World of Warcraft: Legion Expansion

akun50

Well-Known Member
#1
So, Legion's pre-patch has come out, and those of you who are on the fence or just wondering what Blizzard's putting in (or fucked up), I thought I'd start a new thread.  Mostly because I didn't feel the others were relevant enough or far too old to necro, but also to let those who were waiting for Legion know about a few things.

A - Class buffs are gone.  Just gone.  On the bright side, neither you nor anyone else has to remember to buff/rebuff after entering a dungeon/raid or after a wipe.  On the downside, I feel a bit sad because one of the things I liked doing was tossing buffs onto random lowbies to make their lives a tiny bit easier for a while.

B - Hunter pets are now largely homogenized, meaning that, aside from the special ones like Quillen or the Spirit Beasts of Pandaria (who retain their ability to rez others), there's no longer a reason to get another pet aside from aesthetics.  However, once Legion drops, some mechanical beasts will be tameable.

C - Account bound items have been given a new unique color: light blue.

D - You can now collect the appearances of items for transmog so you don't have to retain the actual item.  However, there are some caveats to this:
1. You can't collect an appearance if your class does not use/wear it at level cap.  Warriors, for example, can't collect Mail appearances.  Shirts are an exemption to this rule, because they're not actual gear.
2. The appearance is gained if it becomes soulbound to you, meaning you won't be able to AH or trade it.  You can still vendor it once you have the appearance.
3. If you look at an item, text at the bottom will indicate if you have already collected that appearance. This applies even to the adventurer's guide which DOES now cover every dungeon in the game and lists all potential loot from bosses.
4. You no longer disable cape or helmets in the settings.  You have to do so at a Transmogrifier.  The one on the Grand Expedition Yak will do as well.
5. You can actually transmog weapon enchants onto your weapons, but like everything else, you need to collect the enchant effects.  I _BELIEVE_ Enchanters can do this with a new item.
EDIT: 6. You still can't transmog legendary weapons.

Rumor? I've heard that if you complete a quest, you get all of the item appearances from that quest.  I have yet to test this, but if true, that means a lot less work.  However, I believe it might only work with quests that you complete now that the Pre-Patch is in.

E. All of your talents have been changed and almost every class has had some sort of trimming to their abilities.

F. Garrison rewards have been heavily nerfed, likely to drive players out of their Garrisons and into their new Class Halls.  Blingtron's Secret Vault gives out a random follower item upgrade item, which themselves have been nerfed, worth only copper now instead of gold.  So, Blingtron's Secret Vault went from being worth 1000+ gold to being worth 5 copper.  Salvage Yard has also been nerfed.  The bags and boxes largely give out garrison resources and various things that relevant to WoD, like the herbs and ores.  You might still get the occasional transmoggable item, but it will be VERY rare.

G. A good number of items are now toys.

H. The Profession Windows  (the non-Archaeology ones at least) are now quite different and, for now, seem quite a bit more efficient.

I. There's been yet another stat squish. Remember this when you go to do mechanics-based fights like the royal insect trio in AQ40 as you can bug out said encounter by reducing all three to 1 HP in a single AoE.

J. They've removed the AOE damage cap. For those who don't know, a damage limit was placed on AoEs in Wrath to stop people from pulling entire instances and then nuking them down with stacked AoEs. You can, once again, clear an entire instance in one burst (if you were able to before).

I'll be back with more info later if anyone is interested.  I'll be slowly going over how the major shifts in skills and abilities feels as I slowly try out my various characters.
 

akun50

Well-Known Member
#2
Apparently, I was wrong about Transmog being free. You still pay for it. You just don't have to retain the items once you have collected their appearance.

K. Gnomes and Goblin Hunters can now tame certain mechanical beasts. There's even a level 100 Mechanical Wolf in Gnomeregan for you to tame. EDIT: All hunters will be able to in Legion, but I believe you'll need to unlock it in other races.

