TFFA: Great X-Mas Caper Registration

MnemoD

Well-Known Member
#51
Figured I'd cast my dice in for once, though I may not post often as I still have yet to reobtain internet capability. >.>

Name: IWhoWouldLoveHerForever
Alias: Love
Age: 18
Height: 6'2
Weight: 200
Stature: Slim, Bishie-esque
Hair: Long, Dark Brown
Eyes: Olive Green
Association: Himself

Personality: A wild-card, he's generally affectionate, and perhaps a little brooding at times.

Weapon of Choice: E.H.D.B. 15, Elemental Handheld Double Barrel Shotgun, model 15. Capable of shooting various elemental powers, it uses it's nearest source for a ammo, generally the expellants from the gun go right back into where it was spawned.

Powers:
Limited Invulnerablity, can be hurt but must be completely destroyed to 'Die'.

MWA Injections, Short for Mad World Arsenal, he is capable of creating up to three clones of himself, though he becomes less invulnerable, and more psychotic as his personality splits between the four. The injections also allow him to extend parts of his body in rather grotesque ways.

Immune to Yaoi Rays

Dark World Ressurection, only usable when there is a suitable conduit of some kind nearby, he is able to raise the dead, and put them under his control if he wills.

Charmer, able to contort and expel snakes of many natures from his body.

Name: Sephina
Alias: Project SAFE SEPHIROTH
Age: 19
Height: 6'0
Weight: 107 lbs.
Stature: Hour-glass
Hair: Long, Black
Eyes: Black
Association: Herself (Commonly follows Love)

Personality: Rather fiery, and easy to anger, it's hard to believe she's anything at all similar to THE Sephiroth.

Weapon of Choice: Ten no Karasu (Heaven's Crows), an overly large katana that she swings around (Defying the laws of physics) like a toothpick. Is, quite possibly, sharp enough to cut the very fabric of time itself.

Powers:
Project Innocence Subject, Mary Sue abilities.
 

Ray

Well-Known Member
#52
Couldn't keep ignoring it anymore and updated my profile, changing several things around and adding the Succubus, Rin, as my companion
 

Mick

Well-Known Member
#57
Updated my Height to 5 feet 11 inches. Also added important update to devil girl costume. Thanks for the pick David.
 
#58
Name: Sidhe
Age: 16 (bioroids don't really age)
Hair: Brown with crimson highlights
Eyes: Violet
4'10" 105 lbs.
Race: Urahara Heavy Industries Reelmotion Bioroid
Most closely matches the "Aho" model which was discontinued
due to clumsiness.

Appearance: Dresses in a Mahora uniform of the appropriate season, but sometimes wears the uniform for the wrong age-level. As a member of the drama club, she sometimes wears the costumes home to mend (particularly the Lady MacBeth gown).

Weapons: A cardboard stage-dagger with tinfoil plating

Powers: Moe

Abilities/Skills: Some simple level of fencing and dagger stabbity.
Memorizes long dramas. Seems to uncannily appear whenever a musical number breaks out on campus.
She does very well in literature class, but has difficulty in math-intensive classes.

Personality: Swings between the happy idiot and intense. There was a failsafe programmed in to prevent Sidhe from realizing that she is a bioroid. This was done for her own piece of mind, but she has been fighting it. She believes she is a girl pretending to be a bioroid pretending she's a girl.

Sidekicks: Marudashi and Morodashi?


History:
Sidhe is the younger twin of Michael. On the day of The Accident, she was watching Older Brother attempt to forcefully convince Michael to be Father's heir. Neither brother saw her hiding there until she was hit by a stray spell from from Michael. The spell was something that would just lay a magus out for a few days, but for Sidhe's mundane body, it meant an irreversable lingering death.

Father called in a marker with Kisuke Urahara, head of the now defunct Urahara Heavy Industries, to have Sidhe's consciousness housed in a bioroid body. The one that most closely resembled her original body was the Aho model from the Reelmotion line, a novelty model that only really caught on with bioroid otaku. Urahara was willing to part with his own Aho model bioroid which he had been experimenting on. (Perhaps a little too willing.)

