What games are you playing 2: The revenge

da_fox2279

California Crackpot
Pardon, but - DS4?
 
Dual Shock 4. The PS4 gamepad.

You can connect one to any PC using Bluetooth, and Steam natively supports it.

For non-Steam games there's a free open source program called DS4Windows.

Basically, it works with any PC game. I usually use a Mouse and Keyboard for gaming, but certain kinds of games, such as side scrolling platformers, twin stick shooters, and certain types of 3rd person games, are better with a gamepad.

The PS4 controller is far better than the Xbox gamepad for PC gaming. It has a touchpad and gyro in it, both of which can be programmed in Steam or DS4Windows to behave how you want.

One of the nice things about using a gamepad on PC, is that you can basically rebind the controller however you want for any game. Don't like where they put the jump or use button, and the game has no way of rebinding it in the menus? Just use the Steam Controller Configuration, Xpadder, Joy2key, or DS4Windows and bind the buttons how you want them to be.

You can even bind keyboard and mouse commands to a gamepad, meaning you can turn that D-pad into hotkeys. Steam even allows you to make how you press the button do different things. For example, you can make it so pressing the B button does different things if you press and release it, hold it down, or double tap it.

Most PC games allow for simultaneous keyboard and gamepad inputs. So you can usually mix and match the controls to work however you want.
 
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Shirotsume

Not The Goddamn @dmin
DualShock 4. It's the PS4 controller.
 
Okay. Yeah.

Bloodstained is Castlevania.

Not "kind of like Castlevania". It's a new proper Castlevania game, not that Lords of Shadows nonsense. It's just "unofficial", but actually more "official" than the last few Castlevania games.

Order of Ecclisia specifically.

Yes, it does tug on Symphony of the Night nostalgia strings quite a lot, however, mechanically it's a lot more OoE.

It's also hard. Normal difficulty is the lowest difficulty, and it's the second tier of most other Metroidvania difficulty tiers.

There's actual incentive to collect all the things as well. The first time you make a food item and use it, it gives you a permanent stat boost. So gathering ingredients and actually making stuff is worth while.

Grinding for money will also net you some really nice weapons early on from the shops after the tutorial area.

A lot of items and gear can be crafted or bought, whichever you prefer. A lot of stuff you need to craft at least once, and then it will show up in the shops.

There's rare loot and gear you can't buy as well.

Really enjoying this game. It's looking like it's going to be quite the time sink and will be worth several playthroughs in the future.

Iga knows what he's doing. This game is basically the death of the last temptation I might have had to ever buy another Konami game again. I hope it breaks every sales record for every Castlevania game ever released just to rub it in.
 
The God Cross sword is secretly OP.

It's a craftable weapon you can make using one of the 8-bit coin items.

It's easily the best of the swords you can make, but doesn't look like it in the menu because the stats are pretty meh for it. I did some save scumming to try out all the weapons you can make with the 8-bit coins, and that sword won out among the weapons of its type.

It's base damage is low, but it does light damage, plus the down forward attack shoots a projectile that hits twice for decent damage, and it inflicts stone with a fairly high chance, which instakills a lot of enemies.

The best shard so far is the arrow one you get from the archers. Out of all the ones I've tried, and there have been a bunch, it does the most damage for the amount of magic it uses.

I also really like that your switch ability switches between entire loadouts and is not just weapon swapping. You can set up your gear to make the most out of whatever weapon you're using.
 
In Bloodstained, sit at the piano in the gardens with the Fairy Familiar.

There's also a unique animation if you sit down with the book familiar.

The amount of cool little details in this game is amazing.
 
The God Cross sword is rather nice, but it's quickly outclassed by the Spiral Sword, which you get around the same time. It's worth taking a few minutes to farm that and a greatsword shard (made from getting a sword shard).

I just restarted and cleared the third boss again. And then discovered the jojo poses you can make Mariam do.

Damn i love this game so far.
 
The God Cross sword is rather nice, but it's quickly outclassed by the Spiral Sword, which you get around the same time. It's worth taking a few minutes to farm that and a greatsword shard (made from getting a sword shard).

I just restarted and cleared the third boss again. And then discovered the jojo poses you can make Mariam do.

