This Post under construction
How to begin to explain this...
Well, for the last four or five years or so, since I was about fourteen, I've been working occasionally on an Idea for my own fantasy series. For a while it bounced around as either a video game setting (before I realized how much work went into a video game after I took a game creation course at my high school), or a campaign setting for D&D (before I picked up a couple Fourth Edition books).
Last year and the year before, I don't know where, but I suddenly got a massive amount of inspiration. Now I have several different plots to work on, and I need a place to vent them while I work on my current novel.
The two things I'm posting here at the moment, will be my character lists, and my location lists for the setting I'm using. I'm hoping to pick up some mapping software soon to begin to properly assemble the world. As of right now, I have rough ideas where everything is, but nothing definite.
LOCATION BY GEOGRAPHICAL GROUPING
Western Mainland-Old World-West Aoi:
Western Ocean(Needs a name)
Medioterrae Sea; Inland sea connected to the ocean, named for the fact that it separates the northern and southern halves of the continent. It does not run fully across the continent, only about a third of the way. Past it to the east is a thick mountain range, followed by the Gehenna Desert.
Aericolumna Mountain range; a chain of mountains that split off from the Wall, and
NATION BY GEOGRAPHICAL GROUPING
West Aoi:
Holy Empire of Leto; a religious empire similar to the Holy Roman Empire based around the Church of Leto, the First Saint and the Son of God who ended the Tyranny of Darkness two thousand years ago. The empire has subsumed many other smaller countries into it, and thus features a great diversity of peoples and cultures from one end of the empire to the other.
Konigsreiche der Mensche; formerly a collection of smaller fiefdoms, the Konigsreiche was united under the mysterious figure known as the Crimson Chancellor. Preaching a doctrine of extreme xenophobia and superiority, the party he left behind after his passing has continued to rule in his absence. Neighbouring countries have had worries in recent years about a build up in the Konigsreiche's military force, but as no aggressive move has yet been made, nothing can be done.
Rhodarenne; Not much yet, other than it is similar to France under Napoleon.
Helgarde; again, nothing.
Sworya; Known for their excellent pikeman, their elite battalions are given the privilege of being the Holy Emperor's bodyguards.
Hellenic League; Several City States united under a common language and shared culture as defense against outside interests. Fighting between the city states occurs occasionally, but they immediately band together when one of their own is attacked by an outsider. Located on the coast of the Medioterrae Sea, as well as on several islands within the sea.
Eastern Mainland-East Aoi
Frystheim; One of two splinters from the Soyuza Drakona. A country that had existed before being absorbed - at swordpoint - into the Soyuza, and rebuilt from both the original inhabitants, as well the remaining worshipers of the old northern gods, and peoples that were discriminated against or fled from the other splinter. Ruled by the last remaining descendants of Frystheim Royal Family.
The Federation of Steel; the successor to the Soyuza Drakona and second splinter. Similar in ideology, slightly different in structure and execution. Controlled by an oligarchy known as the Steel Council. Known the world over for their dauntless armies. Economy governed by a combination of trade and exporting of mercenary armies. At the forefront of technological research, and has developed gunpowder - though that has spread to the rest of the world through spies - and steam-powered vehicles; not just ships, but tanks and airships too. Vicious enemies of the Empire due to their disbelief in any Divine powers.
The Kingdom of Aericolumna; Country in my current novel.
CITIES BY GEOGRAPHICAL LOCATION OR NATIONALITY
Imperial:
Verrazanno, the Capital.
Sal Aldras,
Torrecuso, Port city.
Independent:
Cyell, the City of Celestial Spires, Independent Magocracy.
Edel Garde, the City of the Sky, built on a giant floating island. Independent Free City.
Miribea, Crime-laden Port. Free City. Contested between Criminal Underworld and the Empire.
How to begin to explain this...
Well, for the last four or five years or so, since I was about fourteen, I've been working occasionally on an Idea for my own fantasy series. For a while it bounced around as either a video game setting (before I realized how much work went into a video game after I took a game creation course at my high school), or a campaign setting for D&D (before I picked up a couple Fourth Edition books).
Last year and the year before, I don't know where, but I suddenly got a massive amount of inspiration. Now I have several different plots to work on, and I need a place to vent them while I work on my current novel.
The two things I'm posting here at the moment, will be my character lists, and my location lists for the setting I'm using. I'm hoping to pick up some mapping software soon to begin to properly assemble the world. As of right now, I have rough ideas where everything is, but nothing definite.
LOCATION BY GEOGRAPHICAL GROUPING
Western Mainland-Old World-West Aoi:
Western Ocean(Needs a name)
Medioterrae Sea; Inland sea connected to the ocean, named for the fact that it separates the northern and southern halves of the continent. It does not run fully across the continent, only about a third of the way. Past it to the east is a thick mountain range, followed by the Gehenna Desert.
Aericolumna Mountain range; a chain of mountains that split off from the Wall, and
NATION BY GEOGRAPHICAL GROUPING
West Aoi:
Holy Empire of Leto; a religious empire similar to the Holy Roman Empire based around the Church of Leto, the First Saint and the Son of God who ended the Tyranny of Darkness two thousand years ago. The empire has subsumed many other smaller countries into it, and thus features a great diversity of peoples and cultures from one end of the empire to the other.
Konigsreiche der Mensche; formerly a collection of smaller fiefdoms, the Konigsreiche was united under the mysterious figure known as the Crimson Chancellor. Preaching a doctrine of extreme xenophobia and superiority, the party he left behind after his passing has continued to rule in his absence. Neighbouring countries have had worries in recent years about a build up in the Konigsreiche's military force, but as no aggressive move has yet been made, nothing can be done.
Rhodarenne; Not much yet, other than it is similar to France under Napoleon.
Helgarde; again, nothing.
Sworya; Known for their excellent pikeman, their elite battalions are given the privilege of being the Holy Emperor's bodyguards.
Hellenic League; Several City States united under a common language and shared culture as defense against outside interests. Fighting between the city states occurs occasionally, but they immediately band together when one of their own is attacked by an outsider. Located on the coast of the Medioterrae Sea, as well as on several islands within the sea.
Eastern Mainland-East Aoi
Frystheim; One of two splinters from the Soyuza Drakona. A country that had existed before being absorbed - at swordpoint - into the Soyuza, and rebuilt from both the original inhabitants, as well the remaining worshipers of the old northern gods, and peoples that were discriminated against or fled from the other splinter. Ruled by the last remaining descendants of Frystheim Royal Family.
The Federation of Steel; the successor to the Soyuza Drakona and second splinter. Similar in ideology, slightly different in structure and execution. Controlled by an oligarchy known as the Steel Council. Known the world over for their dauntless armies. Economy governed by a combination of trade and exporting of mercenary armies. At the forefront of technological research, and has developed gunpowder - though that has spread to the rest of the world through spies - and steam-powered vehicles; not just ships, but tanks and airships too. Vicious enemies of the Empire due to their disbelief in any Divine powers.
The Kingdom of Aericolumna; Country in my current novel.
CITIES BY GEOGRAPHICAL LOCATION OR NATIONALITY
Imperial:
Verrazanno, the Capital.
Sal Aldras,
Torrecuso, Port city.
Independent:
Cyell, the City of Celestial Spires, Independent Magocracy.
Edel Garde, the City of the Sky, built on a giant floating island. Independent Free City.
Miribea, Crime-laden Port. Free City. Contested between Criminal Underworld and the Empire.