TFF: Anti-Yaoi Brigade

Jim Starluck

Well-Known Member
#2
*figures the first order of business should be the re-posting of profiles, does so*






Name: James F. Starluck

Personal Appearance: Appears to be in his early- to mid-40s despite anti-aging nanotech. Short-cropped brown hair with hints of grey and a sparse beard (basically, see avatar). An inch shy of six feet, not particularly bulky or lean.

Unit: Expeditionary Task Force 34, Interstellar Confederation Star Navy

Rank: Admiral

War Role: Front-line fleet commander, specializing in local tactical superiority and orbital fire support.

Love Interest: Various in the past, none current.

Children: None biological, but has two adopted "little sisters" and two AIs that are for all intents and purposes his son and daughter.

Personal Description: Jim hails from a little-known 'verse on the far side of the multi (if it could be said to have such a thing, being both infinite and dimensionless at once). A veteran of space combat through multiple wars, he grew tired of being on the wrong end of politics and wandered the multiverse for a time. Eventually he stumbled across the realms known to TFF, lurked for awhile, and found the ongoing conflict against the insidious forces of YAOI. Knowing a worthy cause when he saw one, he popped off back home for a bit and has now returned with an armada of starships to do what he can.

Subordinates/Allies:

Kaisera: "Daughter" and AI of ETF-34's flagship superdreadnought, ICS Vanguard, she has some psychological issues due to an incident in the past where she was hijacked, mind-controlled and ordered to bombard civilian targets from orbit. As a result she is slightly paranoid about boarders and intrusions to her computer systems. She has holographic avatar both onboard and ashore which is highly resistant to small-arms fire and even some heavy weapons, which she will eagerly use if called upon to engage the enemy directly (most often by liberating a substantial portion of the ship's armory and "going Rambo"). She plays electric guitar as a hobby and isn't half-bad, but she sometimes forgets that it's plugged into the ship's intercom rather than just the bridge speakers... and she likes her heavy metal loud.

Greystar: "Son" and de-facto second-in-command; Kaisera's elder "brother" by a few years. He's also the AI of Jim's much smaller personal starship, Valiance, which these days spends most of her time in Vanguard's hangar bay. Greystar is something of a student of history, but also has a near-encyclopedic knowledge of the multiverse. Like his sister he normally dons a holographic avatar to interact with people, though he isn't nearly as eager to wade into combat with it. He enjoys chess and other thinking games and is generally a classic "geek," though he has a secret passion for high-performance spacecraft racing.

Laura Atherin: Technically not a subordinate, as she resigned her comission long ago. These days she is a computer specialist and the only person Kaisera will tolerate poking about in her mainframe, as the two have a strong friendship. She is also Jim's on-again, off-again lover--currently off due to something in the recent past neither will talk about, though the two manage to get along despite it. Laura's general utility is in computer security--both protecting ours and bypassing theirs. In her free time she is a highly competitive video-gamer.

Jezzarathiriophelarion Acitentravintholaniavra Navansikotariadovennae: Decasyllable names were popular when she was born--that's her story and she's sticking to it. Jezzara is from a parallel universe where time runs approximately twice as fast as elsewhere. She lived as a highly-advanced human being in the distant future, died... and then ascended to a higher plane. 14 billion years later from her perspective and she is a goddess in all but one respect: she doesn't have any worshippers. She is practically omnipotent, capable of manipulating and altering matter, energy, space-time and the very laws of physics at will... but 999,999 times out of million, she cannot actually use her power to interfere on the material planes, due to conflicts and agreements with other omnipotent entities (this is the only reason she hasn't just wiped the entire concept of YAOI from existence). Some time ago she decided that Jim and his associates amused her and has been hanging around them ever since. She has a surprisingly sunny outlook on the multiverse for one who has had so long to become desensitized to its depressing implacability, and claims that if she ever does get some worshippers and found a religion she will proclaim herself "Goddess of Happy Endings." She enjoys confusing mortals and being random, and has been known to occasionally obliterate an entire universe (especially those that bear the stain of YAOI) to relieve stress.
 

byakuryuu

Well-Known Member
#3
Name: Anti Assasinguy

Fleet Name (If you are Commander, if not, key in Squadron): 117th Lightyear Fleet

Rank: Wargames General/ Fleet Commander

Service: Military Command 4th Tier

War Role: Strategist and part-time Hacker and Economic Minister for the TFF Worlds. Pencil Pusher.

Love Interest: Uzume no Sekirei (Wife of 7 Years)

Children: Kara Assasinguy

Notable Underlings (Only applies to ranks of command- please limit yourselves to 5):

TK-47 (Squadron Lieutenant); Leon Kennedy (MI Sergeant); Albert Wesker (Squad Captain); Neville Longbottom (Flight Officer); Kuchiki Rukia (Drill Instructor)

/-/Lionheart-Class Warship, Eden Five/-/

"Why the Hell are there lolicons on my warship, Sergeant Kennedy?" the younger man (by a year) crossed his arms over his chest, eyebrow twitching as he watched his subordinate be flooded by the females, "And without MY authorization?" he gave a withering glare, "I trust that you are not alone in this... little endeavor?"

Leon had the decency to look embarrassed, though not by much.

"Well, sir, with all due respect, this was not my idea." Leon began. Yeah, sure! He should just give him a medal for introducing loli goodness to the crew, "Actually, sir, Sergeant Albert Wesker of Hellboy Squadron is responsible for this mess, sir."

One of the lolicons attached itself to his leg, reddish-brown hair framing cerulean eyes, looking up adorably at General Assasinguy, little mouth open as her face set itself in a look of wonder.

"Onii-chan?"

Something snapped.

"AH, KAWAAAIIII!" he proceeded to glomp the little girl, rubbing his cheek against hers in complete bliss, shoujo bubbles -

"Don't move, sir." Kennedy pulled out his sidearm, making the General stand still. He reached for his comm-link. "Med Bay, General Assasinguy is now infected by the Shoujo, can I request immediate medical - !"

General Assasinguy was gone.

"Fuck." Leon cursed, "Eden Five crew, this is Sgt. Leon Kennedy; be on the lookout for General Assasinguy and subdue him at will; he's got the Shoujo, I repeat - "

/-/Omega/-/

"Sasara-san, where are the Shoujo-bubble lolis in Med Bay?" Yami-chan enquired quietly.

"Ano... I think the Director took them out for a walk or something," she smiled, "He's such a kind man."

/-/

The Director watched with amusement as General Assasinguy ran through the halls, chased by his own crew through the video feed.

"Rin-chan?"

"Yes, sir?"

"Remind me to give a special commendation to Lightyear Fleet's Sgt. Wesker."

Ah, payback was sweet.
 

B.B. Rain

Well-Known Member
#4
Name: B.B. Rain

Rank: Lieutenant Commander

Service: Frontline Infantry Command, 10th Redshirt Army Group, 4th Battalion and accompanying units.

War Role: Technically, Field Leader and Tactician, as well as Chief Redshirt. In practice, this means that whenever it looks like a long drawn-out siege, second-tier campaign, or generic pitched combat abounds, masses of second-rate, generic, expendable troops are tossed in to hold the line.

Cutoff from most supply lines, reinforcements, or sufficient heavy support, these unnamed masses rally around minor, dime-a-dozen figureheads until their conflict becomes of importance. Due to expected and, indeed, required casualty rates of nearly 90% per battle, based upon their CIS-style tactics of drowning technically-superior opponents in waves of suicidal shock troopers with a force disparity of nearly 6,000-1, every unit above platoon is equipped with multiple Vita-Ran units.

Each unit, consisting of several hundred Spaarti Cylinders, several Ysalamiri, amplified with pilfered technology from the cloning labs of Mr. Sinister, Ran of Universe DA/BG-4561 (1), and others, such as the Cylon Ressurection Ship, is capable of mass-producing (and mass-replacing), generic, reasonably armed, equipped, and augmented troops within several minutes of activation. Without thes hammerspace-capable units, and sorely reliant on our Freedom's Angel's Cyborg/T-Virus (2) failsafe units, we would quickly fall to our foes.

As a battalion commander, I typically look inspiring, lead my troops from the front, shout encouragement for most of the battle, and step right back into place every time I die. That's not to say this job is so easy a cliche-spouting chimp could do as well, though.

I mean, c'mon. How well could one of those do, leading a brigade-sized platoon of his own hastily revived corpses? I mean, that's pretty stressful. It'd break most folk's minds. Usually does, actually, which is why the Sinister/Cylon download devices typically edit out the specific's of the troops recent memories. Just remember where you croaked, remeber what you wanted your troops to do, and shift to some visor mode that edits out the specifics.

On the other hand, this instant cloning does make it a fun, useful, and reasonable tactic to literally call down a massed artillery barrage on your head, right before lighting yourself off, Judas Iscariot Division XIII style. Helps that our targeting system always supplies co-ordinates of our frontal lobes, accurate to the micron. Only reason I got such a promotion is beacause I can do that with all forms of support without hesitating or worrying, really.

Us Kenny's can't just be suicidal, y'know? We have to really live that old saw about: ItÆs not how you die that matters. ItÆs who you take with you. You aren't even considered for promotion unless you've made yourself KIA with company at least a dozen times, no matter what rank you're at, or what position you typically hold in realtion to the battlefireld. Even the REMF's have to do it once a month to keep their positions, much less advance, in this outfit.

It helps that I had Vita-Ran equivelents made for my Bolo's and Sea/Space Navy ships. All Mk. XXVIII (Bolo) and CA or smaller, respectively.

World of Origin: Marduk, in the PSF (Paperback Sci-Fi) Sector

Weapon(s) of choice: Heavy Bolter equipped with Inferno rounds, Chain-sword, 5mm Bolt pistol, Electrobolt 3 Plasmid.

Love Interest: Anyone with a decent-sized armory, as well as a spare set of body-armor. Magic shields will do in a pinch. C'mon. Dying may be boring, and resurection may be quick, but it's still nice to hold off for a bit, y'know?

Children: ...Do subsequent Ran-style clones count? 'Cause if so, my babies have covered entire star systems with their dead. And I'm, like...My own paternal ancestor for about a billion generations back. Incest is the best, even if we don't put our sister (or any relative), to the test....Right?

Stated Goal: Standard-equip forces with Legacy of Aldenata augmented Mk. VII MJOLNIR armor. "We may be mass-produced effectively-immortal cannon-fodder, but by Odin, dying sucks! Let's try to stick around for a couple minutes, yeah?"

Tademark: Blasting out Cr³xshadows, March of Cambreadth, Sword and Shield, and other sacrifice/violence-heavy war-songs on open, un-encrypted channels.

Underlings:
Freelancer Largo (LEET Fire Support Engineer, Liason to the Cardboard Irregulars);
CPT Maneka Trevor (Bolo Support Commander);
CMDCM Horace Harkness (Naval Fire-support Liason);
SGM A.J. Johnson (Senior Enlisted Officer, S-3);
CPT Kurt Ambrose (Drill Instructor, XO)

Unit Motto: There are very few problems that cannot be solved by orders ending with "and then die."

Casualties over career, Enemy: Approx. 39K System-defense/offense legions.
Casualties over career, Personal: Approx. 7K SysDef/Off legions.
Casualties over career, Personnel: Approx. 35K SysDef/Off legions.

....Good thing those Vita-Rans run of profanity, huh? Five curses save a soldier, kids! Ten can get you a Bolo! Always remember your shits, damns, fucks, and asshats.

1) DA/BG-4561=Dave Anez/Bob & George the webcomic.
2) BlackDragon6's Guardian, where all sorts of horrific thing get blown up by the greatest police depatment ever.

May have a snippet later, but...probably not.
 

byakuryuu

Well-Known Member
#5
/-/

SJC rose silently from his bed in the med bay, his eyes heavy and his torse feeling as though an elephant had tap-danced all over it. An unfamiliar metal bulkhead greeted him. Taking in the air slowly (It was rather hard to breathe too), the Field Commander creaked his neck to the left, spying a drawer with a jug of water upon it, and a brand new uniform hanging by the rack on the wall.

The sliding door opened, showing a familiar face.

"You're a hard bastard to kill, you know that?" came the jovial greeting.

General Assasinguy, flanked by one of his acquaintances (Shikaze, was it?), marched into the room, and proceeded to take a seat beside the downed soldier.

"Blowing up planets, surviving YAOI and CANON bombs, and now, surviving the Immortal's assault on your base." Assasinguy smiled sadly, "That's one hell of a Guardian Angel you got up there, Commander."

He tried to speak, but it was too painful. His vocal cords were probably damaged; after all, Kishimoto had tried to strangle him.

Yeah, one HELL of a Guardian Angel, he thought.

"Hawk ordered an immediate retreat from the Planet when he found out about Kishimoto's appearance; Intelligence is baffled to see how the Hell the bastard showed up on your scope, of all places."

