What games are you playing 2: The revenge

Antimatter

Well-Known Member
Did the first MR story hunt for MHW: Iceborne.

Man i've missed this game. Time to start the gear cycle all over again.
 

Oni_Rinku

Knower of Stuff
I just recently got Marvel's Spider-Man: Game of the Year edition and am currently going through the DLC. I've already platinum'd the main game, but I'm looking forward to finishing the story.
 
Stumbled across OpenMW, which is kind of like GZDoom, but for Morrowind.

It basically replaces the engine for the game with a newer one.

It still looks and plays like Morrowind, is compatible with most mods, allows for even more modding in fact, and has new effects, physics, AI improvements, and various other neat quality of life features.

It doesn't work with Morrowind Script Extender, Morrowind Code Patch, Morrowind Graphics Extender, or other mods that modify the exe, because it replaces that part of the game. They basically work by modifying the engine rather than the game files.

However, it does include some of the features of some of those mods, including distant terrain, and several code patch features are included. Also, a lot of the bugs in Morrowind are actually caused by the engine itself, so it's more stable on top of looking nicer.

Plus, you can still mod it, most mods work because they alter the game files rather than the engine side, but some will have issues.
 
Last edited:

chronodekar

Obsessively signs his posts
Staff member
I got a Nintendo switch. The newer one which comes in the red box. Playing Zelda: BOTW - it's fun. Finished the tutorial plateau and am at the first beast - the elephant. Did the puzzles inside, but am stuck with the boss fight. Perhaps I'll wander off and get back to it later?

-chronodekar
 
I got a Nintendo switch. The newer one which comes in the red box. Playing Zelda: BOTW - it's fun. Finished the tutorial plateau and am at the first beast - the elephant. Did the puzzles inside, but am stuck with the boss fight. Perhaps I'll wander off and get back to it later?

-chronodekar
BotW is pretty unforgiving. Gone are the days when even a grunt mob takes only half a heart when it hits you.

Having the right gear and leveling it up at the fairy shrines can help a lot as well. It's not that hard to farm rupees, especially if you learn how to snow bowl. There are spots you can drop the snowball that will always win if you are positioned right. This is hands down the best way to farm money in the game.

Best thing to do is do some shrines to get your health up, and build up some food. Damage boost, and stuff that will fill your hearts up. Defense boost food might help as well, but generally damage boost will get you through a tough fight better than it will. You can do both, but prioritize damage buff and health food.

Damage buff food is super easy to get once you start running into the Yiga clan. They always drop bananas. They are also fairly easy to gather from banana trees as well, which aren't that hard to find near to beach regions.

Buy ancient arrows and use them on bosses. Shoot them in the face with them. You don't need a ton, but having a few will make things much easier.

Stamina food is also useful to keep a few of around as well. It can get you up to places you normally couldn't reach earlier in the game as you can eat while climbing. It's not that hard to find stamina mushrooms even early in the game. Not that useful in a fight, but it can be useful to get some of the better items a bit sooner.

Also, hunt with bombs. You can also bait most animals with apples. Some of the more annoyingly skittish animals can be easily killed by placing a bomb nearby to where they are wandering around, setting some bait, and waiting for a bit.

The stealth suit works on fish when you're swimming just as well as it does on bugs and such on land. It makes them much easier to catch. It's better than the Zora gear if you're fishing.

Wolves are especially easy to hunt and drop higher quality meat. You can just drop bombs behind you when they are chasing you to kill them. This is useful for both healing and money, kabobs sell for a lot given the amount of effort they take to collect the ingredients for.

I tended to hoard full healing items like durian and mushrooms until the endgame, as it's kind of a waste to use them when you have ten hearts or less. You only need to use one full heal ingredient to make a meal that fully heals you.

The answer to running into a wall in BotW is generally just stocking up on the right types of food. Outside of the anti-burning potion, potions are essentially useless as food does everything they do better.
 
Last edited:

Jimbobob5536

Well-Known Member
Also, spit curses into the sky every time it rains whilst trying to get somewhere.

Unless you get the rain climbing gear, in which case you laugh at the sky. Pretty sure that was a free piece of dlc, but it's been a while since I played.
 

