Tales from the PUG Stone

Kayeich

Well-Known Member
If you're seeing dps not getting smacked anymore after you shield them, it's because they used their own version of Fade, or tank taunted/started generating more threat on mob.

And if the tank is letting things get chaotic, that's because he's being bad, that's all there is to it.

The only spells that reduce someone else's threat, I think, are Pain Suppression (disc priest too, but unrelated to PW:S) and Hand of Salvation (pallies). And Pain Suppression is a measly 5% threat reduction.
 

akun50

Well-Known Member
Huh. Good to know. I was wondering if I'd talented into something that reduced threat or screwed with threat-generation and just didn't know. :huh.:

On a more positive note, my priestess is now level 79, a mere 310K xp to 80; and I'm only 2 emblems from getting my second heirloom. :D
 

akun50

Well-Known Member
Got my BE Priestess to 80, got a second heirloom and now I'm grinding up my dwarven priestess and my forsaken warlock up by swapping my heirlooms between them.

And once again, I'm reminded why I hate Zul'Farrak. Had a run on it with my buddy, me playing the healer and him playing the tank. Mind you, we're both at the lower levels recommended for it.

We wiped twice, once on the Bly bit where you have to kill everything at the base of the steps (tank forgot he wasn't playing his level 80 paladin and got pounded down faster than I could heal him, even with a renew and greater heals. probably didn't help that a number got behind him and started stunning him, and the DPS were all sitting on their fucking thumbs higher up on the staircase), the mob stayed and Bly and company were gone by the time we'd gotten back.

So we couldn't get to the boss. I said "maybe Bly and company will respawn if we give them some time". So we moved onto the courtyard where Gahz'rilla's pool is.

There's a wandering elite, Hydromaner Velrath, who tends to fuck over just about every low level run I've done ZF. It seems like if I'm not in a group that has an average level of 48+, she's just a complete whore, spamming Shadow Bolt Volley and Ward of Zum'rah, seems to trigger every patrol to lock onto the group, and ultimately causes at least one wipe.
 
Ok I feel I need to warn everyone from EU servers about a real tool of a tank I had the misfortune to run into not once, but twice. His name is Wanted (Warrior). I met him when I was doing my Daily HC for some extra frosties (I play a hunter) and I end up in Halls of Refection for the first time, so I come in and see that its only the tank and the healer in there. Wanted immediately mouths off that theyÆd had a bum healer, but had gotten a new one now. I think nothing of it and tell them itÆs my first and asks what to look out for, I get no response. Looking back a red flag should have gone up sense essentially he was the only one from the old group that carried over.

Anyway, thatÆs about when the rest of the DPS arrive and we start off. It quickly becomes readily apparent that Wanted cant tank worth shit, as literally everyone draws agro off him, we survive to the second wave before wiping. We try again and wipe again, this time during the first wave. That was the drop for the other 2 DPS that ditched as one. Wanted then starts to bitch, saying that heÆs run HoR 20 times with only 4 fails. I call him a liar to his face, and he ditches. IÆm about to propose to the healer, who did a stand-up job of keeping us alive for as long as he did believe it or not, that we get a new group, but he ditches before I manage to type out the message.

So I re-roll in a new group and up in Forge of Souls this time, with a very solid looking group, me very happy, only the tank ditches at the top of the first ramp, no reason given. We roll for a new tank, and fuck it all there was WANTED, AGAIN!! I unload at him the second I see its him, and informs the rest of the group that the guy is a first class noob and a liar to boot. Unfortunately the healer blows it off, saying; that at least he gets to do something now. True to form, Wanted holds agro like a leaky bucket. But like I said it was a solid group and we managed.