After the Accident, Sidhe found Michael becoming more and more distant until he fled the house. Older Brother went into ragers for Michael deserting his post, but Sidhe knew in her heart that he left to get away from her.

Early last summer she overheard Father mention Mick being seen somewhere in TFF. Shortly after that she begged Father to let her go to Mahora Academy.
Sidhe did a late transfer in August to Mahora as a freshman. She participates in the newly reinstated Drama Club and has been searching for Michael in her free time.
 

Zephyrus

Searching for the six-fingered man.
#59
A late addition. Going to join in on the aftermath and maybe set up for the next one. If no one minds, that is.


Name: Zephyrus
Age: 19..........at least according to human reckoning
Gender: Male
Hair: Brown
Eyes: Brown
Height: 6'1"
Weight:135 lbs
Race: Human. Maybe. WTF!?

Appearance: A very ordinary looking man. Nothing excitable about him, nor does he stand out in any particular fashion. He wears simple clothing, nothing fancy, although he is quite fond of the brown Zoop Suit style trench coat that he owns and wears as often as possible. Strangely enough, people have a hard time noticing that he exists and in a crowd, their eyes tend to almost slide over him, as if they were forced to admit that he was not there. He is only noticed when he wants to be and that is when he is at his most dangerous.

Abilities: He relies on trickery to fool the eye more than anything else. While he does enough strength to stop a tank with a mere finger if he should so choose, he finds hand to hand combat distasteful and prefers to use his more arcane abilities instead. He is a great student of the metaphysical world, dabbling in everything from shamanism to sorcery to a limited use of telekinesis. He can be extremely cruel if it strikes his fancy, though these moods arrive at odd irregular times. Remember Pompeii? Remember WWI? Remember Jack the Ripper? These are events, times, and people that he has manipulated to sate his rare but truly demonic thirst for violence and chaos. He is a fickle being, loyal to those who treat him with respect but malevolent with those who mean him ill will.

Likes: Philosophy, Classical Music, Chess, Fencing, Archery, Roses, beautiful girls, Psychology, and Mythology

Dislikes: Politics, Manual Labor, Stupidity, Wastefullness, Disuse of the enviroment, Sweet things, sour things, Crowded places

History: He is an elusive figure, even to the Order that has been devoted to the study and capture of his self. Very little is known of him, save the fact that while he dislikes cities for their loud crowds, something about the sheer aura of chaos that TFFA is emanating draws him in. The Order is not far behind him, but they are reluctant as always to go up against him and instead hope to recruit some of the city's more powerful citizens to capture and/or eliminate him.

Favorite sayings:

"The most satisfying conversation one will ever have is with one's self. Of course, I also find that hot coals and sharp objects help in my every day daily interaction with some people."

"'There is only power and those too weak to seize it.' That Voldemort fellow was a right smart bloke, wasn't he?"

"My dear sirs and madams, the ends always justify the means."

"Nothing is more satisfying than manipulating the minds of the foolish and the weak. And when you see them break before your very eyes, you have a very profound sense of pride in yourself and a hearty respect for your capability to crush the human spirit."

Prefers to go solo, at least until the advent of the next RPG
 

Mick

Well-Known Member
#60
NPC Who's a brother of mine and Sidhe.

Character Name: Nobuo Takeda
Age: 25
Family: Michael-Brother.
Sidhe-Sister.

Father Magus. In this pic.
http://vincent-northwind.deviantart.com/art/Magus-8972399




Character Name: Nobuo Takeda
Age: 20
Family: Michael-Brother.
Sidhe-Sister.
Magus-Father


Personality
A calm, quiet, detached, and rather cruel individual who cares nothing at all for his family. With the exception of his sister Sidhe, whom he treats as some kind of pet bird. Usually only thinks in the practical sense and generally doesn't tolerate silliness. Depending on his mood he can often be very formal or slightly casual.

Treats everyone like they are a nuisance. Except for his sister Sidhe, which he treats as some kind of fond pet of his.

As for Michael, he treats him very harshly and has strict standards for which Michael has severely lacked. Even though Michael has said countless times he did not want to be heir to the school and deliberately slacked off Nobuo would punish him harshly.

