Mass Effect 3

Vexarian

Well-Known Member
ME2 is still my favorite ME game. It simply feels much more refined and much less lonely compared to the original and without any of the betrayal of the third installment.
 

shinzero01

Well-Known Member
Vexarian said:
ME2 is still my favorite ME game. It simply feels much more refined and much less lonely compared to the original and without any of the betrayal of the third installment.
I can agree there.
While ME2 lacked the exploration 1 had. It also lacked the vast amounts of empty planets where all you get for your exploration is a chance to ram Thresher Maws with the Mako.
 
I liked ME 2's soundtrack more.

I don't mind the lack of exploration from 2 and 3 since exploration in 1 is a bore for me.

it could have used vehicle combat with some of the mercs with their own mako's or those grizzly's we always saw just stationary in their bases.

a more varied alien animal encounters.
 

sith2886

Well-Known Member
Anyone have a copy of the citadel dlc ost. I don't have the game and it's not letting me down load it.
 

Thardoc

Well-Known Member
Sorry dont have it. I ll just mostly repost my comment i made on the other TFF.

I dont understand the need for nerfing the SMG to the ground in ME3. They were a little overpowered in ME2 but they basically made them into pea shooters in ME3.
 

Vexarian

Well-Known Member
Missing a few posts since the move.

Ah well, just a few of us banging on about how awesome ME2 was compared to ME3.

There were a lot of bizarre choices in ME3. But I suppose the rationale is that SMGs are really fucking light to carry, so they shouldn't be very strong.
 

shinzero01

Well-Known Member
Vexarian said:
Missing a few posts since the move.

Ah well, just a few of us banging on about how awesome ME2 was compared to ME3.

There were a lot of bizarre choices in ME3. But I suppose the rationale is that SMGs are really fucking light to carry, so they shouldn't be very strong.
Except the Hurricane. Which is pretty huge. My main problem with SMGs is that they got nerfed to the ground pretty hard. Particularly the locust, which was established to be pretty legendary in terms of weapons in general during Kasumi's heist and was a great weapon in ME2. Then there is the whole stability thing. The Hornet practically requires a stability mod unless you want to fire it from the hip (which works pretty well for the Hornet). The Hurricane with stability mod is also pretty great.
 

ttestagr

Well-Known Member
shinzero01 said:
Vexarian said:
Missing a few posts since the move.

Ah well, just a few of us banging on about how awesome ME2 was compared to ME3.

There were a lot of bizarre choices in ME3. But I suppose the rationale is that SMGs are really fucking light to carry, so they shouldn't be very strong.
Except the Hurricane. Which is pretty huge. My main problem with SMGs is that they got nerfed to the ground pretty hard. Particularly the locust, which was established to be pretty legendary in terms of weapons in general during Kasumi's heist and was a great weapon in ME2. Then there is the whole stability thing. The Hornet practically requires a stability mod unless you want to fire it from the hip (which works pretty well for the Hornet). The Hurricane with stability mod is also pretty great.
I have no problems with SMGs being nerfed. Hell the entire point of them being there is basically a balance reason and how they designed enemy defenses to be weak to different types of guns (and powers.) From a balance standpoint, they're the little brother of assault rifles so that power wielders have some kind of gun to fall back on between cooldowns. If anything, regular pistols are way too overpowered.
 

Ashaman

Well-Known Member
Okay, so I just finished the 4th ME book - is it just me, or are they really quite bland. They arent bad books, but they feel lacking. There is just no sense of excitment or any real suspence.
 

shinzero01

Well-Known Member
Ashaman said:
Okay, so I just finished the 4th ME book - is it just me, or are they really quite bland. They arent bad books, but they feel lacking. There is just no sense of excitment or any real suspence.
Its not just you. I never bothered to check and see if they even released a fixed version of the last novel. The first release had some info that went against canon.
 