So FINALLY we get up to Bronjahm, the Godfather of Souls, and technically he does what heÆs suppose to here, technically. He kites him around the room, unfortunately he donÆt seem to know why you do that, to avoid the Corrupted Soul Fragment. Instead the tool manage to drag Bronjahm into the CSF all the time, so heÆs constantly sitting at around 80%. Finally I get enough off it, and in the middle of the fight I do my first ever kick request, it passes, and the DK in the group proceeds to pick up the agro and keep it well enough for us to beat the shit out of Bronjahm, after which we roll for another tank and finish FoS.
 

endev8003

Well-Known Member
Coeus said:
Ok I feel I need to warn everyone from EU servers about a real tool of a tank I had the misfortune to run into not once, but twice. His name is Wanted (Warrior). I met him when I was doing my Daily HC for some extra frosties (I play a hunter) and I end up in Halls of Refection for the first time, so I come in and see that its only the tank and the healer in there. Wanted immediately mouths off that they??d had a bum healer, but had gotten a new one now. I think nothing of it and tell them it??s my first and asks what to look out for, I get no response. Looking back a red flag should have gone up sense essentially he was the only one from the old group that carried over.

Anyway, that??s about when the rest of the DPS arrive and we start off. It quickly becomes readily apparent that Wanted cant tank worth shit, as literally everyone draws agro off him, we survive to the second wave before wiping. We try again and wipe again, this time during the first wave. That was the drop for the other 2 DPS that ditched as one. Wanted then starts to bitch, saying that he??s run HoR 20 times with only 4 fails. I call him a liar to his face, and he ditches. I??m about to propose to the healer, who did a stand-up job of keeping us alive for as long as he did believe it or not, that we get a new group, but he ditches before I manage to type out the message.

So I re-roll in a new group and up in Forge of Souls this time, with a very solid looking group, me very happy, only the tank ditches at the top of the first ramp, no reason given. We roll for a new tank, and fuck it all there was WANTED, AGAIN!! I unload at him the second I see its him, and informs the rest of the group that the guy is a first class noob and a liar to boot. Unfortunately the healer blows it off, saying; that at least he gets to do something now. True to form, Wanted holds agro like a leaky bucket. But like I said it was a solid group and we managed.

So FINALLY we get up to Bronjahm, the Godfather of Souls, and technically he does what he??s suppose to here, technically. He kites him around the room, unfortunately he don??t seem to know why you do that, to avoid the Corrupted Soul Fragment. Instead the tool manage to drag Bronjahm into the CSF all the time, so he??s constantly sitting at around 80%. Finally I get enough off it, and in the middle of the fight I do my first ever kick request, it passes, and the DK in the group proceeds to pick up the agro and keep it well enough for us to beat the shit out of Bronjahm, after which we roll for another tank and finish FoS.
Can you be a bit more specific? There is 7 level 80 warriors called Wanted on the EU servers.
 

akun50

Well-Known Member
endev8003 said:
Coeus said:
Ok I feelá I need to warn everyone from EU servers about a real tool of a tank I had the misfortune to run into not once, but twice. His name is Wanted (Warrior). I met him when I was doing my Daily HC for some extra frosties (I play a hunter) and I end up in Halls of Refection for the first time, so I come in and see that its only the tank and the healer in there. Wanted immediately mouths off that they´?¢d had a bum healer, but had gotten a new one now. I think nothing of it and tell them it´?¢s my first and asks what to look out for, I get no response. Looking back a red flag should have gone up sense essentially he was the only one from the old group that carried over.

Anyway, that´?¢s about when the rest of the DPS arrive and we start off. It quickly becomes readily apparent that Wanted cant tank worth shit, as literally everyone draws agro off him, we survive to the second wave before wiping. We try again and wipe again, this time during the first wave. That was the drop for the other 2 DPS that ditched as one. Wanted then starts to bitch, saying that he´?¢s run HoR 20 times with only 4 fails. I call him a liar to his face, and he ditches. I´?¢m about to propose to the healer, who did a stand-up job of keeping us alive for as long as he did believe it or not, that we get a new group, but he ditches before I manage to type out the message.