Damn i love this game so far.
God Cross is amazing in the first half of the game, but gets less effective because enemies have stronger resistances. It's still useful for dealing with bigger damage sponge enemies though, just less so with the smaller and faster enemies.

It's about useless for bosses though. You can't instakill them, and that's the biggest strength of the weapon. Otherwise it's just an okay sword with a decent special attack.

The Encrypted Orchid is what is carrying me through now. It can stun lock weaker enemies, hits multiple times, and has a decent range for a sword type weapon. It's better than the Spiral Sword.

It wasn't as good in the first third or so of the game as it is now, and I don't mean just because I upgraded it. It was legitimately less effective than God Cross even against weak mobs because God Cross would instakill them so often. Now the reverse is true.

I just beat the 8-bit nightmare secret and got the third upgrade for the Encrypted Orchid.

I'm gonna do some grinding, beat the 8-bit Overlord boss a couple more times, and upgrade the 8-bit Pistol and God Cross all the way.

Like I said, God Cross is still useful, just not as much against regular enemies.

Also, hang on to the Kung-fu shoes. They are useful long after their damage makes them useless as weapons. You can use the kick special to cross gaps you normally couldn't. A good example of this is one of the chests you're not supposed to access until later on the ship can be reached by using the shoes special attack to kick yourself across a gap you normally couldn't make it across.

You can't reach everything on the ship until after you get the teleport laser.

Also, the fairy is hands down the best familiar for a first time playthrough. Farm the gardens until you get her as soon as you reach them. Her damage output is low, but you can craft or buy special fairy healing items that she can use on you. You have to touch her to activate them when she holds them out.

She points out breakable walls and hidden passages. It is worth pointing out that you do need to still search for them, smack a wall if you think it's suspicious. She's not 100% effective and sometimes misses stuff. She's effective enough it's worth keeping her around though, as wall items are often health and magic boosts, or decent items. I only found the 8-bit Nightmare level because I was using the fairy for example.

The Silver Knight and Sword are tied for second.

The Welcome Company shard is also broken as hell. It creates a protective barrier of paintings around you that damage anything they touch and can block some projectiles. It also uses a set amount of magic and isn't a drain MP spell, and lasts until all the paintings are destroyed, or you leave the room. You get it from the paintings.

The game never tells you that I'm aware of, but you can press down and jump in the air and do a kick stomp. You can use this to bounce off of enemies, avoid contact damage, or get to the ground faster. It does a small amount of damage. There's an achievement for doing it a bunch of times on one enemy. If you have the double jump power, you'll do your second jump first, but can shorten it and drop by double tapping jump quickly while in the air.
 
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Shirotsume

Not The Goddamn @dmin
Castlevania games never tell you about the jumpkick, iirc.
 
You have to earn it as an ability in some of the games and it is explained to the player.

In Aria of Sorrow you have to absorb the skeleton soul to do the stomp move.

In Lament of Innocence it's one of Leon's skills, and must be earned by killing a certain number of enemies.

There are only a handful of games where you get it as soon as you can double jump, and in at least some of the Castlvania games with multiple characters not all of them can do it.

It does make sense here, as the two games this seems to draw the most from, Symphony of the Night and Order of Ecclisia both have the stomp available as soon as you can double jump.

On an unrelated note...

I glitched out of the double dragon fight.

I passed through the floor during the fight by jumping down like you might on a two way platform when they did the attack where they put their heads together. I was trying to slide under the attack and ended up just jumping down below them and was able to come back around and kill them by attacking one of them from behind where it couldn't touch me.

I think I might have passed through one the spots where the floor breaks when the fight ends.

If repeatable, this will likely be a speedrunning tactic.

If not, resetting would have cost me about 45 minutes. I'm also pretty sure I would have won anyway, as it was late in the fight and they died after only two hits.

It's mostly interesting because of the speedrunning thing if it can be done sooner in the fight.

Also, I've noticed that the vengeful demon hunting quest lady is super pissed that a bunch of Castlevania characters are dead. It seems like that might be a passive aggressive dig at Konami by Iga.
 
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I just realized you can put map markers on the map with the B button. The map screen doesn't tell you this.

That would have been really useful to know for the last ten hours or so.

