The yugoloths as presented in the Monster Manuals were disappointing, to say the least. As the fiendish paragons of NE, you'd think they'd be on par with the baatezu and tanar'ri instead of having the greatest of their number a CR 13 monster.
I decided to revise the greater yugoloths appropriately. The material here is based off the ultroloth's 2e stats and its 3e counterpart.
ULTROLOTH (CR 20)
This faceless humanoidÆs only discernible characteristics are its malevolent fire-opal eyes. Its slender frame is shrouded in a great cloak, revealing only its dark gray hands. Though it seems to be ignoring you, you have the uncanny feeling that it is quietly assessing you.
Always NE Medium Outsider (evil, extraplanar, yugoloth)
Init +14; Senses Listen +30, Search +30, Spot +30; darkvision 60ft, see in darkness
Aura evil; Languages Abyssal, Draconic, Common, Infernal, Yugoloth; telepathy 100 ft
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AC 45 (+4 deflection, +9 profane, +10 Dex, +12 natural); touch 33, flat-footed 35
hp 207 (18d8 plus 126), fast healing 3; DR 15/good and silver
Immune acid, mind-affecting effects, poison
Resist cold 10, electricity 10, fire 10; SR 32
Fort +31, Ref +34, Will +33
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Speed 30 ft
Melee +3 unholy longsword +25/+20/+15/+10 (1d8 + 7 plus 2d6 vs good/19-20/x2) or
Ranged ray +28
Space 5 ft; Reach 5 ft
Base Atk +18; Grp +22;
Atk Options Corrupt Spell-like Ability (acid storm), Quicken Spell-like Ability (ray of exhaustion), Violate Spell-like Ability (scorching ray)
Special Actions deceive, fascination, summon yugoloth
Spell-like Abilities (+22 melee touch, +28 ranged touch; CL 18th)
Always active û detect chaos, detect good, detect evil, detect law, detect magic, detect poison, detect scrying, detect thoughts, discern lies, pass without trace, true seeing;
At will û air walk, animate dead, animate objects, alter self, binding (DC 27), blasphemy (DC 27), blur, call lightning storm (DC 24), control winds, deeper darkness, desecrate, dispel good (DC 24), energy drain (DC 28), fear (DC 23), greater dispel magic, greater scrying (DC 26), greater teleport (self plus 50 pounds of objects), passwall, nondetection, ray of enfeeblement, ray of exhaustion (DC 22), scorching ray, shout (DC 23), solid fog, unhallow, unholy blight (DC 23), wall of fire;
3/day û acid storm* (DC 27), feeblemind (DC 24), geas/quest, mass suggestion (DC 25), prismatic spray (DC 26), symbol of death (DC 27), symbol of fear (DC 25), symbol of insanity (DC 27), symbol of pain (DC 24), symbol of persuasion, symbol of stunning (DC 26), symbol of weakness (DC 26);
*as fire storm, but acid.
1/day û dominate monster (DC 28), finger of death (DC 26), horrid wilting (DC 27)
Combat Gear +3 unholy longsword
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Abilities Str 18, Dex 30, Con 24, Int 29, Wis 29, Cha 29
SQ profane grace
Feats Ability Focus (Deceive), Combat Expertise, Corrupt Spell-like Ability (acid storm), Dark Speech (B), Improved Initiative, Negotiator, Quicken Spell-like Ability (ray of exhaustion), Violate Spell-like Ability (scorching ray)
Skills Balance +16, Bluff +30, Concentration +28, Decipher Script +22, Diplomacy +36, Disguise +24 (+26 acting), Gather Information +24, Hide +24, Intimidate +32, Jump +6, Knowledge (arcana) +30, Knowledge (nature) +11, Knowledge (local) +19, Knowledge (the planes) +30, Knowledge (religion) +30, Listen +30, Move Silently +25, Search +30, Sense Motive +29, Spellcraft +30 (+32 scrolls), Spot +30, Survival +14 (+16 tracking and extraplanar), Tumble +24, Use Magic Device +30 (+35 scrolls)
Advancement 19-36 HD (Large), 36-64 HD (Huge)
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Aura of Evil (Su) An ultroloth is the dreadful shape of raw evil given form, and is shrouded with an unholy aura. The malignant presence of an ultroloth also inflicts all enemies within 20ft of it with a -4 penalty to saving throws.