So I re-roll in a new group and up in Forge of Souls this time, with a very solid looking group, me very happy, only the tank ditches at the top of the first ramp, no reason given. We roll for a new tank, and fuck it all there was WANTED, AGAIN!! I unload at him the second I see its him, and informs the rest of the group that the guy is a first class noob and a liar to boot. Unfortunately the healer blows it off, saying; that at least he gets to do something now. True to form, Wanted holds agro like a leaky bucket. But like I said it was a solid group and we managed.

So FINALLY we get up to Bronjahm, the Godfather of Souls, and technically he does what he´?¢s suppose to here, technically. He kites him around the room, unfortunately he don´?¢t seem to know why you do that, to avoid the Corrupted Soul Fragment. Instead the tool manage to drag Bronjahm into the CSF all the time, so he´?¢s constantly sitting at around 80%. Finally I get enough off it, and in the middle of the fight I do my first ever kick request, it passes, and the DK in the group proceeds to pick up the agro and keep it well enough for us to beat the shit out of Bronjahm, after which we roll for another tank and finish FoS.
Can you be a bit more specific? There is 7 level 80 warriors called Wanted on the EU servers.
Race and any identifying gear or spec would probably help in identifying him.

----

On a separate note, I had a surprisingly fun time running Wailing Caverns last night. I'm rolling a Druid since I've gotten my Warlock up to 80 (no heirlooms on her because I haven't grinded up the emblems for the leather) and I'm intent on playing most of the classes until I either get the hang of them or until I get them to 40.

At first, the group was pretty quiet after the first introductory "hello"s. The group was largely a warrior (tank), a rogue, a hunter, another warrior and me.

I almost thought it would be nightmare run as my druid the highest level member of the group (my druid was 21 and the others were 18) and the tank started off pulling another mob after I'd announced I was out of mana. Luckily, I was rolling a Druid alchemist, so I had a good number of spare mana potions that I used.

Tank apologized and took more attention to me needing drinks, and things progressed smoothly. Being low level, my mana is shit, but no one died during the run.

The oddity of the run was that we had a DPS slot that changed a few times. Basicallly, after the first boss, the DPS warrior got pissed about which direction we picked, and dropped.

We got another DPS, a hunter, part way to the second boss, he DC'd after THAT boss and we eventually booted him for another DPS and we got a troll shadow priest to replace him.

Immediately after the next boss, the hunter who'd been with us up until that point said "gtg" and dropped. I didn't even notice until the role check popped up again.

We eventually got an Orc Warlock who soulstoned me immediately, and stayed with us for the rest of the run. I kept a close eye on his health in response and told him to Lifetap whenever he needed it and I'd keep him up.

After the warlock showed up, we killed some more deviate raptor who dropped a Moss Agate, to which the warlock made a comment, "Why does a raptor have a gem?

I answered, "Probably ate the last guy who asked that question."

"I guess I have a lot to learn about raptor ecology."

I replied, "No, friend, you have a lot to learn about DEVIATE raptor ecology."

After that, we starting chatting and wound up having a blast making snarky comments about the bosses.

I don't recall most of it, but we were bagging on the Disciple of Naralex for being so damn slow.

Some highlights that amused me:
"If I give you a banana, will you speed up, Disciple of Naralex?"
"You're confusing him for a monkey."
"You never know. Disciples might be bonkers for bananas."
"Maybe if the banana went in the other end..."


Reviving Naralex:
"I DANCE ON YOUR SAVIOR!"
"Okay, everyone stay out of Naralex's way when he wakes up. I'm sure he'll need to take a wicked piss."

Revived Naralex
"Great! Now, grant us those three wishes you promised!"
 

shinzero01

Well-Known Member
I'm a DK Tank. Its what I like to do. For some reason I don't mesh well with dps. In classic and tbc I was a healer. I'm also not horribly geared.