Antimatter

Well-Known Member
I thought the preferred method of locomotion in that game was to send yourself flying using trees, bouncing off enemies, or now bouncing off your own bombs?
 
Octopath Traveler.

It's neat, very old school Final Fantasy with some neat mechanics.

I'm playing on PC, which means I can disable that awful overdone Depth of Field effect with an INI edit. It does expose some odd textures on occasion, but overall looks much better in my opinion.

I've actually been playing on and off for a while, but haven't actually "played the game" so far. I've pretty much just been gathering everyone by doing their first chapter, and then grinding. Maybe an hour or two at a time, and not every day. I've been at it for a while.

It's super easy to grind in. I managed to get everyone, get them all up to lvl 99, open up the entire map, get all the job classes, have decent armor and gear, and enough JP to get everyone maxed out with at least three jobs before I even started any of the second chapter storylines. The four secret jobs need tons of JP to max, which was the very last thing I did. One of them also has an XP boost bonus skill, making the last third of leveling a little easier.

I like that they tell you which skills don't stack as well.

This also got me all the fast travel points, which is nice as the game is rather huge actually.

I actually only just started doing side quests and the main quests, and a lot of the side quests are done instantly because I already talked to, stole from, and scrutinized most NPCs. There are a few in areas you can't access as well as some that show up only after you've progressed through some of the quests, so there's still always a few to check out even if you grind like I did.

Areas tell you what level you should be before entering, and you have to interact with things to move the story along. So you can visit places and shops beforehand. The only areas that are blocked off are story related dungeon areas. So you can go to lvl 45 and 50 areas to grind easily as soon as you outlevel the lower level areas as there is nothing keeping you out aside from your current level.

The random dancer skill Bewildering Grace also makes this much easier, as it occasionally gives a boost to XP, it can be x2 up to x100. I gave it to Cyrus as a secondary class. I usually start out a battle by using it after I gain some BP to buff it during turns when I'm breaking enemies, then don't bother with it again until the next battle.

About half the time Bewildering Grace also causes a negative effect, so it's not good to use if you're already hurting from previous battles. It's never killed me though as I always use it when I'm in good shape at the start of a battle. It has made some battles leave me on the verge of death though, so be sure to save often if you're using it to bump up XP. Most areas have a save point you can hang around while grinding. Buffing it with BP ups the risk/reward factor.

Everyone has SP recovery, Health Recovery, and half my characters have surpassing power. I have two Dragon Scarves [SP recovery] and Beast Scarves [Health recovery], and use those on characters that don't have the job requirements for those abilities. Two you get from Tressa's parents, and the other two are side quest rewards. Unfortunately, I don't remember where I got them from exactly, only that they were side quest rewards.

I've got Cyrus as a sorcerer and main. He's my main elemental damage dealer. I use lower cost Scholar spells to find them, then use the Sorcerer x3 equivalent to chew through their weakness.

Therion is my Runemaster. It makes him not useless. He pretty much does nothing unless a battle goes for more than three rounds, but the Runemaster class destroys bosses. Not on his own, but by enchanting everyone's weapons for multiple rounds to do damage. This takes at least two rounds, which gives me time to work out elemental weaknesses ahead of time. The damage is calculated by how much elemental attack the weapon has, not the character. So giving everyone one weapon that does a ton of it leads to doing around 7k damage per normal attack.

Actually, Therion is not great, but you need him to open certain chests, so he's kind of stuck in the party permanently. Giving him Runemaster makes him useful. I basically never use him to deal direct damage. I also dump the skill that reduces enemy encounters on him when I'm using it, which is pretty much the rest of the game at this point. I also maxed out his Evade as he's pretty squishy otherwise.

This is my biggest complaint about the game, as you're basically stuck with using him because he's the only character than can do this. Pretty much any other character has an alternate. Theiron can steal, or you can Trade for the same items as Tressa. Ophilia and Primrose both have "follow" abilities. Oleric and H'aanit can challenge NPCs to get them out of the way. Therion and Alfyn's Inquire and Scrutinize both work the same way.

Ophilia is my Starseer. Heals and buffs of course, and the Starseer magic makes her a useful damage dealer. I've got her elemental defense buffed out as much as I can, as that affects how effective her healing is.