Deceive (Su) When an ultroloth desires, it can allow itself to be seen as a person whom its victim loves and respects. When this effect is active, the victim suffers a 30% miss chance against the ultroloth, and additionally suffers a -6 penalty to Armor Class against all attacks made by the ultroloth. The ultroloth can deceive one person per point of its Charisma modifier (usually +9). A Will save (DC 30) negates the effect. This is a mind-affecting effect.
Fascination (Su) Anyone who meets the gaze of an ultroloth must make a Will save (DC 28) or be fascinated by the fiendÆs multihued gaze, suffering the effects of a hold monster spell.
Profane Grace (Ex) Ultroloths typically have enormous presence, shrewdness, and force of will, qualities that often overshadow the most powerful enchantments. Ultroloths are immune to all mind-affecting effects. In addition, they receive their Charisma modifier as a profane bonus to their Armor Class and saving throws.
Summon Yugoloth (Sp) Twice per day, an ultroloth can automatically summon 1d6 lesser yugoloths or one nycaloth. This ability is the equivalent of a 9th level spell.
Skills Ultroloths have a +8 racial bonus to Bluff, Diplomacy and Intimidate checks.
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Ultroloths are the masterminds of the Blood War, and the leaders of the yugoloth race.
ULTROLOTH LORE
Characters with ranks in Knowledge (the planes) can learn more about ultroloths. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.
DC
28 û This yugoloth is an ultroloth, one of the leaders of that fiendish race. An ultroloth can stop a creature in its tracks with but a glance.
33 û Ultroloths have a vast array of spell-like abilities which they use to harry their enemies. They are resistant to magic, but good-aligned silver weapons can pierce their hides.
38 û An ultrolothÆs enormous force of will manifests as a potent defense against blade and spell. It can sow discord by appearing as a victimÆs loved one or a cherished figure.
STRATEGIES AND TACTICS
An ultroloth often uses its greater scrying ability to study its enemies long before revealing itself. Ultroloths prefer sowing discord among their foes and turning them against one another; revelling in psychological warfare. If an ultroloth is discovered, it immediately attempts to stay at range from behind walls of summoned fiends while hassling enemies with its potent spell-like abilities. Ultroloths, as a rule of thumb, disdain melee combat.
ECOLOGY
Ultroloths are solitary creatures, although two or more of the creatures can often be found collaborating on deadly plans. Some observe the Blood War the way chess grandmasters see their boards, while others scheme from within dark citadels and bastions. Cruel, intelligent and patient, ultroloths plan for the long-term.
Environment: Ultroloths are commonly considered to be native to the Bleak Eternity of Gehenna, where they watch and manipulate the Blood War. They can be found in almost any Lower Plane, but a substantial number serve the reclusive ultroloth prince Mydianchlarus, the new Oinoloth, in Khin-Oin, Oinos. Many dwell in the Crawling City, and others pay homage to the many lords of their race, including Bubonix and Diptherius. A few still serve Anthraxus the Decayed, altraloth and former Oinoloth, and even the gods fear what he may do or what he may yet become.
In truth, the ultroloths, like most of their kind, are native to the Gray Waste of Hades. Like viruses, they spread from the Waste to infect the Lower Planes with their cold, faceless evil, to the point where they've inserted themselves into Gehenna like a contagion.
Physical Characteristics: Physically, an ultroloth is a very tall, slender humanoid with an elongated head lacking any sort of facial characteristic, save for a pair of fire-opal eyes. An ultroloth is generally clad in a somber cloak or robe and moves with a silent, patient grace. A typical ultroloth stands at 7 feet and weighs 190 pounds.
Alignment: Ultroloths are lords among the yugoloths; evil tempered by a perfect balance of law and chaos. They are always neutral evil.
TYPICAL TREASURE
Ultroloths almost always wield magical weaponry of some sort and have a manifested preference for longswords and polearms. Ultroloth weapons tend to have unique properties; no two ultroloths have the same weapon. Some ultroloths wield unique weapons of near-artifact power. Apart from weaponry, ultroloths favour rings and wondrous items which improve their already potent defenses, improve their combat abilities or expand their repertoire of combat options. With their expertise in Use Magic Device, ultroloths can read scrolls and employ magical items with ease. Ultroloths have double standard treasure for their Challenge Rating.
