What games are you playing 2: The revenge

seitora

Well-Known Member
Xenoblade Chronicles 2

Finished Chapter 4, at 32 hours and level 36. Doing a lot more quests, but still got a lot that can be done.

Yo dawgs, we herd u wanted to progress the main storyline, so how's about you go and fight bandits instead?

Since I had bought a new copy of both X2 and Torna: The Golden Country boxed, I finally used my DLC code for X2. I should probably use some more of those Legendary Crystals than the 2 or 3 I have so far, along with all the Rares, to get some more Rare blades...

I've been able to execute full Blade Combos more regularly at least with some trial-and-error. Oh yeah, speaking of Blades, and Specials. I notice that level 2 specials sometimes deal a lot more damage than level 3 specials, even though I don't have the Aux Core bumping up damage for level 2 on me. The specific circumstance I found was Mythra's level 3 special doing like 10% damage to Tirkins in the Old Factory, but then when I used level 2, it did 25%~ damage??? There's no information description for her various specials that says one level does more damage to beasts or anything else.

There's a surprising amount of platforming that can be done in the game, even if I don't think any of it's mandatory. Why it's surprising it it really goes unstated that you even can do some platforming. I noticed in Uraya some chests that I was only able to get to through clever jumping and/or falling off heights, and the same in Mor Ardain (albeit, one of the spots I climbed up to resulted in me encountering a level 78 monster!)

Once more, just the sheer grind of regular monsters vs bosses is way too startling. I should not find it easier to fight bosses that are a level or two above me compared to monsters that are a level or two below me. Or Unique monsters too, for that matter. In that big warehouse area I have to travel through to get to the Old Factory, I fought the Judicial Kollin, which went down easy. It barely moves, confined space, and I only have one enemy to fight, with the only aggravating part being HP potions getting caught up on high spots that I can't grab them. Compared to some of the enemies in the same area that will call for more reinforcements, or regenerate once to full HP. More Volfs, too. A lot of my party wipes have been from trying to fight one or two monsters, only for them to call for back-ups until I'm practically buried. Or just trying to sneak in anywhere, and getting surrounded by a hundred Igna. I guess I'll also have to look into optimising my Pouch set-ups to see if that helps.

I've been doing some Merc missions, and leveled up to level 2. I'm not sure if anything will come out of it in the end, but may as well do it for some items and SP, plus levelling up Trust on my Blades I'm not using. After a little more grinding out the Trust on the Rare blades, I should finally be able to dispatch basically any field obstacle I find. Oh yeah, since I have the DLC, I'll be looking at doing some of the challenge battles, too. If only because I'm thirsty enough to at least try getting the character's swimsuit costumes, though it might actually cover up more of Pyra's skin lulz.

Some story moments...Mythra's sleepwalking moment, hah. That makes me think Pyra hasn't really had one actual feminine moment in the whole game to date, outside of the stereotypical moment of her getting in a huff at what Pyra thought was a crack at her weight. Nia having what almost looks like a gay panic moment in the hot spring (though her reaction is actually very restrained compared to the over-the-top reactions a lot of games or anime like to do, surprisingly), and something unsaid going on with her that'll probably be relevant in a chapter or two. Poppi getting a magical girl transformation is the best. Like I said before. X1 had its share of slapstick scenes. But X2 really ups the ante with camp (Nia and her 'one-eyed monster moment!).

Finished chapter 5. Level 40, with 44 hours of playtime. From now on, the playtime may be less accurate, since I'll likely be leaving the game on for periods of time to let mercenary guild missions wrap up while I do other real life stuff. Level-wise, I've still barely used any of my quest EXP, so I could get up to something like level 48 now if I so wished.

My earlier comments about geography in Xenoblade 2 really using the Z-axis a lot more than X1...lol. The Leftherian Archipelago goes full-bore on this, with the islands stacked on top of each other. I got bogged down a lot here, both between taking wrong turns, and with battles with monsters just calling for allies so by the end of it I feel like I've fought 20 monsters instead of the 2 I initially encountered.

Nia has become my new main for the time being, as I finally switched from playing Rex all the time. Which seems to be the thing I needed to make the battle system fun, as she barely ever used her moves to Break and later Launch, whereas Rex controlled by the A.I. will consistently Topple and Smash. So now by controlling her myself I can get a consistent Break-Topple-Launch-Smash Driver Combinations loop going, which is reducing enemy HP at a much brisker rate. At some point, I'll have to start actually using my two new party members, too, instead of just staying with Rex-Nia-Tora for the entire game. I also obtained Crossette, who I understand is supposed to be really broken, and put her on Nia for the time being since I'm maining Nia and want to maximise my healing. It's actually a funny thing that there was almost no in-battle healing in X1 (outside of Sharla), then in X2 there's healing going on all the time.

Then I started looking at the Blade Combinations chart, since I was peripherally aware only certain match-ups of elements would work. So with the given Blades I have and their elements, I've been able to get full Blade Combination match-ups going at a regular rate again. Which has been handy now for Chain Attacks, since I'll have two or three orbs to break when fighting against bosses and unique monsters instead of just one or zero.

I finally used all my Rares and Legendary Core Crystals sitting around from the DLC, so I've gotten quite a few of them. Ursula is sure to eat up a lot of the mercenary guild times...

Quests thing. When it comes to quests, can I not have one quest that just finishes up after the first objective? Feels like everything just goes on, and on, and on, and on, and on. I have a few of the sidequests for the optional Rare Blades too, and even they just are dragging hard. For example, I've been working on Nim's, and it feels like I've already spent close to an hour alone on it, and still not completed.

Also, funny enough, I expected the previous game to have a Tales of Symphonia plot twist, then instead it ended up getting a Digital Devil Saga twist. This time around, it is a Tales of Symphonia plot twist.
 

seitora

Well-Known Member
Xenoblade Chronicles 2

Now I've completed chapter 6. My characters are at level 46 currently, and 55 hours of playtime.