H'aanit is my Warmaster. She is pure damage. She's also a permanent party member. Her hunt skills compliment Warmaster better than Warrior does I think. Rain of Arrows is basically why.

That's my "main" party.

Tressa has Thief. I don't really use her outside of her story missions. She's not completely useless, better than Therion really, but pretty much bottom tier. Having her in your party is a good way to make money, as she randomly finds it when entering a new area.

Alfyn is another character I never use outside of his missions. He's the jack of all trades as his stats are pretty much decent at everything, and great at nothing, which is why I don't use him much. He's not bad, it's just that you get better results with anyone else. I put hunter on him as a second class, just so he'd have one when I'm doing his missions.

Oleric is my tank and I gave him Alchemist because it makes him the hardest tank you can make him. You don't really need one in this game once you get to about lvl 60. I use him to get through NPCs standing in front of doors. and that's basically it.

H'aanit can do this as well, but you have to fight those battles using your captured beasts, which burns through them as they can only be summoned limited times, and I have a nice collection of high level ones I'd rather not waste. Oleric can pretty much faceroll through the toughest of those battles after about lvl 60 if you've stacked his physical defense anyway, and you don't use any resources using him.

If not for the game basically requiring you to use Therion or miss out on some potentially nice loot, he would probably be in Therion's slot most of the time.

Primrose is a Scholar. She was pretty useful when I was grinding, and having her and Cyrus made hunting for weaknesses go much faster. Her dancer abilities are also fairly useful early on as she has some useful buffs. She kind of fell to the wayside though.

Anyway, Steal from everyone. Tessa's merchant ability does the same thing, but costs gold. Stealing cost you nothing, seems to have zero penalty outside of having your reputation blemished if you get caught, and save scumming can deal with that as every town has a save point. Or, you can do like me and just grind levels until you're pretty much guaranteed 80-100% chances, at which point the rare occasions you need to buy your reputation back don't amount to much.

You'll get a good store of healing items, junk items for selling, and okay level gear.

Some things you actually have to buy via Tressa and can't steal, and they are pretty pricey. Always worth it though if you have the gold, as this seems to be how you get some of the stronger gear in the game as far as I can tell.

Also, scrutinize or inquire everyone. This not only nets you free "hidden items", which are usually consumables, but also grants buffs to in town interactions. Making stealing, challenging, bartering, etc easier to do. It will also occasionally unlock new items in shops. This includes side quest NPCs, and you should do that before talking to them as they sometimes relocate to other towns after you speak to them. You can steal or scrutinize them without interacting with if you want to put off side quests.

Always try to break as many enemies as you can when grinding, aside from stun locking them for a round and dealing extra damage, you also get an XP bonus for it.

Try to break groups of enemies all at once. Focus on enemies with higher shield levels first, and then try to break them all in the same round. Then buff up your attacks with BP and unload on them with multi target attacks. Even if you haven't reached 3 BP yet, do it anyway. This will lead to shorter battles with fewer resources burned.

Make sure you have at least one weapon with decent elemental attack for every character. Set them aside for a bit for high damage output if you're just using a character for physical damage, but hang onto them and don't sell them. Only sell them off if you find something better and have enough to go around.

I'm guessing the extra job class bosses are probably some of the toughest in the game. They are optional, and even at lvl 99 were easily able to wipe me out if I got bad RNG.

Go for Runelord first, as this job makes dealing with the rest much easier. Just slap it on Therion and max it out as soon as you can, have someone else to deal with heals in your party so he can focus on doing this job, use your elemental damage dealers or scholar analyze skill to find an elemental weakness, make sure your characters have weapons with high Elemental Attack selected, then have him use his maxed out rune points to slap on whatever elemental weaknesses they have onto everyone's weapons.

Give as any character that has a max BP skill that does damage the warrior class at some point. Late game, you'll want the limit break ability as their maxed out BP skill will usually hit the 9999 limit at later levels, especially after you break an enemy's resistance shields. I've yet to hit the 99,999 limit, but have managed 14-20k damage with pretty much all the damage dealing Max PB skills I've used.

You can also break that limit with the Runelord elemental attack buff with certain weapons after breaking an enemy. Usually it's less, but I've hit 12-15k with it.

