Into Indivisible now.
This is an incredibly charming game.
I played through the preview demo a few times, so the mechanics were no surprise. It hasn't changed much from the backer demo as far as that goes. It basically had no story elements and minimal voicework and was really just to show off gameplay.
Basically how it works is that you travel around with light metroidvania style traversal. You need specific items to open certain areas, and there's backtracking with hidden items and such that can't be reached until later in earlier areas. You are surprisingly agile from the start, with a dash and wall jump ability available immediately.
It reminds me of a Shantae game in some ways, though it is a very different thing.
Combat is real time turn based. Each character in your party is controlled by a specific face button [ABXY] with directional inputs affecting how they attack. Simple inputs so far, just hold up or down to do different things. I haven't run into any fighting game half circle inputs or anything like that yet and don't know if the game does that or not.
Each individual attack has a timer that fills once it's used, and you can chain and combo moves together using different characters. Generally, you'll want to wait until all of a characters available moves are full and then chain them to do the most damage.
You also have a "super meter" style bar for a bigger more powerful attack that is shared among all characters.
You also are fully healed between battles. Item management doesn't seem to be a thing as there is no inventory.
It's deeper than it sounds, as where an enemy is positioned matters as well. For example, the opening attack for one character might only be a ground attack that will miss flying enemies, followed by two other attacks that will hit enemies in the air. However, if you use a character that has a knockdown air attack first, then it will knock the flying enemy down enabling you to connect with that first attack with the other character.
You can block with individual characters using their attack button during an enemy attack animation, with more damage blocked based on timing your block closer to the attack. There is also a "block all" button, but the individual block stops a little more damage.
Boss battles include a mixture of the turn based and platform style gameplay in some cases.
The writing is very good and the characters are fun. It's got a nice Indian themed anime thing going for it. The opening animation was done by Studio Trigger, and it doesn't look that different from the in game animation.
Most of the game is voiced, and it uses still character portraits with different poses for most character interactions. It works well enough.
It's very well animated during gameplay, which isn't a huge surprise given that it's from the people who made Skullgirls. Overall the designs are neat, with characters, enemies, and settings looking interesting.
The music is also pretty on point as well so far. Again, going with that Indian fantasy theme, but also keeping some of that anime feel to it as well.
So yeah, this is completely worth checking out. I'm hoping this does well enough that we'll see more of it.
This is an incredibly charming game.
I played through the preview demo a few times, so the mechanics were no surprise. It hasn't changed much from the backer demo as far as that goes. It basically had no story elements and minimal voicework and was really just to show off gameplay.
Basically how it works is that you travel around with light metroidvania style traversal. You need specific items to open certain areas, and there's backtracking with hidden items and such that can't be reached until later in earlier areas. You are surprisingly agile from the start, with a dash and wall jump ability available immediately.
It reminds me of a Shantae game in some ways, though it is a very different thing.
Combat is real time turn based. Each character in your party is controlled by a specific face button [ABXY] with directional inputs affecting how they attack. Simple inputs so far, just hold up or down to do different things. I haven't run into any fighting game half circle inputs or anything like that yet and don't know if the game does that or not.
Each individual attack has a timer that fills once it's used, and you can chain and combo moves together using different characters. Generally, you'll want to wait until all of a characters available moves are full and then chain them to do the most damage.
You also have a "super meter" style bar for a bigger more powerful attack that is shared among all characters.
You also are fully healed between battles. Item management doesn't seem to be a thing as there is no inventory.
It's deeper than it sounds, as where an enemy is positioned matters as well. For example, the opening attack for one character might only be a ground attack that will miss flying enemies, followed by two other attacks that will hit enemies in the air. However, if you use a character that has a knockdown air attack first, then it will knock the flying enemy down enabling you to connect with that first attack with the other character.
You can block with individual characters using their attack button during an enemy attack animation, with more damage blocked based on timing your block closer to the attack. There is also a "block all" button, but the individual block stops a little more damage.
Boss battles include a mixture of the turn based and platform style gameplay in some cases.
The writing is very good and the characters are fun. It's got a nice Indian themed anime thing going for it. The opening animation was done by Studio Trigger, and it doesn't look that different from the in game animation.
Most of the game is voiced, and it uses still character portraits with different poses for most character interactions. It works well enough.
It's very well animated during gameplay, which isn't a huge surprise given that it's from the people who made Skullgirls. Overall the designs are neat, with characters, enemies, and settings looking interesting.
The music is also pretty on point as well so far. Again, going with that Indian fantasy theme, but also keeping some of that anime feel to it as well.
So yeah, this is completely worth checking out. I'm hoping this does well enough that we'll see more of it.
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