TFF RPG Workshop

Shaderic

Well-Known Member
#51
Well, do you mind if I try to boot Fenspace up, anyway?

I've been in the mood for some scifi.

Is anyone interested?
 

Aarik

Well-Known Member
#53
I've been to addicted to Disgaea DS lately to do anything.

Also.

Gonna capture all the cool NPC's in my next campaign play through.

Though Mid-Boss and Lamington I'm gonna go for in this one.

Shame I can't get all three Prism Rangers, only Red, sucks that they're isn't another fight with all three of them in the post game.

I love Save State's.

I'd hate the shit out of this game without them, the emulator keeps crashing when I'm on the battle maps so I have to save on each turn.

Item World is unbearable because of that.
 

zerohour

Well-Known Member
#54
Shaderic said:
Well, do you mind if I try to boot Fenspace up, anyway?

I've been in the mood for some scifi.

Is anyone interested?
Sure.
 

DrTempo

Well-Known Member
#56
As for my Possessed Senshi idea..I'm editing it so that you don't have to be a Sailor Moon character, or in the 1990's...This version'd take place in the modern day. However, the basic gist is the same.
 
#57
REDIRECTED:

Okay, so, in a few weeks, I'll be settled and... rather bored. In the time that precedes that boredom, I'd like to propose we set up a play-by-post RP. Setting is up to the potential players. Go download <a href='http://www.megaupload.com/?d=9FC8KFF0' target='_blank' rel='nofollow'>this file</a> and post your picture, pitch your idea beneath it. Ideas don't have to be detailed or set in stone, just something you think might work. Once we get enough we'll vote on which one to play.

Good luck!

Postscript:
For those who have trouble with zipped files or large downloads, anything found online, such as through the boorus (or similar boards such as pixiv and konachan) will be fine too.
 

twin blade

Well-Known Member
#58
<a href='http://img.safebooru.org//images/442/196c216c26f256c8dfb94869bfd1b018a50fa612.jpg?442854' target='_blank' rel='nofollow'>http://img.safebooru.org//images/442/196c2...a612.jpg?442854</a>

Name of Setting: Ambervale
Genre: Fantasy

It was a generic fantasy world. Swords and sorcery, nobles and peasants, countless races of creatures living in the world. Nothing special or memorable, no person or country or other facet that made it stand out.

And then the Freeze came. A blue, faint miasma, that came from the north, and froze nearly everything it touched. The immediate areas would near instantly drop in temperature, destroying the habitats it reached.

The miasma was spreading - but it was a slow spread. Survivors warned villages and towns to prepare for it.

But, for the most part, their preparations were too little, too late. Some villages had simply stockpiled, simply thinking that the miasma did nothing more then chill the area. Others attempted magic rituals to protect the area - while some worked, others did not. And the ones that did work were too small scale, or simply didn't last long enough. Villagers could not grow food, nor could they leave the area alive - they were trapped, and either starved to death, or simply froze solid once the barrier faded.

The capitals of the world, and various economic strongholds, however, survived. These places had enough wizards and sorcerers to create long term barriers, ones large enough to cover farmable land. Large trade cities had enough goods to survive, for a long time - while a few capitals, placed in protective, non-arable land, were forced to ration supplies.

But even though they were protected from the miasma, many cities still fell, due to disease, or lack of food, or the desperation that comes with being in an entrapped area with no way out.

Years passed. And the miasma faded.

Each city sent out scouts, to see what had occurred to the rest of the world. They discovered that many cities were still alive. They noted that a few plants and animals were resistant to the effects of the Freeze - they had, over the years, taken over the wilds. The scouts were quick to report back news.

The miasma was gone - but the barriers stayed. There was no clue if or when the miasma would return. Places with farms needed the climate in order to produce food - these crops had quickly become a rare commodity, and were as valuable as gold.

Over time, travel became easier. New spells, new routes, new clothing were developed and created to deal with the harshness of travel. And the harshness of cold. Even though many people had chosen to salvage what they could from the countryside, many more simply desired to live within the protection of the magic barriers.

But the barriers were not perfect. They could flicker in and out, their power could fluctuate over a period of hours. Everyone lived in fear of the Freeze. In fear of the cold.

Eventually, rumors surfaced. Of a castle, hidden in the far, far north, where the Freeze had started.

The castle would welcome only a select few. The best warriors, the best hunters, the best thieves and spies. It would recruit the masters of magic as well as the masters of seduction and pleasure.