EDIT: I've discovered that some of the late game armor and weapons are in fact not the best thing for every character, which is kind of neat I guess. This is especially true of the Elemental Stats for Attack and Defense. Casters and healers should both prioritize these stats, and some of the mid tier armor and weapons are actually better in this area than any of the late game armors and weapons, which seem to prioritize physical damage and defense instead.

It actually pays to hang on to some of the earlier game gear and compare and contrast what you're putting on everyone and how it affects their stats rather than just slapping the most expensive version of whatever armor or weapon they use on them.

For example, elemental defense directly impacts how much healing your healing characters like Ophelia and Alfyn can do. The same goes for elemental attack with your magic casting characters such as Cyrus and Primrose.

You do want those expensive end game armors and weapons for your physical characters, notably characters with the Warrior or Warmaster jobs.

Therion I ended up maxing out evade on, which actually has the best available stats on early game armor. It seems to be the best thing to do with him actually, as it is his best defensive stat. You can't really turn him into a tank, and his elemental scores don't really impact how effective Runeblade is due to how it works.

It is in fact not best to just put the most expensive armor and weapons on every character. A lot of the later game staff weapons don't have great elemental attack and are more for physical attack for example. I presume those are actually for the Warmaster's use as they actually weaken your mage classes. I still give that class one with a high elemental attack over physical damage anyway, because of how Runeblade buffs work.

Also, weapon stats don't stack. So whatever weapon your character is currently holding is the one that impacts their stats. So it doesn't do you any good to stack several elemental attack weapons on a character. Give them the one weapon with the best elemental stats, and then focus on physical damage with the rest if they can use more than one. Just make sure they are holding the correct weapon when you are casting magic.
 
Last edited:
I thought the preferred method of locomotion in that game was to send yourself flying using trees, bouncing off enemies, or now bouncing off your own bombs?
Absolutely, but you do have to learn how to time that, which isn't that hard, and then how to land safely.

The paraglider does work for a safe landing, but it can be tricky to get the timing right if you're using it to get around after you've launched yourself.

It is super easy to sequence break BotW though once you learn how to do that.

There are a lot of speedrunning tricks that can be used to make shrines much easier as well. None of them are particularly tough, especially once you figure out that farming ancient weapons from the battle ones is a thing. They reset with everything else when there's a blood moon, meaning that once you can manage to take out the tougher ones, you've pretty much got no reason to use any other weapons aside from the Master Sword and the occasional royal weapon. Especially after you get the Ancient Armor.

Also, you can't stack food strength buffs on the Barbarian armor so don't waste food if you're using it, but you can on the Ancient Armor as it is a separate buff that only affects certain weapons.
 
Last edited:
I stumbled across copies of No One Lives Forever and No One Lives Forever 2 for PC that were boxed up in storage that I had completely forgotten that I still owned.

Both games were also released on the PS2, but weren't really great ports on that platform as I recall.

I had to use my laptop to create an ISO file from the disks, as my new PC case doesn't have a disk drive in it. Not the first time I've done that, but it's been a while.

It runs fine and appears to have no issues. I do need to have the game disk mounted on a virtual drive for it to run as it uses disk based DRM, but that's really the only minor quibble.

So I'm playing those games again over the next day or two. It shouldn't take any longer than that to beat them both.

I've forgotten almost everything about them to be honest, but do remember it has a ton of great dialogue and set piece elements in decent early 2000s era FPS/stealth titles. Henchmen in the game can have several minute long conversations that can get pretty hilarious. Listening in is entirely optional, but often worth it.

It is a bit cutscene heavy, some of which can be pretty long, and those parts of the game aren't nearly as good as the smaller scenes throughout the game tend to be.

The game was one of the biggest influences on the show Archer, [the game's protagonist is named Cate Archer and a lot of the humor is very similar]. It has that whole Austin Powers vibe as well as it is set in the 60s, but takes itself slightly more seriously. There's also a lot of Get Smart in there as well.

It's a shame that the rights being such a mess means we'll probably never see more of this series, or even a rerelease, but I do remember really enjoying my first playthrough of both titles.
 
Huh. NOLF and NOLF 2 work fine, but Contract Jack won't because it relies on a depreciated DLL.

