I think I can safely say this game has *clicked* with me. The biggest most annoying enemy to deal with was 'The Marauder' and after seeing a way to deal with them fairly quickly they're no longer the threat, in my mind, they once were. Not for my nearly 100% enhanced Slayer. Between all my weapons and their attachments, adding in various grenades, flame throwers, my slayers own agility both on the ground and in the air and the ability to use my enemies as consistent health and ammo dispensers...there's a viable solution to every combat scenario I find myself in. Archviles are a problem cause they beef everyone else up...but once I FIND them on the Map....well...I have a Sword that I save JUST for them.
Honestly this game makes me feel like 'The Anathema'....the one the demons fear.
All that said, as awesome as this game makes me feel....the following video shows me just how much I still have to improve.
I just finished it today.
I have to say, the more I played, the more I liked it.
The thing about it is, that you'll be a third of the way through the game before it gets really good. The first areas aren't bad, but they are essentially extended tutorials and training grounds. They drip feed you the mechanics and try to beat you over the head with the fact that you absolutely need to use the chainsaw and your flame thrower. You also need to use the right weapon for the right enemies.
Most early game enemies can be brought down with just the sticky grenades fairly efficiently, but later in the game if you're not switching weapons to deal with specific enemies, you'll die a lot.
This isn't as bad as it sounds, as most enemies are weak to at least a couple of weapons, and can be brought down with any of them in a pinch.
Also, ignore what anyone says about the Maurauder and the Super Shotgun. Use the Balista. It is hands down the best weapon to deal with those things. Four or five regular shots will bring one down, and it takes seven to eight Super Shotgun blasts. Don't try to stick them with the explosive shot, they'll knock it away. The Balista also stuns them slightly longer as well. They are effectively invincible until they attack, and the best way to deal with them is to try and isolate them.
Cyberdemons are pushovers. Tanks of course, but they are pretty much the easiest Super Heavy to deal with.
I actually have more trouble dealing with the Doom Hunters. You need to plasma their shield down and hit them with a lock on rocket before it comes back up. This is mostly due to them usually showing up with a lot of scrub mobs, and the plasma gun sucking hard at dealing with scrub mobs that don't have shields.
My biggest gameplay gripe is the melee system. I don't need a permanent berserk powerup, but would like to be able to kill weak zombies with a melee attack. I wouldn't even care if doing it that way didn't give you any resources at all. The Blood Punch does not address this, though I do like the idea behind it.
It reminds me a lot more of classic Doom than Doom 2016, but Plutonia. It's hard, super hard. Lots of enemies and it throws the kitchen sink at you in later areas.
Gameplay wise it's basically Quake. You'll spend a lot of time in the air, and it is completely worth investing in the air slomo rune. Though, you may want to unequip it if you're doing a timed challenge in one of the gore nest secrets. When time slows down for you, the timer does not slow down with you.
It's actually better to die than fail one of those gore nest challenges by the way. You get all your stuff back because it reloads a checkpoint, where as failing one and surviving costs you whatever ammo, health, and armor you lost trying. I've taken a few intentional deaths to complete these.
You can farm extra lives. There are four in the first area. Replay earlier levels to build up a few if you're hitting a wall in the later areas. I did this once, and it was for one of the later purple gates.
The Unmakyr is kind of odd. It's kind of like a single enemy BFG and is close range because it has a wide spread like a shotgun. If you need to clear a room, use the BFG, if you want to kill one particularly nasty demon, use the Unmakyr.
There's too much platforming, but none of it is hard. It just pads the game more than it should more than anything else.
The enemy count in this game is easily doubled, and it throws a lot more of the bigger enemies at you. Even though it has lock in arenas, the way it throws hordes of enemies at you is a lot more like the harder maps of classic Doom, Doom II in particular.
I haven't even gotten into the Master Levels, which are harder versions of the levels, and all of them are in the game as Master Levels. Ultra Violence already pretty much kicked my ass, and now I'm going to go back and play these.
Doom-guy is officially confirmed as the same Marine from Doom and Doom II. This isn't really spoiler as it was pretty heavily implied in Doom 2016.
The official timeline of Doom is now Doom, Doom II, Final Doom, Doom 64, Doom 2016, and Doom Eternal. Doom 64 actually has a level among the new ones that directly ties it to Doom Eternal, and by extension Doom 2016.
The big issue with the story is that it seems disconnected from Doom 2016 due to a time jump. I've heard rumors that there will be SP DLC that will tie the two games together and explain what happened between them.
That does kind of rub me the wrong way if true, as I feel it should be in the game to begin with and not DLC. If it's free, fine, if not it should be free because of the nature of it.