But, in public opinion, anyone who simply managed to reach the gates would be allowed in. After all, only the strongest, the wisest, the best could survive a trek through the Freeze.

Rumor had it that in the castle was eternal warmth. It held food and comfort, and was free for anyone who could reach it.

And so, people searched. They prepared as best as they could, and began their travels.

Most would die, of course. But that was to be expected. Only the best could reach Ambervale.
 

Watashiwa

Administrator
Staff member
#59
Okay, here's a RPG I've been thinking of based on "The World Ends With You."

This is *not* something I plan to do soon. Maybe Christmas break, or even over the summer.

<><><><>

You Players are dead. Suicide, murder, accident, take your pick. But don't worry! You're being offered a second chance. Kinda. Welcome to the Reaper's Game, in the lovely City of the Dead! Win and receive a second chance at life. Lose, and well... Game over. Permanently.

Under the eyes of an all seeing Composer (that's me!) the Conductor acts as the Game Master, devising trials each "day" for seven days (Note that one in-game day corresponds to seven real days.). As long as one person completes the trial, everyone who survived the round can advance to the next stage.

Did I say person? Oh, my bad. I meant pair. You see, the City of the Dead isn't really healthy for people; something about wavelengths and spirit bodies... basically, you become monster bait without a partner. By forming a pact, you and your partner forge a spiritual link that stabilizes both of your bodies to something that doesn't scream "Easy prey!" to every monster in the region. But wait, there's more! Forming a pact awakens the sleeping power within a Player, allowing access to powerful "psychs". Healing, laser blades, barriers, bullet spam, pyrokinesis and more!

You might have heard me mention monsters earlier. That's the "Noise". People's thoughts, good and bad, resonate with other people in the real world, you know? Thing is, the City is a border world. So negative thoughts and feelings gather together here and becomes vicious monsters, hungry to spread misery. They do that by feeding people's feelings in the real world, and feeding on *YOU* here! Fortunately, you and your partner are a match for them.

Maybe.

Heh.

And what is a game without obstacles? The Harriers are the rank and file Reapers, though note that any one of them can kick your collective ass back to perdition. These guys are in charge of testing you: they create Noise, offer hints, mark out the game's boundaries, give out mini-quests and prizes (shhh! That's a secret!) and help and hinder as they like. Say hi, everyone.

Oh. I almost forgot. *snaps fingers* All of you, as of right now, have had something taken from you: Whatever it is you value most is gone. This is not a casual cruelty. This is a test. Overcome that loss and you have become worthy of returning to life. If you lose you won't be needing it anyway. Do *not* complain to me of unfairness: You. Are. DEAD. You have no rights, no reason to exist. This second chance belongs only to the worthy.

Mr. Conductor, if you would?

Yes sir. Let the games begin.

INCOMING MESSAGE:

Get to the Central Plaza. You have 180 minutes. Fail and face erasure.
--The Reapers

TIME REMAINING: 179.59

<><><><>

This is, in all seriousness, a WEWY RP. I am the Game Master, the Composer and Conductor both. You are the Players. Certain other individuals will be chosen as the Harriers: moderators, basically.

I want to do something different. All of the players are required to have a partner, someone they meet in the game. It's possible for one member of a pair to die, in that case the survivor has one real day to find another partner. No triplets, except in cases where it would be amusing for the Harriers. Having a partner means needing to communicate and work together to write a narrative about how you're solving a particular task.

No one is going to get to be good at everything. You choose specialties based on pins from The World Ends With You: telekinesis, pyrokinesis (fire control), healing, blades, bullets and so forth. I'll establish a point buy system, where you get five points to spend on specialties and each specialty has a different price. You'll also have to choose a side, positivity or negativity, which further limits the powers you can have.

This is not meant just for people who've played TWEWY. This shares neither setting nor story with the game. I'm borrowing its themes and systems, but you'll note that the city is original, thus leaving everyone equally confused. Having played the game is required for Harriers, but that's just because they understand how it works better. I will of course help everyone who has questions.

Anyone interested? Any questions?
 

Shaderic

Well-Known Member
#60
FUCK. YEAH.

You mind if I apply for a Harrier position, once this gets goin'?

I know you're only gonna need one or two, but damn. Are Reapers 'born' the same way? 'Cause that's a fun backstory, in and of itself.

Especially if Imagination is still in play.
 
#64
I would like to play. I will probably be a Reaper, just because I'd like to try from their side for once.

I'll think up my character over the weekend and tell you on Sunday. I'll think up another, in case I want to be a Player instead.
 

zerohour

Well-Known Member
#65
So, new year, new games.