This definitely does feel kind of the lowest point for the party, something akin to X1 after going through the Mechonis. Again, am I fighting Jin or Sephiroth in this game? That makes it twice he's skewered or attempted to skewer somebody from the back with his long thin sword, and once from the front. Also, if ever a Xenoblade 4, they should just have the Bana of that iteration be the big bad of the entire series.

One of those things that I only now have clued into is that of my 3 Blades, a specific Blade icon will glow green if one of them can be used to continue the Blade combination. That would have been useful for me realise hours ago haha. But it is definitely starting to click together for me. A shame it took so long. Next, I'll have to try to get some Pouch items or accessories to speed up Blade combinations and/or Chain attacks to really blow through Unique monsters and bosses more quickly.

Exploring through the ice fields of Tantal, I'm beginning to think I'll probably never explore every last bit of the areas in this game before I call it quits with a mostly-complete game (like, I'm not going to do NG+, and I probably won't go hog-wild in fighting every Superboss if I have to do lots of ridiculous preparations and speccing specific set-ups and getting certain Rare Blades that I may or may not have been lucky enough to draw). I did go to basically every spot in X1, so not sure what it is that feels a little different about X2. Maybe just again the whole vertical geography thing, or that I'm struggling to even find Locations on the map because there's probably an option to show you the Locations and not just the Landmarks, but fuck if I can find the way to toggle it on. But also just what looks like a lot more precarious platforming to scale over to other spots, which really counters what I was expecting to be an optional part of the game.

I've bitched about this before, but one thing that really makes going through the environments in this game is the endless amount of monsters. It's not very fun to restart an area several times because there's a horde of enemies between me and where I want to get, so I have to move around very carefully so I don't get dogpiled. Or just fight them individually one small group at a time, which gets incredibly tedious. Then there's tons of enemies 10, 15, 20+ levels above me almost everywhere I go, so I have to really move around them. Not to mention getting ambushed by Unique monsters in several areas. Yeah, Xenoblade 1 had high-level monsters in the beginning areas, but to an extent I really had to go more out of my way to run into compared to X2. So there's another thing to why I just don't feel like exploring some of the bigger maps like Tantal, because so many of the enemies there are still just hilariously overleveled compared to me.

I've finally finished chapter 7. Level 53, 65 hours. I still haven't actually used any of my quest surplus EXP outside of a single level-up really early on, so theoretically I could boost everyone up to like level 62 or 63 if I really wished. Which I may just soon, because the two big dungeons in this chapter were giving me the same issue as I mentioned in the previous chapter about trying to run through areas and just getting swamped with monsters, and Unique monsters joining in on the fray as well occasionally, making everything a slog. Though that wouldn't have saved me when I ran into Gladiator Orion lol, which I assume is a superboss given it was at level 100.

Well, at least now I know why Nia has longer ears in some of the porn art that I see sometimes. Too bad the transformation didn't give her a tail, though. A catgirl just isn't complete without a tail :(

Also:

Nia: I love you, Rex!
Rex: I love you too, Nia! And everyone else here as well! (roughly paraphrased)

Cringe.

Also, I expect she doesn't actually wear panties in her Blade form, since her outfit literally only covers half her crotch, and the other half is bare skin :oops:

I'm starting to make some more progress in a lot of the side quests, at least knocking off some of the earlier ones that I accumulated. A lot of them go by quicker too, since they were given to me in the level 30s or 40s range, and now I'm above level 50, so I blow through monsters and mission bosses. Guild missions still moving along at a decent click, and I'm at level 3 by now. I may end up forgoing Ursula's missions for a while if I can't keep up with completing all other available missions with my second party. I'm already at Level 4 for all three of her lessons, but still not completely optimised to complete them quickly. Plus even though I went through over 150 cores between Common, Rares, and Legendaries, I still don't have a single Fire Animal, so I can't even do one of her Level 4 quests (plus one of the remaining 2 also has such specific requirements I can only fill it with an exact party thus far, with no leeway for swapping out even one person).

Doing some of the other quests...I don't do a lot of open-world games, but from the few comparisons I have, Xenoblade seems rather thoughtful in how exploring a random spot can lead to a real surprise sometimes. Doing the 'We Meet Again' quest in Mor Ardain, at one point there's a zipline of crates moving to and fro the factory that you get access to by getting a key from Jac. Out of random curiosity, I decided to hop on, and lo and behold, I get access to a Unique Monster and the Geothermal Mining Plant!
 

LORD_ARM

Well-Known Member
Xenoblade Chronicles 2

Now I've completed chapter 6. My characters are at level 46 currently, and 55 hours of playtime.

This definitely does feel kind of the lowest point for the party, something akin to X1 after going through the Mechonis. Again, am I fighting Jin or Sephiroth in this game? That makes it twice he's skewered or attempted to skewer somebody from the back with his long thin sword, and once from the front. Also, if ever a Xenoblade 4, they should just have the Bana of that iteration be the big bad of the entire series.

One of those things that I only now have clued into is that of my 3 Blades, a specific Blade icon will glow green if one of them can be used to continue the Blade combination. That would have been useful for me realise hours ago haha. But it is definitely starting to click together for me. A shame it took so long. Next, I'll have to try to get some Pouch items or accessories to speed up Blade combinations and/or Chain attacks to really blow through Unique monsters and bosses more quickly.

Exploring through the ice fields of Tantal, I'm beginning to think I'll probably never explore every last bit of the areas in this game before I call it quits with a mostly-complete game (like, I'm not going to do NG+, and I probably won't go hog-wild in fighting every Superboss if I have to do lots of ridiculous preparations and speccing specific set-ups and getting certain Rare Blades that I may or may not have been lucky enough to draw). I did go to basically every spot in X1, so not sure what it is that feels a little different about X2. Maybe just again the whole vertical geography thing, or that I'm struggling to even find Locations on the map because there's probably an option to show you the Locations and not just the Landmarks, but fuck if I can find the way to toggle it on. But also just what looks like a lot more precarious platforming to scale over to other spots, which really counters what I was expecting to be an optional part of the game.

