Screenwriting by a Dummy #3

#1
Synopsis: Over two centuries ago, a hot half-human half-vampire chick battles vampires in Romania while she tries to hunt down her evil vampire father who is plotting to destroy mankind.

The Problems: Uwe Boll directed it and itÆs sequel.

à Need I say anything else?

Oh fine.

Basically, the movie had nothing whatsoever to do with the games beyond the characters, the sets were pitiful, the acting even worse and the period style accents and area were all just badly done. In addition, one of the bigger pulls of the game (according to people who played it), besides a hot vampire chick in black leather, was gone: Nazis. I mean, who doesnÆt love killing Nazis? The games themselves are fairly basic from what IÆve seen, nothing particularly innovative, but even so, ôdhampir chick killing Nazisö has a LOT of potential in the hands of a decent director.

It goes without saying that Uwe Boll is in no way a decent director. I doubt you could even successfully argue that he is anything other than a director in the loosest possible interpretation. But you donÆt want to read about me ranting about how horrible Uwe Boll is. ItÆd be in the same vein as me ranting about how water is wet.

So, at the request of David Alan Abramczyk, hereÆs my attempt at a story idea for a Bloodrayne movie.

Screenplay Concept Written By a Dummy:

"Bloodrayne"

France, 1917. The First World War is in full swing. In a village in the midst of the warzone, a vampire lord named Kagan has been weathering the storm with his court. His human concubine Rebecca has secretly given birth to a daughter, whom she names Rayne. KaganÆs vampire consort, Amelia, is displeased with Kagan keeping a human as his ôwhoreö, and has tolerated his dalliances for long enough-He will kill Rebecca and her child or the court will release this news to other vampires. It is seen as a great embarrassment to have children with human women, so Kagan decides to do away with Rebecca and his child.

Rebecca catches wind of this, however, and sets out to escape with Rayne through the village. The Germans, however, launch an artillery attack upon the village, believing it to be the staging point for a British/French assault due to faulty intelligence. The artillery barrage badly injures Rebecca as she flees with Rayne, and results in the deaths of most of KaganÆs court.

Rebecca finally runs into a traveling circus down on its luck, moving towards Spain to escape the war. They try to treat her injuries but she dies. Before she does, she asks the nomads to care for her daughter, tells them RayneÆs name, and her fatherÆs name. Before she can say anything else though, she dies.

Fast forward twenty-four years later. An older Rayne works as a circus performer in Nazi-occupied Europe. She does acrobatics, knife throwing, trick shooting, and other death defying spectacles for adoring crowds. Her nature is kept as a secret by the circus, whom she views as family. The circus gets a job to perform for Nazi soldiers in the nearby French city of Reims. Rayne does her thing, an incredible trick involving trapeze work without a net, but a trick goes wrong and she falls to the circus floor. A Nazi surgeon is brought in and discovers her fast healing ability, as well as her fangs. The circus is held for a time, Rayne being held for questioning, who truthfully explains she doesnÆt know why she has these abilities, and the only memento of her mother is a stylized cross necklace. A Nazi colonel named J³rgen Wulf is dispatched, and tells Rayne that her father Kagan is working with the Nazis, and heÆd be more than delighted to meet her. Rayne hesitates, but Wulf offers to compensate the circus and Rayne herself handsomely. While getting a bad feeling about all this, Rayne is desperate to reconnect with her past, and agrees.

Rayne is taken to Buchenwald, a concentration camp in Germany. It is soon made very apparent that the whole setup was a trap to get Rayne to a Nazi lab to be experimented upon. Rayne fights back, killing several Nazi soldiers, before Wulf blackmails her with her adopted family in the circus: TheyÆll be executed if anything happens to this research lab. Rayne has no choice; she agrees to be their lab subject. For a number of months Rayne is experimented upon in hundreds of terrible ways, only her vampiric regeneration ability keeping her alive.

Salvation comes in the form of SOE operative Thomas ôThird Degreeö Burns, a British agent, and Mynce, a female dhampir who works with the Brimstone Society. These two have been dropped into Nazi Germany to investigate German weapons programs involving vampires and other supernatural creatures. They free Rayne from the lab and escape, soon learning that a shipment of a vampire-derived bioweapon has left the camp and is on itÆs way to an airbase for use against Britain. Operation Sea Lion has been revised: In order to make Britain surrender, theyÆll essentially drop ôrage vampireö bombs on London, converting a large percentage of the populace into furious predators.

While worried about her adopted family in the circus, Rayne figures she owes Mynce and Burns, and works with them to stop the bioweapons from being deployed. They race to catch up with the shipment through the German countryside, along the way Mynce revealing some facts about RayneÆs vampire heritage, and inviting Rayne to join the Brimstone society if they get out of this. Burns, being very different from other men Rayne has known, attracts her romantic interest. He is patient with her, emphasizing that they need to focus on the mission before anything else. Rayne agrees, but it adds more motivation for this mission to succeed in her mind.

They catch up to the shipment at a German airbase, and are confronted by Nazi vampire super soldiers. Alongside the bio weapon, the Nazis developed a variant of the serum to turn some of their elite special forces men into vampires. Rayne, Burns and Mynce battle them, fighting through both normal and vampire Nazis, before confronting J³rgen himself. He has taken a significantly more advanced version of the serum, and he informs them gleefully that Kagan himself helped create it. J³rgen believes that the Third Reich will create the Ubermech with the vampire lordÆs help, and proceeds to fight the three viciously.

After a intense battle on the airfield and through a number of hangers, Mynce and Rayne work together to kill J³rgen in a plan Burns devises. Burns makes the ultimate sacrifice, acting as bait for J³rgen so the two dhampirs can kill him while heÆs distracted. Burns regrets that he wonÆt get to take Rayne up on her offer, but before he dies he hands over his personal effects and secret SOE codes so the two can go to England. Rayne destroys the Nazi bioweapon, and she and Mynce steal a German plane and fly it to England.

At the wrecked, burning airfield, Kagan steps out of a plane in a Nazi uniform. He looks over the burning debris while his assistant, a simpering little man, says that the project has taken a serious hit and theyÆll have to start all over. Kagan shrugs and states that no matter how long it takesà TheyÆll have themselves a Thousand Year Reich.

THE END?
 
#2
Okay, now this I would've been glad to pay to see.

Nazi's are kind of life's NPCs. No one's worried about killing them because they are, by definition, assholes.

*makes a note to remember to see Inglorious Bastards when it comes out*
 
#3
Scygnus Darkhawk said:
Okay, now this I would've been glad to pay to see.

Nazi's are kind of life's NPCs. No one's worried about killing them because they are, by definition, assholes.

*makes a note to remember to see Inglorious Bastards when it comes out*
Especially vampire Nazis.

I would probably have to include some reference to Hellsing... Somewhere...
 

Shaderic

Well-Known Member
#4
Why are undead nazi's used so much?

Seriously?

EDIT: Just have some one mention the Hellsing Organization off hand. follow this up with a comment about dogs or trashmen, and you'll be good.

If you do a sequel, Walter needs to show up. He fought in world war two, with a certain girlycard.
 
#5
Shaderic said:
Why are undead nazi's used so much?

Seriously?

EDIT: Just have some one mention the Hellsing Organization off hand. follow this up with a comment about dogs or trashmen, and you'll be good.

If you do a sequel, Walter needs to show up. He fought in world war two, with a certain girlycard.
Because they're fun to kill and everyone can hate them.
 
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