He said nothing for a while.

"Oh yeah, right; Shikaze, you know Commander SJC from before, right?" the man gave only a salute, no words. He turned back to SJC, "Shikaze's had first-hand combat experience with Kishimoto, just like you, back on Earth 1."

That Campaign...

"After my crew've patched you up, we're going to the War Trial." "Vice-President Genocide Heart wants us there." he turned to leave, "They need to know about The Immortal."

The nurses came in, putting him into a deep slumber for his "patching up"

And he dreamed.

/-/-/
 

Luthorne

Well-Known Member
#6
Name: Luthorne.

General Appearance: Long black hair, black scraggly beard, bit of a mustache when he gets bored of shaving. A bit over six feet tall, kind of skinny. Typically wears black goggles, a sleeveless labcoat with huge pockets worn over a long-sleeve shirt, blue jeans, tough black boots, a belt with a bunch of bizarre gadgets hanging off of it, and a pair of gauntlets that possess tiny manipulators stemming out from the tips of the fingers that he puts on for the fiddly work.

Fleet Name: Madboy Support Squad.

Rank:

"Eh...official rank? I've got...something...I'll remember one of these days. Pass the tesseract contorter while you're waiting, would you?"

Service: Independent Research and Development squad.

War Role:

"It's pretty simple, really. We take all the weird stuff no one has the slightest idea what it does, and then figure out what makes it tick. Or annhilate, oh, about a quarter of our fleet, but that's why I have clones with backed up memories. After we figure it out, we work it into weapons that other people can use, and test them out where we don't destroy anyone but ourselves. Oh, yeah, and flesh-eating zombie loli mutants. We do them too."

"Yeah, you know that horrible mpreg virus that YAOI likes to seed planets with? We were the ones that figured out how it worked, and turned it into the Yuri Bomb. Terra II, you know the Saber Marionette J universe? Immeasurably improved, I'd say."

"What, the front lines? Not unless it's an emergency...sure, some of our weapons are powerful, but plenty are just plain weird, and ninety percent of the stuff is juryrigged beyond human comprehension...not to mention, it practically never hits. Targetting is usually the fiddly bit...after all, no point in hitting your enemy if it just makes a prettty rainbow, right? Our ships are pretty fast and tough, since we often spend time jetting away from massive explosions, but like I said, we usually can't hit the broad side of a barn...of course, some of the monsters we've got can be pretty vicious if you need emergency front-line troops, I suppose..."

Love Interest: None.

"Look, love's a wonderful thing and all, but romance is not the end all, be all of existence."

"I don't mind other people falling in love - happy for them, really - but I've got other things to do than get involved in a long-term relationship."

Children:

"Pregnancy is creepy. I'll stick with creating life forms in test tubes, thank you."

"Babies irritate me. At least with flesh-eating monstrosities that want to kill you as soon as they break open the vat, you know where you stand, but babies. And everyone complains when you just want to run a few minor experiments on the little buggers...bah."

"What? No, kids are fine. I like kids. They have less stupid in them than most adults, overall. It's babies that irritate me. Kids, I wouldn't mind, if they didn't have to be babies firs- hold that thought. Brainstorm."

Notable Coworkers:

Doctor Light and Doctor Wiley: After YAOI had finished reprogramming Megaman, X, Zero, and their other robots, Doctor Light was brokenhearted and listless. Doctor Wiley, on the other hand, wanted revenge. He went out, dragged Doctor Light out of his inebriated state before he could be sodomized by his own creations, and came looking for the resistance. Doctor Light still has a tendency to get drunk when he has too much time to think, but the two are skilled roboticists, and Doctor Wiley, though not quite as creative as Doctor Light, has a devious mind that has served us well.

Kisuke Urahara: While the Bleach universe still holds out firmly against YAOI, due to Kenpachi preemptively slicing asunder any and all invaders, as well as liberal healing hugs from Orihime and Rangiku, Kisuke...well, he was interested by what all might be out there to learn about, but going out on his own in a multiverse mostly overrun by YAOI forces was not a sound idea. While he'd experimented with a female gigai, he eventually discarded the notion in favor of seeking out our squadron. One of our finest minds, his devious nature, twisted mind, and complete disregard for human life has been a great boon to our squad, as his his knowledge of spiritual matters, which have been rapidly expanding as he gains a larger variety of test subjects, and has been branching out into magic, ki, chakra, and other esoteric energies lately.

Doctor Ichiro 'Icchan' Mihara: While fairly safe, given the extremely high female-to-male ratio of the Angelic Layer universe, the fact that the CLAMP universes tend to possess a high ratio of shotas and bishis was of great concern to Doctor Icchan. Deciding to do his best to save his friends as well as others in his dimension, Doctor Icchan set forth to offer his service to our squad. His skills in cybernetics, neural interfaces, small-scale robotics, and other such fields have been invaluable, and he has recently expanded his field of research to include psionics and human anatomy.

Yui Ikari: Let no one say that the female mind is unsuited for science...after dropping by an Evangelion universe, we decided to alter the timeline, creating our own monstrosities to take down the Angels, rather than letting Yui fuse with Unit-01. After explaining the probable future had we not interfered, she was generally grateful, and accompanied us, along with her son Shinji, leaving Gendo behind. Her skills in bioengineering and cybernetics are, frankly, astounding, and it's amazing how differently Shinji is turning out. Admittedly, some of it probably has to do with hanging out with the Ork Madboys, Jõgermonsters, and other weird people we have hanging around here, but he's definitely shaping up to be a good-natured little hellion...

-----

And since they may be obscure, I'll add in...

Jõgermonsters/Jõgerkin: Hailing from the Girl Genius continuum, Jõgers, as they're sometimes referred to, are green-skinned humanoids with thick German accents who are nearly impossible to kill, enjoy bloody comment, and make flippant comments regardless of the situation. They lived for extended periods of time, having been noted to remember at least a century back, and prefer to wear overly ornate hats, claiming that, "Any plan where you lose a hat is a bad one." Created by mad scientists, they generally serve as soldiers, and are quite used to the eccentricities of mad scientists.
 

B.B. Rain

Well-Known Member
#7
Luthorne said:
"What? No, kids are fine. I like kids. They have less stupid in them than most adults, overall. It's babies that irritate me. Kids, I wouldn't mind, if they didn't have to babies firs- hold that thought. Brainstorm."
So....Did anything ever come of this?
 

bluepencil

that's why it's trash can, not trash cannot
#8
Anyone want to tag along? ^_~

----------------

Theatre: Mecha/PBSF
Sector: Mirabilis
World: Alexis

Significance:
Alexis contains prime mecha manufacturing facilities and boasts a Class V fleethold. It
is the staging ground for YAOI and CANON raids upon our Ultramanga Defense Cordon.
The Filler Animated Content Dilution System Fleet, codenamed FACDIS, responsible for
gathering conscripts and the stamping out of dissidents, considers this world its home
base. There is also a research facility for the study of our technology.

Strategic Objectives:
a. The destruction of FACDIS fleet, for great justice.
b. The capture of planetary and orbital facilities for staging our own raids upon the
opposite half of this sector.
c. The subsequent peaceful assimilation of people and resources into our dominion.

Conditions:
Alexis has two landmasses, and since we intend on utilizing this world for our purposes
Exterminatus-level tactics may not be applied. As such, a ground assault at the same
time as an extended fleet engagement should stress defending yaoi forces to their
breaking point.

The smaller landmass, near the equator, is known as Anshulla. Its terrain is dry and
mountainous, limiting deployment opportunities. Tactical objectives are:
a. the underground mecha factories
b. the ground-based anti-orbital defenses
c. the storm fortresses and training grounds
d. the research facilities

Since these locations are defended by Warsie-grade shields, a land assault is our only
option to capture them intact. A single tactical mobile-base Bolo will spearhead the
assault, as the equivalent batallion forces will simply get defeated in detail by the
disadvantageous terrain. The forces assigned to this mission is the Mark 36-Super Bolo
"Good Sheperd". Supporting and holding cleared assets will be the Word Bearer's battle-
barge "Kites of Blood". The purpose of this campaign is conversion, not annihilation.
Additional forces will be allocated pending reinforcement requests.

The larger landmass, occupying most of the northern hemisphere with a subcontinent
attached to its south-east, contains most of Alexis military and industrial assets. The
campaign here in Antonina is more straightforward, given the tactical opportunities
afforded by wide-open locales, roads, supply depots and population centers. Tactical
objectives:
a. the destruction of defensive assets (fortresses and anti-orbitals)
b. the elimination of System command structure
c. the intact seizure of the industrial base and spaceports
d. the combination of assaults with the existing resistance

Eight tactical mobile-base Bolos will be deployed; two upon the southern operations
area and the rest spread out across the continent. The assignments have not been
finalized at this point, given the less specific demands of the campaign. However, even
though intel does not indicate the presence of a Prince onplanet, we must still be
careful. Flashcloned troopers of the Respawn Point-class Carriers "Haxxorz", "MightyCrowbar"
and "Purple Is A Valid Team Color" shall be dropped as soon as opportunity presents
itself. Fighting is expected to be messy and bloody, as the YAOI will most likely use
substantial bio-weapons and similar flash-cloned troops in the defense. Shounen Hero
batallions will mixed into the fray to keep us from the Gainax Ending.

The aid of the local resistance will be crucial to the success of the early phases of the
campaign, as they will allow us to separate noncombatants from brainwashed mobs.
The Ministratum will take a dim view of us destroying potential allies (and meatshields)
in the war against YAOI and CANON. Not to mention that the cooperation of civilians
will most likely keep vital industries from self-destructing.

The Imperial Fist Battlebarges "Remembrance of Duty" and "Vigilance Unrelenting" will
provide gratuitous Awesome, but again; keep damage to a minimum. We need this
place if we hope to support an advance towards Yuri space. We MUST maintain the
momentum of this attack, as soon as we refit and resupply and secure this world for
the reserve fleet, we jump again.

Timeframe:
2-4 weeks for Ashulla
3-7 weeks for Antonina

(realistic estimates: doubled at least, from nasty enemy surprises)



Tech Readout:

Bolo, Tactical Mobile Base

This is a 'lightened' variant of most Bolo hulls. Usually this involves stripping the rear
Hellbores to make room for a mobile suit/variable fighter hangar and infantry companies.
The actual practice varies depending upon the preference of the commander and the
Bolo itself. The use of a Pocket Dimension Generator or Washu-space Folder is common
but not really recommended as this weakens the Bolo's innate 'hardening' against Plot-
Induced Stupidity and other such Devices. This may be alleviated to some extent by
Commanders with their own innate resistance to supplement the Bolo's awareness.

The utility is that using a Bolo as an insertion medium gives instant multilevel combat
effectiveness to a hot LZ. It diminishes the vulnerability of supply trains and its own
onboard nanofactory can manufacture munitions for troops and vehicles as easily as it
can make for itself. The main disadvantage is that, of course, it is not as strong as a
standard Bolo and must rely on its own combat units.

On the flip side, having volume independent of actual external measurements means that
the commander and the crew can pack a lot of customization inside. Battlescreens
and energy reserves tend to be stronger to compensate for the reduced number of
defensive guns. They also tend to be surprisingly luxurious within, as the commanders
and main crew often have to live in them for months on end.

On average, for every fifteen tactical combat Bolos, there is one tactical mobility Bolo.
 

flarnith

Well-Known Member
#9
Name: flarnith

Squadron Name:MS 7 Thunderbolts

Rank: Warjack Pilot (1st Sergeant out of mecha)

Service: Now onroute to Mecha/PBSF theatre.

War Role: Heavy mechinaized infantry/assault support.

World of Origin: Twilia in the FF sector

Love Interest: attempting to date Roll Light

Children: none

Mecha assigned: Menroth Crusader M: equipped with Inferno Mace and customized to have an Inferno cannon attached to the left arm. TFF banner attached allowing nearby troops near it to rally back into the fight.

profile edited.
 
#10
Mind if I Try this again? ;)

--------------------

Name:Michael Rockbell. (Took on his wife's last name and refuse's to disclose old last name)

Rank:Fleet Commander

Apperance:Taller than an average Refrigerator,Has a small scar on his upper lip,has a synthetic left arm, is Twenty-nine years old.

Service:Space Fleet 4th Tier

War Role:Commands a fleet specializing in surprise attacks and also works as a Spy, Prefers to be on the front lines.

Love Interest:Winry Rockbell(has been his wife for 2 years)

Children:None but Winry is Currently 5 Months Pregnant.

Underlings:Ichigo Kurosaki(Lieutenant); Kittan (Squad Captain); Spike Spiegel (Fleetsman)


--------------------
I cleaned up my Profile a little bit but as I said I cannot Write for this so is it okay if you all use this profile and write for it?

