Because someone was going to do this sooner or later.
Following the end of the Second Network Crisis, the role of The World and CC Corporation in a near-catastrophe is made public and the game's popularity plummets into oblivion, eventually being recalled completely due to public health and safety concerns. The ensuing financial disaster proves to be the end of CC Corporation.
An Shouji and Mariko Misono don't care overmuch. They liked The World, but their adventures as Tsukasa and Subaru were quite enough excitement to last them for a few years. Their relationship grows deeper and solidifies into a capital-r Relationship when Tsukasa moves in with Subaru a year or two after she escapes from The World, however eventually Subaru gets an itch for the illusion of being able to use her legs again.
Along comes Sword Art Online, the next online VMMORPG and the one slated to fill the gap left by The World. So of course, Mariko has to try it out, though An sits this one out. Within a day, of course, both of them find themselves regretting that decision.
With SAO's entire first-day playerbase held hostage in the game, Tsukasa desperately tries to track down a copy of SAO so she can dive into the game herself and help Subaru survive whatever the game will throw at her. After finding one unused and unconfiscated copy (Bear loans her his copy, having been planning to play the game but also being delayed in doing so until after work that day, by which point word had gotten out), she does so... and immediately finds that something is very very wrong.
SAO is not supposed to have magic, but it does have spears and quarterstaves as available melee weapons. It definitely doesn't have Tsukasa's old gear from The World, nor his spells and Wavemaster class. Does it? It does. SAO is based off of The World's original code, intercepted by Kayaba and rewritten to suit his vision of the perfect online playground for him and his players. But the leftover artifacts go against Kayaba's design decisions, and Tsukasa's possession of magic goes directly against one of his core design goals.
This is Aura's doing. Kayaba is a genius, but not even he can match the mind of Harald Hoerwick, father of the Ultimate AI. Aura's status as the Goddess of The World remains hers, protected in the black box that not even Kayaba can dream of cracking, though remnants of other bits and pieces of code have been re-purposed and analyzed and implemented into his goals.
Aura, for her part, is not pleased that Kayaba has turned her world into a deathtrap for the players she wishes to interact with; but where Kayaba's inability to comprehend Aura's code renders her immune to his tampering, Kayaba's status as GM is likewise proof against Aura's direct manipulation. Only the players can topple Kayaba from his position at the top of the food chain. Of course, Aura has other means of accomplishing this. She still holds the data packages containing the character data of the .hackers, of whom Tsukasa and Subaru are two, and can give her chosen champions an unfair edge just as Kayaba has dealt out his own unique skills to players who have caught his eye.
There are... complications, however. Kayaba's meddling has reawakened things better left buried, some merely unpleasant bugs but others far more alarming; among his gifts to the players, Kayaba has dealt out pieces of the shattered Phases, knowing not the first inkling of their significance in the Epitaph of Twilight or what their reawakening may bring about both within Aincrad and beyond it.
And in the midst of all this, the deadly game that is merely attempting to survive in Sword Art Online continues, as Tsukasa races through the floors seeking Subaru and hoping against hope that she isn't already too late...
Following the end of the Second Network Crisis, the role of The World and CC Corporation in a near-catastrophe is made public and the game's popularity plummets into oblivion, eventually being recalled completely due to public health and safety concerns. The ensuing financial disaster proves to be the end of CC Corporation.
An Shouji and Mariko Misono don't care overmuch. They liked The World, but their adventures as Tsukasa and Subaru were quite enough excitement to last them for a few years. Their relationship grows deeper and solidifies into a capital-r Relationship when Tsukasa moves in with Subaru a year or two after she escapes from The World, however eventually Subaru gets an itch for the illusion of being able to use her legs again.
Along comes Sword Art Online, the next online VMMORPG and the one slated to fill the gap left by The World. So of course, Mariko has to try it out, though An sits this one out. Within a day, of course, both of them find themselves regretting that decision.
With SAO's entire first-day playerbase held hostage in the game, Tsukasa desperately tries to track down a copy of SAO so she can dive into the game herself and help Subaru survive whatever the game will throw at her. After finding one unused and unconfiscated copy (Bear loans her his copy, having been planning to play the game but also being delayed in doing so until after work that day, by which point word had gotten out), she does so... and immediately finds that something is very very wrong.
SAO is not supposed to have magic, but it does have spears and quarterstaves as available melee weapons. It definitely doesn't have Tsukasa's old gear from The World, nor his spells and Wavemaster class. Does it? It does. SAO is based off of The World's original code, intercepted by Kayaba and rewritten to suit his vision of the perfect online playground for him and his players. But the leftover artifacts go against Kayaba's design decisions, and Tsukasa's possession of magic goes directly against one of his core design goals.
This is Aura's doing. Kayaba is a genius, but not even he can match the mind of Harald Hoerwick, father of the Ultimate AI. Aura's status as the Goddess of The World remains hers, protected in the black box that not even Kayaba can dream of cracking, though remnants of other bits and pieces of code have been re-purposed and analyzed and implemented into his goals.
Aura, for her part, is not pleased that Kayaba has turned her world into a deathtrap for the players she wishes to interact with; but where Kayaba's inability to comprehend Aura's code renders her immune to his tampering, Kayaba's status as GM is likewise proof against Aura's direct manipulation. Only the players can topple Kayaba from his position at the top of the food chain. Of course, Aura has other means of accomplishing this. She still holds the data packages containing the character data of the .hackers, of whom Tsukasa and Subaru are two, and can give her chosen champions an unfair edge just as Kayaba has dealt out his own unique skills to players who have caught his eye.
There are... complications, however. Kayaba's meddling has reawakened things better left buried, some merely unpleasant bugs but others far more alarming; among his gifts to the players, Kayaba has dealt out pieces of the shattered Phases, knowing not the first inkling of their significance in the Epitaph of Twilight or what their reawakening may bring about both within Aincrad and beyond it.
And in the midst of all this, the deadly game that is merely attempting to survive in Sword Art Online continues, as Tsukasa races through the floors seeking Subaru and hoping against hope that she isn't already too late...