Ashaman

Well-Known Member
shinzero01 said:
Ashaman said:
Okay, so I just finished the 4th ME book - is it just me, or are they really quite bland. They arent bad books, but they feel lacking. There is just no sense of excitment or any real suspence.
Its not just you. I never bothered to check and see if they even released a fixed version of the last novel. The first release had some info that went against canon.
What specifically? I'm pretty sure they f'd up the timeline/ages, but I dont recall anything glaringly bad
 

Serval

Well-Known Member
Ashaman said:
shinzero01 said:
Ashaman said:
Okay, so I just finished the 4th ME book - is it just me, or are they really quite bland. They arent bad books, but they feel lacking. There is just no sense of excitment or any real suspence.
Its not just you. I never bothered to check and see if they even released a fixed version of the last novel. The first release had some info that went against canon.
What specifically? I'm pretty sure they f'd up the timeline/ages, but I dont recall anything glaringly bad
There's a doc with all the errors the fans found:
Errors in Mass Effect Deception
 

Ordo

Well-Known Member
Huh Some of the following cut content I was not aware had existed:

The Omega DLC originally began as a more complex series of missions that involved Shepard returning to Omega (which is being blockaded by an Admiral Armitage instead) and sabotaging Cerberus' operations by heavily bombing their flagship during a boarding run. This would have opened up Omega as a secondary mission hub, complete with more vendors and missions. Furthermore, this extended mission chain would make players gather supplies for the station, as well as travel beyond the Omega-4 Relay again to stop Cerberus' activities and look for a destroyed frigate in the ship graveyard that was carrying a valuable treasure. In the end, Shepard would come face to face with Armitage's enforcer - Zaeed Massani, who could either be reasoned with, bought out, wounded or killed outright.
Huh, they should've gone with this, I think it would've worked much better than what we got.

â–  Furthermore, text files in the Omega DLC itself indicate more elements that were planned but never implemented: a sequence where Shepard and Aria search for items in the maintenance area (along with a reference to the activation of the fans in the "Mordin Acquisition" mission of the previous game if a save was imported), a much larger final battle (where Shepard has to protect Aria from swarms of troops as she destroys the power sources keeping Petrovsky safe in his control room), a different death scene for Nyreen Kandros and conversations regarding the whereabouts of Patriarch, Ruck and the "Biotic God" Volus.

â–  A set of missions where a terrorist attack at the Citadel leaves dozens of casualties, and Commander Bailey puts every Hanar into an internment camp for security measures. Shepard then discovers that the Reapers have set up a base in the Hanar systems, and must stop it. This had a follow-up mission where you would travel with Kasumi (if she survived the previous game) to the planet, and unless the player saved the Graybox in 2, she would die during the mission. This was streamlined for the final game.
Hmm, a chance to visit the Hanar homeworld....again something I would've liked to see.

â–  At least one mission where Shepard and a team would assist in the evacuation of Palaven.

â–  Javik's recruitment mission (and purpose) was entirely different. While the team found him on Eden Prime, he has a completely different entrance (he is revealed standing in a crater surrounded by dead Cerberus agents), and it is revealed that he's The Catalyst. Later on, Shepard finds Ashley/Kaidan holding a gun on Javik (simply called "The Prothean" in this script), and Shepard has to choose between convincing them to stand down or killing them to save the Prothean. This was later repurposed into the "From Ashes" DLC (sans the Spectre plotline/V.S. confrontation).

â–  A mission where you would escort reporters Khalisah Al-Jilani and Emily Wong (who was alive in the script) into the Citadel Wards to question witnesses and catch footage of Cerberus atrocities, ensuring that no one on the Citadel would ever work with Cerberus again.
Now this I would've enjoyed. I always liked Ms. Wong and regretted that I was unable to giver her that exclusive interview.

