Tales from the PUG Stone

LXK3K

Active Member
Be very very thankful you never got to run Strathholme and Scholomance in Vanilla. If you are having this much problems with piddly HHOR and had problems with HMGT, vanilla Strath and Scholo would of broke you and devoured your soul. There was a reason people *raided* those 5 mans back in the day.
 

Juubi

Well-Known Member
Now I run Stratholme by myself in the dwindling hope that Baron Rivendare will be kind enough to THIS TIME DROP THE GODDAMN HORSE.
 

akun50

Well-Known Member
Actually, running through Scholomance solo without any prior knowledge was quite exciting.

I'd just hit level 75 or so, I think. Quite a rush to solo a fairly high level instance.

Right now, I think I'm hitting the "fucking bored with instances" level and I'm really wishing Blizzard would make more instances for each level range. It would definitely take the tedium out of level grinding up characters.
 

violinmana

(Hardcore) Gamer
akun50 said:
Actually, running through Scholomance solo without any prior knowledge was quite exciting.

I'd just hit level 75 or so, I think. Quite a rush to solo a fairly high level instance.

Right now, I think I'm hitting the "fucking bored with instances" level and I'm really wishing Blizzard would make more instances for each level range. It would definitely take the tedium out of level grinding up characters.
That's what quests are for.
 

akun50

Well-Known Member
violinmana said:
akun50 said:
Actually, running through Scholomance solo without any prior knowledge was quite exciting.

I'd just hit level 75 or so, I think.á Quite a rush to solo a fairly high level instance.

Right now, I think I'm hitting the "fucking bored with instances" level and I'm really wishing Blizzard would make more instances for each level range.á It would definitely take the tedium out of level grinding up characters.
That's what quests are for.
You mean those things you can do inbetween waiting for instances?

They're actually far worse with the repetition.

Seriously, as fun as random kill, find or collection quests are, I strong dislike drop quests, so I tend to just start up Random Dungeon Finder and do the occasional quest while waiting for it to find me something... you know, INTERESTING.

Then again, it's probably the fact that I'm running other characters through areas I know fairly well by now that's detracted from the interesting nature of most of the areas. That and the usual "end quest chain" quest that I can't finish solo, forcing me to go to some other place to level.

Though the "login, sign up for instance" crowd is probably why they're setting things up with Cataclysm that you can't enter instances without first finding the instance entrance.
 

violinmana

(Hardcore) Gamer
akun50 said:
violinmana said:
akun50 said:
Actually, running through Scholomance solo without any prior knowledge was quite exciting.

I'd just hit level 75 or so, I think.á Quite a rush to solo a fairly high level instance.

Right now, I think I'm hitting the "fucking bored with instances" level and I'm really wishing Blizzard would make more instances for each level range.á It would definitely take the tedium out of level grinding up characters.
That's what quests are for.
You mean those things you can do inbetween waiting for instances?

They're actually far worse with the repetition.

Seriously, as fun as random kill, find or collection quests are, I strong dislike drop quests, so I tend to just start up Random Dungeon Finder and do the occasional quest while waiting for it to find me something... you know, INTERESTING.

Then again, it's probably the fact that I'm running other characters through areas I know fairly well by now that's detracted from the interesting nature of most of the areas. That and the usual "end quest chain" quest that I can't finish solo, forcing me to go to some other place to level.

Though the "login, sign up for instance" crowd is probably why they're setting things up with Cataclysm that you can't enter instances without first finding the instance entrance.
It's called Heirlooms. 20-25% to all exp, you can level to 80 within 3 days.
 

Solarman

Well-Known Member
akun50 said:
violinmana said:
akun50 said:
Actually, running through Scholomance solo without any prior knowledge was quite exciting.

I'd just hit level 75 or so, I think.á Quite a rush to solo a fairly high level instance.

Right now, I think I'm hitting the "fucking bored with instances" level and I'm really wishing Blizzard would make more instances for each level range.á It would definitely take the tedium out of level grinding up characters.
That's what quests are for.
You mean those things you can do inbetween waiting for instances?

They're actually far worse with the repetition.

Seriously, as fun as random kill, find or collection quests are, I strong dislike drop quests, so I tend to just start up Random Dungeon Finder and do the occasional quest while waiting for it to find me something... you know, INTERESTING.

Then again, it's probably the fact that I'm running other characters through areas I know fairly well by now that's detracted from the interesting nature of most of the areas. That and the usual "end quest chain" quest that I can't finish solo, forcing me to go to some other place to level.

Though the "login, sign up for instance" crowd is probably why they're setting things up with Cataclysm that you can't enter instances without first finding the instance entrance.
All I hear is a mix of "Wah, wah, wah, I can't multitask by watching some goddamn TV during quest types I don't like." and "Wah, wah, wah, I don't appreciate lore."