I've bitched about this before, but one thing that really makes going through the environments in this game is the endless amount of monsters. It's not very fun to restart an area several times because there's a horde of enemies between me and where I want to get, so I have to move around very carefully so I don't get dogpiled. Or just fight them individually one small group at a time, which gets incredibly tedious. Then there's tons of enemies 10, 15, 20+ levels above me almost everywhere I go, so I have to really move around them. Not to mention getting ambushed by Unique monsters in several areas. Yeah, Xenoblade 1 had high-level monsters in the beginning areas, but to an extent I really had to go more out of my way to run into compared to X2. So there's another thing to why I just don't feel like exploring some of the bigger maps like Tantal, because so many of the enemies there are still just hilariously overleveled compared to me.

I've finally finished chapter 7. Level 53, 65 hours. I still haven't actually used any of my quest surplus EXP outside of a single level-up really early on, so theoretically I could boost everyone up to like level 62 or 63 if I really wished. Which I may just soon, because the two big dungeons in this chapter were giving me the same issue as I mentioned in the previous chapter about trying to run through areas and just getting swamped with monsters, and Unique monsters joining in on the fray as well occasionally, making everything a slog. Though that wouldn't have saved me when I ran into Gladiator Orion lol, which I assume is a superboss given it was at level 100.

Well, at least now I know why Nia has longer ears in some of the porn art that I see sometimes. Too bad the transformation didn't give her a tail, though. A catgirl just isn't complete without a tail :(

Also:

Nia: I love you, Rex!
Rex: I love you too, Nia! And everyone else here as well! (roughly paraphrased)

Cringe.

Also, I expect she doesn't actually wear panties in her Blade form, since her outfit literally only covers half her crotch, and the other half is bare skin :oops:

I'm starting to make some more progress in a lot of the side quests, at least knocking off some of the earlier ones that I accumulated. A lot of them go by quicker too, since they were given to me in the level 30s or 40s range, and now I'm above level 50, so I blow through monsters and mission bosses. Guild missions still moving along at a decent click, and I'm at level 3 by now. I may end up forgoing Ursula's missions for a while if I can't keep up with completing all other available missions with my second party. I'm already at Level 4 for all three of her lessons, but still not completely optimised to complete them quickly. Plus even though I went through over 150 cores between Common, Rares, and Legendaries, I still don't have a single Fire Animal, so I can't even do one of her Level 4 quests (plus one of the remaining 2 also has such specific requirements I can only fill it with an exact party thus far, with no leeway for swapping out even one person).

Doing some of the other quests...I don't do a lot of open-world games, but from the few comparisons I have, Xenoblade seems rather thoughtful in how exploring a random spot can lead to a real surprise sometimes. Doing the 'We Meet Again' quest in Mor Ardain, at one point there's a zipline of crates moving to and fro the factory that you get access to by getting a key from Jac. Out of random curiosity, I decided to hop on, and lo and behold, I get access to a Unique Monster and the Geothermal Mining Plant!
Have you thought about just lowering down the game difficulty when you just want to go somewhere?
 

Zetas

Lurking upon the deep
Playing the Star Ocean 2 remake/ upgrade. The game is as much of a blast to play as it was 20+ years ago.
 

seitora

Well-Known Member
Have you thought about just lowering down the game difficulty when you just want to go somewhere?
Nah. I want to try getting through the game without having to make it easier than the regular setting. About the only time I ever had to dial down the setting was on the last optional boss of Future Connected in Xenoblade DE.

Xenoblade Chronicles 2

A couple of notes for the previous chapter. The chapter title is literally namedropped in reference to Pyra/Mythra, but it could just as easily be meant for Nia. Also, my guy Malos literally gets his own Monado to use.

I have finished chapter 8, after my stroll through Old Militia, I mean the Land of Morytha. The party's roughly about level 64 (Nia being quite underlevelled now that she doesn't accrue battle EXP while in Blade form, but that's what I'm trying to achieve anyways, since it still comes back to her as bonus EXP. Except she gets more EXP the further underleveled she is), and my playtime is at 87 hours. Yeah, a full 22 hours since completing the last chapter. I have a lot of sidequests cleared, including Ursula's finally.

Actually, it was more like 23.5 hours. I also lost 1.5 hours of gameplay to a menu softlock in Chapter 8. I do actually save my game and close the game application completely, so it shouldn't be a question of memory leak. Though maybe I would have had even more softlocks if I didn't. If I did leave the game on in sleep it could explain the slow texture load ins, but I don't. So something that never popped up earlier in the game, but has started to occur frequently in the last several dozen hours. When I quick-travel to a new area, the zone will often load without the textures, and then seconds later all the textures finally show up. Very strange. It doesn't even seem to be a question of memory either, since when I go salvaging, some of the chests that I get also show up without textures before them loading in a few seconds later, and that's a single chest or two compared to an entire area.

Speaking of Salvaging, I'm finally getting used to it and having some fun with it. I'm assuming it's how to actually make money quick, now that I'm getting some of the good drops using Golden Cylinders and getting to trade in for items at 40k or even 140k gold. Having both Boreas and Praxis attached with high Salvaging masteries also nets a lot of extra items.

The Rare Blades quests have eaten up a lot of time too. Some of them aren't too bad, but others just go all over the place. Currently, I think there's only four (pre-post-game) random Rare Blades I don't have from the gacha. Zenobia, Newt, Floren, and Agate. In the course of completing sidequests, I've finally also picked up Vess and Prexis, and also picked up Sheba and Kasandra. I'm mostly a completionist, so I won't go and do absurd things like completing every alignment chart, but I will at least do all their quests.

Development levels are finally coming around for the various regions. Gormott is at level 5, and I've gotten Uraya and Mor Ardainn to level 4, with everything else lagging behind a little bit. I've now got new guild missions coming in quicker than I can clear them, even taking advantage of 3 teams and lots of bonus timesavers.

Also, I ran into another superboss by accident lol. Or rather, I freed it without realising it was going to be a superboss. Level 130 in Temperantia. I'll get to see if I can kill it post-game.