He generally reacts to Sidhe's antics with casual amusement while openly scorns Michael and lectures him for his foolishness .

Has a particular love of pocky, in the case that whatever errand money he was given will be ælostÆ and he will æfindÆ or be ægivenÆ the exact amount of pocky that he could have gotten with said ælostÆ errand money

Nobuo has a certainàweakness for sweets, heÆs usually carrying some on him, and might negotiate some into being part of the payment for a job that heÆs hired out for. However if one such agreement has had the client renege on that part of the deal, even if they offered a good deal of additional money, heÆd be seriously ticked off. However if the client reneged the money and left the sweets, heÆd be obligated to kick their ass, but it wouldnÆt be personal.

He's sort of a mix of Tseng of the Turks from Final Fantasy 7, Itachi pre-clan killing, and Tsuroko as far as behavior goes.



Bio: Originally Nobuo was going to be heir to the school of magic. But in order to cement an alliance with another clan, he was forcibly married off to a girl from another skilled magic family.

As such he has resented his father, brother, and the clan as a whole. But being one for tradition he does not vocalize his displeasure with the clan and instead tends to keep himself busy with training and aiding his father in clan matters.

Since he could not be heir he resolved to put Michael under many brutal training regiments that Michael tended to last through only half the time.

Getting sick of the abuse, Michael confronted Noduo to a duel. Noduo bested him with ease. After many more lost duels Michael researched a forbidden spell.

Needless to say their most recent duel did not end well. After the accident Noduo increased the training regiments to be far more brutal then Michael could really handle. But considering what Michael did to his sister he did not complain or slack off like usual and began actually trying to learn as best he could.

Until one day Michael finally vanished. This pissed Noduo off severely. He focused his efforts trying to find Michael but to no avail.

Many years later he finally had found the location of Michael's new home. He soon began preparing to head to Michael's new home to drag him back to the clan by force.


Abilities:

Slayers magic, all Black and Shaman spells, some low White spells. Chrono trigger spells.
Skilled with scythes, and swords preferably two handed blades. Weapons and equipment are of very high quality. When he uses the sword he wields only one, whether it be one or two handed, for the smaller pairs of scythes two, if he uses the larger scythe he uses just one.

Pocky space: an extra dimensional storage space entirely devoted to NobuoÆs pocky/candy/sweets storage needs. It is dangerous to store weapons or anything else in Pocky space as they tend to come out covered in chocolate or some other pocky topping.
 

knight_of_ni

Well-Known Member
#61
NPC: Beyond the Grave (aka, Grave)
pic:pic 1 pic 2 pic 3

Grave, after tearing down the top elements of Millenion, was saved due to the requests of Mika (pic of Mika with coffin) and they left (read: she dragged him with) to go find a way to preserve Grave's body. Upon finding Nikolaus, Nikolaus used Necrocmancy to help repair some of the damage that the flawed necro-rise techniques caused; however, in order to truly make his body self reliant, he injected Grave with vampire blood, which combined with the various necromancy techniques preserved Graves body, as well as giving back most of his natural functions, the exception, however, is that he will continue to need blood, only he now drinks it instead of having it injected. He is a true vampire, created artificially, with all the flaws of one.

In order to repay the debt, Grave began working as an assassin for Ni, at least in theory. There has been little need for his skills yet.

Armements: Two guns, caliber unknown, at least magnum in strength.
Coffin (armements inside: full auto-machine gun, and a rocket launcher)

Abilities:
limited vampiric power, as well as all weakness associated with it.

The third eye ability: the power to "sense" what is going on around him, making sight unnecessary for killing his foes. It also gives him no blind spots, despite the fact he only has one eye.

Powers related to the necro-rise:
practically impervious to most weapons, even a bomb going off at point blank will only slow him down. His two "handguns" are capable of piercing his flesh.

Regeneration: weapons that do harm him, have little lasting effect, though, if enough damage is inflicted it will fail.

It should be noted that like before with the necro-rise, if he doesn't consume blood, his body grows weaker, and thus more weapons are able to pierce him and his regeneration is not as effecient.