No big deal as it was just kind of okay and fit in between the two games and was really short as I recall. Not worth the bother of trying to mess around in the registry to get modern Windows to take a depreciated DLL, as it's one of those that doesn't go in the game folder, but rather needs to be registered in the Windows system folders to work.
 

chronodekar

Obsessively signs his posts
Staff member
BotW is pretty unforgiving. Gone are the days when even a grunt mob takes only half a heart when it hits you.

Having the right gear and leveling it up at the fairy shrines can help a lot as well. It's not that hard to farm rupees, especially if you learn how to snow bowl. There are spots you can drop the snowball that will always win if you are positioned right. This is hands down the best way to farm money in the game.
...
Awesome list of tips! Thanks Contrabardus! I finally got the whole map revealed, but didn't know about snow-bowling. Had to look it up on youtube =

So far I've been prioritizing stamina instead of hearts. Battles aren't easy for me. Am thinking I need to practise with some low level mobs in the starting area. The trouble is getting that slow-time thing during a fight.

@Jimbobob5536,

There's rain climbing gear? Ok, I need to search that up!

-chronodekar
 
As far as I know, there is no rain climbing gear. There is climbing gear, but that just increases your climbing speed and when upgraded makes jumping while climbing use less stamina.

It's nice to have, but won't help with rain climbing.

There is an exploit for climbing though that works in most situations.

Just hold forward and hit B once while on any slope. Link will run for a short bit and grab the wall again, and will recover a bit of stamina in the process, then Link will grab the wall again. Keep doing that repeatedly as you climb and you've basically got infinite stamina.

This does not work on sheer walls or any slope over about 70-75 degrees. However, there are usually enough rough spots and slopes on most climbable surfaces that you can use this to get up pretty much any mountain in the game even with the base stamina wheel. It works in the rain as well, just do it before Link slides down and it should reset allowing you to continually gain ground.

There are very few areas this won't get you to. Even a lot of areas with sheer surfaces actually, as you can usually find either an alternate path leading to the same place with enough of a slope to pull it off, or get you higher up somewhere nearby where you can glide over.

Also, this:


It takes about ten to fifteen minutes to learn, and will get you anywhere the climbing trick won't.
 

Shirotsume

Not The Goddamn @dmin
Lynels are actually great for learning combat. They're huge, they telegraph really blatantly, and they only have a few moves, and most importantly, you fight them alone.
 
Lynels are actually great for learning combat. They're huge, they telegraph really blatantly, and they only have a few moves, and most importantly, you fight them alone.
Yes, they are.

Lynel weapons are also some of the higher tier weapons in the game. So definitely take them on once you learn the ropes of combat a bit.

However, there is a better option for training your skills.

The Test of Strength shrines are the best training grounds. Go for the Minor Test of Strength shrines first, then do Modest, and then Major. They are also much easier to get to, as you can just teleport directly to them once you activate the shrine, were as Lynels tend to be off the beaten path a bit and require a bit of traveling to reach usually.

The Guardian Scouts in these shrines are great training dummies. They have a wide range of attacks, use several weapon types, and you can practice several skills against them. The fights also take place in easily identifiable stages, and they telegraph their attacks just as much as Lynels do.

In fact, the Test of Strength shrines seem to be in the game for this exact purpose. They reset after every Bloodmoon as well, meaning they are easily farmed for their weapons.

I recommend using them not only to train dodging, but also parry. You can parry guardian beams back at them, and these shrines are a great way to train for that. It makes dealing with the Guardians around Hyrule Field and the area around the castle much, much easier. This applies to both the stationary and mobile guardians.

Parry is a skill a lot of new players neglect and it is super useful.

The Guardian Scouts in the Test of Strength shrines are similar to Lynel fights in that you are against a solo enemy that telegraphs and can take a lot of punishment, but they don't hit nearly as hard as Lynels do. On top of that they drop decent weapons, excellent weapons in the Major Test of Strength fights, especially if you have the Ancient Armor.

Just make sure you bring a few bows along. One of their attacks that uses a beam attack that spins around them that is best dealt with by shooting them in the eye. It also conveniently creates an updraft.

Then move on to Lynels to sharpen your skills once you have a nice collection of decent weapons. Go for the red ones at first for training.