â–  There was originally planned to be an extra quest with Admiral Xen onboard the Citadel if the Quarians survived the Rannoch missions. She would email Shepard asking for Spectre authorization to experiment on Geth platforms (which were either dead platforms if you destroyed the Geth, or from stolen Geth if you made peace). If permitted, she started developing suicidal AI bombers that would upload a virus before destroying its target. Eventually, Xen would fly off the handle and start experimenting on the Citadel itself, forcing Shepard to go in and either kill her or force her to surrender (which then leads to her going to work on the Crucible).

â—¦ A plotline where Kai Leng convinced the Virmire Survivor to work with him. Later on, at Thessia, Shepard is injured after a piece of rebar gets impaled in his/her side, and s/he has to choose between saving Liara or the VS (who are both in danger at the same time).
Yeah, I see why they cut this (though I would've kept the 'impaled by rebar' to explain why Kai Leng got away), as having the VS turn on me again would've killed any feelings I had remaining for the character. If 2 and a half games of doing the right thing isn't enough to convince Ash/Kaiden that I am a force for good, then it's not worth the time/energy to keep trying.

Liara: "You let her die to save me....Why I thought you loved her?"

Shepard: "In the end, she didn't trust me, you did. I always stand by my true friends."
 

shinzero01

Well-Known Member
Ordo said:
Huh Some of the following cut content I was not aware had existed:

The Omega DLC originally began as a more complex series of missions that involved Shepard returning to Omega (which is being blockaded by an Admiral Armitage instead) and sabotaging Cerberus' operations by heavily bombing their flagship during a boarding run. This would have opened up Omega as a secondary mission hub, complete with more vendors and missions. Furthermore, this extended mission chain would make players gather supplies for the station, as well as travel beyond the Omega-4 Relay again to stop Cerberus' activities and look for a destroyed frigate in the ship graveyard that was carrying a valuable treasure. In the end, Shepard would come face to face with Armitage's enforcer - Zaeed Massani, who could either be reasoned with, bought out, wounded or killed outright.
Huh, they should've gone with this, I think it would've worked much better than what we got.

â–  Furthermore, text files in the Omega DLC itself indicate more elements that were planned but never implemented: a sequence where Shepard and Aria search for items in the maintenance area (along with a reference to the activation of the fans in the "Mordin Acquisition" mission of the previous game if a save was imported), a much larger final battle (where Shepard has to protect Aria from swarms of troops as she destroys the power sources keeping Petrovsky safe in his control room), a different death scene for Nyreen Kandros and conversations regarding the whereabouts of Patriarch, Ruck and the "Biotic God" Volus.

â–  A set of missions where a terrorist attack at the Citadel leaves dozens of casualties, and Commander Bailey puts every Hanar into an internment camp for security measures. Shepard then discovers that the Reapers have set up a base in the Hanar systems, and must stop it. This had a follow-up mission where you would travel with Kasumi (if she survived the previous game) to the planet, and unless the player saved the Graybox in 2, she would die during the mission. This was streamlined for the final game.
Hmm, a chance to visit the Hanar homeworld....again something I would've liked to see.

â–  At least one mission where Shepard and a team would assist in the evacuation of Palaven.

â–  Javik's recruitment mission (and purpose) was entirely different. While the team found him on Eden Prime, he has a completely different entrance (he is revealed standing in a crater surrounded by dead Cerberus agents), and it is revealed that he's The Catalyst. Later on, Shepard finds Ashley/Kaidan holding a gun on Javik (simply called "The Prothean" in this script), and Shepard has to choose between convincing them to stand down or killing them to save the Prothean. This was later repurposed into the "From Ashes" DLC (sans the Spectre plotline/V.S. confrontation).

â–  A mission where you would escort reporters Khalisah Al-Jilani and Emily Wong (who was alive in the script) into the Citadel Wards to question witnesses and catch footage of Cerberus atrocities, ensuring that no one on the Citadel would ever work with Cerberus again.
Now this I would've enjoyed. I always liked Ms. Wong and regretted that I was unable to giver her that exclusive interview.