Completed chapter 9. Level 68, and 103 hours. The actual content of the chapter goes by quick, but yet again I've gotten bogged down in more sidequests. If I ever get another ten-part quest like the one to get the doctor's cure in 'A Secret Cure' again...

Speaking of quests, I finally did the Love Source DLC quest. Huh. I should have done this ages ago. +3000 trust per Blade attached to whoever's using it, and it's very easy to gather material? That'll make finishing up alignment charts for the Blades I care to max out a lot less tedious.

On another note, while I'm very thankful the vast majority of quests have markers and designate when you've collected specific items, it makes the few that don't more glaring by omission. I'm talking about you, Nopon Dubloons and 12 Brothersisterpons. Fortunately, I already knew to keep track of which Brothersisterpons I had found, but not so the Dubloons.

Nine chapters in, I've kind of actualised that my problem with the battle system for the longest time was not truly realising this isn't Xenoblade the first anymore. I guess my mindset is it was fundamentally the same battle system but with some touch-ups and changes, but it's not. A lot of the very core of the battle system gets completely innovated or outright tossed aside. It's why I have to keep up healing, why positional attacks are completely useless, why Break-Topple-Launch-Smash is so much more important, and why I need more clearcut roles with a tank who draws aggro and everyone else. Some of the basics like auto-attack are still there, but it's a vastly different system. And really much improved once I finally got past the learning curve.

Singing my praises for the battle system aside, I'm getting extremely tired of the game deciding to have so many cliffside battles or at the edges of ledges or other precarious positions. Mostly because the A.I. is just flat-out a dumbfuck sometimes with my party members, where they run off and then are in-commando for the rest of the battle (though I think a Chain attack brings their body back up topside?). It's not even a matter of trying to lure enemies to a more stable place, because a lot of missions or Unique monsters have to be fought right in specific spots.

I finally started playing Tiger! Tiger! after doing so a little bit when first starting the game, which was a couple of months ago now. I suck at it, to say the least. Took me 20-odd attempts to clear level 1 with 20k points XD. So I'm unlikely to get 50k points for the one DLC quest and for one of Poppi's affinity chart nodes. Well, I might take a gander at Youtube and see if it's easier than I'm thinking.

Oh yeah. Something story-related. When I was playing the first Xenoblade, I kept expecting a Tales of Symphonia-esque plot twist, expecting that Fiora was actually dead-dead but the villain would be resurrecting her soul into a new body. That didn't happen, but I did get a Digital Devil Saga ending. This game, there's been several shots with Lora in a crystal or a giant icecube, so I'm expecting this time I get a Tales of Symphonia plot twist, except now her body's blown up too.
 

seitora

Well-Known Member
Xenoblade Chronicles 2

I finally cleared the game. 120 hours to get to the final boss, though of course a lot of that was me being bogged down in many, many, many sidequests (and a few sections trying to get through the main game only to get c***blocked by OP Unique Monsters). At level 73. Looking at the EXP I have available, I could level everyone up to 87-88, and Nia up to level 93. So I'll probably try to grind out a few monsters to push my levels up a little bit further, then use up all my bonus EXP to get into the level 90s so I'm within striking distance of level 99 for fighting superbosses.

The final boss was a little annoying. What, you think not being able to actually attack it for half the fight isn't fun? :X Or having to know ahead of time to retain a Chain Attack to bypass its OHKO attack :X Frustratingly enough, after the first bout, knowing that it was summoning reinforcements, I set up to use a Blade Combo ending in Dark two fights in a row to Seal Reinforcements, only for it to step back and summon reinforcements just as I switched to the Blade with Dark to finish the Combo. Pain.

I've only got two random Rare blades left to obtain after some more draws, with Zenobia and Newt being the odd ones out. If I don't get them, I don't get them. I did do a few draws after saving for my cleared file, and got T-elos right away. I'll do a few Ardun runs too for some Legendaries, but again, if I don't get them, I don't get them. I'm thinking I'll put another 20 hours in to push through more Blade quests and the few remaining quests, do some of the Challenge Mode stuff, and however many Superbosses I can take down. If I run out of time after that, whatever. I've got a limit to how much time I'm willing to sink into a single game, and I still have Torna The Golden Country to play after this. Which means definitely no NG+ from me.

I got my first Full Burst earlier, using it against the boss of the Lindwurm quest. The final boss, when it's actually open for attack, doesn't tank damage long enough for me to get at least five Orbs up. I'm certain I'll be getting more Full Bursts when fighting superbosses later on.

Anyways. It just feels like a tired gag at this point, but I recently found out there is still more when it comes to the Trust Mechanic. Namely, that while it tops out at 9800 for completing the Alignment chart, it can actually go up to 59,000 (!), with Attack power, Specials, and Blade Switch cooldown time all getting better and better with each level. The auto-attack and specials boost were mentioned in-game, but not the ridiculous number of levels it can get up to, and I'm very certain nothing about blade switch cooldown was ever mentioned (unless some random NPC has a single throwaway line about it somewhere). I can abuse Love Sources to boost up my Trust at a reasonable click, but goodness knows how much grinding it would take if not for the DLC. If I'm able to max out Poppi QT3.14 (I've already got Poppi QT maxed, but not Poppi), I'll maybe grind some more Love Sources, because since Tora only has the 3 Blades, their trust levels will be higher than anybody aside from everyone else's main.



've finally finished up playing the game, with about 147 hours of playtime. The entire party is at level 99. I've done essentially every quest that I know of and have discovered, including all the quests available for every rare Blade I have (well, except for Godfrey, because I took one look at how long his quest was and noped out of there). The only random Blades I do not have are Zenobia and Newt, and that was with me going through quite a decent amount of Rare and Legendary crystals. I did make sure to have the right Ideas (Bravery and Compassion) for them, but just no luck of the draw. I suppose if I had an NSO cloud save, I could have save scummed for them, but eh.

