a few months playing standard but damnit if it doesn't hurt my wallet. Played Boros for a few months, right now playing a Geist of Saint Traft Bant themed deck for standard and I'm toying with the idea of building a Naya mid range.

My principal deck it's a Bant token angels deck, my secondary deck is a Kaalia's commander deck with focus in dragons... but it's not very well constructed so I'm working in it.
 

byakuryuu

Well-Known Member
#7
I used to play the Elder Dragon Highlander. What happened to that variant?
 

Wildfeather

Well-Known Member
#8
It's called Commander now, and it's wizard supported.
 

crazyfoxdemon

Well-Known Member
#9
It's personally my favorite variant. Lots of options and ways to make a deck. And usually very casual so you can have fun making decks that wouldn't be that great in competative play.
 

sytang

Well-Known Member
#10
What do you guys think about the new Legend rule? It's going to make certain legends like Thrun and Geist of Saint Traft a bitch to kill since clones don't work anymore.
 

crazyfoxdemon

Well-Known Member
#11
sytang said:
What do you guys think about the new Legend rule? It's going to make certain legends like Thrun and Geist of Saint Traft a bitch to kill since clones don't work anymore.
I'm personally against it. I think it detracts a level of strategy in the game.
 

sytang

Well-Known Member
#12
On the upside, multiple people can have the same general in EDH matches. And it does allow for combos like tapping Gaea's Cradle for mana, then playing another one and tapping that for mana (getting rid of the tapped one in the process). And oh god, Thespian's Stage + Dark Depths...

My main complaint (as I've said before) is that some legends are a bitch to kill, and clones don't work anymore.
 

Cosgrove

Well-Known Member
#13
I honestly don't like it OR the new land rules. Makes me glad I got out of the game already.
 

GenocideHeart

Well-Known Member
#14
What's the new legend rule? I assume it reverted to what it was before, ie if a legend was already in play, all new copies cast after it got buried?

(yes, it used to be like that, a good long time ago, meaning whoever cast a Legend first, was pretty much set)
 

blabla1994

Well-Known Member
#15
Nope, now it's limted to a player. Basically, if A plays a legend, and then plays the same legend again, both go away.

But now, it player A casts one, and then player B casts the same one, nothing happens.
 

Altered Nova

Well-Known Member
#16
blabla1994 said:
Nope, now it's limted to a player. Basically, if A plays a legend, and then plays the same legend again, both go away.

But now, it player A casts one, and then player B casts the same one, nothing happens.
Actually if player A plays a legend and then plays the same legend again, he/she chooses one to keep and the other is buried. So it actually gives you some tactical strategies to use by taking advantage of this rule, for example if your opponent pacifies your legendary or something you can play another copy and bury the first one.

I haven't tried playing with it yet, but I think the new legend rule sounds like an improvement. I don't think Clone was every intended to be a situational killing machine, so the new rule fixes Clones to work in a more logical way. Also I was never really fond of how Legendary creatures would apparently vanish in a puff of existential terror if an enemy shapeshifter transformed into them. From a flavor point of view that never made an ounce of sense.

It's a bit weird that it's possible for two of the same legendary to be in play at the same time if they are controlled by different players, but overall I think "one per player" is more intuitive and consistent than the old rule which treated playing a second identical legendary like matter meeting anti-matter.
 

crazyfoxdemon

Well-Known Member
#17
Altered Nova said:
It's a bit weird that it's possible for two of the same legendary to be in play at the same time if they are controlled by different players, but overall I think "one per player" is more intuitive and consistent than the old rule which treated playing a second identical legendary like matter meeting anti-matter.
I think it was more along the lines of the same being can't exist in the same place twice paradox that destroyed them.
 

jwolf0

Well-Known Member
#18
It also applies to Planeswalkers, so you can use Jace, Architect of Thought's ability then play another Jace, AoT or upgrade to Jace the Mind Sculptor and remove the old Jace.
There's a bit of speculation that this Legend/Planeswalker rule change is due to Theros block having a lot of legends a la Kamigawa. From a flavor standpoint it feels odd and Phantasmal Image weeps silently, but I think players will get used to it.

I also have no problem with the "number of land plays" rule.
Basically, if you had something Exploration that allowed you to play an extra land each turn, you could use Exploration's land drop, bounce it, and recast it. That allowed you to use Exploration's land drop all over again. Now Exploration basically reads; +1 land drop allowed. You played a land? That's 1 land play. Exploration gives you a second and you use that, then bounce Exploration and recast it. The game knows that you're only allowed to make two land plays - one for the turn and one due to Exploration. It sees you played two, so you can't make another.

What else?

-For constructed tournaments sideboards no longer have to be 0 or 15 cards, they can be anywhere from 0 up to 15. Also, sideboarding is no longer a 1-for-1 affair. You may bring in 5 and take out 1 or vice versa as long as your main deck stays above 60 and your sideboard doesn't exceed 15. This prevents a lot of those 61-card decks after sideboard that were game losses.

-Indestructible will now be an actual keyword instead of "just a characteristic." This matters because
Case 1: A permanent is made indestructible by another spell or ability (for example, Withstand Death), and then it loses all abilities. Previously, it would still be indestructible, because that was just something true about the permanent. It wasn't an ability the permanent had. With the change, the permanent will no longer have indestructible.

Case 2: Creatures (or permanents) you control are made indestructible until end of turn by a spell or ability (for example, Boros Charm). Previously, a creature that came under your control after that spell or ability resolved would be indestructible, as that spell or ability didn't change the characteristics of any creature. With the change, that new creature won't have indestructible as it wasn't under your control at the right time to gain it.
Pulled my first Tarmogoyf ever. Or rather my son did. I bought a lottery ticket (aka a booster of Modern Masters) and let him pick out the pack since it was his birthday and maybe he'd be lucky. Oh boy was he.
 
#19
Speaking of Modern Masters what it might say about Theros, is anyone else thinking that the preponderance of Arcane and spirit stuff in MM means that Theros, which is apparently going to be Greek like Kamigawa was Japanese, is going to have similar mechanically or thematically to Kamigawa? Jwolf mentioned it but I want peoples opinions on it.
 

blabla1994

Well-Known Member
#20
I'm sort of expecting some sort of Gods Need Prayer Badly mechanic. Certain cards will get +1/+1 counters based upon the amount of priests on the battlefield or something.
 

Garahs

Well-Known Member
#21
jwolf0 said:
Pulled my first Tarmogoyf ever. Or rather my son did. I bought a lottery ticket (aka a booster of Modern Masters) and let him pick out the pack since it was his birthday and maybe he'd be lucky. Oh boy was he.
You guys are going to hate me, but at the end of future sight, I opened a box. One of the packs had a tarmogoyf in it. I got to the back of the pack, and there was a foil tarmogoyf. :D

It's sitting in a hard case on my desk.
 

violinmana

(Hardcore) Gamer
#23
I have 4 tarmogoyfs, back from when they were only 12 bucks apiece.
 

crazyfoxdemon

Well-Known Member
#24
violinmana said:
I have 4 tarmogoyfs, back from when they were only 12 bucks apiece.
I hate you you lucky SOB XD
 

violinmana

(Hardcore) Gamer
#25
I sold them a while ago though.

On a related note, I've been doing FNM at a place near my house, and it's draft week every week. So. Awesome.

Foil boros shock land ftw.
 
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