My writing skills are basically Nonexistent. :sweat:

Also please tell me if I should fix Anything.
 

byakuryuu

Well-Known Member
#11
bluepencil said:
Anyone want to tag along? ^_~

----------------

Theatre: Mecha/PBSF
Sector: Mirabilis
World: Alexis

Significance:
Alexis contains prime mecha manufacturing facilities and boasts a Class V fleethold. It
is the staging ground for YAOI and CANON raids upon our Ultramanga Defense Cordon.
The Filler Animated Content Dilution System Fleet, codenamed FACDIS, responsible for
gathering conscripts and the stamping out of dissidents, considers this world its home
base. There is also a research facility for the study of our technology.

Strategic Objectives:
a. The destruction of FACDIS fleet, for great justice.
b. The capture of planetary and orbital facilities for staging our own raids upon the
opposite half of this sector.
c. The subsequent peaceful assimilation of people and resources into our dominion.

Conditions:
Alexis has two landmasses, and since we intend on utilizing this world for our purposes
Exterminatus-level tactics may not be applied. As such, a ground assault at the same
time as an extended fleet engagement should stress defending yaoi forces to their
breaking point.

The smaller landmass, near the equator, is known as Anshulla. Its terrain is dry and
mountainous, limiting deployment opportunities. Tactical objectives are:
a. the underground mecha factories
b. the ground-based anti-orbital defenses
c. the storm fortresses and training grounds
d. the research facilities

Since these locations are defended by Warsie-grade shields, a land assault is our only
option to capture them intact. A single tactical mobile-base Bolo will spearhead the
assault, as the equivalent batallion forces will simply get defeated in detail by the
disadvantageous terrain. The forces assigned to this mission is the Mark 36-Super Bolo
"Good Sheperd". Supporting and holding cleared assets will be the Word Bearer's battle-
barge "Kites of Blood". The purpose of this campaign is conversion, not annihilation.
Additional forces will be allocated pending reinforcement requests.

The larger landmass, occupying most of the northern hemisphere with a subcontinent
attached to its south-east, contains most of Alexis military and industrial assets. The
campaign here in Antonina is more straightforward, given the tactical opportunities
afforded by wide-open locales, roads, supply depots and population centers. Tactical
objectives:
a. the destruction of defensive assets (fortresses and anti-orbitals)
b. the elimination of System command structure
c. the intact seizure of the industrial base and spaceports
d. the combination of assaults with the existing resistance

Eight tactical mobile-base Bolos will be deployed; two upon the southern operations
area and the rest spread out across the continent. The assignments have not been
finalized at this point, given the less specific demands of the campaign. However, even
though intel does not indicate the presence of a Prince onplanet, we must still be
careful. Flashcloned troopers of the Respawn Point-class Carriers "Haxxorz", "MightyCrowbar"
and "Purple Is A Valid Team Color" shall be dropped as soon as opportunity presents
itself. Fighting is expected to be messy and bloody, as the YAOI will most likely use
substantial bio-weapons and similar flash-cloned troops in the defense. Shounen Hero
batallions will mixed into the fray to keep us from the Gainax Ending.

The aid of the local resistance will be crucial to the success of the early phases of the
campaign, as they will allow us to separate noncombatants from brainwashed mobs.
The Ministratum will take a dim view of us destroying potential allies (and meatshields)
in the war against YAOI and CANON. Not to mention that the cooperation of civilians
will most likely keep vital industries from self-destructing.

The Imperial Fist Battlebarges "Remembrance of Duty" and "Vigilance Unrelenting" will
provide gratuitous Awesome, but again; keep damage to a minimum. We need this
place if we hope to support an advance towards Yuri space. We MUST maintain the
momentum of this attack, as soon as we refit and resupply and secure this world for
the reserve fleet, we jump again.

Timeframe:
2-4 weeks for Ashulla
3-7 weeks for Antonina

(realistic estimates: doubled at least, from nasty enemy surprises)



Tech Readout:

Bolo, Tactical Mobile Base

This is a 'lightened' variant of most Bolo hulls. Usually this involves stripping the rear
Hellbores to make room for a mobile suit/variable fighter hangar and infantry companies.
The actual practice varies depending upon the preference of the commander and the
Bolo itself. The use of a Pocket Dimension Generator or Washu-space Folder is common
but not really recommended as this weakens the Bolo's innate 'hardening' against Plot-
Induced Stupidity and other such Devices. This may be alleviated to some extent by
Commanders with their own innate resistance to supplement the Bolo's awareness.

The utility is that using a Bolo as an insertion medium gives instant multilevel combat
effectiveness to a hot LZ. It diminishes the vulnerability of supply trains and its own
onboard nanofactory can manufacture munitions for troops and vehicles as easily as it
can make for itself. The main disadvantage is that, of course, it is not as strong as a
standard Bolo and must rely on its own combat units.

On the flip side, having volume independent of actual external measurements means that
the commander and the crew can pack a lot of customization inside. Battlescreens
and energy reserves tend to be stronger to compensate for the reduced number of
defensive guns. They also tend to be surprisingly luxurious within, as the commanders
and main crew often have to live in them for months on end.

On average, for every fifteen tactical combat Bolos, there is one tactical mobility Bolo.
As a Commander, I cannot directly interefere with the affairs of others to your command, and therefore cannot be a participant to your mission, for I have my own. However, for the duration of this mission, I propose to loan you 2 of my finest; Captain Albert Wesker and Drill Instructor Kuchiki Rukia. Their duration of loan are under the conditions of Temporary Squad Transfer Article 6, and they will remain under contact with me for the duration of this campaign, under your eyes.

Albert Wesker, to myself, is a mix between an able, charismatic and willing soldier and a dash of Luthorne, the Mad Scientist of the Madboyz. Known for the purgatory of Earth-22, and tried for numerous crimes of genocide on his world, he may not seem as the ideal disciplined soldier but he holds great piloting skills, and leads a Squadron of Destroids within the Lightyear Fleet under my jurisdiction. He is also a professional chemist and biological and chemical weapons specialist (History of this is classified).

Kuchiki Rukia is an able-bodied Drill Instructor with sound Valkyrie piloting skills. In tandem with these, she has the ability to sense the Supernatural, an ability she inherited from her first job as a Shinigami, before the Invasion. A Drill Instructor under my crew, she trains Flightsmen under my command to fly faster, deadlier and more daringly than they did at the Academy. Not a front-liner, but her capabilities behind the scenes are astounding. As you are using your space fleet for a battle upon the planet it is recommended she be included. She is also a bunny loyalist. You know what I mean.

Profile 01-

Name: Albert Wesker

Age: 30

Military Rank: Lt Commander

Notable Campaigns:

Matrix Warp

--

Profile 02-

Name: Kuchiki Rukia

Age: Unknown

Military Rank: Flight Sergeant

Notable Campaigns:

N/A

I trust you to use their services well.
 

Luthorne

Well-Known Member
#12
B.B. Rain said:
Luthorne said:
"What? No, kids are fine. I like kids. They have less stupid in them than most adults, overall. It's babies that irritate me. Kids, I wouldn't mind, if they didn't have to babies firs- hold that thought. Brainstorm."
So....Did anything ever come of this?
WARNING! THE FOLLOWING MATERIAL IS CLASSIFIED!

Project: Eternal Pan

Curious as to the possibilites of creating a child that would not have to pass through early childhood, Luthorne grabbed Yui by the collar of her labcoat, dragging her into one of his private labs and asking her to help him make children. After clearing up the ensuing unfortunate misunderstanding with some guilt, Luthorne clarified his statement, outlining the general project he had in mind. Yui clarified her opinion of her boss, humanity in general, and Gendo in particular. After some general reassurance of her viability as a partner in sexual recreation, despite her boss choosing not to engage in such things on general principles, work began.

Two weeks later, they exited the lab, a hovercart with a spatially compressed interior preceeding them. The majority of them remain in deep freeze, along with many of the Madboy Support Squad's organic projects. They are referred to as Spectrum Eggs.

Spectrum Eggs are difficult to manufacture. They are mostly organic in nature, but have a significant psychic component to them as well. The trouble lies in the complex proteins necessary to fuel their strange work, as well as the delicacy of the procedure they are designed to carry out. They are also extremely large, aproximately five feet in length, and approxmiately four feet in diameter at the widest area, though there is, naturally, some variation. At the tip of the egg lies a flat, pulsating red spot, about a foot in diameter, known as the Activation Point. If a Spectrum Egg is located in an area where it does not seem to belong, please return it to the Madboy Support Squad without touching this area. If you do so, you will be expected to reimburse the Madboy Support Squad the cost of the egg, either in money or in our own personal amusement.

A Spectrum Egg, once activated, reads the genetic code and psychic state of the individual in question, provoking a sensation described by Lab Assistant Deedee as being, "Tingly and full of butterflies!" Results vary from individual to individual. Neither tingle nor butterflies are guaranteed. The resulting DNA samples are reapidly replicated and scattered throughout the seven chambers of the egg, as does a partial fragment of the psyche in general. Over the course of the next three days, a hybrid of the individual's DNA and the special 'Doom Chibi' DNA designed by Yui and Luthorne forms, absorbing certain aspects of the mentality of that individual. Speech centers are stimulated, advanced instincts are formed, and much subconscious information from the donor becomes embedded in the subconscious of these evolving creatures. At the end of the third day, they hatch. They are known as Pans.

Pans come into existence at somewhere approximately between the ages of seven and nine. They will never grow older, never experience puberty, and never fully mature. Their minds are complex, and they usually possess a high level of intelligence. They tend to be distinct from each other, each imprinting upon a different facet of their donor's personality. The human mind is mind-bogglingly complex, and there seems to be enough of a basis for each to have evolved their own distinctive personality, while still being able note the partial resemblence to the donor. Physically, they generally resemble a younger version of their donor, though coloration often varies significantly, whether of the skin, eyes, hair, etc.

Pans are not fully human, and will not necessarily act as such, though their childlike innocence generally remains, even with the most jaded of donors. They have been noted to develop various psychic abilities, with no apparent predictable variable as to what they can accomplish with said ability, or even the power of said ability. One Pan may develop powerful telekinetic abilities, while another from the same egg may gain clairvoyance, while another may remain about as psychically developed as a doorknob. And not the special one Urahara's been working on. Then again, every Pan from the same egg may develop the same psychic power...or none at all. It is utterly unpredictable thus far, involving more variables than we can currently process.

Pans are considered dangerous. They often possess some or all of the skills of their donor, without possessing the wisdom to utilize those skills properly. Their subconscious knowledge of things may be spotty, sometimes dangerously so if you're depending on them to know what they're doing at all times. Perhaps fortuitously, they tend to develop a certain bond with their donor, perferring to accompany them at all times, and feeling anxious when they are not around. An unfortunate incident has demonstrated that Pans react adversely to the death of their donors. If someone known to have produced Pans dies, one should keep an eye on their Pans for any sign of mental instability. Pans have a certain tendency towards amorality towards those outside of those Pans who have hatched from the same egg and their donor. Making sure they have absorbed a subconscious knowledge of social interaction is often important, as is rectifying any major gaps.

Please remember, Pans are not toys, and should not be treated as such.

REPORT END
 

Jim Starluck

Well-Known Member
#13
bluepencil: My main character's fleet could join the space battle, I suppose...



...but I just realized I have an ally who could provide support to Good Shepherd & co. on the surface. I had this written up for a fighting game/RP I play on another forum, so I've stripped out the bits of game mechanics to condense it. Gentlemen, I give you:



SheVa Nine (Mark IV Upgrade SheVa)
Aka Bun-Bun


"In the first major Earth landing it appeared that a battleship had managed, through a fluke more than anything, to take out a Lamprey. From that was born the concept of the SheVa Gun, the sort of weird bastard weapon that is only created in the midst of really terrible wars.

The gun was named after the Shenandoah Valley Industrial Planning Commission, the group that had first solved all the various design problems inherent in the new system, and the majority of the first parts and pieces of the massive construction were made in the Roanoke Iron Works.

The monstrosity that was finally constructed defied belief. The transporter base was nearly a hundred meters long with two fifty-meter-wide treads on either side supported by four-story-high road wheels. The "gun" was mounted on shock absorbers the size of small submarines and constructed using some of the same techniques. The swivel turret was two stories thick, constructed of multiple pieces "welded" together by an explosive welding technique, and nearly fifty meters across. The upper deck was six-inch steel plate, not for any armoring purpose, but because when the gun fired anything else would buckle."

