What's the hardest game you've ever beat?

Contrabardus

Well-Known Member
#1
For me it's a toss up between Devil May Cry 3 on Heaven or Hell mode, and Ninja Gaiden for the X-box [not Black or Sigma] on Master Ninja difficulty. I manged to finish both exactly once and will have nothing to do with those difficulty settings anymore.

I would not even attempt to do either ever again. I don't think I could anymore to be honest.
 

Fellgrave

Well-Known Member
#2
Bayonetta 1 on Infinite Climax. I'm working through 2 on the same setting, but even then its not quite as hard. Although after that I'm gonna try it with Rosa. Only made it one chapter with her before getting my ass kicked.
 

Shirotsume

Not The Goddamn @dmin
#3
I 100%'d Jumper 1, 2, 3 and Jumper Redux on the hard modes (e.g. no checkpoints etc etc).
 

Rising Dragon

Well-Known Member
#4
For me it's a toss-up between Jet Force Gemini and Dragon Age: Golems of Amgarrak. Though only when it comes to their final bosses. For JFG, the developers forgot to program an attack pattern or three into Mizar entirely--so he can pick moves completely at random, and repeat attacks as often as he pleases--and when you're depending on him turning his back for the first half of the fight to damage him at all, that's not a good thing. When he has an attack that can drain all of your health in seconds, and is given the option to spam it upwards to six or seven times in a row, that is not a good thing!

Golems' final boss, the Harvester, is only difficult if you're trying to do so on Hard or Nightmare mode to get the bonus gear unlocks--and on the console version, which I first played it on, the difficulty is actually reduced by one from the PC version. PC version's Easy mode is the Xbox version's Normal mode. PC's Normal mode is the Xbox's Hard mode. So on and so forth--so the Xbox's Easy mode is ridiculously easier than the PC version's, and the PC version's Nightmare mode is way, way harder than the Xbox's. And long story short, the Harvester summons many a mook to fight by his side during the fight--and on the higher difficulties, at least half of these enemies are boss enemies in their own right. The fight is grueling, and left me shaking with tremors by the time I finally beat it... on the console version.

Comparatively, I forgot to turn down the difficulty for the Witch Hunt expansion after it, and it was a breeze in comparison. Funny how that works.
 

Contrabardus

Well-Known Member
#5
Rising Dragon said:
For me it's a toss-up between Jet Force Gemini and Dragon Age: Golems of Amgarrak.  Though only when it comes to their final bosses.  For JFG, the developers forgot to program an attack pattern or three into Mizar entirely--so he can pick moves completely at random, and repeat attacks as often as he pleases--and when you're depending on him turning his back for the first half of the fight to damage him at all, that's not a good thing.  When he has an attack that can drain all of your health in seconds, and is given the option to spam it upwards to six or seven times in a row, that is not a good thing!

Golems' final boss, the Harvester, is only difficult if you're trying to do so on Hard or Nightmare mode to get the bonus gear unlocks--and on the console version, which I first played it on, the difficulty is actually reduced by one from the PC version.  PC version's Easy mode is the Xbox version's Normal mode.  PC's Normal mode is the Xbox's Hard mode.  So on and so forth--so the Xbox's Easy mode is ridiculously easier than the PC version's, and the PC version's Nightmare mode is way, way harder than the Xbox's.  And long story short, the Harvester summons many a mook to fight by his side during the fight--and on the higher difficulties, at least half of these enemies are boss enemies in their own right.  The fight is grueling, and left me shaking with tremors by the time I finally beat it... on the console version.

Comparatively, I forgot to turn down the difficulty for the Witch Hunt expansion after it, and it was a breeze in comparison.  Funny how that works.
I still have a copy of Jet Force Gemini. I still have the box, inserts, and instructions, so it's worth a bit actually.

That game was awesome.

I honestly don't remember the final boss being that much tougher than the rest of the game [which was far from easy], but like you said, it's random so I may have just got a lucky roll when I beat it. I've only done so twice that I recall.
 

Yorae Rasante

Well-Known Member
#6
Contrabardus said:
For me it's a toss up between Devil May Cry 3 on Heaven or Hell mode, and Ninja Gaiden for the X-box [not Black or Sigma] on Master Ninja difficulty. I manged to finish both exactly once and will have nothing to do with those difficulty settings anymore.

I would not even attempt to do either ever again. I don't think I could anymore to be honest.
I personally didn't think Heaven or Hell was that hard if you use the guns properly. Although I did unlock it through a code instead of finishing Dante Must Die (or rather, my brother did).
But besides that... Yeah, DMC3.
 