*current gear* <a href='http://www.wowarmory.com/character-sheet.xml?r=Burning%20Blade&cn=Hyacia' target='_blank' rel='nofollow'>http://www.wowarmory.com/character-sheet.x...Blade&cn=Hyacia</a>

So a month or two ago I'm running a friend through Pit of Saron in the hopes of getting them some caster gear. We queue, it pops fast and we're ready to go. I should have known there was a problem when one of the people manages to pull those two Necromancers at the start despite everyone running to the right and skipping them altogether. At this point, the group is comprised of a me, my friend (warlock), a feral druid, a holy paladin and a mage.

So we're doing fine until the first boss. I explain the boss since the mage says it is his first time doing the fight. Needless to say as soon as the fight starts the mage runs into melee range of the boss and goes nuts managing to do an amazing 2k dps (which was acceptable given his gear was mainly greens and wasn't gemmed or enchanted). He dies slowly. As does the druid and warlock. It turns out the pally doesn't know how to heal multiple people. At around 70% on the boss, the pally dies. So I end up soloing the boss using death strike and cooldowns to keep myself alive. The mage, warlock, and druid decide to release and run back.

This is where problem number 2 occurs. Apparently the lfg system has gotten people so lazy that the majority of pugs don't know where the instance entrances are. Only the druid and my friend manage to get to the portal. So I'm still soloing the boss while they try to guide the mage into the instance. It is at this point that the Paladin starts cheering me on while waiting for the druid to come and battle rez him despite the fact that he's the healer and should have released. Eventually the druid, mage, and lock get back to the boss who I've gotten to around 20%. I'm doing about 2-3k dps since I'm trying to survive more than kill. Luckily I can drop his aoe stacks with AMS and self heal by hitting vampiric blood and dark pacting my ghoul It took a while. The problem comes when the druid doesn't ressurrect the paladin for some reason. So they slowly die again due to lack of heals. By the time my friend dies, the boss is at around 3% and so I just finish him off while they run back.

Right. I figure it couldn't get worse, the aoe damage potential on that boss was pretty high after all and Pally healers are at a disadvantage there. Onto Ick and whats his name.

It happens again. The mage, who loves being in melee range, gets nailed by the boss during the 'run away' portion. The druid dies due to the explosive mines and the paladin dies because he stands still and heals next to a boss who has an aoe poison 1 shot wave. Warlock friend dies due to lack of heals and mines/poison pools. Once again I attempt to solo the boss until they run back. I make the mistake of running too far during his run awayphase and the boss leashes and resets.

Attempt 2 begins. We do fine until about 20 percent when the pally dies to the aoe poison wave again. Luckily the feral druid pops out of cat and tosses a few heals and we down the boss.

We rez up. Paladin promptly says "Follow me quick" and mounts and tries to run past the two large packs of Vykrul that spawn after some dialogue. No one follows him and he manages to aggro both packs. Instead of dying he bubbles and runs directly back to us. I only manage to survive thanks to shadowmeld and army of the dead to keep things from hitting me prior to the shadowmeld.

We kick the pally, get a priest and move on. Sadly, the last boss bugs twice before actually staying off of Rimefang.

Luckily the boss dropped the loot that my friend needed. I bailed before I even saw who won the frozen orb.

I don't think I've run a heroic since.
 

mgsaintz

Well-Known Member
From the looks of it the pally heal was just plain bad, it isn't easy to heal multiple people but it's doable. It's just making use of beacon and prioritizing who needs healing first and keeping shock in those oh f@#$ moments when you need an instant heal so that a more powerful heal will follow. Pit should of been easy for him it's Halls of Reflection that has pally heals cursing it's existence.
 

shinzero01

Well-Known Member
mgsaintz said:
From the looks of it the pally heal was just plain bad, it isn't easy to heal multiple people but it's doable. It's just making use of beacon and prioritizing who needs healing first and keeping shock in those oh f@#$ moments when you need an instant heal so that a more powerful heal will follow. Pit should of been easy for him it's Halls of Reflection that has pally heals cursing it's existence.
The guy didn't even really need to heal me. It was just relatively slow aoe damage that caused everyone to die. I'm not even sure if he hid behind the rocks or not.
 

akun50

Well-Known Member
Actually, your second sign of a problem was that the paladin didn't release and run back. When there's no one to rez you, you always release and run back, especially during a boss fight.