- "When the Devil Dances," by John Ringo


http://www.sluggy.com' target='_blank'>For those of you not yet aware of it</a>)

[b][size=19]Crew[/size][/b]

[b]Colonel Robert Mitchell, Commanding Officer[/b][size=8]

"Target C-Dec! TWELVE HUNDRED METERS! TOO CLOSE!"
"FIRE!"
"TOO [i]CLOSE!"[/i]
"IT'S KNIFE-FIGHTING RANGE! WE'RE BUN-BUN! [i]FIRE THE DAMNED GUN!"[/i]

-

Pruitt looked over at the colonel, who had a pensive expression on his face. "Colonel?"
"Is this going to [i]work[/i], Kilzer?" the officer temporized. "The rounds aren't that big ..."
Kilzer's laugh was deep and infectious. "Oh, Lord, that's a good one, sir!" he chuckled. "You've obviously been in SheVa combat too long, sir. They're TEN KILOTON rounds! That's the equivalent of [i]ten thousand tons[/i] of TNT, sir. [i]Twenty million[/i] pounds of explosives!"
"Hmm ..." After a moment Mitchell grinned and chuckled in return. "You're right. My version of what is a 'small' explosion has gotten sort of skewed. Go on."

[/size][b]Warrant Officer Sheila Indy, Chief Engineer[/b][size=8]

"So what are we doing?" the commander asked.
"Well, you're holding a replacement power cable," she said impishly. "I'm getting out a really big wrench. Then we're going to replace the circuit and reboot the reactors."

-

Mitchell dropped the end of the cable on the floor and grabbed a stanchion as the SheVa rocked from a blow. "Uh, oh."
"I can get this," Indy said, grunting as she leaned into the wrench. "Get up top, sir."
"You sure?" he asked.
"Go, I can do this in my sleep," she said taking the nut out and pulling out the burnt cable.
As he darted out of the room she sighed and picked up the cable. "For this I went to MIT...."

[/size][b]Sergeant Steve Pruitt, Gunner[/b][size=8]

"Well, this is another fine mess you've gotten us into, Ollie," Pruitt said.
He was standing on one of the boulders, looking down at the SheVa stuck like a cork in the gully. Gully was something of a misnomer; the small valley could have easily have contained a few single-family homes if the area was a subdivision. But the SheVa was still stuck.
"Look," Reeves said defensively. "I did my best." The edges of the gully were barely above the treads and didn't, quite, intersect the turret. But some of the boulders that had tumbled down the slope were piled on the sides of the machine. "At least I didn't blow a mountain down on us."
"I prefer to think of it as blowing a Lamprey [i]off[/i] of us."

-

"Eight rounds loaded," Pruitt said. "Six anti-lander and two of the euphemistically entitled 'area of effect.' Also known as God's Lightbulb and The Big One. And behind us there's a string of tacitly avoided and spread-out vehicles filled with more hellfire and destruction just in case four ain't enough. We've got a half a pack of cigarettes, a full tank of gas, it's ten miles to the firing point and we've got sunglasses on."
"What??" "Are you crazy? It's pitch black out here!" "Pruitt, get off the radio..."

[/size][b]Corporal Daniel "Schmoo" Reeves, Driver[/b][size=8]

"Why not?" the commander called. "Schmoo, are we hot?"
"Coming online now, sir," Private Reeves called back. The private was large, pale, doughy looking and somewhat slow, thus the nickname. But he was a good SheVa driver. From deep in the belly of the tank the sound of massive breakers engaging thundered through the structure.

-

"TARGET LAMPREY SIXTEEN HUNDRED METERS!"
"This is hell, right?" Reeves shouted with his fingers in his ears; at this distance if the lander exploded there was no way they would survive. "Please tell me this is hell!"
"FIRE!"
" 'Cause it's gotta get BETTER!"

-

"Sir, I've got an idea," Reeves said, stopping the tank and spinning it in place.
"Ouch," Pruitt said with a laugh. "Did it hurt?"
"F@!k you, Pru," the driver, who was not noted for his intelligence, replied.

[/size][b]Major Vickie Chan, Executive Officer & Secondary Weapons Commander[/b][size=8]

"Glenn."
"Yes, ma'am," said the gunner, peering through her sight for the first look at the look at the Posleen dismounted company.
"I have to agree with you. I need a transfer; this job sucks."

-

"Major!" Indy called. "We've got company."
"$@#%!" Pruitt said, sweeping the sight around. "Not when we're [i]loading![/i] Where? Bearing!"
"No, I mean we have [i]company,"[/i] Indy said with a nervous laugh, climbing up out of the hatch. "Get your finger off the trigger before you give our position away."
Following her was a short, muscular female captain. Mitchell smiled when he saw the ADA insignia on her uniform.
"Whisky Three-Five I presume," he said, offering his hand.
"Captain Vickie Chan, sir," the captain said, taking it.

[/size][b]<s>Specialist</s> Lieutenant Cindy Glenn, <s>MetalStorm Gunner</s> Electronic Warfare Officer[/b][size=8]

"The computer's balking," Specialist Glenn said. The gunner was a female, like her commander, and had fine, light brown hair that constantly escaped from under her crewman's helmet.

-

Glenn sat up, groaning. "Ooooh. I hate my job." She pried her fingers off of her helmet and held her shaking hand out in front of her. "I gotta get a transfer."

-

"The thing weighs seven thousand tons, admittedly," Chan said. "But all of that won't be on the tracks at first. And if it is, only for a little while. If we roll it up slow and roll it down slow, you're right, they might just survive. And if they don't ..."
"We never have to fire one again," Glenn said with a sigh. "Could you drive it fast? And maybe bounce it a little?"

[/size][b]Paul Kilzer, Civilian Engineering Advisor[/b](designer of the SheVa gun system)[size=8]

"Hey, boss, let's rethink that." The person rounding the SheVa was apparently a civilian. He was a tall young male, heavily muscled and movie star gorgeous with long blond hair, wearing a black trenchcoat and gold sunglasses, his hands tucked deep in the pockets. He glanced up at the top of the SheVa and shrugged. "There's better stuff to do with them than just fly them out."
"What are you thinking, Paul?" Garcia asked. "Oh, pardon me. Ladies and gentlemen, this is Paul Kilzer. He was one of the original SheVa designers and agreed to come along as a consultant."
Pruitt was staring at the apparition with his mouth hanging open. "Riff?" he asked with a gasp.

-

"I think I did some planning a while back," Paul said, pulling a book out of his right jacket pocket. "Let me check my notes."
Indy checked a hysterical laugh and looked around at the group. "Sorry."

-

"Paul's pouring out plans for a general upgrade on SheVas," Garcia said. "He wants to make them all bristle with secondary weapons. I pointed out that there's no way to control that much firepower without a large crew. He wants to use computer controls." Garcia grimaced.
"And the problem with that is?"
"You don't want to see Paul's idea of artificial intelligence," Garcia sighed. "He wants to rip some code out of a computer game. I've convinced him that that would be bad."
"Heh," Chan laughed. "Missile-armed kangaroos?"
"I've heard that story," Garcia sighed. "Something like that. I've got this image of the guns identifying Himmit as enemy Ghosts and Indowy as Protoss."[/size]

[b][size=19]Armament[/size][/b]

[b][size=13]Primary Weapon System[/size]

16" SheVa Gun[/b]
[size=8]"The rounds for the SheVa guns used the equivalent of a battleship 16" gun "max charge." The bullet, however, was a sabot round, a depleted uranium "arrow" surrounded by a thermoplastic "shoe." The bullet, therefore, was very light compared to the standard 16" gun "round." And instead of a rifled barrel, which permitted a round to stabilize in flight by spin, but also retarded the speed of the round, it was a smoothbore. The barrel was also extended to nearly three times the length of a standard sixteen-inch barrel, thus permitting more of the energy from the charge to be imparted to the bullet.

Since round speed is a function of energy imparted versus round weight and barrel drag, the round left the barrel at speeds normally obtainable only by spacecraft."

-The massive SheVa gun is, when it comes to combat against giant mecha or other large-scale targets, an extremely potent weapon. The gun is capable of extremely rapid fire and due to the high velocity of its rounds (about Mach 7 for the Penetrators), is very difficult to avoid. The ten-kiloton antimatter warheads make the already-powerful weapon downright scary.

The 100kt Area-Denial round is different from the Penatrators--it is desinged to inflict massive destruction from the blast alone, not from detonating internally. It must always be programmed to detonate at a specific location and the loading system takes a moment to switch ammo, both of which will result in a short delay prior to firing. It also has to be fired at a high angle, which results in another delay before it reaches its target.[/size]

[b][size=13]Secondary Weapon Systems[/size]

120mm MetalStorms[/b]
[size=8]"Anyway, at the end of it, the SheVa was stuck as hell. An engineer major happened to be in the area, retreating the same way. He suggested unloading the turrets and basically jamming the chassis under the SheVa like a bunch of boards. It worked but ... well let's just say getting the crunched metal that we left behind is going to be an interesting exercise in salvage."
"Ouch." Garcia chuckled then shook his head. "Sorry about losing your tanks."
"Oh, I didn't really mind," Major Chan said. "You ever been in one of those things when it fires?"
"No. Bad?"
"Indescribable," she said. "We'd just finished firing when one of the SheVa rounds went off. Ten kiloton explosion, maybe nine hundred meters away. You know what my gunner said?"
"No."
" 'What was that last bang?' " She chuckled grimly. "You know it's bad when a nuke going off is anticlimactic."
"I guess we'd better add some reinforcing."
"Yep."

-The Screaming Meemies are back. Even bigger and badder than before, the MetalStorm turrets are now mounted on the top of the turret instead of along the rim, inside the Railgun turrets in two "broadsides" on either side of the armored crane. Five can fire to either side, two each forward and rear. Unlike their predecessors, these MetalStorms are set up ideally for engaging large-scale targets. They are also fully remote-controlled--same as the railguns--since Mitchell and Kilzer realized that trying to get Major Chan's crews back into the turrets would incite a mutiny. Unfortunately the weapon system still places a great deal of stress on its mount, so if the main turret suffers severe damage it won't be able to withstand the force of the guns firing.[/size]

[b]30mm Railgun Turrets[/b]
[size=8]-Replacing the 105mm MetalStorms (much to Major Chan's delight), these weapons accomplish the same task with far less power use. Each Railgun is capable of semi-automatic fire, sending a burst of high-velocity rounds downrange. Less bulky ammo systems than the MetalStorms allows for a decreased reload time. Six turrets apiece can fire to either side, five forward and two rearward. All fifteen can hit airborne targets from any direction.[/size]

[b][size=13]Tertiary Weapon Systems[/size]

Harpoon Rockets[/b]
[size=8]- Since the SheVa is slow as !@#$ and occasionally wants to be able to keep its enemies nearby, Indy and Kilzer have thrown together these handy-dandy weapons. The Harpoon Rockets take a moment to prepare and target, but if they manage to latch onto armor they can restrain an enemy and even reel him in. Each harpoon trails an armored cable back to the SheVa.[/size]

[b]Claymore Close-In Defense Systems[/b]
[size=8]"Hang on, Colonel," Kilzer said, touching a button. Another boom, much more massive than the first, shook the hull. "Problem solved."
"Holy !@#$!" Pruitt said, looking at the monitor. Mostly what could be seen was dust. But what was visible of the Posleen company looked like someone had pounded them with a giant meat mallet. "What in the hell was that?"
"Claymore," Kilzer replied. "There's two on the front, two on the back and three on each side. It's got six shots."
"Cool."

Because the main gun cannot be fired at close range and the secondary turrets cannot fire at ground targets right next to the vehicle, SheVa Nine mounts several over-sized Claymores on its sides, used to provide protection from close-in infantry attacks. While they are extremely effective against "soft" targets, heavily armored (like, say, a mecha) targets will suffer only minor damage, unless they are A: extremely close or B: already heavily damaged. The Claymores are also very useful as point-defense against missiles or other projectiles, as they have a wide damage-area and will easily shred all but the hardiest of munitions. SheVa Nine mounts ten total, two each on the front and rear and three on either side.[/size]

[b]Eat-At-Joe's Special[/b]
[size=8]-Kitbashed weapon designed by Kilzer and Indy designed to deal with melee attackers. Re-routes most of the SheVa's power grid through the outer hull, sending enough electricity to light a major city for decades through anything that touches the SheVa. If the SheVa has an enemy hooked on its Harpoon Rockets, the Eat-At-Joe's Special will propogate down the cables. This effect does have one major drawback: if the enemy is in contact for [i]too long[/i], they can potentially deprive the SheVa of power. [/size]

[b][size=19]Defenses[/size][/b]

[b]Reinforced Armor[/b]
[size=8]"Fine, we can hit concentrations that are not in contact with human forces, sir," Pruitt said reasonably. "What about the ones that are? We can't exactly nuke [i]those[/i] Posleen."
"No, but we can assault them," Kilzer interrupted.
"Oh, yeah, now [i]there's[/i] a good idea!"
"No, seriously. That was the point of the upgrade. You have more frontal armor, now, than an M-1A4; from the front you're practically invulnerable to plasma cannon fire and will even shrug off most HVM hits..."
" 'Practically'?" Indy interrupted. " 'Most'?"
"In addition there's the squirt-gun," the designer continued. "That should give you at least ten percent more likelihood of survival..."
" 'Practically'?" Pruitt said, goggle-eyed.
"Oh, quit being a baby," Paul said. "You're the most heavily armored thing on earth; act that way!"
Mitchell grabbed Pruitt's collar as he lunged out of the chair but the civilian apparently had no idea what he had said. "Mr. Kilzer, we've just wracked up more kills on this retreat than any SheVa in-toto, much less in a single engagement. So if one of us is 'being a baby' it is probably for good reason."
"I'm not saying going in there with guns blazing," Paul argued. "Although ..."
"No," Indy snapped.