I brought three characters through Old World, four through Outland, and three once again through Northrend. I know for a fact that LXK has done far, far more. I spend time every time I roll a new character thanking my lucky stars that I'm not rolling during original vanilla, when you literally could not quest to 60, and that by the time my first 70 was 45 (started during TBC), they'd cut the amount of XP required to level from 20-60 by some fairly high number... what was it, 1/3? You, with your XP cuts from 10-70, with your teleporting straight into instances instead of having to cut down a ton of elites just to get into the entrance from the summon stone, have it easy in terms of required questing. And you're bitching about collection quests.

Pathetic.
 

LXK3K

Active Member
And during vanilla we had to grind to 60, in Plaguelands, knee deep in undead, always uphill with alliance gnats all over the damn area.

Trolls actually *did* do it barefoot too.

P.S. Akun, no offense, but you just listed about... 90% of entire WoW in your "i don't like" list. I suggest finding a new game.
 

akun50

Well-Known Member
Solarman said:
All I hear is a mix of "Wah, wah, wah, I can't multitask by watching some goddamn TV during quest types I don't like." and "Wah, wah, wah, I don't appreciate lore."
I don't watch TV much at all these days and I never do it while I'm on the computer.

Thanks for being a pretentious dork on the internet.

And just so you know, most of my free time is from midnight to 6 AM. I get the most free time on Sunday and Tuesday. Guess when the servers go down?!

I'm also probably among the most, if not THE most, casual player here. My most geared character is my level 80 DK tank and she was made around March.

And everyone I've talked to in WoW itself, including two friends who've ALSO played since Vanilla, hates quests that require monster drops, so I don't think I'm alone in that.

And boredom is boredom. The Lore is nice and interesting, (and yes, I like the lore of vanilla, BC and WotLK... except the parts that make no sense, like how the troll islands are already freed, but not really), but the quests can't match.

Especially when I have to run back and forth through the same area because, in meta-terms, some retard can't think to say, "You know, if you're going to the fortress of evil, slaughtering dozens of specifically named enemies, if you happen to come across any of my people held hostage, we'd gladly reward you for freeing them."

And not really, LK. Kill quests, fetch quests, steal Horse A from enemy encampment and bring it back to our camp... there's more than drop quests.

.....

Come to think of it, maybe that's why I've been struck with boredom lately.... I keep thinking of things to add to WoW that may or may not be interesting.
:huh.:

Good example: the phasing mechanic could be used for so much more! Like have people sign up to defend one of the home cities from an attack from one of the local enemies. It would bring people back to the various under-appreciated Vanilla homecities and if phased, win or lose, it wouldn't affect other players. Plus, it would bring some actual menace to the various groups that want to wipe out the various factions.

Think about the coolness: Raids WITHIN the home cities. It would certainly test how well you know the layouts.
 

Solarman

Well-Known Member
akun50 said:
Solarman said:
All I hear is a mix of "Wah, wah, wah, I can't multitask by watching some goddamn TV during quest types I don't like." and "Wah, wah, wah, I don't appreciate lore."
I don't watch TV much at all these days and I never do it while I'm on the computer.

Thanks for being a pretentious dork on the internet.

And just so you know, most of my free time is from midnight to 6 AM. I get the most free time on Sunday and Tuesday. Guess when the servers go down?!

I'm also probably among the most, if not THE most, casual player here. My most geared character is my level 80 DK tank and she was made around March.

And everyone I've talked to in WoW itself, including two friends who've ALSO played since Vanilla, hates quests that require monster drops, so I don't think I'm alone in that.

And boredom is boredom. The Lore is nice and interesting, (and yes, I like the lore of vanilla, BC and WotLK... except the parts that make no sense, like how the troll islands are already freed, but not really), but the quests can't match.

Especially when I have to run back and forth through the same area because, in meta-terms, some retard can't think to say, "You know, if you're going to the fortress of evil, slaughtering dozens of specifically named enemies, if you happen to come across any of my people held hostage, we'd gladly reward you for freeing them."

And not really, LK. Kill quests, fetch quests, steal Horse A from enemy encampment and bring it back to our camp... there's more than drop quests.

.....

Come to think of it, maybe that's why I've been struck with boredom lately.... I keep thinking of things to add to WoW that may or may not be interesting.
:huh.:

Good example: the phasing mechanic could be used for so much more! Like have people sign up to defend one of the home cities from an attack from one of the local enemies. It would bring people back to the various under-appreciated Vanilla homecities and if phased, win or lose, it wouldn't affect other players. Plus, it would bring some actual menace to the various groups that want to wipe out the various factions.

Think about the coolness: Raids WITHIN the home cities. It would certainly test how well you know the layouts.
Meh, a guild I banned from my vent because their leadership is whiny calls me THE most elitist bastard on the server... which is utterly wrong, I just don't like whiners.