Summons:

Regenerators: the mainstay of Nikolaus' force, powerful creatures, but ugly. They are humanoid in shape and average in height at about six feet. They are easily identified by the massive gem in their forehead. Though, it is believed that if the gem is damaged, they will die; there has never been a case of them failing, so it is not known if it is true. They also tend to wear extremely baggy clothing as well as covering their entire body, generally a uniform with a helmet and face mask, using various markings to show which section they are in, name, rank and any other important information. They are generally armed with AK-47s and the like, though they raid their fallen enemies for new weapons to cut down on the costs.

Abilities:
regeneration: essentially able to walk off most anything, regrow limbs and such.

extending limbs: the reason for their clothes being so baggy is to allow them to make use of this ability without damaging their clothes. This allows them to attack from a greater distance, combined with their humanoid appearance, which grants them the element of surprise, generally means that most short range weapons end up being useless against them.

Blood golems: spies and such. They are near impossible to kill due to the fact that they are entirely made of blood, and a single gem the size of a dime that is constantly moving through the blood. The fact is that because of the liquid nature of the beings, they can get most anywhere, they also absorb any blood into their being. Though, the most frightening thing about them, is that any living being caught in it's grasp is drained of their very life, as well as their blood. However, despite this, and despite their nature of being damn near unkillable by conventional means, they are not deployed in combat situations often because they are not very powerful offensively, as the main offensive abilities would be to drown their foes, attack them with tentacles and use the drain, the first being ineffecient, the second being hard to pull of due to the fact that the blood is more likely to splatter than actually do any real damage, and the last because the process takes too long and would alert the flaw to Nikolaus, as such may make them seem ineffecient. They main way to actually kill them would be to destroy the jewel, however because of the constant movement, and the small size of it, attempts to kill them are generally met with failure.

They are generally kept in large pools, creating a very disturbing image for those who enter the labs.

Flesh Golems: essentially zombies made up of many other zombies, at least their parts. Powerful, large, easily twice the height of the average regenerator (even hunched over), they are the powerhouses of Nikolaus' forces. Generally armed with heavy weaponry, such as vuclan guns, rocket launchers, there is even one that uses a modified tank gun. Their nature of being made up of many parts shows in their appearance, the scars of where they were sewn together are clearly visible, and shown with pride.

They have no particular abiilites, outside a great deal of strength and ability to absorb a lot of weapon fire without flinching, though, despite rampat beliefs, they can heal, it just isn't nearly as fast as a regenerator.

Granfaloon: wasn't so much Nikolaus' creation, as he found the "core" of Granfaloon. After reviving the core, he began to study it, and interact with it, finding that it could revive any corpse in its vicinity on a whim, as well as the fact that it's tentacles could fire freakin' laser beams. As he interacted with it, through the corpses the creature revived, he learned that Granfaloon covered itself with corpses as a mode of defense, and controlled the corpses as a form of offense. After much negotiating, Granfaloon swore to serve Nikolaus, though Granfaloon was promised his own "habitat" in return.

Legions: collections of regenerators that have had their minds linked to the point they are essentially one entity. The "exposed" members of a Legion wear long flowing clothes and two masks on either side of their head; they then move in a very slow and deliberate manner, which combined with their melded minds, allows them to look as though they have eyes in the back of their head. What is really going on is that the ones looking forward send the images of what is before them to the ones looking backwards while the reverse happens with the ones looking back; this allows them to walk without ever being surprised. In order to continue the image, the flowing clothes hide their hands and feet, and unless absolutely needed they won't reveal which way they are facing.

The "concealed" members of a legion slink around using chameleon spells to hide their presence. Because of the necessity of created by the necessity of being concealed, they do not have the flowing outfits, though they do still have the twin masks on the front and back of the head. The hidden members generally are used to look for any threats to the legion that lurk outside of the range of the legion and dispose of them before they can strike against them.

Legions generally prefer smaller weaponry that can be concealed, they also do their best to prevent anyone from seeing them kill, generally surrounding their prey before killing them in a coordinated effort. The disguised members also avoid others seeing them kill by killing while still disguised by their spells. This created rumors that the Legions are omens of doom.
 