-SheVa guns are extremely well-armored for a number of reasons. The first is simply to withstand the enormous force of their guns firing. The second is to protect their extremely tempermental ammo magazines from enemy fire. The third is because they're so huge and slow, they make incredibly easy targets: a SheVa has virtually no evasive maneuvers whatsoever. The main turret, in particular, is extra-heavily armored in the front (most often facing enemy fire) and the rear (where the ammo magazines are) but less so on the flanks and top.[/size]

[b]Lightning Rod[/b]
[size=8]-Not literally a rod, but SheVa Nine's external armor is coupled to its main power grid for the Eat-At-Joe's Special. This can also be used in [i]reverse[/i], allowing the SheVa to absorb electrical attacks and use the excess power to increase performance. When an electrical attack strikes the Armor it will damage it slightly and flow through it, then meet the Lightning Rod system. A portion of the energy from the attack is recycled back into the power grid, allowing the SheVa to fire its 120mm MetalStorms, 30mm Railguns, Harpoon Rockets and Claymore CIDS more often.[/size]

[b]Squirt Gun[/b]
[size=8]"Excuse me," Colonel Mitchell said, looking into his suddenly blank monitor. The SheVa had lurched downward, indicating that they were descending into the valley of Sutton Branch, which should reduce some of the murderous fire they had been taking. But losing all visual references in the middle of a battle was... not good. "What in the hell just happened?"
"Colonel?" Chan called. "There's a big... fountain of water up here. It's all over the place! We can't see !@#$, pardon me."
"Negative visual, negative radar, negative lidar," Pruitt sang out. "What in the hell just happened?"
"Darn," Kilzer said. "Let me check my notes..."
"Mr. Kilzer!" the colonel shouted across the compartment. "Is this your doing?"
"Well, yeah," the tech rep replied. "It's an experimental anti-plasma defense. We mounted a fifty-thousand-gallon water tank in the front of the turret and..."

-The Mk. II upgrade added a massive water supply inside the frontal turret face. When active, it is mainly useful against heat-intensive weapons. It also makes it impossible for the SheVa to see ahead of itself and blocks the front-armor [b]Claymores[/b] from firing. The water supply is very limited.[/size]

[b][size=19]Innate Abilities[/size][/b]

[b]Waterproofing[/b]
[size=8]-While originally designed exclusively as a land vehicle, the SheVa's last refit included extensive measures to allow the massive vehicle to operate effectively underwater. All of the critical systems and the crew compartments are watertight and the structure has been heavily reinforced to withstand water pressure at nearly a mile down. All of the SheVa's projectile weapons--including the main gun--have had their ammunition modified to be supercavitating while underwater, enabling them to function with little to no loss in effectiveness.

Unfortunately, two of the weapons could not be adapted to underwater operation. The Claymores are reduced to minimal damage and range, while the Eat-at-Joe's Special is completely unavailable--activating it would instantly ground the vehicle's power supply into the surrounding water. It should also go without saying that the Squirt Gun is useless underwater. However, if the SheVa is in a situation where it can move into and back out of the water, a series of intakes allow it to refill the onboard resevoir within a turn and employ the Squirt Gun again when it emerges. It can do this anytime it re-enters the water.[/size]

[b]"Gojira!"[/b]
[size=8]"Hold it here, Reeves," Mitchell called, surprised how far forward they had traveled. They were already across the stream and on their way up the flank of the next hill. In fact, looking in his monitor he saw that the church that used to occupy the hilltop itself had just disappeared under a track and the primary power lines that had once been there were now scattered across Bun-Bun's carapace.
"Oh, no, there goes Tokyo!" Kilzer said.
"Gojira!" Reeves shouted as the main support began to tumble down the hill.
"It's one of those eternal questions." Pruitt laughed. "Who would win in a fight, Bun-Bun or Godzilla?"
"Depends on the Bun-Bun," Reeves pointed out.

-The SheVa is among the most massive and most powerful land vehicles ever built. Powered by multiple fusion reactors, there is literally [i]nothing[/i] that can block its advance or hope to impede movement. Excluding damage to the treads or engines, any attempts to slow a SheVa down will have no effect. Also, the tank is so incredibly massive that very, very little concieved by man or mecha can hope to move it unpowered.[/size]

[b]Langston Field[/b]
[size=8]-Unorthodox defense field added on during an early upgrade. Instead of attempting to deflect or block, it instead [b]absorbs[/b] all forms of energy: kinetic, thermal, electromagnetic, you name it. The only thing it [b]can't[/b] absorb is gravity. As the field absorbs energy, it radiates it away as visible light. The field initially appears as an opaque black bubble (decently large radius around the SheVa, so it could concievably protect an ally within it), but as the energy absorbed increases it changes color to red, then orange, then yellow, and so on through the visible spectrum up until purple. When it passess purple, the field exceeds its capacity and fails, releasing all absorbed energy as a burst of heat in all directions.

The "spectrum" of colors the field will traverse when taking damage is thus:

[b][color=black]Black[/color]
[color=darkred]Dark Red[/color]
[color=red]Red[/color]
[color=orangered]Orange-Red[/color]
[color=orange]Orange[/color]
[color=gold]Golden-Yellow[/color]
[color=yellow]Yellow[/color]
[color=limegreen]Yellow-Green[/color]
[color=green]Green[/color]
[color=teal]Blue-Green[/color]
[color=blue]Blue[/color]
[color=darkblue]Dark Blue[/color]
[color=indigo]Indigo[/color]
[color=purple]Purple[/color][/b]

Melee attacks will pass through the field--albeit very slowed as the field attempts to continually absorb their kinetic energy. SheVa Nine must remain immobile to use the field, and since it is opaque to all forms of energy from the inside, SheVa Nine's RADAR and LIDAR are nonfunctional and it must rely on GRAVDAR or its periscope to locate its targets.[/size]

[b][size=19]Sensors and EW Systems[/size][/b]

[b]Visual Sensors[/b]
[size=8]-SheVa Nine has an array of armored video cameras on its exterior (some of which have infrared capability), which provide the crew a wide number of viewpoints. Reeves in particular has a complete 360? view at all times. These are unfortunately very limited while underwater. The SheVa has powerful spotlights to illuminate the area immediately around it, but if the enemy is not giving off any light of their own it will be impossible to detect them (visually, anyway).[/size]

[b]RADAR[/b]
[size=8]-SheVa Nine's primary advanced sensor. Uses radio waves to pinpoint the location of targets. Pretty straightforward, really. Completely useless while underwater.[/size]

[b]LIDAR[/b]
[size=8]-SheVa Nine's weapons are guided by LIDAR, or [b]li[/b]ght [b]d[/b]etection [b]a[/b]nd [b]r[/b]anging systems--essentially, laser targeting. These highly-sensitive yet simple instruments are immune to most jamming systems, allowing SheVa Nine to target through most ECM. Requires line-of-sight, however, and can be disrupted with smokescreens. While underwater it is only effective out to the same distance as the Visual Sensors.[/size]

[b]GRAVDAR[/b]
[size=8]-Gravity-based sensors added at the same time as the Langston Field. Capable of locating large targets, but can only discern their location. Weapons being launched will not show up on these sensors (unless they are gravitic in nature, in which case they'll be impossible to miss). Unfortunately they are almost entirely useless while underwater, since they cannot distinguish a target from the surrounding water. They can still detect gravity-based attacks and abilities, but that's about it.[/size]

[b]SONAR[/b]
[size=8]-Sound-based sensors for use while underwater (they probably [i]could[/i] be used on land, but wouldn't be nearly as useful). The SheVa is not particularly quiet while underwater, so passive SONAR is a moot point. The active SONAR arrays are also somewhat hampered by the SheVa's own ambient noise, but can still detect large-scale targets at relatively long-range (smaller objects have to be closer). They require line-of-sigh--err, sound--to detect an object. Bottom line is that hiding behind something sufficiently large will work. Otherwise, they are extremely resistant to jamming.[/size]

[b]Periscope/SONAR Buoys[/b]
[size=8]-While underwater, the SheVa's sensor options are limited. They become even moreso if it has reason to use its Langston Field. However, it is equipped with a small periscope--more like a SONAR buoy, really: floats upward, fastened to the SheVa by a cable. If it gets blown up/smashed/blasted/whatever, they have plenty of spares. The buoy is equipped with SONAR, RADAR, LIDAR (GRAVDAR arrays are too large to fit into it) and a limited visual capability.

It has two main uses: allowing the SheVa to deploy SONAR outside its Langston Field while underwater (so that it is not completely blind), and to allow the SheVa to peek out onto the surface while submerged. The cable is limited in length, however, and can only reach the surface if the SheVa is at a depth of 1500 feet or less. It can be occasionally advantageous to detach a buoy and leave it behind; they have a few hours' worth of battery power and can relay sensor information via radio. While this doesn't work very well underwater (if the SheVa is too far away it won't be able to recieve their signal), it helps when the SheVa moves back onto land: the buoy will allow it to continue tracking enemies on SONAR.[/size]

[b]Electronic Warfare Suite[/b]
[size=8]-SheVa Nine mounts a number of sensor jamming and enhancing devices which can either assist his own attacks or degrade those of its enemies.[SIZE]
[b]-ECM[/b]
[SIZE=1]--Powerful jamming systems disrupt targeting locks on the SheVa (it's too darn big to mask its electronic signature entirely), reducing enemy accuracy. Does nothing to impede simple visual sensors or sound-based sensors, and is only effective at medium- to long-range (close enough enemies can "burn through" the jamming with high-power sensors). Will also disrupt homing weapons (like, say, missiles), causing them to lose their target locks and wander off-course for a time. They will re-acquire their locks and resume tracking SheVa Nine soon, however, and once they have re-acquired, they cannot be disrupted by ECM again.[/size]
[b]-ECCM[/b]
[size=8]--Essentially counter-jamming-jamming. Pulses of carefuly focused energy can disrupt jamming, active stealth, and most illusion-generating systems...within medium range of SheVa Nine. Beyond that, the ECCM pulses are too weak and diffuse to noticably affect enemy ECM. If the enemy is employing no ECM at all, the SheVa benefits from slightly improved accuracy to all attacks.[/size]
[b]-Communications Security[/b]
[size=8]--Not so much an ability as an aspect of military protocol. All of the SheVa's internal communications and communications to allies are transmitted on secured and encrypted channels, preventing an enemy from listening in.[/size]
[b]-Communications Jamming[/b]
[size=8]--Prevents all combatants in the battle (including SheVa Nine) from utilizing any external communications. They are essentially cut off from talking to the world outside their mecha (or tank). Also cuts the SheVa off from any SONAR Buoys it may have deployed.[/size]

[b][size=19]Augmentations and Support Abilities[/size][/b]

[b]Power Re-route[/b]
[size=8]-Indy and Kilzer can redirect the SheVa's power grid, depriving it of mobility and defenses while at the same time increasing available power to the weapons. Immobilizes the SheVa and disables the [b]Langston Field[/b], but decreases the rate-of-fire of the [b]30mm Railguns, MetalStorm 120s, Harpoon Rockets[/b] and [b]Claymores[/b] and allows use of the [b]Eat-At-Joe's Special[/b].[/size]

[b]*KA-CLICK*[/b]
[size=8]Mitchell opened his mouth and raised one finger just as Kilzer lifted his hand in a halting motion.
"Colonel, this isn't strictly necessary, but I heartily recommend it," Paul said, tapping a control. Over the intercom came a thump of drums, then the sound of bagpipes.
Mitchell paused to listen to the music for a moment, then grinned as the lyrics started.
"Oh, [i]yeah[/i]," he said, his raised finger starting to thump the time in the air. "What is that?"
"March of Cambreadth."
"You're right. Works for me. [i]Major[/i] Chan!"
"Sir!" the MetalStorm commander replied, nodding her head to the beat.
[i]"Open fire!"[/i]

-All-purpose self-augmentation.
--Grants all attacks a bonus to damage, range and accuracy[/size]

[b]Pedal to the Metal[/b]
[size=8]Reeves carefully ran the motors up to ten percent and then engaged the transmission. The SheVa had originally been designed without the latter system, but it was added late in the game in recognition that sometimes "throwing it into gear" was the best way to handle a situation.