I defeated all 8 superbosses, as well as the Nameless Sentinel. When going through the game, I had said I would only do the superbosses as far as that I don't have to grind to get optimal set-ups to fight them. I probably didn't have an optimal set-up for most of them, but I was surprisingly still able to clear every one without changing up too much. The ones I wiped to were Pernicious Benf, Gladiator Orion, and Namless Sentinel (yes, I actually didn't wipe to Tyrannotitan Kurodil, though it certainly was a close call).

I didn't do a clean sweep of Unique Monsters, but I figure I probably fought a lot of the level 80+ ones, including Immovable Gonzalez, Territorial Rotbart, Armored Brennan, and Relentless Ardun just off the top of my head. Leonine Sadie was probably the worst, just as far as sheer tankiness to damage.

My endgame build was playing with Rex with a high-agility, high-critical Mythra build, with Rex equipped with Avant-Garde Medal and what I think are called the Ester Shoes, one agility-boosting common Blade, and a high-block Nia to help drive a lot of Blade combos through a lot quicker. For her, I could have even given her a Core Chip to give Rex more agility, but stuck with high block. I played Tora and Zeke for the rest of my team, setting everyone up to have at least one of each element. I could possibly have shifted Zeke around for Morag, especially given so many superbosses resist Break and Topple, so would have prioritised Blade combos even more. But most superbosses and some of the unique monsters fell to Full Bursts with 6-8 orbs. Except for Tyrannotitan Kurodil. That one took a full 7-orb Full Burst and lost less than half its health.

For Challenges mode, I did some grinding, doing most of the easier ones up to level 3, just enough to get Nia a Fancy Sundress to wear for the rest of the cutscenes and so on. Would that I could watch every cutscene in the game again with her wearing her sundress lulz. Then I did the Dino Drama to grab Shulk and Fiora. It wasn't until after I finished it that I read I should have Corvin to make the fight a lot easier. Oops! And the Elma challenge also completed.

As far as my Poppi builds go, I was able to get all three Poppis upgrade significantly, including Poppi Alpha with 94% block. But without playing NG+, doing Tiger! Tiger! would be just too much of a grind to even come close to upgrading her. After having so much trouble with even level 1 for the longest time, I've been able to consistently clear levels 1 and 2, and can at least beat the remaining three levels, but not consistently. Levels 1/2 I can usually do no-damage runs, but all-kill runs are a little trickier, and all-ether runs still trickier. So no 50,000 score for me. Speaking of Poppi grinds, Poppi QTπ's alignment chart is also an absolute grind. Two of her level 5 abilities would be a chore to fill out, and I was only about 3/4ths finished. Since they were the only remaining items left, if I had finished them, I would have been able to get up to S9 with some Love Sources and get a lot better damage output. Whatever.

Also, nuts to my party member A.I. I wiped several times between all the superbosses, which really only goes with the territory. But it's frustrating when the reason I wipe is because they just dawdle and don't move to pick me up at all when Rex gets fainted.

Torna ~ The Golden Country will be on my playlist very shortly here. But I'll be playing a (much shorter) game first in between, to at least give me a break from too much X2 all at once.
 

seitora

Well-Known Member
Xenoblade Chronicles 2: Torna The Golden Country

About 13 hours in. I've just gotten to Auresco. My understanding is this was supposed to be in the main game, but then the devs figured it was too long to have in the main game proper (which makes sense, since it would be too long of a breakaway from Rex and co.), so hived it out to a DLC campaign instead.

My first thought upon starting the game is: somebody in the cutscene animation department really liked showing off Lora's undershorts. Like 5 or 6 shots in the first minute when she jumps or makes a kick.

My second thought is wow, the framerate! I was not expecting TTGC to run so much more smoother and quicker than the base game. Either being able to cut out most of the content from the base game for TTGC helped free up memory, or somebody was able to optimize the shit out of the game for the DLC. Like, it's genuinely impressive, though it threw me off for a bit too lol.

I haven't really cottoned on to the new battle music theme much. It's not terrible, but it's just kind of there. At least they tried something new.

But speaking of battles, I do like some of the changes they made. Being able to use any element in any order for Blade Combos is handy. Plus, adding an orb to Chain Attacks for every step of a blade combo is also useful. I've been able to execute Full Bursts much more frequently as a result. I just have to be careful when upgrading weapons to keep track of which element I have at least two users for, to help set-up the first round of a Chain attack. Driver Combos seem a little trickier as a result of the swap-in attacks, but thanks to the limited party, I'm guaranteed to always have Drivers/Blades able to set up a full Driver combo. And being able to swap out between Driver and Blades as the front attacker genuinely makes sense, given XC2 had the occasional Driver enemy who would put his or her Blade out front and act as the support. Though healing...oof. I have to play Lora to be able to swap between her and Haze to make sure I stay healed.

Since Monolith Soft was able to consolidate a lot of things for the DLC, I will say I much enjoy not having to swap Blades out anymore for field skills.

Lora is a really fun character. She doesn't really follow any female characer archetypes, like being a tomboy or a girly-girl. She's just well fleshed out as a girl who's struggled to make her way through the world and survive, and grits her teeth and keeps pushing through even after setbacks. Arguably, she does lack some agency to the story as a whole, and it's really not quite clear to me whose story TTGC really is, be it her's, Jin's, or Addam's (well, I mean, it's all three of them plus Mythra, but not who the primary lead is). I am disappointed there's very little about Haze. At least a side bit on how Lora got her Core Crystal and became her Driver would be nice. Unless that's something that happens later.

I'm also mildly impressed that the writers made Lora 27. I feel like her being 27 is a subtle 'take that' at both the protagonists of the main games being in their teens, as well as JRPGs. But it does feel a little weird from a literary perspective, where she's been with Jin as his Driver for 17 years, and it's only now that he's really starting to fall for her? Also, Lora's hair colour...I had originally expected it to be brown, but seeing her in this game, it's definitely more the reddish-brown. Daytime lighting makes it look red, while darker environments it's brown. She's got quite the rat tail going on, too!