OniGanon

Well-Known Member
#7
I usually play RPGs and turn based games rather than twitchy reflex intensive games, so most of what I play wouldn't really be considered difficult in the sense that it requires a lot of playing skill. Rather, most of the skill required is in making intelligent choices for 'builds' and strategies and such, and I'm usually good enough at that to break the game eventually, or to turn stupid ideas into viable choices.

Games like Dragon Age on the highest difficulty can be tough in the beginning, but by the end I'm some kind of nigh invulnerable mage tank warrior who can just autoattack everything to death.
 

Contrabardus

Well-Known Member
#8
OniGanon said:
I usually play RPGs and turn based games rather than twitchy reflex intensive games, so most of what I play wouldn't really be considered difficult in the sense that it requires a lot of playing skill. Rather, most of the skill required is in making intelligent choices for 'builds' and strategies and such, and I'm usually good enough at that to break the game eventually, or to turn stupid ideas into viable choices.

Games like Dragon Age on the highest difficulty can be tough in the beginning, but by the end I'm some kind of nigh invulnerable mage tank warrior who can just autoattack everything to death.
I do this kind of difficult too. Currently Pillars of Eternity, and it has the same problem. Once you get your characters to around lvl 10, unless you wander into end game content you're pretty much set to just leave them on auto and walk them into anything you come across. That's higher than it sounds, the level cap is 14 as of the last expansion I believe, 12 in vanilla.

I like the health system as it uses a 'knock out' by reducing endurance and health only goes down slowly over the course of several battles in most cases. Potions only cure endurance, not health. The only way to fix health loss is to rest.

If you're paying attention and keep a good number of camping items on you, it's very difficult to have a character actually die even on the hardest mode. It's nearly impossible to just get your character outright killed in one shot. Some of the traps can do it early on, but even then it's extremely rare.

That only goes for single characters. If everyone in your party is KOed it's game over and you all die. That can still happen if you're not careful in the hardest setting, which means permanent game over and your saves are gone. I'm currently playing on the next level down from that, I may try it eventually as I understand there's some stuff that you'll only see in that mode.

The only issue I've had is having to pause and toss the occasional potion to the glass cannons when they end up caught because the formation puts them in a bad position.

Fun game though, definitely a pain on the toughest difficulties early on and gradually gets easier as you go.
 

WhiteKnightLeo

Well-Known Member
#9
Not sure how the games I play rank here. So the hardest game I remember beating is Onimusha 2 on Critical Mode (only critical hits kill enemies).
 

Jimbobob5536

Well-Known Member
#10
I've beaten Bloodborne up through NG+5. That includes the DLC and all chalice dungeons.
 

Ranma Uzumaki

Well-Known Member
#11
Sonic the hedgehog 2006 Fuck that game. :flameon: :headbanger: :lonegunman:
 

atlas_hugged

Well-Known Member
#12
I once beat an MMO. I felt disappointed with the ending though, cause it turned out the only winning move was not to play.
 

akun50

Well-Known Member
#13
Pokemon Red? -_-
World of Warcraft?  :unsure:

Mmmmmmmmmmm.....
I've actually gotten damn far in a lot of games, but a good number of games I've gotten obsessed with either 1) have no "official" ending, like WoW, Marvel Avengers Alliance, League of Legends, Terraria, Minecraft, Trove, etc.; 2) aren't very hard, like Stardew Valley; 3) I simply haven't beaten, even though I may be close to the end.

I mean, I guess I could say I beat Pokemon if I defeat the region's Elite 4 and Champion, so I could add Pokemon Gold, Pokemon Ruby, Pokemon Diamond and Pokemon Y to the list of Pokemon games I've beaten (I likely would've added Alpha Sapphire to that list by now, as I was almost to the Elite 4, but my 3DS and copy of Alpha Sapphire were stolen back in August and I've only recently gotten replacements), but the difficulty of those games varies largely on your own view of how you're "supposed" to play, and some people wouldn't view "Pokeyman" as difficult when you aren't PVPing.

I'm actually having trouble remembering the last game I completed that I would consider "hard".  I guess Rogue Legacy or Binding of Isaac: Afterbirth would be the ones I can claim to have beaten that I felt were hard, even if I can't say I've "completed" the latter.
 

Contrabardus

Well-Known Member
#14
akun50 said:
Pokemon Red? -_-
World of Warcraft?  :unsure:

Mmmmmmmmmmm.....
I've actually gotten damn far in a lot of games, but a good number of games I've gotten obsessed with either 1) have no "official" ending, like WoW, Marvel Avengers Alliance, League of Legends, Terraria, Minecraft, Trove, etc.; 2) aren't very hard, like Stardew Valley; 3), I simply haven't beaten, even though I may be close to the end.