â–  There was originally planned to be an extra quest with Admiral Xen onboard the Citadel if the Quarians survived the Rannoch missions. She would email Shepard asking for Spectre authorization to experiment on Geth platforms (which were either dead platforms if you destroyed the Geth, or from stolen Geth if you made peace). If permitted, she started developing suicidal AI bombers that would upload a virus before destroying its target. Eventually, Xen would fly off the handle and start experimenting on the Citadel itself, forcing Shepard to go in and either kill her or force her to surrender (which then leads to her going to work on the Crucible).

â—¦ A plotline where Kai Leng convinced the Virmire Survivor to work with him. Later on, at Thessia, Shepard is injured after a piece of rebar gets impaled in his/her side, and s/he has to choose between saving Liara or the VS (who are both in danger at the same time).
Yeah, I see why they cut this (though I would've kept the 'impaled by rebar' to explain why Kai Leng got away), as having the VS turn on me again would've killed any feelings I had remaining for the character. If 2 and a half games of doing the right thing isn't enough to convince Ash/Kaiden that I am a force for good, then it's not worth the time/energy to keep trying.

Liara: "You let her die to save me....Why I thought you loved her?"

Shepard: "In the end, she didn't trust me, you did. I always stand by my true friends."
ME3 can be summed up as "Well, we had plenty of good ideas and couldn't decide which ones to go with so... we just skipped them and went "Cerberus did it". When it came time to decide on how to end the game... well we decided to have a conversation and one more dialogue wheel that decides how Shepard dies instead of a final boss or any sort of actual closure. We'll charge more than the norm for dlc a year later that can provide the actual closure. But at least we have multiplayer".
 
Man, no matter how much I try to avoid it, I can't seem to stay away from this series. :mellow:

I mean, yeah, it got totally ruined at the end, but this is one of the only series I've ever played where I can count the number of hours I've spent on it with triple-to-quadruple digits. ME2 in particular had at least 200 hours. At least.


Are there any good fan stories for this series? Some that try to fix the mistakes of canon? Hell, I'll take "decent" if thats all there is.




Also, what are your opinions on the next iteration on the ME series? I know some people didn't mind the endings - Though I don't think I can recall anyone actually liking it. What do think is going to happen in the next game? Is it doomed from the start? Will you give it a shot?

I kinda wish they'd leave well enough alone, but I guess I'm past the point of just blind hate for the ending we got. Its an obvious cash grab and everyone knows it, but I do remember Bioware being a good dev some time in the distant past, and even if the story fell short, the gameplay WAS damned good. I definitely won't be a first day grab, and I may end up not grabbing it at all, but I don't think I'll doom it from the get-go. I mean, we all did that for the multiplayer and they surprised us.
 

shinzero01

Well-Known Member
ArchfiendRai said:
Man, no matter how much I try to avoid it, I can't seem to stay away from this series. :mellow:

I mean, yeah, it got totally ruined at the end, but this is one of the only series I've ever played where I can count the number of hours I've spent on it with triple-to-quadruple digits. ME2 in particular had at least 200 hours. At least.


Are there any good fan stories for this series? Some that try to fix the mistakes of canon? Hell, I'll take "decent" if thats all there is.




Also, what are your opinions on the next iteration on the ME series? I know some people didn't mind the endings - Though I don't think I can recall anyone actually liking it. What do think is going to happen in the next game? Is it doomed from the start? Will you give it a shot?