JiigarGhen

Well-Known Member
#63
Did a bunch of editing to reflect the addition of Presea and Morrigan, as well as the changed powers. Also added a section on personality, for the new joinees, if they wish to use my character.
 

Mick

Well-Known Member
#64
Updated my Bio and completely revealed my character's true name, Tetsuo Takeda. Michael was an alias..

Btw the clan picture was added in the Encyclopedia. Thanks again Shiakou!
 

XRS

Active Member
#66
Name: Xero
Age: 20
Gender: Male
Species: Human
Affiliation: None

Appearance: Roughly 5'9, and has a lean, compact-muscled body. His hair is a bright blond, and sweeped backward in short spikes. His eyes are brown, but change color according to which element he is currently using, being a bright red or a deep blue. When using both powers, his eyes take on a purple glow, while when he becomes angry they are tinted with streaks of both red and blue.

Attributes: Xero has enhanced physical abilities due to his battle experience and, to a somewhat lesser extent, a side effect of his powers. He also has an inhuman tolerance for hot and cold thanks to his powers.

Powers: Xero has two main abilities, the power to control and create fire and ice at will. All of his techniques are derived from these basic abilities, although he has other simple uses such as simply making ice cubes or lighting fires that aren't very combat suited. He also has the ability to infuse himself with both elements at once, but cannot yet do so consciously.

Ice Armor, The ability to cover himself in a hard, armor-like layer of Ice. While this greatly increases his endurance and durability, it hampers his speed and maneuverability. Xero can also create a partial Ice Armor on any part of his body he choses, which is mainly used to create a shield to block an attack. An example of his armor's strength at full power would be its ability to stop bullets and at least partially shield him from explosions.

Ice Blade, a variation of the Ice Armor, Xero can make blade-like ice form from his hands, arms, or any other part of his body. This is usually used in the form of dual arm-blades in combination with the Ice armor.

Frost Touch, Instead coating himself in ice armor, Xero sends the ice onto objects or opponents that come into contact with him in order to freeze them in a block of very hard Ice. However, in order for it to work the target must remain relatively still and in continued contact with Xero for several seconds. Fully trapping a target depends on its size and resistance to ice, but generally takes anywhere from thirty seconds to a whole minute. This technique requires extreme concentration and Xero is vulnerable at that time, although he can cancel it at any point. When he's using the Ice Armor, he can spread the ice at any contact with the opponent, regardless of how much they move around, but they must still remain in contract with him.

Revised Frost Touch, working on the same principle as Frost Touch, Xero can send out a trail of ice along an object to reach a far-off target, which then acts the same as the Frost Touch and encases them in ice. This attack however, leaves Xero more exposed as his hands must remain connected to the original place at the start of the technique and takes a full second to stop. When using the Ice Armor, Xero can spread the ice in multiple directions at once using himself as a center point.

Ice Spire, by sending out a trail of Ice in a way similar to the Revised Frost Touch, Xero can create a large Ice Spire that can pierce straight through the target. The technique is only slightly hindered by walls, as the trail of ice can usually pass through them to reach its target. The larger and farther away the spire, the more energy it takes to use the technique. Like the Frost Touch and Revised Frost Touch, this attack leaves Xero open. When using the Ice Armor, Xero can form the Ice Spire from his own body, such as sending it from the palm of his hand at a target.

Flame Aura, similar to the Ice Armor, Xero uses this to coat himself in an aura of fire that enhances his strength and reflexes greatly, but increases the damage water-based attacks do and can make it difficult for him to enter certain non-heat resistant areas. Like the Ice Armor, Xero can create a Flame Aura on a specific part of his body, or a weapon he is holding, that is mainly used for adding power to attacks. The heat from the Flame Aura at full strength can warp iron from contact, and melt weaker metals.

Flame Shot, Xero can focus his fire abilities to form ball of fire he can shoot outward at will. This attack increases in power the longer he forms the ball, but can be used in effective rapid-fire shots that use up almost no energy. When using the Flame Aura, Xero can fire a Flame Shot from any part of his body.