L. They've adjusted something about quest markers: If there's a quest that's inside a building or cave, it'll be grey on your minimap. Once you enter said building/cave, it'll regain its proper color. Ones that are above or below you will also darken in color, making a bit more obvious that there's an elevation difference. It's not a big change, but it can be helpful. And personally, I feel these changes were DESPERATELY needed in Vashj'ir. (I personally didn't have as much trouble with Vashj'ir, but considering how many of my friends ended up despising Vashj'ir, I can't help but feel it would've been greatly appreciated)

M. Almost forgot: The Glyph page is gone. You can still get some glyphs, but they act differently.
 

Shirotsume

Not The Goddamn @dmin
#3
Grabbing a small 1 month sub.

Let's see if Blizzard has finally figured out how the fuck to make a game again.
 

akun50

Well-Known Member
#4
If you're only going to be doing a month, I'd hold off until Legion actually drops on August 30th; but if you're wanting to see what is expected, then by all means pick it up now.

I expect that a good number of abilities have been walled off into the super weapons we'll be upgrading throughout Legion.

I haven't touched on Honor Talents or the new prestige system, because I don't PVP at all in WoW.

One new thing I learned about the new Transmog system: If you inspect another player, there's an option to view YOUR character in that same transmog.

N. The Banshees have gotten a big model upgrade.
Seriously.
OLD



NEW
 

Shirotsume

Not The Goddamn @dmin
#5
Yeah, they've been upgrading all the old npc models.

Also, even though you're not interested in pvp, now is the time to get interested if you ever are- They've activated pvp stats normalization, so you can have a full set of the exact same pvp gear as everyone else, just by entering a BG. Everyone has the same gear atm, since none of us are high enough ilvl to make scaling go into effect more than a 2.5% stat difference from a guy in full conquest vs grays.

Also I made like 4k gold selling all my transmog gear off xD
 

akun50

Well-Known Member
#6
So Blizzard lied a little.  You can't change talents mid-dungeon, or at least, not mid-Raid.  But you can't change your specialization, which resets your talents.  :huh!:

Time for a little bit of a review for a number of the classes I've tried.  I did some runs of Onyxia (quick and easy, and also needing the mount, which I managed to pick up) to test a few things out and here's my opinion:

Blood DKs have been kinda nerfed.  I think it's to finally bring them in line with the other tanks, but it's a tad hard to tell.  I feel like I'm doing about a third of the damage I was before Pre-Patch, but at the same time, I don't feel like my damage is any different if that makes any sense.  I ran part of Siege of Orgrimmar with two buddies and most enemies and a few bosses were much easier, but others became downright hellish.  The fact that you now have to use an abilities to generate stacks of Bone Shield is very bizarre to me, you now use Runic Energy for Death Strike, and that Blood Boil starts with two stacks that regenerate... it feels very uncomfortable.  It also doesn't help that a number of defensive cooldowns don't exist anymore or were changed and I'm left feeling like the DK's tank spec is now incomplete until Legion drops and they can reach 110.

AoE potential in general has been nerfed.... except with Guardian Druids.  I now have Thrash AND Swipe and can use both, meaning the bear tank is now a whirlwind of pain for enemies.

Destruction Warlocks have soul shards that you generate, which caps what spells you can use.  Rain of Fire costs three soul shards and doesn't feel worth it unless absolutely necessary.  Chaos Bolt requires five, but I think I managed to cast it with three.  If I did, the damage felt pitiful against Onyxia.

My Beast Mastery Hunter feels roughly the same, only her focus is now largely affected by your haste stat instead of any ability. There's still a few abilities that reduce focus costs or give you back some focus, but Steady Shot and its ilk are gone forever.  They've also removed Kill Shot, but put the "A Murder of Crows" as a new DoT finisher that refreshes if the target dies while it's own.  Stampede has a much shorter effect, but its cooldown is also much lower.

Arcane Mages don't feel like they've changed a bit, even if their talents have.

Shadow Priests have a bizarre struggle now.  You have a new spell called Shadow Mend that instant heals for roughly 35K, but puts a DoT on the target to do about 17K.  I haven't used it, because that's stupid, but if you or a party member could instantly cleanse the DoT effect, it would be a janky but semi-useful emergency heal.  Of course, they give you the option to make the DoT part into a HoT if cast on yourself, but you have to sacrifice a talent that represents your only means of increasing mobility.  This wouldn't be bad, but as stated before, I don't think you get the quick talent swap that was promised.
 