I kinda wish they'd leave well enough alone, but I guess I'm past the point of just blind hate for the ending we got. Its an obvious cash grab and everyone knows it, but I do remember Bioware being a good dev some time in the distant past, and even if the story fell short, the gameplay WAS damned good. I definitely won't be a first day grab, and I may end up not grabbing it at all, but I don't think I'll doom it from the get-go. I mean, we all did that for the multiplayer and they surprised us.
I'd continue it with an N7 Online multiplayer game. Since it'll likely run on the DICE engine, I'd have it take place post-reaper war with VR Simulations of historic conflicts like Shanxi, Torfan, Rachni war, specific skirmishes during the Reaper War (like those Colonists that were fighting Cerberus in ME3, the initial Quarian assault on the Geth or the gang conflicts on Omega), etc where the player actually could run into TIM or Shepard but isn't actually playing as them.

Include Horde-style multiplayer as well as PVP scenarios and tons of class and weapons unlocks and you could have a lot of fun.

I'd have the single player rpg portions also be historic events that weren't shown. Maybe a lengthy First Contact war campaign followed by shorter campaigns like Anderson's Specter test, Kohaku vs Cerberus, Benezia's attempt to sway Saren while fighting indoctrination, and maybe a bonus level involving Blasto.
 

Ordo

Well-Known Member
I'd actually suggest pushing forward by a few hundred years. Galactic society has recovered and with the new tech we've found a way to cross the vast galactic gulf between galaxies. You are a memeber (Possibly second in command) of the Second expedition to another galaxy. Contact was lost with the first mission, so this is part research part rescue op. To that end, instead of having one massive ship, you are at the head of a research "fleet"

The choices you made in the first ME series will dictate the make-up of your fleet (ships and personel) as well as their backstory. Paragon's who choose control will actually have their new avatar chosen for their mission by Reaper!Shepard. The game would litterally open with you standing on a plateform in the Rebuilt Citadel while Reapard descends to greet you and begins talking with you about his/her hopes for the mission he/she is sending you on (tone and personality wise think The Bentusi from Homeworld).

Your first available companion will be determined by who Shepard Romanced throughout the games. Miranda, Jack, Ash, Tarynor and Kelly lead to your companion being Shepard's Great Great grandkid, and looks something like their granmother but has a very different Personality (Jack's spawn is a no nonsense lady of war with a rod up her rear, Ash's kid is a brilliant scientist and detective with Sherlock habits etc. Romancing Liara would lead to your companion being Shepard's daughter though she's nearing her Matron phase.

Other companions would only be availble if you made certain choices in the past games, that said there will be a number of them you'll get no matter what but their backgrounds and personalities change a bit based on the previous games. Afterall, one Turian companion may HATE a Renegade Reaper Shepard but absolutly love Paragon Reapard. (I view paragon Reapard as being like GORT from the original 'The day the Earth stood still).

The games opening would be heavily influence by previous games, but since you are traveling to a new galaxy I don't have to worry as much about showing the impact of those decisions throught the entire adventure. I can show you vastly different beginngs and have that flavor sprinkled through the future adventure but then focus on a new setting with new aliens, technologies, dangers and wonders.

Edit: Also you get an origin you can pick and one determined by past deicions. Example: Synthesis ending, Paragon + Grissom Academy Graduate.
You are on a research mission through a previously un explored Relay. You run into hostil flora and Fauna, your actions in saving your remaining team cause you to get notice by the people planning the mission to another galaxy.

Control, Paragon + Spectre
You've already proven yourself as a Spectre but Reapard saw something in you, something 'The Protector' as her or she is commonly known felt was needed on this mission beyond the galactic rim.
 

PCHeintz72

The Sentient Fanfic Search Engine mk II
Are there any good fan stories for this series? Some that try to fix the mistakes of canon? Hell, I'll take "decent" if thats all there is.
There is an SI I like... though most are turned off by those types of stories.

Premise.. Q (from Star Trek) takes a gaming fan of Mass Effect from our universe, a engineer in his 20's, and dumps him in the universe telling him basically to do whatever he wants... and he will watch him, and others, struggle through it.

The author of the story is more known for his Ranma crossover fan fiction, which is how I came across this story...

But 44 chapters, and going pretty good...