You kind of want a good set of weapons to take on a Lynel, even the weaker red ones. They are huge damage sponges, even the weakest among them takes two or three decent weapons to bring down.

Guardian Scounts take bit of punishment, but also don't hit nearly as hard, and you won't burn through as many weapons fighting them as you will with a Lynel, especially early on.
 
Last edited:

chronodekar

Obsessively signs his posts
Staff member
That's an interesting idea - training with the guardian scouts inside the shrines. I didn't realize that they reset after every blood-moon.

The double-bomb thing looks a bit too much for me, at my current skill level.

So far in the story, I've done the Elephant and Bird guardian beasts. Am doing the volcano-lizard one now. It's kind of funny to be cannon-balling that one guy at the beast every now and then. At first, the stage reminded me of Deus Ex - with all the sneaking around, but then the cannon ball got introduced and it's been a whole lot of fun!

Parry - I'm yet to start doing it. It's _hard_. Either that, or I'm pressing the wrong keys.

-chronodekar
 
That's an interesting idea - training with the guardian scouts inside the shrines. I didn't realize that they reset after every blood-moon.

The double-bomb thing looks a bit too much for me, at my current skill level.

So far in the story, I've done the Elephant and Bird guardian beasts. Am doing the volcano-lizard one now. It's kind of funny to be cannon-balling that one guy at the beast every now and then. At first, the stage reminded me of Deus Ex - with all the sneaking around, but then the cannon ball got introduced and it's been a whole lot of fun!

Parry - I'm yet to start doing it. It's _hard_. Either that, or I'm pressing the wrong keys.

-chronodekar
There are three of each type of Test of Strength shrine. That's a nice number of ancient weapons and I usually stocked up before taking on tougher enemies, such as the Bosses and mini-boss enemies like the higher tier Lynels, Molduga, Talos, and Hinoxes.

The upgraded Ancient Armor gets a damage bonus for these types of weapons as well, and you can stack damage on top of that with damage boosting food like bananas. You can't buff the Barbarian Armor with food, as it maxes out your damage stat. However, the Ancient armor is a separate buff that only impacts ancient weapons, and thus can be stacked for additional damage using food that buffs your base damage stat.

You don't really need to bother with the lesser shrines once you can beat the higher tier ones. The weapon quality varies, with the Moderate shrines dropping + weapons and the Major shrines dropping ++ weapons.

Just stock up on food for training, focusing on defense rather than attack as you actually don't want to kill them too quickly while you're training.

I usually go to the Necludia region around the Dueling Peaks to find Iron Shrooms. They usually grow in wooded areas.

Also, farming Dragon Horns is a thing you should be doing. The easiest Dragon to Farm is the electric one. You'll need all sorts of dragon parts for crafting later, but for now you just want the horns for making meals.

The reason for this is that adding a dragon horn to any food dish guarantees a 30 minute duration. This doesn't do any good for healing food, but adding it to a x3 banana or x3 ironshroom dish will max out your offense or defense for 30 minutes. I usually add a health recovery food item as well, as it's a waste to add another dragon horn, banana, or ironshroom anyway and a little bit of extra health won't hurt anything.

The dragon should appear near to the fast travel point next to the big wooden bridge in the Faron region in the morning. That's actually right where it spawns just north of the bridge and flies around that area for a bit before moving on to the area around Hyrule Bridge where it vanishes again. Just wait on the bridge and shoot it from there as it passes right by it and is an easy target.

The fast travel point is an inn in the woods on the western side of the bridge and is kind of hard to miss.

Shoot the dragon anywhere on the body to get a scale. It will probably land in the water, but will float there pretty much indefinitely. You may need to use the campfire/cooking pot by the inn a few times to get the dragon to spawn, but it shouldn't take too long.

To make shooting the dragon accurately easier, I recommend getting the Golden Bow from the cave to the north west of Gerudo tower. You'll need to climb a bit to reach it, but it shouldn't be a problem. It's in a cave with a boulder blocking the way in a small plateau just past the cliff wall you can reach by jumping from the top of the tower, gliding over, and climbing a bit.

Use magnesis to grab the metal boulder at the top of the plateau, and then use it to push the boulder blocking the path out of the way at the base of the plateau. Inside is a golden bow that respawns every bloodmoon, along with some other Gerudo weapons, including a shield, spear, and sword.