Two I'm interested in giving a try:

1: One Piece. Crazy, over the top, and plenty of adventure. Given how Luffy and the gang only explored one of many routes through the Grand Line we can chart our own path of insanity. Only real issue would be fighting about who gets to be captain.

2: Omniverse. While Raine has yet to finish it, despite months of nothing, it's basically done, and we can adjust things (if we want,) if he finishes it. <a href='http://z14.invisionfree.com/The_Fanfiction_Forum/index.php?showtopic=15085' target='_blank' rel='nofollow'>Relevant Link</a>
 

GhostElder

Well-Known Member
#66
Still reading the Omni-verse. Though power sets in one piece could be interesting, I don't really remember any over magical abilities aside from the devil fruits. Those with out them mostly had ridiculous amounts of training and special attacks. We'd probably need to actually get inventive.
 

zerohour

Well-Known Member
#67
GhostElder said:
Still reading the Omni-verse. Though power sets in one piece could be interesting, I don't really remember any over magical abilities aside from the devil fruits. Those with out them mostly had ridiculous amounts of training and special attacks. We'd probably need to actually get inventive.
That would be part of what makes a One Piece fun. Throw in an RNG for people crazy enough to eat them.

Paramecia: 64%
Zoan: 32% chance
Logia: 4% chance

Easily something that can be toyed around with, or appoint an impartial judge to decide, but it can wait until we get people interested. to finalize

If we get enough people involved we can actually have multiple crews, or even some marines!

Edit: Given the isolated nature of the world, it's a built in rotation for GM. Each island has a new GM, or at least a new creator.
 

GhostElder

Well-Known Member
#68
If we did go with Raine's Omni-verse, what sort of plot/setting were you thinking of?
 

Aarik

Well-Known Member
#69
Hmmm...

Roll for Captain?

REALLY want to do the One Piece thing...

But there just aren't enough roleplayers on tff nowadays who can give the amount of time needed.

We need other people.

Also sorry I've been gone so long, there was so little activity I completely forgot this sub forum existed.
 

Latewave

Well-Known Member
#70
Hmm.

A maybe on the One piece thing. Possibly.
 

GhostElder

Well-Known Member
#71
Well I've been doing a little roleplaying on <a href='http://forums.spacebattles.com/index.php' target='_blank' rel='nofollow'>Spacebattles</a> This could pretty easily be adapted to a ROB (Random Omnipotent Being) Event. Heck we could even try to restart any of the other RPs there. (Is it sad I still kind of want to continue the KH RP?)
 

Aarik

Well-Known Member
#72
GhostElder said:
Well I've been doing a little roleplaying on <a href='http://forums.spacebattles.com/index.php' target='_blank' rel='nofollow'>Spacebattles</a> This could pretty easily be adapted to a ROB (Random Omnipotent Being) Event. Heck we could even try to restart any of the other RPs there. (Is it sad I still kind of want to continue the KH RP?)
Not really, I feel like that at times as well.

Also, (possible) plot: A couple of powerful (But not truly Omnipotent) beings got together and decided to <s>be assholes</s>mess with <s>to</s> some random smuck's to amuse themselves.

This way you can use your <s>jackass</s>Reality Warper (or otherwise) of choice.
 

GhostElder

Well-Known Member
#73
Well there's always that 'Master of Games' guy out of teen titans. Having us do all the work of training/acquiring abilities so that he can steal them at the end.
 

Aarik

Well-Known Member
#74
I really don't think I could bring myself to trust anything male that runs around in nothing but a thong and loincloth by choice myself...
 

daniel_gudman

KING (In Land of Blind)
Staff member
#75
So I was thinking about how you would do a One Piece kind of "black box" ability, and I came up with a basic framework for how: Everyone gets 5-10 index cards. On each card, you write an interesting ability or theme, from obvious elemental-stuff like "Fire" or "Lightning" to more esoteric like "Rubber" or "People's Shadows" or "Change your weight".

Then, everybody shuffles all their cards together into a hat. You draw one out; that's your "special power." Remainders are for the GM to give to NPCs.

Online, rather than index cards, you just post your list or IM them to the GM, and the GM generates a "master list," where all the powers are shuffled and numbered, and the GM keeps that a secret, and then tells everybody to pick a number; and the power on the list corresponding to that power is yours.

That gives sort of the "black box" feel of the Fruit, where you don't know what you're going to get, but at the same time gives you some level of control both over the kinds of powers, and how you use what you get.
 
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