-

Mitchell tried not to laugh as he turned to the side and keyed his mike. "Okay, Schmoo..." He paused for a moment and snorted before keying the mike again. "Gun it!"
"Are you sure, sir?" the driver asked.
"Oh, yeah," the major replied. Behind him the driver could faintly hear cheering. "The nature of the mission dictates that whatever means necessary are used to get the SheVa out; that looks like it means gunning it. Whatever the cost in materials."
"Yes, sir!" Reeves answered, turning the power to thirty percent. "Here we go!"

-When stationary, Schmoo can gun the engines, then throw it into gear, allowing for a brief burst of speed.[/size]

[b]Double Salvo[/b]
[size=8]-Pruitt fires a Penatrator round almost straight up, so that it reaches an extremely high altitude before arcing back down towards its target. This takes a few moments, which gives him time to line up a normal shot and fire so that [b]both[/b] rounds hit simultaneously from two seperate angles. Useless against fast-moving targets, as they can simply move and avoid the first shot.[/size]

[b]Redline[/b]
[size=8]-By running the SheVa's reactors above and beyond their normal capacity, Indy can squeeze a bit more speed out of the gigantic vehicle. Technically unlimited in duration, but hazardous to maintain: if run at Redline for too long, the reactors will begin to overheat badly.[/size]

[b]Precise Aim[/b]
[size=8]"TARGET," Pruitt confirmed. "C-Dec, nine klicks!"
"Confirmed," Mitchell said.
"ON THE WAY!" he called, slamming against his straps as Reeves threw the tank into reverse.
"Miss!" Mitchell called as the round tracked under the maneuvering C-Dec. "TARGET, ON THE WAY!"
The second round, fired from the commander's console, entered the ship on the lower quadrant just as the return fire from the ships erupted around the retreating SheVa. The giant tank still managed to slip away as the top of the hill erupted upward under the flailing of the guns. Despite the heavy fire, the detonation was evident and the fire cut down almost immediately as the hills to either side were lit in nuclear fire.
"NICE SHOT, SIR!" Pruitt caroled. One of the Lampreys was just visible over the ridge they were descending; it was out of control and just as they dropped out of sight it slammed into the side of High Knob. The explosion had easily been the largest so far. "EAT ANTIMATTER, YOU ALIEN [i]FREAKS[/i]!"

-Occasionally, Colonel Mitchell will spot a moment of opportunity that Pruitt doesn't. In such a case he can chose to fire the SheVa Gun himself from his own controls. The colonel has [i]very[/i] good aim at times like this.[/size][/quote]



Of course, for this setting the SheVa will be equipped with the same P.L.O.T. Device as my space fleet, which will put it about on-par with a similarly-sized Bolo in terms of firepower and defense.
 

B.B. Rain

Well-Known Member
#14
Well...This seems like it might be bit too high priority for a Kenny-troop seige...What the hell. 4th Battalion's in, and the rest of the Tenth Redshirt Legion will be on standby.

We're ground/infantry based with limited anti-orbital offensive, strong anti-orbital defensive capabilities, so we can only really help with the dirtside and orbital-capture operations.

First off, orbital. I think we've got two basic options. We (meaning the boarding & capture forces) can deploy from either far out, transitioning from transport/capital ships via thruster packs and ballistic plotting (for stealth), or boarding craft (for speed). Both ways give us a chance to maneuver around and avoid the orbital platforms defensive/offensive systems, meaning we can leave those intact for our own use, even if that just means stripping them for parts before building our preferred systems from the ground up.

Conversely, our Spacey forces could fight their way to the platforms, allowing us to disembark en masse, abondoning stealth and increasing the chances of damaging or destroying the very infrastructure we're trying to capture. This plan does, however give us both the tactical option of deploying in large groups capable of holding off and defeating larger groups of enemy defenders and counter-boarding forces then we would otherwise, as well as the strategic option of simply ripping out and stealing chunks of the resources and machinery on board via capital ship, should the enemy activate the self-destruct (specifically, a self-destruct which we cannot dis-arm, counter, neutralize, or remove the source of).

The second option also makes it far more feasible that we could directly deploy Vita-Ran stations on board the enemy platforms, greatly decreasing the transit time of our reinforcements.

Should we chose the first option, specifically, using individual thrusters to aim us on ballistic courses to the enemy space stations, our best option would be to limit ourselves to one initial burst, outside detection range, then turn off all systems except stealth and basic life support, which could be augmented by some form of low-grade suspended animation. This would allow us to land hundreds, if not thousands of individual troops on the enemy installations, with the enemy none the wiser.

Said troops would proceed to make their way into the station. Mission objectives would vary, depending on location of the trooper, but would amount to a basic set of priorities:

1) Deactivate or destroy all pre-existing and reasonable means of self-destruct. Should this prove impossible to accomplish without destroying vital resources, regroup around said resources and establish defensive positions, while preparing a means-of-last-resort enemy-denial method.

2) Disable, and decieve, all sensors, long then short range, hopefully to prevent actual use, but convince computers and living observers that sensors are both working properly and detecting nothing.

3) Disable and/or take control of all external weapons systems, defensive systems (shields, decoys, retrctable armor, and repair systems), maneuvering systems (don't want Operation Meteor, do we?), communications, life support, damage control, engineering, internal weapons systems, internal teleport and/or rapid deployment systems, fighter/small craft bays, power systems, escape pods, manufacturing facilities, armories, medical facilities, CIC, & dormitories/barracks, in that order of importance.

4) Kill all inhabitants, excluding those of potential interrogation value, or those of interest to R&D, wether they be anomolies, new lifeforms, or possessing unusual mystical, genetic, or cybernetic properties. Attempt to capture those, but terminate with extreme predjudice should they attempt to destroy mission objectives.

5) Render platform safe for non-combatants to convert and reactivate for TFF use.

It's preferrable, but unlikely, that we remain undetected until we, y'know, start breaking things and killing people. Even then, it'd be nice to keep our current victims from alerting everyone else, but, again...Unlikely. So, we're probably gonna end up fighting, and some of us will die. So, right after the initial forces are deployed, we should follow up on this with a second wave of troops. And a third, and a fourth, and so on. All of them still stealthed to the max. Each wave within seconds of the previous one, or minutes, failing that.

After we get reports back that:
1) The enemies sensors and communications have been taken out of play, or
2) The enemy know we're there,
we can sacrifice stealth for speed.

This allows us to have replacements for the deceased, and reinforcements, arrive in a timely manor, i.e., when the first wave needs them, as opposed to after our guys are all dead and the enemy's ready and waiting. After we deplete the initial forces of my 4th battalion, possibly before we're halfway done with the first wave, depending on the size of the enemy emplacements and whether or not we want to take them out simultaneously, we can draw additonal personnel from the rest of the redshirt forces, prematurely activated Vita-Rans (basically, turning them on before the people they're cloning are actually dead, leading to multiple copies of our troops, and a battalion sized force actually fielding an army group or region's worth of troops), or other embarked infantry forces.

Moving on, we have the second variation of the long-range option, meaning we use boarding craft, shuttles, and space-capable troop transports. This heightens our chances of detection, even if we plot ballistic courses and shut down all systems except landing gear until we make contact. It does, however, mean that the boarding forces will be more likely to land and deploy in groups, will have better protection and more resources then what they can carry by themselves, and are more likely to have a way out, should worst come to worst. It also gives us the option of transporting the parts of, and then re-assembling on-site, a Vita-Ran unit.

Finally, we come to the "Noisy," option. Namely, having our big honking capital ships fight their way in and deploy us inside their landing bays and docking ports(or by disentegrating chunks of wall and hoping we don't burn though systems keeping the really big and explosive power systems stable), and deploying in company-sized or larger units. We'll have much better direct support, guaranteed escape vessels, a near-total lack of transit time between the Vita-Rans and the fighting, and just a generally better array of options.

Unfortunatly, we'll also be forced to totally abandon stealth from the start, and increase the chance that the enemy'll do something stupid, like panicking and setting off the self-destruct before we reach them, or calling in nearby reinforcements that could totally ruin our day.

All of these plans have one vital question, however, that can greatly affect the outcome of our efforts.

Namely...How do we feel about explosive decompression as an opening move?

Us Kennys don't care. We'll pop over, blow the atmo for the whole thing, wake up in our Vita-Rans, and catch the next shuttle over. The question is, do we have any interest in the enemy personnel that means we might want some of them alive? Or, is the enemy smart enough to have put automated systems in place to counter that tactic? Auto self destruct, database corruption, automated distress beacon transmitting out-system, skilled A.I./Robot defense systems, any one of which could be triggered by a major decrease of internal pressure or breathable atmosphere.

The decompression is a good and useful tactic against squishies...but is it a sufficient tactic against this enemy? Up to you, boss.

////

LAST-MINUTE ADDITION:

Actually, we could expand on our space role by merging the first and second objectives you mentioned:
Strategic Objectives:
a. The destruction of FACDIS fleet, for great justice.
b. The capture of planetary and orbital facilities for staging our own raids upon the
opposite half of this sector.
Specifically, we could adapt the long-range/stealth tactics of my first two plans to board and capture the enemy fleet. We could take them as prize ships, strip them for parts and resources, liberate/convert the crews (or interrogate them, turn them over to Luthorne as guinea pigs, and then use the F.A. cyborg/zombie tech to turn them into cannon-fodder for use against CANON.), capture and examine their databases and records, repurpose them as a bsic system-defense fleet as well as support for our own fleet until we can get something better, or, if they're totally useless, employ them as kinetic weapons for orbital bomardment/use redshirts to turn them into disposable ramships.

Just a thought.

////

Now, we move into the planetary assault side of things. Since you probably want to stick to your initial Bolo-specific plan, we'll probably best fit in as support forces for combined arms operations; seperate forces detached for secondary and tetiary targets of opportunity; clean-up operations; emplaced and mobile defense against a counter assault by enemy reaction forces; emergency/grunt support for techs and engineers looking to build/rebuild useful facilities; and garrison forces, should we take prisoners, encounter prisoners from our side transplant non-combatants to operate facilities, or leave an indig population around.

First off, if we pull off my orbital capture plans well enough to prevent distress calls or major communication breakdowns, we may be able to insert forces behind enemy lines (sounds so WRONG), under the guise of shore leave and garrison reinforcement from the orbital facilities. This means we'll have a chance to gather up-to-date intel; link up with, and co-ordinate with the local resistance; perform sabatoge and plant remote-controlled explosives and 'bots at key sites to aid in our assault; infiltrate and take over defensive areas, position ourselves inside the enemy defenses to stab them in the back; and co-opt planetary defensive installations, communications, and troop garrisons.

If we fail to achieve the needed stealth in our orbital assault, deem it too slow, our just can't pull off such a massive deception, we then default to the basic plan of hitting them hard and fast.

Given the fact that we want to avoid excessive casualties, I suggest re-issuing armaments to the majority of our troops. Trade frag grenades for tear-gas grenades, bolters for blasters locked on stun, heavy weapons for EMP/Ion weapons (to disable enemy mechs, armor, and advanced weapons/systems while reducing the possibility of destruction, death, and collateral damage), and destructive jutsu/spells/plasmids for stuff like stunners, sleep genjutsu, and low-level Electrobolt and Winter Blast plasmids.

Let's also pack lots of handcuffs, rope, and electrical tape...And remember that we're taking prisoners, not preparing to go on a kinky sex vacation with our significant others...Or any local females.

We should probably dig out those old Sensitivity Training booklets...

Back on topic!

We should still keep heavy/lethal weapons ready to deploy, should we run into overly powerful resistance, or a suprise appearance like when General SJC encountered Kishimoto.

As an aside, we should probably recruit civilian police en masse and put them onboard some spare troop transports for the occupation and pacification of the civilian population. Free up the troops to do what they're good at, y'know?

Moving on to your original objection to our participation in the assault:
...as the equivalent batallion forces will simply get defeated in detail by the disadvantageous terrain.
We are the Kenny Brigades. We are legion. We are not defeated in detail...

We ARE detail.