The druid might've expected the paladin to run back, hence why no battle rez.

And the fact that the healadin actually tried to take the lead at ANY point... :no: Kicking him wasn't good enough. If there was a system in place, I'd ask Blizzard to redistribute the gold, silver and even copper the paladin received from the instance amongst the rest of you for his smacktardery.
 

endev8003

Well-Known Member
Did a random HC during the weekend and got VH as DPS. I'm 5.5k GS, the other 2 is 5.7k and 5.9k. Tank & healer are under 4k. After the first couple of group pulls I don't think the tank even bothered with area threat anymore.

I don't blame the tank though. After I managed to aggro a mob with a single Starfire crit, I checked the gearscores and saw he was a lot lower than the DPS. And I wasn't actually checking threat, but just nuking fullout.

None of the DPS complained about the aggro though. To be honest, I blame myself if I ever pull a mob off the tank. Usually, I just put focus on the tank and keep attacking what he is attacking if it becomes a problem.
 

endev8003

Well-Known Member
Apologies for the double post, but it's been almost a month.

On Monday night I got into OK with LFG as healer. Doing reasonable, with a few annoyances due to nobody interrupting the casters. And everything falls apart on the first boss, Elder Nadox. None of the dps goes after the add when he spawns and the boss goes immune. The add and several of the smaller adds go after me and I die. 30 seconds later the last of the group dies. I tell them to go after the add when he spawns. Second time goes the exact same way. The one dps was even standing 10 ft away from me and didn't bother to kill the add on me. Another says he always just nuked the boss before. After that I told them to learn the encounter on normal first and left :flameon:

Had another interesting wipe last night in Gundrak. After Moorabi, when you get to the bridge with the rhino's, the fish in the water bug out and can still attack you while standing on the bridge. Both the paladin and myself, the only classes in the group that can heal and res, die on the bridge. While the two of us is running back, the hunter accidentally ninja-pulls one of the final two mobs before the boss, and the rest of the group wipes.
 
Bit new on this webisite and with some of the coments i have seen over ignore list i suggest using Vanas Cos you can use it to put people in hate and friends list. It also allows you to put notes with those names and when you have people in de guild who uses it you can see there lists as well.
<a href='http://wow.curse.com/downloads/wow-addons/details/vanas-kos.aspx' target='_blank' rel='nofollow'>http://wow.curse.com/downloads/wow-addons/.../vanas-kos.aspx</a> link for those who might want it.
 

akun50

Well-Known Member
Just ran Scarlet Monastery Graveyard three times on my Tauren Druid.

First time, we died because the stupid druid tank ran through the interrogator's room, aggro'd everything and died before I could get more than a Regrowth and a Rejuvenation on them, and then everything was a clusterfuck of aggro until we all died.

We run back, and shortly we clear the first room, tank DCs. Get past the next room, another person quits, leaving me, a fury-spec warrior and a troll priest alone in the courtyard just as enemies start pulling. Luckily, we did surprisingly well even though I had to go to bear form and tank the next minute or so.

We get a new tank, another druid, but they apparently preferred cat form over bear form because that's what they were in, except when in the interrogation room and the first rooms of the mausoleum, where the bear's armor is needed more, considering the clusterfuck of aggro those areas have.

We actually did pretty well, despite the troll shadow priest aggroing shit left and right to do some herb gathering. Still, after three runs, it got me a level, so I guess shouldn't complain too much and we never got close to dying after the first death, so eh.

--------

Had a run on Occulus with my BE Priestess. Considering I've gone there a whole two times before, and both runs were on red drakes, my first run with the green flight went... roughly as good as my first run on my red drake. Died once to the mage boss (I couldn't find a good spot to avoid his AoE and still heal), and died again on the final boss when he has only a sliver of life left.

