Important info:
Overall situation:
The outbreak started a few weeks ago, and went unnoticed for a week or so. By the time it was recognized, the infection was already problematic. It was initially treated as a disease, which led to a large number of hospital patients being infected or killed. By the time it was recognized as a threat, the infection was too widespread for the military to combat them effectively.
For practical purposes, high population density areas have been abandoned by the government. The high concentration of zombies, combined with the high risk of collateral damage, civilian casualties, and infection, made it too risky. Instead, the military has created several fortified "Safe Zones" out in the countryside. Their locations are broadcast over the Radio and TV, and civilians are encouraged to head towards them. There are occasional ventures into the cities to evacuate surviving civilians, but in general, they're on their own.
Zombies:
-Zombification is a disease. If you're bitten, you transform within hours or a few days. While research into a vaccine/cure is underway, it is slow going, both due to the danger involved, and the current situation.
-Zombification is a universal threat, meaning anything can be infected. As it can only be transmitted via bodily fluids, smaller life forms are effectively immune, as any injuries dealt by a Zombie is likely to kill it.
-Zombies start as fast zombies, but their highly aggressive nature causes a high rate of injury, which leads to impaired mobility.
Start Location: A city in the Midwest. This is to prevent the easy escape of going to sea. It also has a wide variety to places to move to/hide/start from.
City's Population Status:
20% Zombified (Active)
14% Zombified (Dead)
31% Evacuated
27% Dead
8% Surviving in the city
Other important info:
-The zombies are alive, so they need to starve instead of rot. The average human can go 4-6 weeks without food, bust since there is a bounty of things to eat, it'll take significantly longer.
-Dogs and other animals are a potential threat. Like people, not all of them are infected, maybe 10 to 30%. I added this so we could have some variety in the zombies.
-No need to worry about zombie pigeons or hummingbirds. Like I said they're too small. Maybe some zombie eagles or condors, but I'll save that for later and give you guys some warning if I do.
-Zombies are essentially crazed people, so they are moderately stronger than the average person. They'll break down a door, but it'll take some time, and they'll probably damage themselves doing it.
I'll add important landmark later on, but for now, feel free to create your own a bit.
Thread Related Rules:
-Undertaking actions will have a Risk level. That means I'll roll the dice, and if the roll is lower than the risk level, then something bad happens. You might get injured, knocked unconscious, get lost, get infected, or something else relevant. I'll PM you if something bad happens, and let you write how it falls out. Of course, if I tell you something bad happens and you ignore it, then I have the right to screw you over than or at a later time.
-There is a 72 hour grace period to post when you're involved in ongoing action. This is to prevent the game from slowing down while we wait for someone to do their things. If you're too busy to post, at least inform us that you're busy so you can be knocked out or written by others. Failure to comply with this will result in your character's death.
-If more than 72 hours pass when everyone is in downtime, I'll cook up an event where something happens, and forces some people into active.
-Let me know if there is anything you want to happen, and we'll see if we an work it into the story.
-There are two easy outs of the game, getting zombified, or trying to leave the city. If you're going to quit, please have the courtesy to choose one and write up an ending scene.
-I reserve the right to amend this t improve the game, but I'll let you know when I do.
Overall situation:
The outbreak started a few weeks ago, and went unnoticed for a week or so. By the time it was recognized, the infection was already problematic. It was initially treated as a disease, which led to a large number of hospital patients being infected or killed. By the time it was recognized as a threat, the infection was too widespread for the military to combat them effectively.
For practical purposes, high population density areas have been abandoned by the government. The high concentration of zombies, combined with the high risk of collateral damage, civilian casualties, and infection, made it too risky. Instead, the military has created several fortified "Safe Zones" out in the countryside. Their locations are broadcast over the Radio and TV, and civilians are encouraged to head towards them. There are occasional ventures into the cities to evacuate surviving civilians, but in general, they're on their own.
Zombies:
-Zombification is a disease. If you're bitten, you transform within hours or a few days. While research into a vaccine/cure is underway, it is slow going, both due to the danger involved, and the current situation.
-Zombification is a universal threat, meaning anything can be infected. As it can only be transmitted via bodily fluids, smaller life forms are effectively immune, as any injuries dealt by a Zombie is likely to kill it.
-Zombies start as fast zombies, but their highly aggressive nature causes a high rate of injury, which leads to impaired mobility.
Start Location: A city in the Midwest. This is to prevent the easy escape of going to sea. It also has a wide variety to places to move to/hide/start from.
City's Population Status:
20% Zombified (Active)
14% Zombified (Dead)
31% Evacuated
27% Dead
8% Surviving in the city
Other important info:
-The zombies are alive, so they need to starve instead of rot. The average human can go 4-6 weeks without food, bust since there is a bounty of things to eat, it'll take significantly longer.
-Dogs and other animals are a potential threat. Like people, not all of them are infected, maybe 10 to 30%. I added this so we could have some variety in the zombies.
-No need to worry about zombie pigeons or hummingbirds. Like I said they're too small. Maybe some zombie eagles or condors, but I'll save that for later and give you guys some warning if I do.
-Zombies are essentially crazed people, so they are moderately stronger than the average person. They'll break down a door, but it'll take some time, and they'll probably damage themselves doing it.
I'll add important landmark later on, but for now, feel free to create your own a bit.
Thread Related Rules:
-Undertaking actions will have a Risk level. That means I'll roll the dice, and if the roll is lower than the risk level, then something bad happens. You might get injured, knocked unconscious, get lost, get infected, or something else relevant. I'll PM you if something bad happens, and let you write how it falls out. Of course, if I tell you something bad happens and you ignore it, then I have the right to screw you over than or at a later time.
-There is a 72 hour grace period to post when you're involved in ongoing action. This is to prevent the game from slowing down while we wait for someone to do their things. If you're too busy to post, at least inform us that you're busy so you can be knocked out or written by others. Failure to comply with this will result in your character's death.
-If more than 72 hours pass when everyone is in downtime, I'll cook up an event where something happens, and forces some people into active.
-Let me know if there is anything you want to happen, and we'll see if we an work it into the story.
-There are two easy outs of the game, getting zombified, or trying to leave the city. If you're going to quit, please have the courtesy to choose one and write up an ending scene.
-I reserve the right to amend this t improve the game, but I'll let you know when I do.