So the way I figure, ruby herself is the one the game seems to center around. Started off when she was younger just after Summers death, though it only really became noticeable once she obtained her first weapon. She keeps it quiet, eventually only telling her family about it, and extending a group invite to yang. Once you receive an invite, be it to the group, raid, or guild, you are effectively playing as well.
As for the MMO i'm using as a base? It's more or less Guild wars 2, which is the game i'm most familiar with, and with the most wiggle room on classes and such. Granted, the game design doesn't allow for 1:1 due to the breath and scope of what weapons/semblances the cast has, but I think it works well. has added stuff like health potions, aura potions, etc, provided someone is the appropriate trade skill to craft them.
At first, the characters would only have their normal skills from canon, but once they start 'playing', they do start to pick up some of their class skills. A class is assigned automatically to everyone she meets who has aura unlocked, though they are marked as an NPC unless they are also 'playing'.
So i'm thinking so far:
Ruby: Reaper (silver eye reaper shroud is OP as heck though)
Blake: Chronomancer (them clones yo!)
Quirks: once you start playing, certain game cliches start to appear. Loot drops from mobs, you have an "inventory", stats, etc. Gathering points become available, and curiously, multiple people can gather from the same one. Everyone sees their own loot, and you can use the tradeskills to make stuff. You have a UI as well, though it can be hidden. You can be downed, or rezzed, though their are downsides to this, and rezzing leaves you in an unrezable state for some time. Once playing, you can "send" messages to each other in game, regardless of distance.
Since they collect loot from farming/gathering/etc, the cast has a hobby of team training in the emerald forrest, as well as buying goods from vale. Since things drop money, they find themselves with quite a lot as the story progresses. Sparring with fellow students shows as Structured PVP to them. Different areas seem to have some different drops.
Started on the above idea, doing mostly world building to clearly define the game rules and hopefully prevent much of the scope/powerlevel creep you see in such stories.
Now to the fun part, plot changes! While some events still have to happen to make the series make sense, it's fun to take a plot point, and decide how the game changes things, mostly in terms of combat.
Also decided that 1:1 Gw2 doesn't make sense, so it's more an inspired by that system, rather then the characters literally playing according to it's rules. Volumes 1 and 2 aren't likely to be too different, with stuff starting to change in volume 3, and massive changes at times to 4 and 5.
If you're thinking about that, you should read This Is The Run.
"Ruby Rose discovered the boundaries of her new world early on. Then, she learned how to break them. Imagine how this looked to everyone else. [Set mid-season 1, twist on Gamer-style nonsense. Updated Saturdays.]"
tl;dr: Ruby speedruns RWBY. Featuring wrong warps, bottle duplication, and other fun stuff.
Oh i'm so giving that a look. (gave a look) heh, speedrun tactics must look so odd in reality.
The biggest thing i'm trying to avoid is too much 'divine fiat' style dues ex machinas that conveniently solve major issues. Anything thats "game" related has to be pretty grounded in a set of pre agreed upon rules.
Otherwise they end up garbage pretty quickly, much like the majority of 'traveled to another world' stories.
Which is why I love GW2. No inspect to give you tons of info about a person. No 'random attached abilities/buffs' to an item that become game breaking. Scope creep is relatively controlled, etc.
Anyways, back to the world document, and starting to hash out major plot lines/deviations! Always a fun thing to do, honestly.
Well seventeen or so pages later, I think I have all the basics down and rough plot points for volumes 1-4. Still need to add some events/fully realise plot changes though. It's actually a lot fo fun to write it all out, reason why this or that happen, etc.
RWBY is interesting is that it honestly doens't have a ton of plot. In total, the series is what, like two hours a season, if that?
It's also been really quite easy to fit it into a GW2 style framework. It's almost like many were written for a particular profession as is.
Well, about 2/3rd done with chapter 1, need to find a beta reader though. Not too much gamification yet, will mostly get into that chapter 2. About 4,000 words down so far. It's pretty close to canon so far, though that will start to majorly change soon. After all, events that are going to happen are still going to happen.