Still, I picked up enough garbage that I came out ahead, even after the repair bill.

--------
 

endev8003

Well-Known Member
Had an interesting experience in Azjol-Nerub HC on Saturday.

First boss goes down without a problem. On Hadronox things went south very fast when someone (the DK, I'm sure. see below) pulled him too soon, causing an unexpected achievement attempt. We did manage to down him, but only once I ran out of mana. After he died the tank, one of the dps and myself died from the residual green stuff he leaves behind.

One of the dps did die again on the big drop, something that rarely happens anymore :snigger: . After that, we get to Anub'arak. Said DK decided to dps the boss from the front, and eats a Pound. He survives it with about 8% health and I heal him up quickly. Between the healing I take the time to tell him not to stand in front of the boss, but he didn't listen well enough. Second Pound comes and drops him down to 2% health and the AoE kills him just after that. I decide to battle res him, since there wasn't any chance that we would wipe at that point. The DK still didn't learn his lesson and ate a third Pound and died again. At least he admitted he was an idiot after that one.
 

Shirotsume

Not The Goddamn @dmin
Alrighty, so I'm on my warrior. He's pretty geared- it's all pre-raid, but he's 360 ilevel, over soft hit cap, expertise capped, 24% crit... etc etc. Basically, he's a bit of a beast, and I know how to play him.

So I queue up for a ZA/ZG heroic, and I eventually pop into one- the group clearly just wiped, but that's not usually a problem, I can carry people pretty well. I ask what boss they're on, it's Zanzil.

Fuck yeah, I love zanzil.

Fight goes off mostly without a hitch, although the druid and hunter's DPS is a bit low. And by a bit low, I'm mean I was rocking 46k DPS and they were 8k and 11k, respectively.

Not terribad, I guess- I was abusing the shit out of the fireblood forumula and my self healing, and I was faster on the frostburn than the hunter through the virtue of a intervene-heroicleap-intercept.

So whatever. Boss died, that's what matters, it's sure as hell not the first time I've carried people.

Then we get to Jin'do.

It goes... terribly. Druid does a whopping 4k dps the whole fight, and ends up dying to a shadowcrash. Hunter does about 7k, dies to like two spirits because apparently he doesn't know what kiting is. Healer ends up mobbed by spirits because the hunter is evidently retarded.

Meanwhile, the tank is running like his dick is cut off, trying to kite a few hundred spirits and bring up beserkers to take down brittle shields so I can kill chains. Obviously, he fails, because that's just really not possible.

I pull 18k DPS out of my ass and down two chains solo before we wipe.

Ten wipes later, I pull out all stops. I decide that I'm going to do EVERY ROLE, fuck the deadweights.

So I'm attracting slams, killing adds (as a melee, no less- those fuckers need to be kited for a REASON), downing chains solo, keeping adds off healer, and killing beserkers.

Hunter does a whopping 10k dps before dying to a shadowcrash one chain in.
The druid had died two minutes earlier by not getting in the bubble in phase 1, and thus did a whopping 2k damage.

No, not 2k dps. 2000 damage. Ponder on the fact that it takes about 30 seconds to a minute for him to charge his weapons the first time.

In any case, we wipe, because the hunter took three slams nowhere even fucking near a chain, and there ended up being too many adds for me to deal with as a melee, because those bastards hit hard.

At that point, I left, because quite frankly, I couldn't do more. It was physically impossible for me to pull more damage (19k dps and 60% of the damage on the final attempt) or do any more of other people's jobs.

Other people just needed to do their jobs, and that just wasn't going to happen, evidently.
 

akun50

Well-Known Member
:huh!:

Seriously?! 2K DPS?

I'm almost tempted to beg for the druid's name so I could find out what kind of shit gear he was using.

I can do 2000 dps with my level 82 Priestess. WITH ONE SPELL. AND IT WOULD BE A DoT!

How do you fail that hard?! UGH.
 