Shirotsume

Not The Goddamn @dmin
#7
You can actually change talents and stuff. There's a book or something that gives you 'peace of mind' for like 50 seconds, allowing you to do so.
 

akun50

Well-Known Member
#8
For those interested in seeing the new Demon Hunter class, word on the web is that you will get your chance to make one as early as August 9th. My guess is that it's an attempt to ease the strain of launch day by letting those who pre-ordered Legion to get through the Demon Hunter starting area before it's a hot mess like it always is on launch day.
 

Stormfury

Well-Known Member
#9
It's sad, but this is the first wow xpac since BC that I won't be buying : /


I've heard both good things and bad from my friends who still raid, and that most classes are pretty simplified in Legion. Some things look pretty cool (the concept of an artifact, despite it being the only weapon you'll get an xpac), and some things are par for course (Elemental Shamans still getting fucked by devs).

Hopefully the raids won't be as retarded as the guild killers of Warlords.
 

akun50

Well-Known Member
#10
Stormfury said:
It's sad, but this is the first wow xpac since BC that I won't be buying : /


I've heard both good things and bad from my friends who still raid, and that most classes are pretty simplified in Legion.  Some things look pretty cool (the concept of an artifact, despite it being the only weapon you'll get an xpac), and some things are par for course (Elemental Shamans still getting fucked by devs).

Hopefully the raids won't be as retarded as the guild killers of Warlords.
To be fair, literally EVERY expansion has Guild Killer raids.  Hell, I've heard almost every raid be dubbed "the guild breaker" if it has more than three bosses or just one boss whose mechanics were dodgy, poorly understood, overtuned and/or broken.

I've heard Molten Core be called a guild breaker, Nerfarion's Lair was a guild breaker, Naxxramas (original and extra Lichy) have broken X number of guilds, Sunwell Plateau was a clusterfuck with almost every boss being labelled a guild breaker, The Eye was impossible because X had to level up a different weapon skill, Throne of Thunder, Firelands, Blackwing Descent, Throne of Four Winds, The Bastion of Twilight, Trial of the Crusader, Ulduar, Karazhan, Ruins/Temple of Ahn'Qiraji, Hyjal Summit, Icecrown Citadel, Serpentshrine Cavern, Magtheridon's Lair, The Eye of Eternity, Highmaul, Hellfire Citadel, Blackrock Foundry, Heart of Fear, Mogushan Vaults, Dragon Soul, Onyxia's Lair, Gruul's Lair and I'm probably forgetting a few others that have been attributed the title.

The point is: nearly every raid has been labelled a guild breaker because all you need for it to do is lead to drama, blame gaming and a guild "breaking'.  I've had INSTANCES do that (case in point, one of the first horde guilds I started, which had gotten 3 members that were not personal friends, with fell apart because of Violet Hold). It's come to the point that I refuse to acknowledge "guild breakers" as any sort of reason to drop an expac.
 

Stormfury

Well-Known Member
#11
The North American raiding scene pretty much collapsed in Warlords. So many top guilds (including mine) died horrible deaths.

So yeah, other raids in the past have been guild killers, especially for lower tier raiders (because top tier raiders were still clearing shit no prob), but Warlords destroyed the very top end raiding community.
 

akun50

Well-Known Member
#12
Mmm, that is worrying, but again, guilds fall apart for a multitude of reasons.

I'm not saying your guild didn't break up because of issues with raids, nor am I saying that it couldn't happen to many other guilds. In fact, a good number probably did break up over those issues.

But a good number also could've broken up because someone key to the guild had to quit the game. It could have been that they had to change shifts to keep their jobs, had to change jobs entirely, are having to drop the game because of personal or financial issues, or have health issues come up that prevent playing. As an example, Carpal Tunnel Syndrome takes a lot of rehabilitation and not everyone can play with their off-hand.

And trying to coordinate ONE life can be hell enough.

Trying to coordinate 10-25 peoples lives?

And that's leaving out the possibility of some overly dramatic jerk driving everyone out.

Point remains: Guilds break a lot. Even top tier ones.
 