I do find it funny how much Mythra gets bullied, at least with regards to her cooking. Loving how her cooking literally gets censored early on. There's one quest which has a guy ask for some authentic Ardanian cooking. Jin makes a dish, and the guy says, "This is really good and gets the right blend of sweetness and meat...but it's not genuine Ardanian food, because it's actually delicious! Isn't there somebody who can make a dish with the overpowering fish stench and which is as hard to eat as a leather boot?"

Then the game: 'Oh, here's a new recipe for Mythra'

M U R D E R


Finished the game. About 25 hours going into the final boss, and at level 73. I was level 53 right going through the final area, then used all my bonus EXP to get up to level 67, then leveled up 6 more times fighting 2 out of 4 Gold Monsters. I have...88 Community members I think (missing only the Nopon Halfsage).

Honestly, doing all the side quests first really kind of ruined the boss battle for me by making too easy ha. Of course, the mech fight wasn't difficult either. I think I got off five attacks from Siren while the opponent was only halfway through his first gauge still. The boss fight itself felt like it lacked a bit of 'zazz', but that's to be expected given that it's not a mainline game and it's nature as originally being part of XC2 proper before being slived off into DLC. It's a shame Torna has the Lufia 2 problem of the player already knows the ending, though I wasn't sure how much stuff it would re-run from the main game, and how much new stuff it would include. Of course, I have the ability to reject the reality of the game's ending and substitute my own in my headcanon.

Also, the game pulls a Baten Kaitos. Another surprise boss after you fight what you expect to be the final boss, and 20 minutes of cutscenes. Not a surprise, considering both were developed by Monolith Soft

One random piece of NPC dialogue mentions Addam's wife. A real 'wait, what?!' moment from me, and I was a little surprised the characters didn't react. At least Wild Arms 3 had the decency to have the characters react. Then I completed the Community Spirit quest. Ah, now there's the reaction I was expecting from the party to finding out Addam has a wife (and pregnant, to boot). I assume there's some debate about whether Rex is Addam's actual blood descendant or not as a result. I go with the 'if he is, then probably half of Leftheria is as well', given the whole 'every white European can trace his or her ancestry to Charlemagne' bit.

The Golden Monsters were really annoying. I think it suffers the Xenoblade 1 problem, where specific set-ups are required to get through each of the superbosses...except unlike XC1, I don't recall seeing anything in Torna to prevent spike damage, so I wiped out against the first Golden Monster a few times before finally winning by staying on top of healing. Then ditto with a specific set-up for the second Golden Monster, using a steady Driver combo loop to deal damage (but of course I wiped several more times). I guess it's an effect of having a restricted party with not that many methods that can be used. In XC2, I wiped only a handful of times combined against all 8 superbosses, and didn't have to change my party set-up much, but the game also gives so many options for strong combinations. Though similar to XC2, I keep wiping, because the AI for my party members would rather keep attacking than move to revive me

Anyways, I got to the third Golden Monster, and saw it was level 85, so there was no way I was going to try grinding out enough levels against the previous two GMs to take the third one on.

Some other random thoughts. I was thinking that Gold was fairly useless in the game, given it can only be used to purchase accessories and Core Chips, neither of which I really needed much of given enemy drops. The devs probably thought the same, too, given how much the info for the Golden Monsters was. I also honestly didn't use Pouch items for much of the game until near the very end, if only because it was a chore to gather ingredients to synthesise items, specifically for quicker Arts/Specials.

After Lora becoming Lady Lora, the whole bit about needing to have Community Level 4 before continuing on with the story...oof. The quests were reasonably easy enough that I was staying on top of them up to that point in the game, so I think I only needed to do like two or three more quests right after that. But I can imagine speedrunners were not happy to have to actually do a lot of content instead of blitzing straight through the game.

It's really interesting seeing how much the game sets up plot hooks for things in the main game. Though there were a few things that were oddly conspicuous by their absence, like the Marsanes (one NPC mentions it a couple of times, but doesn't have the name right. That's it). But then there's some weirdness, like Torna still appearing to be a mid-level feudalistic society, albeit one that has a pretty strong civil society. In the main game, what bits were left of Torna was the Marsanes, and being able to control Genbu and suck its ether. For the level of tech they were implied to have in the mid-game, it sure never actually felt that way in Torna. Also in the main game, Mor Ardain is implied to have been in control of Gormott for ~50 years, but 500 years earlier, they're already very broadly setting up for a takeover. Kind of a strange time scale.

Now to wait most of a year before I bother playing Xenoblade 3.
 

seitora

Well-Known Member
Marvel's Spider-Man (2018)

After owning this game for about three years, I figured I'd finally start playing this game. Well, that, and the DLC voucher was expiring really quickly :X

So far, my rough estimate is about 8 hours of playtime so far, with 26% completed according to the in-game completion percentage. I've just gotten through past the art gallery heist in the storyline proper. That's not very far in the game, but I've spent a lot of time just swinging around the city, looking for things to do and looking at stuff. I'm assuming the NYC skyline in-game is mostly but not completely accurate, so it's nice to get to see it from a level and perspective that Google Maps would never show! Definitely good to see a big city in a video game that isn't Tokyo for the 50th time (that kind of tells you which country makes most of the games I end up playing).

It definitely took me a little bit to get used to the controls for swinging around the city, but it really becomes a joy after getting used to them, though there are still odds-and-ends like moving around corners I haven't really nailed. As far as getting into fights, I could blame twitchy controls, but the real truth would probably be I actually suck at combat. However, I have gotten a lot better over several hours, so instead of getting wiped out nearly half the time, now it's down to maybe a tenth the time (and this is with upgraded enemies including the brutes and the electric-baton thugs and the occasional bazooka). I did get a few of the Fisk's Hideouts cleared as well.

Of course, I do intend to play through the Batman Arkham series at some point, starting with Arkham Asylum. I think they're relatively similar controls though not identical, so it'll give me good practice at least.

My fingers definitely hurt after playing for some time. I think just from holding down onto some of the buttons too long, especially the R1 button.