Belgarion213

Well-Known Member
Bit late but...2k damage. ....Its like 30 seconds in that the first AOE thing you hide in the bubble comes up.

...oh god...tell me the druid wasnt in owl form. Tell me he didn't just stand in the bubble for the haste bubble..but even so...wtf?

That...that's just bad. That would require INCREDIBLY slow reflexes, MAYBE a 0% repair state. or something, no hit cap for multiple misses ...
oh my god.
 

Shirotsume

Not The Goddamn @dmin
Jin'do makes me cry a little inside. It's like everyone's IQ drops by 70 the second he gets pulled.

Thankfully I've gotten my gear to the point where, as long as there is at least one other competent person in the group, I can force the kill. Still not fun at all.

Though as a nice story at one point I queued up... healer? Terribad. Tank? Terribad. One of the DPS? Terribad.

Last DPS? Full heroic FL geared hunter. That group was hilariously awesome, just because of the sheer retarded amount of DPS we were both pulling out of our ass.

The tank was pretty much just there for show, there wasn't a chance in hell he was keeping aggro from either of us. Didn't matter though, everything died so fast even the shitty healer could keep us up.

To put it in perspective, we forced jin'do phase two before he could charge his weapons more than once, and chains lived less than a dozen seconds each once the shield was down.

And ghosts? What ghosts?

God I wish that guy was on my server.
 

Shirotsume

Not The Goddamn @dmin
And now for a story of me being retarded. I'm on my mage, 3v3ing, we're at 2193, this game will likely take us to 2200. Pressure is on, my music is cranking on my pvp playlist.

I'm playing extremely well, so is our priest and rogue. We've got a decent chance, I've almost baited them into a kill situation with LoS...

And suddenly I realize that Phil Collin's In The Air Tonight was playing and I lift my hands from the keyboard to airdrum along without thinking.

Needless to say, we didn't get the kill shot, and ended up losing due to it.

Best part: Rogue and priest immediately demand why I didn't exploit the situation for a possible hard switch kill. I explain that I accidentally airdrummed to that song at the wrong time, I've removed the song from my playlist, and it won't happen again, I'm really sorry.

Their response? "Oh, that's fine then. I don't think anyone can resist airdrumming that gap."
 

endev8003

Well-Known Member
Did Halls of Origination yesterday on normal and it was an interesting run. I wasn't too clued up on the dungeon because I haven't been running a lot of instances recently.

Everything went ok until we had to fight the 4 elementals with the groups of troggs. We managed to get the first 3 down with minimal fuss, although the dps warrior did die twice because he ran off on his own to fight the troggs.

We started on the water elemental, and it managed to bubble both our healer and tank. Not really knowing what we were doing, nobody broke the bubbles so the group wiped. Afterwards the warrior replied on chat about breaking the bubbles. I kinda figured that part out while dead and waiting for the group to wipe.

On the corpse run back, the warlock managed to get lost while trying to find the entrance. The rest of us moved forward, figuring that he might be lazy and waiting for a rez. We fight our way through the troggs again, almost wiping when two groups spawned on top of us while we were fighting a third group.

The healer starts rezzing the warlock, and right before the spell completes, and warlock finally finds the entrance and zones in at the start of the dungeon. After a bit of facepalming, we managed to down the water elemental with the 4 of us, keeping a close eye on bubbles. After that, the boss cleared the troggs and everything went forward again.
 

akun50

Well-Known Member
I was soloing Karazhan yesterday, mostly for the mount, but when I get bored or itch for more lootz, I clear up to the Chess match.

I've avoided the Chess event because it's been a nightmare to solo before.

I'd heard they just nerfed the Chess event, namely the effects of Medivh's cheats (fire now only does 4K a tick, down from 10K; and the damage buff only increases 100% damage down from 200%). A friend ran it only a few minutes earlier solo, so I figured I'd give it a shot with my Horde Hunter. I've always wanted to get through to the final boss solo, and I've been wanting to more than ever now that he drops a pet.

I gave it four shots in a row, coming within seconds of victory twice.