Seriously, the quests? That's lore.

Also, while the idea is cool, they weren't making all that much Old World content with Wrath. They wanted people to focus on the shiny new continent, not Kalimdor or Eastern Kingdoms. So now with Cataclysm, they ARE revamping Old World, so yeah, that's something you can hope they'll implement in a future Cataclysm patch... oh wait, they already DID. It's called the Battle for the Undercity, and it's at the end of a looooong chain of quests in Dragonblight. Since you're a lore-hater who doesn't quest, guess what you might well have missed?
 

akun50

Well-Known Member
I think I've miscommunicated at some point and it's begun spiralling into a completely off-tangent rant about something that's not related to anything.

I don't HATE Lore. I do read through most of the quests the first time I encounter said quests, and sometimes more often if it was particularly interesting.

I will admit that my time spent on WoW is not as extensive as it has been for other players, so perhaps I do come off as a whiner. I apologize for being a noobcake.
 

violinmana

(Hardcore) Gamer
Solarman said:
Meh, a guild I banned from my vent because their leadership is whiny calls me THE most elitist bastard on the server... which is utterly wrong, I just don't like whiners.
Good times. Then I /gquit from that guild and when they invited me to tank for ICC10, fucked them over. And over. And over. And over. Good times. The ~200g that I lost from that raid due to wipes was fucking worth it.
 

akun50

Well-Known Member
Time to get this topic back on track.

Finally had some smooth runs through Violet Hold with my Priestess. Though I'm still having to chug a lot of honey tea between fights (brought 40 honey teas and after two runs, I was down to 32 :( ), I'd checked out the tank before the instance runs and he actually had defense ratings on most of his gear, which I took as a good sign. He only had two items that I saw that were clearly DPS (as they mentioned Critical Strike Rating and did not mention Defense)

Of course, I was a naughty little caster, because the tank needed very little attention when there weren't caster mobs, so I was tossing out Mind Sears, Devouring Plagues and Shadow Word: Pains to speed things up.

But I only did so when my mana was above half, I had my Shadow Fiend ready for use and no one needed heals.

Not a single death in either run of the place, though Lavanthor was fought both times and dropped the Lava Burn Gloves both times. Which sucked because I already had them from the bum-rush incident I mentioned before.
 

Juubi

Well-Known Member
When I do violet hold it comes down to three boss fights. Zuramat the Obliterator, Ichoron, and Cyanigosa. Which is great because, no matter the group, all three are easily pwned. Heroics are now boring.
 

violinmana

(Hardcore) Gamer
Violet hold is fun, especially when it bugs and all of the portals spawn 10 seconds right after one-another. Crazy-ass tanking is needed, but hey, it's still easy.
 

endev8003

Well-Known Member
violinmana said:
Violet hold is fun, especially when it bugs and all of the portals spawn 10 seconds right after one-another. Crazy-ass tanking is needed, but hey, it's still easy.
Had one of those a while back. Unfortunately the group wasn't as greatly geared, so it was a not too great experience. Still was fun though.
 

violinmana

(Hardcore) Gamer
endev8003 said:
violinmana said:
Violet hold is fun, especially when it bugs and all of the portals spawn 10 seconds right after one-another. Crazy-ass tanking is needed, but hey, it's still easy.
Had one of those a while back. Unfortunately the group wasn't as greatly geared, so it was a not too great experience. Still was fun though.
You can do that in blues. And it's still easy.
 

akun50

Well-Known Member
Had a few runs worth commenting on, though I'll only mention one that was frustrating.

The frustrating one was while I was running my Forsaken Warlock. We wound up in Maraudon and had an Orc Warrior Tank, a BE Rogue, a Tauren Hunter, and a Forsaken Priestess.

The priestess kept using Power Word: Shield on the warrior, which of course, fucked with his aggro. After telling three times that PW:S on a tank, let alone a warrior, was usually not a good idea; we finally booted her after the fourth chaotic pull.

We continued on, though a bit slower, while waiting for a healer and the rogue finally jumped ship during another fight. We finished the fight and requed, though the guide apparently requed for random because no sooner had a priestess and another DPS joined than we got 'ported to Sunken Temple.

The run through Sunken Temple was much easier, even though the tank left literally 5 pulls from the end boss and we wound up finishing with a second tank. But to my disappointment, I was one level below the requirement for the gem quest dropped by the final boss, so after gaining that level, I had to run Sunken Temple again.

Ironically, in both cases, while I maintained a Soulstone on the healer, we didn't need it... at least not during the actual runs.

The druid healer on the second run, after we'd killed the end boss, asked for me to soulstone him one more time, then ran and jumped into the pit in the middle of the temple. :huh.:

Ran Zul'Farrak afterwards and managed to finish all of the quests EXCEPT the Troll Temper one, but it was a solid run either way.