It's really heckin' helpful to have button prompts all the time, though. Lord knows I'd be lost if they didn't pop up as they did. There are some spots where they don't pop up that could be more handy (like having to lean left or right in vehicle getaways. I wiped a few times on that because I didn't realise you need to lean to the side the gunman is popping out the window from). The move list being available is also helpful, though there were still a couple of times I needed to look online for something not listed in there that I forgot how to do after some time (how to use Suit power, and how to use the camera).

Funny thing is, I liked swinging around enough that not only did I already fix every single radio tower, I also found every backpack. Every single one. Which is why the 8 hours play already. There were a few that were tricky (some that were in underground roadways right near the waterfront while I was looking up top), but I think one of the skill point upgrades I got unlocked a radar vision, so after a little bit, I was able to narrow in on the backpack locations after getting to the specific part in the map. I'm not going to be piecemeal going around and taking pictures of every Landmark now, however. I'm making a reasonable assumption there will be more collectibles unlocked shortly as the story progresses, so later in the game I can do a bunch of collectibles all at once in each area. Like Landmarks and more Fisk's Hideouts and whatever remaining thug crimes I have, and now research labs.

Random anecdote. I did manage to swing right through the inside of a building once. And then got shot at by Fisk's thugs, who could shoot at me, but I couldn't even web shot back at them. Fortunately, a load from last checkpoint took care of that.


Playing some more. I've gotten up to about 67% completion, and at level 33. I'm at the mission 'The One That Got Away' now.

Mr Negative is one of those B-list members of Spider-Man's rogues gallery that I've honestly never heard of. Looking him up, he only first appeared in publication in 2007, so that's not a surprise, lol. He would've never been included in earlier Spider-Man movies or games that I would've actually watched or played. I guess he's the newest big member of the rogues gallery too, so this game certainly would have been his big breakout role in popular culture, considering not that many people actually read superhero comics anymore.

The Mary-Jane segments...I get the sense these weren't very popular. I don't outright detest them, since they're reasonably easy and very forgiving if you screw up (only having to restart a tiny segment instead of the whole bit), but they certainly do slow everything down. After playing Spider-Man for several hours with highly dynamic movement and combat, Mary-Jane feels very sluggish in turn.

Taskmaster Challenges. Most of them I can deal with. But some of the drone challenges are just not fun. There's been multiple that are reasonable, but others that just make me want to quit and call it a day. There was one that was especially bad in either Harlem or the Upper East Side. I've found doing Zip Point jumps are the way to go with the Drone and Bomb missions instead of swinging, and usually the camera controls have cooperated with me. But yeah, there's a couple of the drone missions that I had to actively fight the camera, since I would constantly miss a jump or overshoot despite having my cursor pointed right at where I wanted to go.

Another random note is that I find it humorous that Spider-Man can knock enemies off so many buildings, presumably to fall to the ground 20 or 30 stories down. Though I think I've seen that they instead get webbed to the wall off-screen?
 

seitora

Well-Known Member
Nier: Automata

Playing the PS4 version, Game of the YoRHa edition.

I've heard just enough spoilers about the original Nier, and the Drakengard games, that I have some idea of what I'm getting into with this game. And to be fair, I do get some of the more symbolic stuff that's been happening thus far in this game. The whole meta with the lack of auto-saving makes sense, too. I'm going to guess the machines all possess human souls, and the actual supposed Council of Humanity is just a fake and there are no humans left.

Starting the game, I was totally not expecting a shmup section, haha. Or brief mecha suit fights, either. But then it got down to what I was expecting, the action-RPG fights PlatinumGames is normally known for (fun fact, I have Astral Chain on my shortlist of games to play soon after I complete this). So I went through the opening area, and got to the end. And then I [W]iped, mostly because I let myself get between the two buzzsaws. So I wasn't really happy about having to replay that entire section. I've been playing Normal for the entire game thus far. I tried Hard a couple of times, and while I can do it, it's definitely a grind (the lack of lock-on wasn't too difficult, but the extra enemy damage was meh).

As for the camera controls, I'm kind of ehhhhh. I've jived with it for the most part, though the frequent changes in the beginning area is a little annoying. It's more tolerable in the rest of the game thus far when they're more intermittent, so I can actually do 5 minutes at a time on a top-down or side-scrolling section instead of 20 seconds. The one thing I'm absolutely not a fan of is when the camera zooms out enough that 2B and enemy fire are barely visible.

As far as gameplay goes, I get the vague impression the game doesn't quite know what it wants to be. 2B is fairly fluid and a joy to play with, and the combat controls are pretty smooth and intuitive...but then they get wasted with the nth event of 'a nonstop horde of a gazillion machines rush at the player and you have to destroy them all'. It definitely feels like something a few more setpiece bosses or strong machines could have helped with. Ditto with the city itself. There's some work with doing platform to get up to specific roofs for quests, some buildings to explore, and a select few shortcuts around the city or places you can hop over. But then the majority of buildings are basically just there with no internals, and there are fences that I can juuuust clear with a double-jump except it arbitrarily has an invisible wall stopping me from hopping over.

Quests. I've done most of them thus far. There are a few I'm assuming to leave for later, given enemy levels far outpace me. It threw me off a little to see machine levels rapidly overshoot 2B's level, but I got used to it after a bit. But yeah, when the Parade Escort has an onslaught of level 30+ machines, I'm leaving them for later. Speed Star was a little tricky on the third and final section. I clued in to using the left side and running on the lower section of the left side, then went to a separate plug-in set-up to max my movement speed out, plus used the movement up item. After the fact, I found out I could have saved another second or two by using the item that reduces knockback time to recover quicker from the fall at the start of the segment.

Thus far, I'm currently at 11 hours, just about to go explore the Forest Kingdom. I've easily spent several hours just wandering around, and stumbling into some new areas, and doing a few run-arounds of the Abandoned Factory looking for where the ? markers are before cluing in the game was showing me stuff I couldn't access yet through locked elevators. Otherwise, it's been reasonably fun, if uneven pacing. I got through the desert area, then the amusement park and machine village, then tried going down to the underground.