Flame Spiral, similar to the of the Flame Shot, the Flame Spiral is a large ray-like burst of flame that moves in a long, spiraling line. Because its movement is somewhat erratic, precise shots are near impossible, but it does cover a larger area. When using the Flame Aura, Xero can fire a Flame Spiral from any part of his body.

Blaze Shot, similar in concept to the Revised Frost Touch, Xero can send out a wave of fire that melts the ground beneath it as it goes. As Xero adds the power of the melted ground into the attack itself, it grows in power and size the further it goes, making it an extremely powerful ranged attack. At close range, its strength is weaker then the Flame Shot. This attack uses an extremely large amount of energy, but requires little concentration to keep it going and will continue on its own momentum instead of halting should Xero be distracted, although it would get gradually weaker before fading away.

Flame Burst, basically a fire version of the Ice Spire, Xero uses this technique to create an explosive pillar of fire burst from the ground. This attack has a limited range of fifteen feet, and requires Xero be on a surface he can punch through such as dirt or concrete. While this attack leaves no visual trail like the Ice Spire, it uses more energy and can't be used on surfaces too strong for Xero to punch through.

Dual Element, the form Xero takes when perfectly using his powers in harmony with himself and fusing with them. This form is extremely powerful, and in it he has armor made of a swirling combination of lava and ice covering all but his head, and completely purple glowing eyes, rather then just the iris being purple. This form is not easily accessible to Xero, and he can currently only activate it when extremely angry and under very specific, unknown conditions. During this form he can use his powers quickly with no preparation time needed, and can simultaneously launch fire and ice attacks. All of his attributes are increased a huge amount, the only draw back being him being trapped in a state of irrational bloodlust. The only way to knock him out of this is either after a certain amount of time has passed or to kill him, since when he is revived he is back to normal.

Dual Element: Firice, An unusual attack that is a technically impossible fusion of both fire and ice, which both freezes and burns at the same time. This is easily his most powerful attack, but he can only use it in the Dual Element form. The attack itself can take on the shape of any of his other attacks, such as the Ice Spire, Blaze Shot, Flame Spiral or Ice Blade, as well as many other shapes. He can also combine these techniques to create attacks that start out like the Blaze Shot and end as the Ice Spire, or start as the Ice Blade and end as the Flame Spiral. Normally it would consume an immense amount of energy, but in this infused state he is able to use it freely.

Equipment: Xero's clothes are plain and comfortable, as he has little need for armor due to his Ice Armor technique. He wears a white T-Shirt with no sleeves, brown fingerless gloves, blue jeans and black knee-high boots. He also has a black leather belt.

He carries a pair of long, curved Scimitars in sheathes attached to his belt, one on each side. They are both around two feet in length, and have identical guard-less hilts. Both are also made of a special kind of metal forged using Xero's own powers that is extremely durable and doesn't dull or rust. The blades also have a layer of diamond on the blade, making them extremely sharp. Although his powers make it so he doesn't need these weapons, he still likes to use them when he doesn't want to or feel like using his powers, and is very fond of and skilled with them. Both swords have actually been destroyed several times, but Xero always recreates them.

History: Xero is originally from the world known as Twitch, which constantly has combat and battles going on, making the world a naturally chaotic and near-insane place that effectively wards off any sane outside forces.

Due to a recent dull calmness among the fighters of the world, Xero, unlike some who welcomed the time for a break, went off in search of more excitement and adventure, hoping to find some new challenges. After several failed attempts at finding a good fight, Xero is now heading for TFFA City and has decided to just cause a bit of chaos as soon as he arrives to draw out any who would be worth fighting. Unfortunately, due to the insane and chaotic nature of his world Xero has misjudged how chaotic a giant flaming ice meteor might be as a mode of transportation.

Being from Twitch, he also can be revived by the Respawn Satellites of his home world, which will prevent him from being permanently killed. However, it can't send him to exactly where he was previously due to some inaccuracy.
 

Zenithos

Well-Known Member
#67
New NPC(?)