The tank and healer bailed when I was 8 tempers from completing it after we'd conquered ZF and killed Gahz'Rilla. The two other DPS stuck with me until I only needed 3 tempers, then they had to go too, so I asked a friend of mine who had an 80 Druid to help me complete the quest.

He wound up bringing along an 80 rogue who apparently had never run Zul'Farrak, so we helped him clear it, my friend as a Boomkin and as me as a level 49 warlock.

Managed to ding 50 after all the quests were turned in. :D
 

Kayeich

Well-Known Member
You just mentioned the worst kind of warrior tank. "Oh no, you're rage starving me! Stop that! Wah! Wah!"

That's an old myth since patch 3.1 (ulduar), way over a year ago. They fixed it back then so warriors (and bears! oh my! :rolleyes:) still generated rage off PW:S's absorbed damaged.

Some warriors still insist this is the case though, rather than an inability to play their class. To be entirely fair, it wasn't documented in the main patch notes, but rather in a blue post, and later confirmed by players.

So some new warriors just aren't aware, especially if they're alts of people that 'know better'. I'll be polite in explaining the change if they were polite when asking me to stop. Otherwise, all bets are off. And there's some real elitist jerks about this, and given how they're acting, you'd -think- they'd know shit like this.

So yeah, you guys knowing better? Didn't.

As to the druid healer asking you to soul stone him after 'last' Sunken Temple boss, the basement has a bunch of optional bosses.

One is triggered by how you click on the statues, one is triggered by a quest, and one is a rare spawn. Jumping down the hole is usually the fastest way to the basement, but involves dying unless you have a way to slow the fall or bubble (it's a pretty long drop).

In this case, the druid probably wanted to fall down, rez, and then rez rest of group when you fell down.
 

akun50

Well-Known Member
Kayeich said:
You just mentioned the worst kind of warrior tank. "Oh no, you're rage starving me! Stop that! Wah! Wah!"

That's an old myth since patch 3.1 (ulduar), way over a year ago. They fixed it back then so warriors (and bears! oh my! :rolleyes:) still generated rage off PW:S's absorbed damaged.
Really? :eek: Thanks for telling me! I was told that myth when I first started doing healing in instances and I've been avoiding tossing PW:S on warriors since... unless they're DPS and getting too much aggro off the tank.

Now that I can do it without fucking up a warrior's rage build, that's good news.

I'll make up a macro so I can let other players know when I run with warriors.

Ironically, warrior is the only class I haven't run extensively. I think I have a level 10 human warrior (the only male alt I ever made), so it wouldn't've come up. :sweat:

In this case, the druid probably wanted to fall down, rez, and then rez rest of group when you fell down.
Hmmmm... I know our group cleared the basement, but I can't remember if it was during our first or second run of Sunken Temple.... :/ I think it was the first, because we had a BE priestess healer during that run.
 

Kayeich

Well-Known Member
Dug up the blue post that mentions the change, if you're curious.

Also, keep in mind that disc priests can get Rapture talent at around 45-50, which further grants the tank mana/rage/rp upon the bubble breaking. So it's actually -good- for the tank's threat to get bubbled.

Prot Paladins are the only ones that could reasonably request you don't put up PW:S, in that they get mana back from healing done on them (Spiritual Attunemet talent around level 40-45), so they may prefer to be healed rather than bubbled before level 71.

That said, it's probably better for them to just pick up more mobs and letting the shield break from that. Alternatively, they can make a weapon switch macro, so their health dips, and then they can get healing done for that 'damage'. Strategy works pretty well, and is more controllable than risking overpulling.
 

akun50

Well-Known Member
Actually, I'm asking this out of curiosity, but doesn't Power Word: Shield greatly reduce your threat/aggro?

Because I typically use it on mages, warlocks, hunters and other DPS who pull a stray mob with an AoE and the mob usually spins around and heads to either join its buddies or attack the next available person.

I also tend to use it on myself to drop aggro if/when Fade is on cooldown. Tends to work about 80% of the time.

On the other hand, the times I see it dropped on the TANK, it usually results in chaos as the enemies start swarming everyone else and the tank, even if it's a Paladin tank, struggles to regain aggro.
 

violinmana

(Hardcore) Gamer
akun50 said:
Actually, I'm asking this out of curiosity, but doesn't Power Word: Shield greatly reduce your threat/aggro?

Because I typically use it on mages, warlocks, hunters and other DPS who pull a stray mob with an AoE and the mob usually spins around and heads to either join its buddies or attack the next available person.

I also tend to use it on myself to drop aggro if/when Fade is on cooldown. Tends to work about 80% of the time.

On the other hand, the times I see it dropped on the TANK, it usually results in chaos as the enemies start swarming everyone else and the tank, even if it's a Paladin tank, struggles to regain aggro.
False.
 
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