I decided to revise the greater yugoloths appropriately. The material here is based off the ultroloth's 2e stats and its 3e counterpart.
ULTROLOTH (CR 20)
This faceless humanoidÆs only discernible characteristics are its malevolent fire-opal eyes. Its slender frame is shrouded in a great cloak, revealing only its dark gray hands. Though it seems to be ignoring you, you have the uncanny feeling that it is quietly assessing you.
Always NE Medium Outsider (evil, extraplanar, yugoloth)
Init +14; Senses Listen +30, Search +30, Spot +30; darkvision 60ft, see in darkness
Aura evil; Languages Abyssal, Draconic, Common, Infernal, Yugoloth; telepathy 100 ft
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AC 45 (+4 deflection, +9 profane, +10 Dex, +12 natural); touch 33, flat-footed 35
hp 207 (18d8 plus 126), fast healing 3; DR 15/good and silver
Immune acid, mind-affecting effects, poison
Resist cold 10, electricity 10, fire 10; SR 32
Fort +31, Ref +34, Will +33
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Speed 30 ft
Melee +3 unholy longsword +25/+20/+15/+10 (1d8 + 7 plus 2d6 vs good/19-20/x2) or
Ranged ray +28
Space 5 ft; Reach 5 ft
Base Atk +18; Grp +22;
Atk Options Corrupt Spell-like Ability (acid storm), Quicken Spell-like Ability (ray of exhaustion), Violate Spell-like Ability (scorching ray)
Special Actions deceive, fascination, summon yugoloth
Spell-like Abilities (+22 melee touch, +28 ranged touch; CL 18th)
Always active û detect chaos, detect good, detect evil, detect law, detect magic, detect poison, detect scrying, detect thoughts, discern lies, pass without trace, true seeing;
At will û air walk, animate dead, animate objects, alter self, binding (DC 27), blasphemy (DC 27), blur, call lightning storm (DC 24), control winds, deeper darkness, desecrate, dispel good (DC 24), energy drain (DC 28), fear (DC 23), greater dispel magic, greater scrying (DC 26), greater teleport (self plus 50 pounds of objects), passwall, nondetection, ray of enfeeblement, ray of exhaustion (DC 22), scorching ray, shout (DC 23), solid fog, unhallow, unholy blight (DC 23), wall of fire;
3/day û acid storm* (DC 27), feeblemind (DC 24), geas/quest, mass suggestion (DC 25), prismatic spray (DC 26), symbol of death (DC 27), symbol of fear (DC 25), symbol of insanity (DC 27), symbol of pain (DC 24), symbol of persuasion, symbol of stunning (DC 26), symbol of weakness (DC 26);
*as fire storm, but acid.
1/day û dominate monster (DC 28), finger of death (DC 26), horrid wilting (DC 27)
Combat Gear +3 unholy longsword
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Abilities Str 18, Dex 30, Con 24, Int 29, Wis 29, Cha 29
SQ profane grace
Feats Ability Focus (Deceive), Combat Expertise, Corrupt Spell-like Ability (acid storm), Dark Speech (B), Improved Initiative, Negotiator, Quicken Spell-like Ability (ray of exhaustion), Violate Spell-like Ability (scorching ray)
Skills Balance +16, Bluff +30, Concentration +28, Decipher Script +22, Diplomacy +36, Disguise +24 (+26 acting), Gather Information +24, Hide +24, Intimidate +32, Jump +6, Knowledge (arcana) +30, Knowledge (nature) +11, Knowledge (local) +19, Knowledge (the planes) +30, Knowledge (religion) +30, Listen +30, Move Silently +25, Search +30, Sense Motive +29, Spellcraft +30 (+32 scrolls), Spot +30, Survival +14 (+16 tracking and extraplanar), Tumble +24, Use Magic Device +30 (+35 scrolls)
Advancement 19-36 HD (Large), 36-64 HD (Huge)
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Aura of Evil (Su) An ultroloth is the dreadful shape of raw evil given form, and is shrouded with an unholy aura. The malignant presence of an ultroloth also inflicts all enemies within 20ft of it with a -4 penalty to saving throws.