Name: Sothinez (AKA Nez)
Gender: Female
Race: Human(?)
Age: ? (Seems to be in her early teens)
Faction: CMPS

Abilities:
Expert use of stated weapons. Competent in Martial Arts. High agility and speed. Capable of high leaps. Has the strength to lift tanks. Is also an expert sniper spotter.

Weapons:
Large single-barelled 10-bullet revolver (named Hades), Modified hand-held XM307 High Velocity Autocannon, a glaive, a giant boomerang

History:
Just arrived in TFFA City recently with her twin sister Incarna. Has a rather dubious past history, but has decided to put it all behind her. She tried to find a good, relatively normal job in the city but has been kicked out of a number of jobs including a security guard job at the Happy Kitty Onsen, a cooking job at Pantasia, a janitor job at TFF Academy, teaching assistants to a certain Negi Springfield, and even babysitting, due to Incarna's inherent clumsiness. Finally landed a job at the CMPS a week ago as a patrol officer where she thinks perhaps her past skills may come in use. She's really determined to keep her job this time which is why she has sworn to keep a watchful eye on her sister.


Name: Incarna
Gender: Female
Race: Human(?)
Age: ? (Seems to be in her early teens)
Faction: CMPS

Abilities:
Expert use of stated weapons. Competent in Martial Arts. High agility and speed. Capable of high leaps. Has the strength to lift tanks. Crackshot sniper.

Weapons:
Large single-barelled 10-bullet revolver (named Sigel), Modified hand-held NSWSDD sniper rail-gun, twin ninja knives, a giant star-shapped shuriken

History:
Came to TFFA City with her twin sister, Sothinez, and has decided to make her mark here. A girl's gotta have a little life, right? But getting a job is so difficult, especially with such inconsiderate bosses. She tried to fix that leaking tap at the Happy Kitty Onsen and hey, she fixed it! It never leaked again! Sure, the demolished baths was a small side-effect, but what matters is that the tap would never ever leak again, right? But the manager just wouldn't understand and fired them.

And then came the Pantasia job. Baking bread? There's nothing to that. Making cakes is a breeze! And they always encouraged the employees to try out new recipes, so she did. Flour, eggs, yeast, nitroglycerine, sugar, a pinch of salt, some A-Grade plutonium, and some cocoa powder. Yeah, the basics. Why couldn't the manager understand? Besides, the oven exploding couldn't have been her fault. It must've been a gas leak or something. That's it! And the gas mains must've exploded too, which explains why an entire city block went missing. It definitely wasn't her fault. But they fired them anyway.

Ok, being a teaching assistant shouldn't be difficult, right? The teacher's a 10 year old kid anyway. And the girls were all her age...sort of...almost...give or take a 'few' years. This was a piece of cake. There was the english prounounciation coaching, molesting the shota teacher, the spelling bees, molesting the shota teacher, the class attendance taking, and, off course, molesting the shota teacher. Hey, it's a group activity sort of job. It's fun! The vampires, killer werewolves, murderous foreign mages, chaos-ridden school trips, and such were probably not in the job description, but it was fun too. But hey, who knew the stupid old geezer was our headmaster? Our orders were to keep people away from the World Tree on the Festival day, and so I did what I had to do. I self-destructed the world tree plaza when the old geezer came too close. Was it my fault that I did my job? Hah, now I've even fallen into first person view!

Now, babysitting....ok, perhaps I failed that. I know, babies are a little temperamental...not to mention baby rooms weren't quite exactly nuclear bunkers...so let's skip that...

Anyway, what matters is that we landed ourselves a job in the CMPS! Yes! What was that? Our first mission? Take out a convoy of escaping criminals? Easy! What? Without taking out the entire city? Sure, off course not. Why would I? I'm not that clumsy. Now, escaping prisoners...you're mine!
 

knight_of_ni

Well-Known Member
#68
updated a bit, with what happened when my character first met Moka.

and added fur coat to the list of equipment. Very important bit, that is.
 

Mick

Well-Known Member
#69
Testing something.....

That's odd..it should have added another thing to one of the other pages..unless they were deleted..
 

