So, a lot of good fics have been written about magical SAO based on Daniel's story, but I don't think I've seen any FSN character but Shirou thrown into vanilla SAO before. For Rin, I think this is particularly interesting because she's a character largely defined by her magic, so it would be intriguing to see what she would do without it.
Of course, once she decides that rescue's not coming any time soon (and she can't escape herself) Rin will certainly become a frontliner, doing whatever she can to get out of the stupid world where she can't practice or learn magic at all. Her motivation would actually be quite a bit like Asuna's reason for pushing the front line forward in canon.
So, ideally, I'd like a pre-FSN Rin in SAO (age 12-16), so that she can interact with the canon SAO crew a bit more comfortably, and in order to minimize her connections with the outside world. Sure, there are a few older characters like Klein, Agil and some minor characters who only show up for a couple of episodes, but SAO's main cast is all in this age range at the start of the game. However, I have no clue how to get Rin to play the game.
If she were older, Waver or Shirou could be involved, but, at this age, the only ideas I have are as follows:
1. Kirei somehow finds out about the death game and gets her a copy. Unfortunately, as amusing as this would be, I see no reason why Kirei would find out about the death game ahead of time. Come to think of it, Kirei would love it in SAO, so, if he got a copy and knew what was coming, he'd probably keep it for himself. Hmmm... Maybe if Rin doesn't work, Kirei and Gilgamesh in SAO could work. That would be kind of funny in a twisted sort of way. Or maybe (without knowing anything) Gilgamesh wants to play, Kirei gets dragged along, and he forces/persuades through taunting Rin to play with them in order to enjoy watching her suffer (as she's a prideful magus who will now be stuck as an ignorant newbie).
2. She and Issei get into a fight having to do with her technological ignorance (maybe he mocks her for never having even heard of SAO). Unfortunately, Issei doesn't strike me as the type to play a lot of video games either, so this seems like a stretch,
3. Maybe Kotone (the friend she saved in the Fate Zero anime) is involved. If Kotone got them both copies, I could see Rin agreeing to play with her at least for a little while, and then getting stuck in the game. The main problem with this idea is that I'm saddled with Kotone, who's pretty much an OC. Maybe I could kill her off at some point due to something Rin did in order to create guilt/drama. I honestly can't think of what else I could use her for.
If anyone has a better idea, let me know.
Also, clearly, at the start, Rin will have no clue what she's doing. However, once she figures things out, what sort of role do you think Rin would play? She can't be a mage (as there are none) so that leaves what? DPS, tank or solo are the only option that immediately come to mind.
Of course, once she decides that rescue's not coming any time soon (and she can't escape herself) Rin will certainly become a frontliner, doing whatever she can to get out of the stupid world where she can't practice or learn magic at all. Her motivation would actually be quite a bit like Asuna's reason for pushing the front line forward in canon.
So, ideally, I'd like a pre-FSN Rin in SAO (age 12-16), so that she can interact with the canon SAO crew a bit more comfortably, and in order to minimize her connections with the outside world. Sure, there are a few older characters like Klein, Agil and some minor characters who only show up for a couple of episodes, but SAO's main cast is all in this age range at the start of the game. However, I have no clue how to get Rin to play the game.
If she were older, Waver or Shirou could be involved, but, at this age, the only ideas I have are as follows:
1. Kirei somehow finds out about the death game and gets her a copy. Unfortunately, as amusing as this would be, I see no reason why Kirei would find out about the death game ahead of time. Come to think of it, Kirei would love it in SAO, so, if he got a copy and knew what was coming, he'd probably keep it for himself. Hmmm... Maybe if Rin doesn't work, Kirei and Gilgamesh in SAO could work. That would be kind of funny in a twisted sort of way. Or maybe (without knowing anything) Gilgamesh wants to play, Kirei gets dragged along, and he forces/persuades through taunting Rin to play with them in order to enjoy watching her suffer (as she's a prideful magus who will now be stuck as an ignorant newbie).
2. She and Issei get into a fight having to do with her technological ignorance (maybe he mocks her for never having even heard of SAO). Unfortunately, Issei doesn't strike me as the type to play a lot of video games either, so this seems like a stretch,
3. Maybe Kotone (the friend she saved in the Fate Zero anime) is involved. If Kotone got them both copies, I could see Rin agreeing to play with her at least for a little while, and then getting stuck in the game. The main problem with this idea is that I'm saddled with Kotone, who's pretty much an OC. Maybe I could kill her off at some point due to something Rin did in order to create guilt/drama. I honestly can't think of what else I could use her for.
If anyone has a better idea, let me know.
Also, clearly, at the start, Rin will have no clue what she's doing. However, once she figures things out, what sort of role do you think Rin would play? She can't be a mage (as there are none) so that leaves what? DPS, tank or solo are the only option that immediately come to mind.