We can activate our Vita-Rans and, to paraphrase Ganner Rhysode:

Original:
"This threshold is mine. I claim it for my own. Bring on your thousands, one at a time or all in a rush. I don't give a damn. None shall pass."
Paraphrase:
"This world is ours. We claim it for our own. Slaughter our thousands, one at a time or all in a rush, I don't give a damn. We shall pass."
Of course, if still prefer a lack of infantry supporting Bolos...You talked about battalions being defeated in detail. Compnay-size units and up have attached Bolo sections, not to mention artillery and tank units. As I remember it, pure Bolo Battalions got 52x Mk. XXX's, while combined operations got 12x Mk. XXVIII's as a Bolo Line, with a recon company of 4x Mk. XXVII scouts. And, as I mentioned in my profile, the 4th Battalion (Mine) does contain Mk. XXVIII Bolo's for heavy weapon, land artillery, and limited anti capital ship support. When we're dealing with enemies near the cost, my Sea Navy cruiser, destroyer and frigate flotilla/squadrons can provide ranged fire support as well.

Hell, come to think of it, I directly included Honor Harrington style CA and smaller for Space/Orbital Support and Transport, not to mention alluding to Carrier and Assault Carrier support, both Carriers taken from the Empire of Man series by John Ringo and David Weber. That means I've got orbital bombardment capability, and even if you said the shields render that method out of the question for a win, we can still harry their shields to divert/drain power, if we're careful to terminate before we actually bring said shields down and start raining laser/graser fire on the populace and facilities we came to capture.

I've also got support from the Honorverse pinnances and shuttles, not to mention the fighters and shuttle/pinnances of the Empire-verse, and the ships (excluding the Carriers and Transports from Empire, but including their parasite cruisers...) are small enough to enter atmosphere or land directly as staging points, reinforcement/resuppply bases, and sensor/anti-air/anti-missile/anti-capital ship support. Not to mention, should enemy ships make it past our fleets somehow, my ships can diretly position themselves between us and them as a static defense.

OTOH, my Vita-Rans can't handle things as large as Capital Ships, even if they can still build Bolos, smaller Sea Navy vessels, fighters, and pinnance/shuttlecraft...Eh. We'll sort it out.

Back to the plan...My ground forces are better suited for Tactical Objectives 2c and 2d then great big Bolos (Sorry, Good Sheperd, Lazarus, others.), and we only need a beachhead of about fifty meters to set up a Vita-Ran, muster point, and staging area, as opposed to the trouble involved in dropping flash clones from the Respawn Carriers. Not to mention making our way into those underground Mecha plants you mentioned.

Although...We should probably keep our usual faire of heavy weapons when we go up against the deployed Mecha...Naw. Keep it in reserve, stick to EMP and Ion variations.

LAST-MINUTE ADD-ON:

I see Byakuryuu lent you Wesker and Rukia. Their necromantic capability complements my mass-produced Clone turned F.A. Zombies rather well, kukukukuku...As for their Destroids and Valkyries...We can direct deploy them with us from our Carriers, making room by letting our parasite and small craft out early, then quickly landing or entering atmo. However, your plan indicates that you're deploying eight Tactical-Mobile Base Bolo's in addition to Good Sheppard, at least in the later stages. Do they all need EVA units?

EDIT: ...Oh, Admiral Starluck, you magnificent bastard. I actually mentioned the Legacy series, and then I totally forget about BunBun the tank? I feel like hitting myself. I'll just stick with Bolos and Hellbores, for now. My recent recollection of RMN ships and HMS Carrier/Ground forces will have to comfort me.

And, of course, it's good to see another March fan.

NINJA EDIT: Went back over your upgraded specs. Even discounting your P.L.O.T. device, it still kicks major ass. The only comfort is that, even with the tech upgrades and the P.L.O.T. equilization abilities, the 16" and 120mm guns still qualify as Infinite Repeater batteries on equivalent sized Bolos.

...Wait. I'M on YOUR side. That isn't comforting at all!
 

Daneel Rush

Well-Known Member
#15
After some brief discussing of the Mammoth Mk. V, the failed test and the improvements I have in mind, I leave a much happier GroundWorm (heheh) to rest and recover.

We walk in silence. I guess Yami-chan has already figured out something happened inside that room. ItÆs obvious she heard GroundWormÆs rather loud rant. I hope to all Gods and Goddesses she didnÆt hear my little slip of the tongue. Of course, knowing my luck, sheÆs just waiting until weÆre alone to unleash hairy doom upon me.
ôSasara-ö
ôApology accepted.ö The girl by my side quickly retorts. She keeps looking forward. ôNext time, however, please allow me to deal with my own problems.ö

Sigh. ôI understand.ö
ôAnd alsoàI am flattered you find me attractive, Major, but please do keep those thoughts in your head from now on.ö
ôWill do.ö

Well, I guess thatÆs as good as it gets. And why do I get the feeling my backÆs gotten a lot colder again?

ôMAJOR RUSH! KUSUGAWA-SAN!ö Ah, a nameless minion. What seems to be the problem?
ôAnàö HeÆs gasping for breath. HeÆs obviously been running around looking for us for a while. ôàand accident! A block of Gundanium fell on Chief Ikari!ö

WHAT THE FUCK?

The four of us rush (heheh, æRushÆàyeah, IÆm an idiot) to the Applied Mechanics division. Of course, the Mecha Manufacture Plant mostly consists of a single room the size of a small city, so we have to take Hoverboards to make it quickly to the scene of the accident.
ôBut, Major, thatÆs not precisely the problemàö
ôA giant block of Gundanium fell on one of my chiefs, obviously killing him, and youÆre saying thatÆs not the problem. What, oh, please pray tell, what, then, might be the problem?ö

It doesnÆt take long to see ôthe problem.ö The nice people at the Gundam Assembly Team have already moved away the block, revealing the gruesome sight of Ikari ShinjiÆs body for all to see. It seems half of Omega is here. At least all of the Chiefs (except for, surprise, surprise, Suwako) are here. They all watch me in expectation. Obviously they are expecting me to notice what they already have.

Amidst the blood and gore of squashed organic material, smashed fragments of electronics. And, in the middle of the bloody mess, a red crystalline sphere the size of a human heart: an intact experimental S2 Engine.

Righteous anger!
ôDAMN IT, LUTHORNE, STOP PLAYING GOD IN MY LAB!ö

ôButàitÆs what I do best!ö

What the- ôWhat the hell are YOU doing here?ö

The man in person has an unusually serious face. ôGeneral Assassinguy sent me to get you. We have a situation.ö

A ôsituation.ö Fucking peachy.

ôA minute, Luthorne.ö I turn to Sasara-chan. ôMake sure this whole thing is cleaned up. Find Suwako and tell her to isolate this thing!ö I point at the S2 Engine. ôShe has to check for any faults, too.ö
ôYes sir.ö She doesnÆt waste time and begins to bark instructions all over the place at the same time her hands go crazy on the mobile phone. I got a good assistant.

Okay, so I lost my Chief of Materials & Manufacturing Tech. If I remember correctly, he had an assistant. Her name wasà
ôWhere the hellÆs Tsuruya?ö

Everyone points to a mass of long green hair in the distance.

ôSwish! Pew-pew-pew! Death to YAOI! Swoosh! Pow-pow! Nya-hahahaha-nyoro!ö
ôTSURUYA! YouÆre the new Chief of Materials! So get off the multi-billion dollar weapon of mass destruction and GET TO WORK!ö
ôAye-aye, Major!ö She exclaims in a loud, boisterous voice, making a mock-salute but never taking her eyes off the digital scope screen.

(

IÆll forgive her because of the awesome uniform.

ôAnd for GodÆs sake, itÆs an Antimatter Ballista! It doesnÆt go æPew-pew-pewÆ! At least make the proper sound effects!ö

Luthorne chuckles. ôThis is madness.ö

Oh, now you did it, man. And by the evil grins on the faces of every single person around, it seems theyÆve caught the idea.

ôMADNESS!?ö My voice mixed with the voice of every single person present, save for Sasara-chan and Yami-chan. Stuck up little girls. On the other side, Aida KensukeÆs almost deranged. HeÆs really looking forward to this, isnÆt he?

LetÆs do this, my lieges!

ôTHIS! IS! OMEGAAAAAAAAAAAAAAAA!!!ö

I canÆt stop the stupid grin from invading my face. Yup, IÆm home.

ôTadaima.ö
ôOkaeri.ö A voice whispers behind me, so that only I can hear it.

Thank you, Sasara-chan.
 

Daneel Rush

Well-Known Member
#16
Luthorne explains the ôsituationö on the way to my office. Yami-chan follows me like the lolicious shadow she is.

ôSo, we basically have some guy Rack carrying the Marysue bacterium around like a banner all over TFF, right?öÆ The Mad Scientist nods. ôWho is on the know of this?ö
ôAssassinguy, his assistant Wesker, you and me. WeÆre trying to keep it within the R&D department.ö
ôGood. Did you tell Hawk?ö

Silence.

ôOh fuck.ö
ôWe knew youÆre the one we can trust for this. As the man who actually managed to hold back a Sue with sheer smartsàö
ôAh, Takako, my good girl. WhatÆs she doing lately?ö
ôStill trying to get Rika to accept a threesome with Matsuki, as far as I know.ö He shrugs. ôThat, or trying to kill her. Sometimes I canÆt tell.ö
ôAh, same old Takako. Anyway, this situation is unlike anything weÆve dealt before. We have one single vector with the potential to infect the whole of Coreworld. No luck finding him so far, I guess.ö

Luthorne could only sigh. HeÆs actually rather stunned by this whole situation. It must be hard for a scientist of his caliber to deal with something completely out of his control, like a Sue.

The sliding door opens automatically in front of us, revealing another old face sliding a hand on my desk almost studiously. Ah, good friend.
ôShikaze.ö I salute. ôI heard you got promoted.ö
Luthorne smirked. ôHeÆs now Lieutenant Shikaze. Also known as the Vice-PresidentÆs Whipping Boy.ö
ôLuthorne. Major Rush. Golden Darkness.ö He salutes back, and I frown.

ôUmm, you do know æMajorÆ was just a random title Hawk came up to make me sound important, donÆt you?ö

Aaand there it is. His infuriating ôI know something you donÆtö face. I choose to just ignore it.

ôSo, did you just want to greet an old friend, or do you have another æsituationÆ you wish to let me know of?ö I claim my seat and immediately reach for the communications holo-panel. A few buttons later, I have my Chief of Chemical & Biological Engineering on the screen.
ôMajor.ö
ôYagokoro, whatever youÆre doing right now, put it on hold and come here ASAP.ö I turn off the screen immediately.
ôDamn, I still canÆt believe you got Yagokoro.ö

I nod. ôGiven her reputation, I would have expected her to end up with you.ö
Luthorne chuckled. ôGeneral Assassinguy decided she would do more harm than good with me.ö
ôTrue enough. So, Lieutenant, anything I need to know.ö

The man slowly shakes his head. ôI only intended to say hello, but it seems you are in the middle of a situation here.ö
ôIàdonÆt think we will harm anyone if we let you know.ö Luthorne states and I have to nod at that.
ôWe might even need your demolition corps. You know, if all else failsàö

Shikaze blesses us with a rare grin.
ôàkill it with fire.ö
 
#17
Just because I really want to be a part of this.

---------

Name: Agent William

Rank: Leftenant

Service: SpecOps/BlackOps

War Role: Inflitration, Sabotage, Raiding and First Encounter Assault Recon.

Love Interest: None, has been recorded saying "If X-Com and Delta Green taught me anything, it is that everbody dies fast. I just don't see how I could find someone to love and love me back before statistics catch up to me."

Children: None

Underlings: Due to Rookie status in TFF hierarchy, none. However, he leads an X-Com (X-Com: UFO Defense) squad. Flying Power Armor and Heavy Plasma Rifles, as well as Blaster Bomb Launchers and overwhelming amounts of explosives, are issued to the veteran squad members. Agent William brings Occult and Mythos know-how to the squad, to better battle the monsters of YAOI they frequently encounter on missions, althought heavy firepower has proven a very effective alternative.

------------

Use ME! I'm disponible for anything.
 

byakuryuu

Well-Known Member
#18
It has come to my attention that SOME people have been doing things unauthorized by the War Trial, and, while I DO support some of the "rebelling", one has to draw the line somewhere, and this line is known as "Things That Are Prohibited" and are posted outsid ethe office of every 5th Tier Soldier.

The List

1. The battlecry for TFF is "For the Glory of TFF!"; it is NOT "SPOOON!",
1a. "For Pony" isn't valid, either.
1b. Nor is "Surprise Buttsecks".
1c. Yes, this includes "Tobi is a Good Boy", Private Tobi.

2. My wife, Uzume, is NOT to be registered for the MILF awards.
2a. Over. My. Dead. Body.
2b. Even if she DOES looks like this.



2c. ...ESPECIALLY because she looks like that.
2d. Damnit, Director Rush, quit peeking down her top!

3. My daughter is NOT a loli.



3a. Director Rush, get your head out of the gutter.
3b. No, you may not call me Father-In-Law.
3c. No, you may NOT make a Mahou Shoujo based on her mainframe, Luthorne.