While not the most powerful bow, it actually does decent damage, but also has a really nice zoom and longer range that helps with dragon farming a lot. It is hands down my favorite dragon farming bow for any of the three dragons.

I recommend grabbing two or three Golden Bows before farming the dragon. There is a spot right where it spawns that you can camp out at and shoot it right when it spawns if you bring along firewood so you can set up a camping spot. However, I prefer to just wait for it to pass under the bridge and shoot it then, using the campsite at the nearby inn instead.

Once you have a scale, you need to activate the Spring of Courage. Follow the river in the northern part of Faron region and go north of the head of the river, it looks like an open mouth.

Once activated, the dragon will spawn every day and follow the same path through the area. It only spawns once a day, and you can only shoot one piece of it off per day. So, shoot the horn to get a piece off, go down and get it as it will always land somewhere in the water, and then fast travel back to the inn and wait until the next day. Repeat until you have several.

Watch out for the lightning balls it spawns. If you have the rubber suit, use that for some added insurance if you want, if not, it shouldn't kill you unless you're super careless.

You can actually shoot several pieces off and just wait at the inn to respawn the dragon a few times before going down to get them. They don't despawn and will float in the water indefinitely. There is a limit to how many can be floating around at once, but it's several. I forget the exact number, but you should be able to shoot off several parts and retrieve them at your leisure.

You can also farm the ice dragon at the gate in the north where you find a memory, but I prefer the lightning dragon if I don't need a specific dragon piece and just want horns for cooking because it is right next to a fast travel point and an inn. Which means a cooking pot and fire that you can wait at without using your own resources outside of maybe needing to light it on occasion if it rains. So have some way to make fire.

If you miss and get the wrong dragon part, just grab it and hang onto it, as it will be useful in for crafting later on. They also sell for a fair amount of rupees, but honestly money is easy enough to obtain that it's better to just hang onto it to save you some time when you're farming for upgrades later.

If you do decide to just make a campfire and farm that way, use bombs to get lumber rather than wasting your weapon durability on trees. This is true of gathering lumber in general. The same goes for ore deposits. You don't need to carry around axes or hammers, just bomb them both.

I think using tools gets a slightly higher yield in drops, but I still think bombing is actually faster and thus more efficient.
 
Last edited:
That's an interesting idea - training with the guardian scouts inside the shrines. I didn't realize that they reset after every blood-moon.

The double-bomb thing looks a bit too much for me, at my current skill level.

So far in the story, I've done the Elephant and Bird guardian beasts. Am doing the volcano-lizard one now. It's kind of funny to be cannon-balling that one guy at the beast every now and then. At first, the stage reminded me of Deus Ex - with all the sneaking around, but then the cannon ball got introduced and it's been a whole lot of fun!

Parry - I'm yet to start doing it. It's _hard_. Either that, or I'm pressing the wrong keys.

-chronodekar
It's been a while since I've played BotW. I forgot that the fast travel points are only shrines. There is one directly behind the stable I'm talking about, it's behind a bombable wall if I'm remembering right. For some reason I was remembering that as the stable itself being the fast travel point.

I highly recommend bookmarking the interactive BotW map: https://www.zeldadungeon.net/breath-of-the-wild-interactive-map/

I usually have it loaded up on my laptop or on a digital pad when I play.

It is a super useful resource for a lot of reasons, not the least of which is hunting Korok seeds to max out your inventory and finding some of the more well hidden shrines.

You do not need to get every Korok seed to max out your inventory, a bit less than half actually [441]. At least max out your melee weapons, as that's what you'll burn through the fastest. Bows are also worth getting a few extra slots for, with shields being the one you can get away with the fewest slots, though you do want a few more slots than the game starts you with. Buy the cheap ones for all three, and then focus on filling out your melee slots.

It also identifies the mini boss enemies and provides their location and color, making picking your fights and gathering the crafting bits only certain colors drop much easier.
 
Last edited:
Got Untitled Goose Game on a whim because I heard good things about it.

Full disclosure, this is currently an Epic Exclusive. I'm not really interested in discussing that here because it would derail the thread into a pointless argument, I'm just pointing it out because I know it is a deal breaker for some.