Vexarian

Well-Known Member
#70
The pages are all fine Mick, I can see them.

In other news, I'll be revising my Profile within the day with new information, and making up a profile for my Mary Sue, Elidea Ghost.
 

ryushi

Well-Known Member
#71
hmm. this seems to be interesting.

Name: Ryushi (known as Loot *don't ask*)
Age: 18
Gender: Male
Species: 1/8 Dragon
Size: Large
Appearance: Jungle Tribal (with a tribal tattoo winding down his right shoulder to his wrist)

Quirks: an aversion to sandworms and a healthy fear of motorized vehicles due to being run over every. single. time. he comes across one for the first time. Not really "civilized".

Weapon: a Solar War Hammer that will return every day when the sun is at its zenith (the hour of Noon).

Equipment: loincloth, leather shoulder pad, back harness for hammer, leather sandals.

Other powers: huge stamina, small amount of regeneration, lots of power

weaknesses: Slow, weak against acid, easily confused.

Reason why he hates sandworms: they stole him from his home and now he wants revenge (if you'd been swallowed whole then unceremoniously thrown up on the other side of the world, you'd want revenge too)

Affiliations: none as of yet.
 

Cyberscythe195

Well-Known Member
#72
Name: Matsuki Sousuke

Age 17
Physical Age: 12
Race: Human
Faction: None

Abilities: High danger sense. Foraging. Weapon/item creation (limited, but will improve with time), High dexterity, good eyesight, and insane accuracy(years of experiance will do that to you. Same with dexterity. If you can't kill it, run away. This was the case until he was able to kill and eat his first vorpal bunny).

Power: Duality Chaos

The bloodline's power is two fold, as those who possess it are capable of summoning upon both the power of the Zougeiro Danro, and the power of the Kokutan Danro. It is a power of duality, both creation and destruction, life and death.

The Zougeiro Danro forms as a fierce, pure white flame, which possesses naught but the aspect of life, while the Kokutan Danro is opposite a rich black flame, possessing only the power of destruction.

In the later stages, they can be used to create weapons or reduce matter into atoms. Shadows can be moved and light bent. Life can be cut or the dead resurrected. It's going to be a long time until he's able to do this do.

Think of it this way. He's got the spells. He doesn't have the mana or the experiance to use them. If he does get the mana, he'll probably kill himself until he's used the spell enough times.

Weaponry: Ebony Longbow(handmade), Stone arrows (handmade), stone daggers (handmade)

Appearance: Short. Long black hair due to years of not cutting it. Red eyes. Very, very worn black pants. No shoes or shirt (both had worn away).

History: Doesn't really know. Has amnesia. Has only known life on the island. Suffers from a mental trauma he doesn't know about. Only clue to his past is a locket with a picture of himself and two younger girls confined in a strange metal box. THe local savages refer to him as the shadow Guardian due to him always helping them when they are in danger. He himself is unaware of this title due to always keeping his distance from others. His only friend is his panda, Pandor. He always calls him Grey though.

Weaknesses: Obsession with eating and killing rabbits. Will sometimes ignore other targets in favor of rabbit. Can't take hits. No common sense. Vorpal Bunnies (his sworn enemy and prey). Will ignore everything going on to kill and eat it.

OC:

Name: Pandor (Nickname: Grey)
Age: Unknown
Race: Panda
Faction: Matsuki alliance (aka whoever Sousuke's with)

Appearance: A six foot four panda. Scarred in a few places (results of vicious fights against the vorpal bunny).

Abilites: Empathy (only for humans), Berserker (when Sousuke's in danger), swordmanship (far later in the future), Lancemanship (same as swords), high agility

Power: Harnass Duality Chaos

As Sousuke's proverbial famaliar, he can temporarily buff his abilities with the help of Sousuke.

History: Found by Sousuke as a cub, they have been with each other ever since. He is Sousuke's trusted ally. Far larger than Sousuke, in combat, SOusuke uses him as a mount. When not in combat, the two can be seen sharing a meal of rabbit and bamboo with water. Sousuke has a bad habit of riding on Grey's head like a twelve year old.
 
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