Also, despite what the game beats you over the head with, there is absolutely no penalty for having too many shards. You just get a slightly different bad ending if you fight Gebel too soon.

I've been selling the ones I know I won't use because money is useful, but if you want to collect them like Pokemon and power them all up as much as you can, feel free, it doesn't alter the ending at all. It's entirely flavor text.

Also, just in case someone wasn't aware. Heal with food, not potions. You can carry a lot more of it and it's cheaper than potions. You only have to craft a food item once, and it becomes available for sale. You can stack 99 of them.

The only exception to this is to be sure to give your fairy potions to hold if you're using her. Healing potions are optional, but she's useful for healing status effects, so I try to keep those topped off.

I've also noticed that drops slow way down when farming after about a dozen or so. So if you're farming, grab about 10-12 of whatever it is, run off and craft some stuff with it, and then come back.

When you max out a passive shard's rank, it becomes a permanent toggle and you don't need to equip the shard anymore.

High Jump is flight. You can keep doing it over and over in the air and it costs no magic. It doesn't really break anything, as by the time you get it, you should have invert anyway. One of the components to craft it is impossible to get without it I think, at least not without some major sequence breaking.

There are still a few areas you can't access without Invert, mostly involving places you need to flip to slide into a narrow passage. High jump is more convenient if a place is just high up though. Double jump also resets every time you use it, that's useful for fine tuning your movement in the air.

Also, the armor you use to get to the Oriental Lab makes the race guy a joke. Just use speed beam to beat him the first time and then use his own power against him for the rest of the shards.

Also, fuck the money boss. My hand gave out before he did because I had 6 million when I ran into him.
 
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"Finished" Bloodstained.

Main Quest is done anyway. I've still got some secret bosses to kill and a few other post game odds and ends to get done before moving on to the next difficulty. Need to do some farming as well, as there are a few shards I want to max out. Not even going to try to max out every shard or collect all of them. At least not this time.

The fact that I grabbed My Friend Pedro may postpone my second playthrough for a bit. Still going to wrap things up before moving on.

Most excellent game. Really hope it's the start of a franchise. Way Forward really is starting to become one of my favorite publishers ever.

Keeping shards or not does have an impact on the final boss, but it's entirely cosmetic and impacts pre-fight dialogue only as far as I can tell. The actual ending doesn't change.
 
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My Friend Pedro is awesome.

It's everything a Deadpool videogame should be, but doesn't have anything to do with Deadpool.

Super Neptunia RPG is not.

I like Neptunia as a franchise, but this has not impressed me at all.

It's a side scrolling platformer as far as navigation goes, and an awful one. The controls are clunky and paths are often obscure. The animation is also terrible, the sort of thing you'd expect to see on old mobile games.

The combat is simple and seems to lack depth so far.

The humor is cute and shallow, as you'd expect, but it's not nearly enough to carry this game so far. This seems to be the only saving grace, as it is typical of the series. It also seems to be a good introduction to the series, as everyone has amnesia and it reintroduces the characters, which would be good for newcomers.

I'll give it a bit more time, as reviews say it improves, but so far I'm not sure I'm going to play this for very long.

EDIT: The battle system has improved, the 2D platforming has not.

With the introduction of formations and swapping out skills the battle system has turned out to be decent, it just sucks for the first part of the game. The item usage during combat is a bit clunky though. I like how enemy information such as health bars and weaknesses are shown on a pause screen.

Elemental weaknesses also play an interesting role in combat, as using an elemental type that an enemy resists actually takes away from your AP meter and can put you into negative if you're not careful. Using an element an enemy is weak against grants bonus AP as well.

I can see this system keeping me interested enough to get through this. It's supposedly a pretty short game, which is one reason I decided to get into it.

Also, the game does a poor job of explaining some of the mechanics. Sometimes even explaining them a bit late. The tutorials aren't done well.

The worst part of this game is easily the platforming. Jumping and moving about seems to lag horribly, and it's just awkward. Fortunately, I've yet to run into any part that is challenging, and it also seems to be penalty free. Falling into a bottomless pit just seems to reset your position.

Still can't say I recommend this, unless you're a huge fan of Neptunia.
 
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