4. The next person to use YAOI material for testing purposes MUST consult a Commander BEFOREHAND.
4a. Luthorne, why the fuck is my Yamato Warship covered in... GOOD GOD!
4b. The next person to open "Gravitation: Complete" under my watch will be fed to Albert Wesker. I do not kid.

5. Once again, my daughter is OFF LIMITS.
5a. The next soldier to call me Father-In-Law will be jettisoned... into YAOI territory.

6. The acidic vat within the Madboyz Office IS acid. Do not be fooled by Wily; it is NOT candy melted into even better candy.

7. The resurrection of Albert Einstein is NOT on a priority to-do-list.
7a. Luthorne, I will kill you if you mention to me Resurrection Project Ver. 9.12.

8. Sarara of the Omegas is permitted to wear a Superbra at all times. No exceptions.

9. Corporal Uzumaki Naruto is not within a thousand miles of The Vandread Crew. Flight Sergeant Hibiki Tokai is starting to get annoyed.
9a. Yes, Dita, the bigger-better-cool-looking Uchuujin-san IS underaged.
9b. Meia. stop using him as a distraction to get Hibiki, damn it!

10. "Kill it with fire" is Shikaze's catchphrase. Anyone else using it does NOT look cool saying it.

11. Plasma Grenades go well with Uchiha Sasuke, Prince of YAOI's, fleet. Testing is advised upon sight.

12. Tsunade may not have a "One-on-one" with Hawk. His wife would kill you, Tsunade, and you know that.

13. The Sisters of Battle are not allowed to spy on Shikaze when he is in the shower.
13a. I don't CARE you're all packing heat, no means no!

14. Do not fist android girls.
14a. No, I am not speaking from experience.
14b. Yui Ikari, however, is.

15. Heero Yuy is NOT a YAOI spy.
15a. The skin-tight pants are for bragging rights. That is all.

16. Yui Ikari must wear more than half a layer of clothing to work.

17. Optimus Prime is to stop his petition for Robot Catgirl Autobots.

18. Admiral Fluffy is NOT allowed near the Catgirl Corps.
18a. Yes, the restraining order reads a million miles.

19. Rinzu may not fellatio another woman in public to convince the War Trial.
19a. Even if it works.
19b. ESPECIALLY because it works.
19c. Rush, NO.

20. The Space Marines are not allowed near ANYTHING above A grade alcohol.
20a. ...See what I mean?

21. Maito Gai is not allowed near the EVA Space Unit TEST Type.
21a. We lost half of Delta Base, thank you very much.
21b. Neither is he allowed near Ion Accelerators.
21c. ...Gai is hereby under planetray arrest until further notice.

22. It is prohibited to make fun of Corporal Naruto by calling him "Kishimoto's Bitch".
22a. We do not cover "Critical Injury by Angry Naruto".

23. Flightsmen within my Fleet are not to refer to Kuchiki Rukia as "Failed Lolicon ver. 0.2". You will die.

24. We do not pay tribute to our lost soldiers by paying hot yuri chicks to -
24a. Rule abolished.

25. Uzume is my wife AND a MAJOR. She WILL kick your ass should you not communicate with her at eye-level. I KNOW.

/-/-/
 
#20
*Begin Profile*

Name: Unknown (Yes, Michael. That is his real name)

Rank: Ship Commander, 2nd in Command

Station: Battleship "Darkside"

Ship Motto: "You want to fight the darkness? Rest In Peace!"

Appearance: Caucasian Male, 5 feet 10 inches tall, Dirty Blonde Hair, Hazel Blue eyes, Medium Build

Uniform: Seemingly all black, except for at neck and wrists, which are a deep purple.

Love Interest:

"I really do not pursue love, the love usually pursues me." *points to group of ladies following 10 yards behind* "Gets annoying some days, like when I'm trying to figure out how to defeat the opposition."

Chief Underlings:

Rin Tohsaka (Lieutenant Commander/ Tactical Officer)- "She is a very brilliant mind. Best Tactical Officer I could hope to meet. Only thing against her is she keeps wanting more private meetings with me over battle strategies."

Shinji Ikari (Lieutenant/ Security/ Weapons Chief)- "This kid has shown quite a taste for the fight we bring. I don't know whether to thank those interesting green skinned ladies or the man who brought him from the hell that would have happened in the Evangelion World. Only real downspots are how he interacts with some of the other crew."

Jet Black (Lieutenant/ Engineer)- "This is a man I can really hold my hat to. He has helped repair what has been damaged in every fight and we have never had more than 2 hours of repairs before we were able to be classified in fighting form. Also has improved our propulsion by a factor of 5 in the past year. He tries to get into a drinking binge with some crewmen, but with the circumstances as such I can't blame them for being normal."

*End Profile*
 
#21
I hope not. Else I'll have to pester Hawk for membership of the Lemon Section...

Why haven't I done that already?
 

Jim Starluck

Well-Known Member
#22
B.B. Rain said:
EDIT: ...Oh, Admiral Starluck, you magnificent bastard. I actually mentioned the Legacy series, and then I totally forget about BunBun the tank? I feel like hitting myself. I'll just stick with Bolos and Hellbores, for now. My recent recollection of RMN ships and HMS Carrier/Ground forces will have to comfort me.

And, of course, it's good to see another March fan.

NINJA EDIT: Went back over your upgraded specs. Even discounting your P.L.O.T. device, it still kicks major ass. The only comfort is that, even with the tech upgrades and the P.L.O.T. equilization abilities, the 16" and 120mm guns still qualify as Infinite Repeater batteries on equivalent sized Bolos.

...Wait. I'M on YOUR side. That isn't comforting at all!
Heh. I'm actually not that great a fan of Ringo's Aldenata-verse... the only parts of it that really interest me are the ones with SheVa Nine. Mike O'Neal and the ACS? Meh.
 

GroundWorm

Well-Known Member
#23
Name: GroundWorm (Real name not known)

Rank: Tank sergeant/prototype tester

Service: Army

War Role: Tester of many prototype weapons for their destructive capabilities. Currently testing the new Assault and support Mammoth MK V walker. Also known for working in the tiberium weapon facility.

Love Interest: None

Children: None

Underlings: None

Personal weapon of choice: A highly customized fast repeating railgun

Back story: One of the few survivors that escaped from the brutal assault on Westwood by CANON and YAOI. After being saved by S J C and joining TFF joined the Ground Assault squadron who S J C later would be the commander of, he now responds directly to S J C though he has no squad to speak of. One of the few to actually have the guts and is qualified to try the weapons S J C?s R&D squad comes up with. Now testing the new Mammoth MK V assaults and fast deployment forward base shortly known as Mammoth MK V.

The Mammoth MK V is a new 4 legged walker in the Mammoth class with an overall length of 2500 feet and a height of around 500 feet it is also the biggest. Its main purpose is to safely bring the infantry squadrons to the heat of battle and then giving overall support by being a mobile med station and ammunition storage. Its dual ion cannons give the Mammoth MK V the firepower it needs for destroying any enemy ground target. It also has high repeating railguns mounted the underside and legs of the walker. On top of the walker are anti-air railguns for air defence. It has yet to be used in a battle.

Short blond hair but at the moment completely bald because of the flames involving the accident. Face is sharp and without any fat because of training and on my forehead is a sort of metal ring that goes completely to the back of my head. The metal ring hides some brain enhancing chips which allows me to multi task up to 7 things at a time. Current problem is the chips are a bit fried.

Personality: An asshole that turns everything you say against you (mostly in perverted ways) is also very sarcastic and does not care if you are of higher rank or famous. He however is a lot nicer to friends though he would still make perverted and sarcastic comments.
Ugh... Ok note to self: Do not fuck with the Sasara girl... no not girl more like demon... I wonder if she is the same in bed... But what the hell, it was nice to meet with the new tech chief especially when you consider he isn't incompetent or insane. Makes me wonder how things will change when he actually has time to reorganize Omega, hopefully he trains his colleagues into more competent people who actually KNOW the difference between the qualities of metal. Fucking idiotsà

Still he knows what he is talking about, considering the conversation I had with him earlier about the Mammoth Mk. V. He could explain almost everything. From the basic alloys used as the main plating to the tiberium charged ion cannons. Though his knowledge is sometimes outdated like how he knew everything about the normal ion cannon but knew almost nothing of a tiberium charged one. I got to admit though that a tiberium charged ion cannon is a fairly new prototype weapon.

However because of his intelligence he is also a danger to me and my little projects, especially now he is my boss. I wonder what he would actually think of my project especially if he knows what the results where of myà predecessors. Creating something that is smarter, and has the capability to make advances in technology in weeks what would take us years. Most say it is stupid to create something that is more powerful or more intelligent, especially when it has a mind of its own and could both reason and act completely autonomously if it chose to. But it does not matter CABAL will not be discovered disguised as just another mindless AI in the Tiberium Weapon Production Centre.

Deep within the Tiberium Weapon Production Centre if you would care to look beyond the green tiberium fog you would find rows upon rows of glass cylinders. If you would then care to look into the dirty glass of the cylinders you would see many diseased soldiers, old commanders and most of al some of the best researchers. Al of them are considered dead by everyone having died of their grave wounds or old age. Some are even considered dead for over 20 years but they still live on to this day. If you go even father into the green fog past the glass cylinders you would find an enormous dome with bleu light constantly flickering across it.

You could hear a robotic whisper coming from the dome and if you would listen closely to what it says you would hear ôComputer Assisted Biologically Augmented Lifeform online. Al production processes onlineà technological development completed. Searching network for new developmentà Mammoth Mk. V daily rapport analyzed. Adapting former development with daily rapportà New schematics ready for use and construction. Awaiting confirmationà Overruled by CABAL. New orders receivedà Searching network for cybernetics/roboticsà Access denied. Overruled by CABAL. Access granted. Downloadingà Download discontinued: loss of source file. File corrupted restoring fileà file restored. Accessing new dataà Schematics recovered. Starting robotic production lineà access denied security clearance not. Overruled by CABAL. Starting production of robotic unit: ÆAvatarÆ.

--------------------------------
That was my try at writing something as a continuation of Daneel's earlier scene (it was a good and funny scene). I'm very sorry for grammer or other problems I'm not very good in English.

for those who don't know what CABAL is wiki is your friend:

<a href='http://en.wikipedia.org/wiki/Computer_Assisted_Biologically_Augmented_Lifeform]information of CABAL [/url]

and here a pic of how it looks like

 

B.B. Rain

Well-Known Member
#24
Two things confound me, currently...

No, wait. I must start at the beginning.

Forgive me if I seem...Off, during this and any subsequent posts. I am currently addled by a...botched attempt at removing a cyst from my skull. The bloodloss, painkillers, sundry medicines, and excessive heat applied to the wound seem to be muddying my mind. Nonetheless, I shall perservere, and ask my questions.

Firstly, Groundworm. We are, as I understand, post canon. Would your personna not know of the malicious evil lurking within your newfound cybernetic friend? Why, therefore, do you aid it in what will no doubt be a terrible subversion and assault upon your allies?

Secondly and finally, I ask this question of Byakuryuu. When I created my personna, I dubbed myself Army. I then proceeded to give myself command of a combined Land Infantry, Marine, Sea Navy, Spacey Navy, Tank, Bolo, and combined Atmospheric/Space/Marine force.

This leads my to my dilemma, and question. Is it possible, as well as acceptable, for me to hold simultaneuos positions in both our Army and Naval Commands? Specifically, with the higher rank in the Naval forces, but with the dominant rank, mindset, and responsibilities belong to the Ground-borne Infantry of the Army command?

And if it is not acceptable, must I reluinquish my stronger support and transport units? Or may I keep them, by partnering with a Navally-inclined patron of superior rank?

Please, respond forthwith.

Hmmm...Verily, this post doth seem most odd for some reason...Mayhaps the reason shalt come to me...Oooohh....Pretty colors....Bye bye now, robot friends.
 

GroundWorm

Well-Known Member
#25
Yes I understand what you mean. The reason why he makes it even if it has a change of going rogue is both arrogance and a special personality interference device that he has installed. This device mostly tempers the feeling to go rogue and has a small ion bomb in it that would not only melt al electronic devices in the core but actually fry the brains of the subjects. Only problem is that CABAL would probably find a way around it the device. However in Firestorm it is seen that CABAL followed the orders of his creator, at least that is what we can deduce of it, so as long as GroundWorm lives or is loyal to TFF it would not happen.

While I can understand the thoughts that he already has gone rogue because of the data hacking but it is actually something that is within the boundaries that have been set by GroundWorm. GroundWorm himself is a bit over the top when it comes to the whole war with YAOI and wants it to be over as soon as possible and in any means possible. (<--is this even a good sentence?)
 
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