I mean, I guess I could say I beat Pokemon if I defeat the region's Elite 4 and Champion, so I could add Pokemon Gold, Pokemon Ruby, Pokemon Diamond and Pokemon Y to the list of Pokemon games I've beaten, but the difficulty of those games varies largely on your own view of how you're "supposed" to play, and some people wouldn't view "Pokeyman" as difficult when you aren't PVPing.

I'm actually having trouble remembering the last game I completed that I would consider "hard".  I guess Rogue Legacy, Diablo 3, or Binding of Isaac: Afterbirth would be the ones I can claim to have beaten, even if I can't say I've "completed" the latter two.
MMOs have endings, they just move the goalpost when updates are released. If you finish up the high level content, you've beaten it, but that doesn't mean the game ends necessarily.

Stardew Valley is the same way. The end of year 3 is technically the end of the game, but you can keep playing after that and finish up anything you haven't done if you want. The end of Year 3 is the end of the main 'story' though. Updates may change that in the future.

Same goes for things like Minecraft and Terraria. There's endgame content in the form of a boss, once you beat that thing, you've beaten the game, even though it doesn't mean you have to stop playing.

Basically, with 'unending' games once you finish the high level content you can claim you've beaten them.

BTW, if you liked Terraria, be sure to check out Starbound. It's very cool and pretty similar, just larger in scope.

I'd also say that ironman playthroughs and the like aren't really innate difficulty for a game. It's worth bragging about if you've done it and I'm not saying it's not worth mentioning here, just that I don't think that really counts towards a game's actual difficulty in the same way beating a hard difficulty setting or just a generally hard to play game. It's an achievement, but is largely self imposed and not really the game making things difficult. Normal play within the limits of the game's rules is more what I meant in the OP, but don't let that stop anyone from mentioning playthroughs like that either. It's a legit challenge, just be sure to mention that it wasn't a normal playthrough if you're going to do that so that it makes some sense in context.

Here's some Stardew tips:

Go for the Greenhouse and Seed Maker in the Community Center as soon as you can get them. Once you have the greenhouse, fill it up with strawberries. [Or something that you can keep harvesting, like blueberries. Don't put vine plants like grapes as they require extra room and will cut into your profits.] After you get ancient fruit, save it until you get the seed maker and then fill your greenhouse up with it. The Mineral Duplicator is also worth going for as soon as you can get it. It makes the higher end upgrades much easier to get.

Make as many barrels for beverage making as you can. Grow tons of hops and make beer, it has the fastest turnaround to make quick cash early on. Clay is the hardest component to find, but digging will net you plenty. After hops season ends, start making wine. It's the most profitable artisan food in the game. Start out making berry wine, the more expensive the fruit, the more profitable the bottle. When you have enough ancient fruit, start making ancient fruit wine. With your farming skill maxed out, it's $2250 a bottle. I get about $270,000 a year just selling wine with 30 kegs and a greenhouse full of ancient fruit. That's on top of my regular crops and animal products, I'm well over a million with profits from my various activities and I've got all the equipment upgrades.

Also, get sprinklers as soon as you can, especially the iridium ones. Don't use them with your greenhouse to maximize profits, but using them on other crops frees up a lot of time and energy you can use for other things. Sell gold and silver star crops, and use the rest for crafting to get the most profit out of farming. Once you get the gravy train going, you can start doing other activities like mining and fishing.

Animals are worth having, particularly pigs, sheep, and goats. Cows aren't as profitable. Goat's milk, wool, and truffles can all be refined into artisan products that net decent profits. Don't forget you can open your barn door and let the animals out. It's the only way to get truffles from your pigs. Foul isn't really worth it. You don't need a coop.

Socialize. Anyone you don't speak to gets a -2 per day drop in affection every day you ignore them. This includes animals, who produce more when happy. Birthday gifts are worth x8 affection over normal gifts, so don't miss them, particularly if you're trying to net a husband or wife. Pretty sure the Christmas analog holiday 'secret santa' gift will always be the villager you have the highest affection rating for. It's worth figuring out what gifts the villagers love if you want to max out anyone's affection.

Also, don't cut down all the trees, make tappers and collect pine tar and maple syrup from a few. Fruit trees aren't worth the space they take up, don't bother unless you're role playing. Also, keep that cave by the north exit from getting cluttered. It has a use later in game. I do keep a few storage bins along the walls, but make sure there's a space between each one or they'll end up blocked off, don't just make a tight row along the top. The side walls are open though, so feel free to put some chests along them.
 

da_fox2279

California Crackpot
#15
Pokémon Silver. Just getting to the final match and beating Red was great.
 

byakuryuu

Well-Known Member
#16
It's a four-way tie between:

Street Fighter Alpha 3 (Hard) on the PSX and Contra on the Sega Genesis; King of Fighters '97 in the Arcade/PSX and Tekken Fuck. I mean, Tekken Five (Hard).
 
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