...and then my game crashed. And it did it again, and a third time. So I wiped the data from my console, and reinstalled. Then I crashed again. I finally looked it up online. When I'm in the City Ruins and try to drop down to the core area is when I've been freezing. It seems like this is a semi-common thing for people specifically on PS5 units, which I've got. But one suggestion that worked for me was to drop from the left side of the chasm instead of the right. I've got a working warp point down in the core, so I shouldn't have to go up and down the chasm anymore and risk another freeze.

I suppose if I wanted to be meta, it could be that the big bad of the game wants to stop me from saving the world and was crashing my game to discourage me from continuing :)
 

seitora

Well-Known Member
Nier: Automata

finished 2B's route, right at about level 33 and 20 hours.

The shmup/mech fight against the giant machine near the endgame was suitably appreciated. Considering how 'un-epic' the fight against Eve was in part, the Grün fight was probably the highlight of the game for sheer unbridled awesomeness. Saying that, I know there's a lot of philosophical undertones and religious references that totally skate over my head like Adam and Eve's awakening and attempting to become more human, even if some of them I get (like Eve springing from Adam's ribcage, the Jean-Paul character bits, and the entire futility of the Forest Kingdom).

Oh yeah. I do appreciate the vocals for a lot of the random songs that pop-up for background music and find them nice to listent oo. I'm assuming they're in pretentious Latin lyrics that would spoil the plot if I looked up a translation ;).

I did finally start playing around with the Plug-In programs, especially after I was able to upgrade to maximum size by buying all the data upgrades. This looks like something that I'll get more powerful over time just through grinding chip drops from enemies and being able to fuse to +5 or +6, though definitely not buying them from shops (the 28 data storage requirements, oof).

There was one more occurrence of a crash, right before I fought Eve. I went to go to Pascal's village, and tried to jump over the little ledge coming down from the Resistance Base, going to the little bit of land where the sewer leading to the Amusement Park is. So I just went around that area through the crater instead next.

Now. I do a very minimum amount of research before playing games just so to avoid missing items or sidequests or the like (I'm looking at you, FFXII, and Tales of games). So I am aware there are basically three playthroughs, and I've only done the first. So I'll get to the second route here shortly. I'm also aware I don't really have missable sidequests either, so as long as I get a level boost, I should be able to clear a few of the others more easily, like the Parade Escort. One of the things I'm not a fan of is just how slow and a clinker the characters move around at. Even with quick transport, I've still got to wait a decent amount for the loading screen (which might've hid loading times on a PS4, I guess). I've definitely been trying to remember to use animal mounts here and there simply to move quicker.

I finished the 9S route, at 33 hours.

Not sure how I feel about a lot of 9S route being a retread of 2B's route. Obviously, there's a large amount of new material, but still the greater duration is a rehash of what I just spent the previous 20 hours doing, albeit at a lot quicker rate since so many of the sidequests were done and some (but not all) of the areas keep the lower levels, making it quicker to zoom through. I just do feel like it could have spent more time on 9S solo stuff, since we get a fair few spots that he's by himself...including some story-relevant bits. Oh, all the humans are dead. Surprise, surprise.

The hacking mechanic is interesting, albeit it feels a little barebones at times. Then again, if it was more expansive, it probably would have been frustrating to keep hacking, so I guess it's optimal amount of effort as is.

I did at least manage to finish Lord of the Valley and Parade Escort quests this time. Even without the higher levels, they still would have been phenomenally easier.

Also, I managed to finally finish up the third pod in the Floating City. The laser function is really damned useful. I'm not sure if it's necessarily stronger then the Gatling gun I've been using most of the game just out of habit, but with the laser I'm able to hit multiple enemies at a time if I can line up other machines through the attack trajectory.

Plus, I'm winding my way through fishing, at least enough to get the Trophy. Bless that most games are realising overwrought fishing mechanics are a chore and making them fairly quick and simple instead.

I've finally finished the game at 53 hours with a Platinum trophy. Completing the game proper was about 43 hours maybe, and then the wrap-up was 53 hours.

So wait, was 9S secretly the main character all along? That's the impression I'm getting, between the revelation that 2B was all along his secret executioner over many occasions because he was too advanced that he was outpacing the YoRHa's ability to keep secrets, and his hacking abilities essentially thwarting the machines at the end, or at least settling into a stalemate that all sides seem to be alright with keeping. Also, I've played the entire game assuming 2B's name was a play on 'to be or not to be'. It was not to be for a while, then to be for a bit, then technically not 2B at all.

There is something poetic about the ending, with the remaining androids fighting the machine population down to a standstill, and then killing each other even after all the destruction around them. Well, before it got retconned because I guess somebody wanted a happy ending somewhere.

A2 definitely felt a little smoother to play as compared to 2B, but that could be just having better plug-ins, and more experience with the combat by the time I got to play her.

Accumulating machine data...it was very much a chore to get to 95%. I didn't explicitly need it I believe for any Trophy, but I figured it would be easier to get 5 Elaborate Gadgets that way from the quest completion than trying to grind out random drops, all so I could finish upgrading my Pods. I ain't gonna lie though, this was so much of a chore. Lots of having to use specific characters or go to specific chapters, and can only find a machine variation in one or two spots, and sometimes they have a low chance to show up. I can't imagine actually trying to complete the machine data without the help of a massive amount of collated experience from thousands of gamers globally posting their findings online. Which I guess speaks to the theme of the ending a little bit, but in a totally different way. If I had ended up biting the bullet ever and just buying Trophies, this is where I would have done it.

Upgrading all my weapons was much less of a chore because most of the upgrade items could be purchased from 3 of the machine merchants. Fortunately, the grind to get to level 99 by killing the statue rabbit in the amusement park helps, because it drops a Machine Core (almost?) every time I destroyed it, helping to beef up the money outlays for upgrading weapons.

Funny enough, getting the Trophy for looking at 2B's leotard multiple times was one of my very last trophies, when I expect it may have been one of the first for many people :)

The secret boss wasn't too tough, albeit I still played on Normal mode. By that point of the game I didn't really need anything for movement speed or EXP increases or increased item drops, so my plug-ins were optimised solely for combat power.
 
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