You are a Goose, and your goal is to be as big an asshole as possible. Not in an outlandish and over the top way as with a game like Goat Simulator. You just annoy them and manipulate them and are never dangerous, just a massive irritant. There are lots of ways to toy with the NPCs, some more than others.

It's a simple physics based puzzle game where you manipulate objects and interact with the environment to ruin the day of the various NPCs. One level has you turning two neighbors against each other for example, another has you irritating a young boy and shopkeeper, and the first level after the tutorial has you tormenting a gardener.

The game gives you goals and each area acts as a level of sorts, where you need to manipulate the NPCs into opening the way to the next area by completing the goals in that area. There are a lot of extra goals as well, only some of which I've found.

It's far from a deep experience, but a lot of fun given it's rather short play time, and the $14.99 price reflects that.
 

Karnath

Well-Known Member
So I'm playing DQ 11 on the Switch and I just reached the part where you meet up with Sylvando in the second act and I just saw something that gave me a good laugh.
They seriously put the dour knight Hendrick in a clown costume.
 
Found a copy of The Punisher [2005] with box and manuals for PC at a garage sale for $2.

I've played it before, but it was years ago and on Xbox. [I still have it in fact, but it's boxed up. I bought this as a convenience because I can just keep it on a drive on my PC and not have to bother with setting up an old console to play.]

It's noticeably sharper and runs a bit smoother at a higher framerate, which is to be expected. Other than that, it's the exact same game.

It's a bit cluncky due to its age, but still tons of fun. Lots of over the top violence and environmental kills. This is where Sleeping Dogs and other games got their context sensitive environmental combat interaction systems from.

It's similar to a Hitman game in a lot of ways, though it is much more action focused. Half the fun is figuring out how to use the environment to kill enemies, and you pretty much want to use your guns as little as possible. Not because they are bad, but because the game scores you on style and encourages that kind of interaction over simple run and gunning.

It came out the year after the Thomas Jane Punisher movie and was released to cash in on that, but isn't related to the movie aside from riding the wave of the character's popularity bump due to having a movie. It's legit comic book Frank.

Also got the Ghostbusters Remaster. Another Epic exclusive.

It's fine as a remaster, but the original didn't look all that bad to begin with. The textures look better, and it has some upscaling and improved post processing stuff, but it isn't a complete overhaul of the game. It's just an update to make it run and look a little better on modern systems. It's a ten year old game as of now, and it isn't transformed into a 2019 release.

I'd hold off unless you're a huge fan like I am if you already have the original. I got it because it's one of my favorite games as it hits my nostalgia buttons in all the right ways. I usually play through it every October.

It's a great game, has the original cast of the movie, and is functionally Ghostbusters 3. It's also the last time you'll ever be able to see all the original crew together, as Harold Ramis reprises his role as well.

It's also got limited replayability, so I recommend waiting for a sale unless you're a fan of the movies and haven't played through this game before. It is definitely worth picking up at some point in the future if you've never played it.

I really want to see an official VR conversion of this game at some point, but I kind of doubt that will happen. Maybe someone will make a mod, which is probably as close as we'll ever see.
 
Last edited:
Playing Code Vein, and I can't figure out why Mia has been advertised so much compared to the other female characters? They make her look like the Deutragonist or heroine.
 
Playing Code Vein, and I can't figure out why Mia has been advertised so much compared to the other female characters? They make her look like the Deutragonist or heroine.
She's a companion most players will come across relatively early on, and is more generally marketable than Io, who is kind of a walking masochism fetish.

Mia is pretty much the waifu character with the widest general appeal. The other female companions are a bit... fetishy.
 
Last edited:
Got Indivisible.

I am a backer, and kind of forgot about it.

I mean, I was aware of it, that I backed it, and that it was still being worked on due to dev updates, but didn't realize the release was already here because I hadn't been keeping a close eye on it in a while.

It's a sort of Metroidvania RPG thing made by the people who did Skullgirls. Really nice animation and some interesting mechanics. Exploration is Metroid style, but combat is real time turn based.

I've got stuff to do today, so I probably won't get into it until tomorrow. Did mess around with it a bit though, and it looks like it will be fun so far.
 
Last edited:
Top