Deceive (Su) When an ultroloth desires, it can allow itself to be seen as a person whom its victim loves and respects. When this effect is active, the victim suffers a 30% miss chance against the ultroloth, and additionally suffers a -6 penalty to Armor Class against all attacks made by the ultroloth. The ultroloth can deceive one person per point of its Charisma modifier (usually +9). A Will save (DC 30) negates the effect. This is a mind-affecting effect.
Fascination (Su) Anyone who meets the gaze of an ultroloth must make a Will save (DC 28) or be fascinated by the fiendÆs multihued gaze, suffering the effects of a hold monster spell.
Profane Grace (Ex) Ultroloths typically have enormous presence, shrewdness, and force of will, qualities that often overshadow the most powerful enchantments. Ultroloths are immune to all mind-affecting effects. In addition, they receive their Charisma modifier as a profane bonus to their Armor Class and saving throws.
Summon Yugoloth (Sp) Twice per day, an ultroloth can automatically summon 1d6 lesser yugoloths or one nycaloth. This ability is the equivalent of a 9th level spell.
Skills Ultroloths have a +8 racial bonus to Bluff, Diplomacy and Intimidate checks.
________________________________________________________
Ultroloths are the masterminds of the Blood War, and the leaders of the yugoloth race.
ULTROLOTH LORE
Characters with ranks in Knowledge (the planes) can learn more about ultroloths. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.
DC
28 û This yugoloth is an ultroloth, one of the leaders of that fiendish race. An ultroloth can stop a creature in its tracks with but a glance.
33 û Ultroloths have a vast array of spell-like abilities which they use to harry their enemies. They are resistant to magic, but good-aligned silver weapons can pierce their hides.
38 û An ultrolothÆs enormous force of will manifests as a potent defense against blade and spell. It can sow discord by appearing as a victimÆs loved one or a cherished figure.
STRATEGIES AND TACTICS
An ultroloth often uses its greater scrying ability to study its enemies long before revealing itself. Ultroloths prefer sowing discord among their foes and turning them against one another; revelling in psychological warfare. If an ultroloth is discovered, it immediately attempts to stay at range from behind walls of summoned fiends while hassling enemies with its potent spell-like abilities. Ultroloths, as a rule of thumb, disdain melee combat.
ECOLOGY
Ultroloths are solitary creatures, although two or more of the creatures can often be found collaborating on deadly plans. Some observe the Blood War the way chess grandmasters see their boards, while others scheme from within dark citadels and bastions. Cruel, intelligent and patient, ultroloths plan for the long-term.
Environment: Ultroloths are commonly considered to be native to the Bleak Eternity of Gehenna, where they watch and manipulate the Blood War. They can be found in almost any Lower Plane, but a substantial number serve the reclusive ultroloth prince Mydianchlarus, the new Oinoloth, in Khin-Oin, Oinos. Many dwell in the Crawling City, and others pay homage to the many lords of their race, including Bubonix and Diptherius. A few still serve Anthraxus the Decayed, altraloth and former Oinoloth, and even the gods fear what he may do or what he may yet become.
In truth, the ultroloths, like most of their kind, are native to the Gray Waste of Hades. Like viruses, they spread from the Waste to infect the Lower Planes with their cold, faceless evil, to the point where they've inserted themselves into Gehenna like a contagion.
Physical Characteristics: Physically, an ultroloth is a very tall, slender humanoid with an elongated head lacking any sort of facial characteristic, save for a pair of fire-opal eyes. An ultroloth is generally clad in a somber cloak or robe and moves with a silent, patient grace. A typical ultroloth stands at 7 feet and weighs 190 pounds.
Alignment: Ultroloths are lords among the yugoloths; evil tempered by a perfect balance of law and chaos. They are always neutral evil.
TYPICAL TREASURE
Ultroloths almost always wield magical weaponry of some sort and have a manifested preference for longswords and polearms. Ultroloth weapons tend to have unique properties; no two ultroloths have the same weapon. Some ultroloths wield unique weapons of near-artifact power. Apart from weaponry, ultroloths favour rings and wondrous items which improve their already potent defenses, improve their combat abilities or expand their repertoire of combat options. With their expertise in Use Magic Device, ultroloths can read scrolls and employ magical items with ease. Ultroloths have double standard treasure for their Challenge Rating.