One fight literally came down to Blackhand vs Llane and three adds. I'd dropped Llane to 1000 health when Blackhand died. Literally one autoattack and I would've won.

It was then that I realized the biggest issue with the Chess event isn't Medivh's cheats, his ability to move multiple pieces or even the positioning of pieces.

It's the 10 second pacification that prevents a player from being able to jump into a different chess piece after leaving another. More infuriating, clicking on an NPC at 0 seconds is apparently one second too early and you have to close the chat window and talk to them again in order to jump in, which adds another 2-4 seconds. I swear, the debuff has fucked me over more than anything else in that match, especially when time is of the essence.

In frustration, I asked a friend to help me out. The difference between solo and duo is so outrageous, it's not even funny.

The match was such a complete curbstomp.

We didn't lose even a single pawn. Between the two of us, we were able to move the rooks up in front of the king and their dual AoE ripped down every enemy, and with us targeting the heals of the bishops, I don't think any of our units dropped below half health for more than a second.
 

akun50

Well-Known Member
Yesterday I ran two scenarios on my horde warlock to open up the quest chain that lets you get iLvl 502 boots. Both were god awful but the first ("Blood in the Snow") was, by far, the worst.

It started with me, an Affliction forsaken warlock, a troll hunter, and a BE Frost mage. The BE mage began pulling the first batch of enemies before the hunter or I are close and without either of them bothering to get a healthstone from the soulwell I conjure.

The mage dies, despite my attempts to save her, then runs back to her body, instead of staying around the spirit healer who rezzes you, thus stays dead for about two to four minutes longer than she should've. The troll hunter and I manage to take down the mobs, but the troll hunter doesn't seem to want to say anything, instead moving onto the next spot as I free the dwarf over the fire and the mage FINALLY goes back and rezzes.

I follow the troll hunter, who seems to keep twitching towards the next camp, as if hinting he wants me to pull since I've got a tank pet. I send my voidwalker in, but the hunter pulls another group and dies, then ditches group. I die because my pet was getting overwhelmed, and the mage dies again.

We requeue, and I have my voidwalker tank the second camp, which is easier since we managed to finish off a few of the trolls.

Just after finishing the camp, we get an orc rogue. Who proceeds to say something about "I think I'm almost there" and runs WAAAAY the hell off into the northwest corner for some reason, to the point that he wasn't even on the Scenario map. I ask him what the hell he's doing, and after some confusion, he comes back and joins up with us proper.

We take the third camp, my voidwalker instrumental in tanking, but the mage dies AGAIN because she didn't bother to heal up, and I run low on health, but we clear it. Then, while I'm healing up, the rogue decides he can take a patrol by himself (he can't), and dies. After we regroup again, I soulstone the mage because, aside from me, she's dealing the most damage

We clear the next few pats and I'm noticing that neither the rogue nor the mage are bothering to heal aside from the rogue using bandages, so I slap down another soulwell and tell them get a healthstone. I basically have to play tank, not that it helps, as both nearly die twice more and DO die once each, (and I die once more as well due to having to tank the final boss and several adds while the other two are rezzing).

We finish the scenario, though, and I immediately leave group.

The next scenario, "The Dark Heart of Pandaria", goes almost as well as the "Blood in the Snow" scenario, as I get a (different) troll hunter and a tauren fury-spec warrior. While I and the hunter are the only ones to actually die (once each, me early on due to getting locked down by Molten Fury in the middle of a Rain of Stone, and the hunter died at the final boss just as the boss died and got insta-rezzed), throughout most of the scenario, despite me giving them healthstones via a Souwell (twice), there's rarely a time when either of them have more than half health because they're running around like idiots trying to finish the scenario quickly (and yet, it seemed neither one actually knew what the fuck to do aside from "get out of the fire" level reactions)

Seriously, I wanted to slap all five of those people I ended up with.
I understand the desire to finish scenarios quickly, but fucking hell, zerging doesn't help.
 
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