ME 'Cause and Mass Effect' by claihm solais
  • [Author1] http://www.fanfiction.net/u/481308/claihm_solais
 
Ordo said:
I'd actually suggest pushing forward by a few hundred years. Galactic society has recovered and with the new tech we've found a way to cross the vast galactic gulf between galaxies. You are a memeber (Possibly second in command) of the Second expedition to another galaxy. Contact was lost with the first mission, so this is part research part rescue op. To that end, instead of having one massive ship, you are at the head of a research "fleet"

The choices you made in the first ME series will dictate the make-up of your fleet (ships and personel) as well as their backstory. Paragon's who choose control will actually have their new avatar chosen for their mission by Reaper!Shepard. The game would litterally open with you standing on a plateform in the Rebuilt Citadel while Reapard descends to greet you and begins talking with you about his/her hopes for the mission he/she is sending you on (tone and personality wise think The Bentusi from Homeworld).

Your first available companion will be determined by who Shepard Romanced throughout the games. Miranda, Jack, Ash, Tarynor and Kelly lead to your companion being Shepard's Great Great grandkid, and looks something like their granmother but has a very different Personality (Jack's spawn is a no nonsense lady of war with a rod up her rear, Ash's kid is a brilliant scientist and detective with Sherlock habits etc. Romancing Liara would lead to your companion being Shepard's daughter though she's nearing her Matron phase.

Other companions would only be availble if you made certain choices in the past games, that said there will be a number of them you'll get no matter what but their backgrounds and personalities change a bit based on the previous games. Afterall, one Turian companion may HATE a Renegade Reaper Shepard but absolutly love Paragon Reapard. (I view paragon Reapard as being like GORT from the original 'The day the Earth stood still).

The games opening would be heavily influence by previous games, but since you are traveling to a new galaxy I don't have to worry as much about showing the impact of those decisions throught the entire adventure. I can show you vastly different beginngs and have that flavor sprinkled through the future adventure but then focus on a new setting with new aliens, technologies, dangers and wonders.

Edit: Also you get an origin you can pick and one determined by past deicions. Example: Synthesis ending, Paragon + Grissom Academy Graduate.
You are on a research mission through a previously un explored Relay. You run into hostil flora and Fauna, your actions in saving your remaining team cause you to get notice by the people planning the mission to another galaxy.

Control, Paragon + Spectre
You've already proven yourself as a Spectre but Reapard saw something in you, something 'The Protector' as her or she is commonly known felt was needed on this mission beyond the galactic rim.
add a Version of the Friend/Rivalry Mechanic from DA2 in the Paragon Renegade System, so even though you are choosing Paragon some your Squadmates may not like that Decision and resent you for it.
 
I have a question. Did we ever discover what the important information in Keiji's greybox was?
 

Ordo

Well-Known Member
Yes, the alliance (with help from the Hanar) raided a Batarian research facility that was studying Reaper tech, The Op went sideways, and if the Batarians ever found out what happened it'd mean war between the Alliance and the hegomony.
 
Ordo said:
Yes, the alliance (with help from the Hanar) raided a Batarian research facility that was studying Reaper tech, The Op went sideways, and if the Batarians ever found out what happened it'd mean war between the Alliance and the hegomony.
Well I suppose that explains the big honking Reaper was the first displayed image inside Kasumi's Greybox viewing.

Another Question: Is the year Keiji died ever stated? I'm trying to find any mention of it so I can estimate how long Kasumi went before grabbing the greybox from Hock.

Its for a crossover I'm putting into the planning stages, where I don't want 2183 to be the starting year, but also don't want to be too far away from it. This is mostly for team-building as well as exploration/settling purposes, because the ME universe is large and has a whole lot of beautiful areas.

At the moment, I have a tentative starting year of 2171, which is five years before the Blitz.

I'll keep the rest of it under wraps.
 

grant

Well-Known Member
So why exactly didn't Keiji just get rid of the data?
 
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