Stormfury

Well-Known Member
#13
The change from 25 to 20 man raids, as well as difficulty curves and raid stacking requirements are what fucked over most of the guilds that died.

I'm not talking a few, I'm talking like around 25 of the top 50 NA guilds.

The 25 to 20 made raid stacking for cds more painful, as well as making a lot of fights more painful due to having to even further minimize healers in the raid. Moreover, those 5 spots in the raid lost meant 5 more people on the bench, which caused lots of roster issues due to people quitting over being benched due to not having the right cds/being OP at the moment.

Healers in particular got slammed hard here, because when it was balanced for 25man the extra 5 people in with 5 extra raid cds meant that there was a bit more wiggle room in both DPS and healing. You could bring 4-6 healers to a fight.

20 man fights, as well as the removal of a lot of raid cds that came with warlords, dropped that down to 2-3 healers a fight. You couldn't keep a full roster of healers happy, because some classes were needed every fight whereas some were more situational. Healers are further often forced to the bottom of the loot list because tanks and dps need it more, making it harder to keep healers on when a- they aren't getting into half the fights, and b- how can you justify giving them pieces that could go to dps when it scales with dps more and the dps is in every fight anyway?

I'm not just whining here, or exagerating an issue- the very top tier of raiding in NA is a hugely interconnected old boys network. Everyone knows everyone if you put any effort into socialization. Or I should say WAS. Lots of guilds died, merged, and then the merged guild died because of bloated roster issues.

My guild died in the end because of a chain reaction quit- we had a clique who thought they were better then a lot of us, who when we werent killing Mythic Mannoroth quickly enough thought that they deserved better. One night one of them had an app to another guild go through and he left, causing another guy to leave, which caused more people to leave, and then collapse. That's how a lot of these happened, because there were a few ESSENTIAL classes in the xpac. But you only needed and had room for ONE of them in a raid, because you needed to have certain other classes as well, and there was no extra wiggle room those 5 extra spots from 25man gave. So if you lost your super geared warlock, you were done. Or you lost your only geared Priest (becuase there was never room for both a holy and a disc). Or your tank. I don't even remember which tank was the op class, because the guild died almost a year ago (4 weeks or so from today).


But yeah. Warlords was godawful for raiding, and the raiding scene in general. 20 man raids were a terrible idea, and fucked over a huge amount of shit.

I'm not discouraging anyone from playing Legion. It looks fun, and I still have a bunch of friends who play and they seem to be enjoying the game still.

But denying that Warlords was awful for the game in many ways is silly.
 

akun50

Well-Known Member
#14
Oh, I'm NOT denying Warlords was bad. A good number of the areas were well designed and beautiful to look at, but the dungeons and raids......
And for the lore enthusiasts like my friends, WoD was very disappointing.
 

Solaris

Well-Known Member
#15
Eh, I don't know if it's because I've been out of the loop for a while. But guild breaking due to changing raid numbers isn't strange. I remember that happening a lot when 40 man raids got trimmed to 25. There's always going to be drama and restructuring going on when blizzard mess with raid numbers.
 

akun50

Well-Known Member
#16
So, the pre-launch world event started today. After doing a scenario-esque raid that rewards you with a 700 ring and a 685 weapon and gives more reason to despise Jaina Twatheadmoore, you can take part in invasions across Azeroth. There's 6 in total and you get an achievement for hitting up all of them. They are REALLY massive events. If you're not in a PVP realm, you don't have to worry about accidentally getting flagged for PVP if you happen to join in on an invasion in a horde/alliance area using AoEs. For completing at least two stages of four stage event, you get a lootcrate that has a level 700 item in it. There's a small and a large crate, not sure the difference in items.

Just a heads up, BEFORE you do the queueing for the Scenario, there's a vendor: Ravika for the Horde and Lenny "Fingers" McCoy. Lenny doesn't sell much of interest, aside from a "lucky shirt" that has a unique appearance (you might have to equip it twice for the item to register, and even then, you might want to hold on to it just in case.) while Ravika is a bit more special: If you have the Darkspear Revolutionary title, you can pick up four items from her that you may have missed out on during the Darkspear Revolutionary event that led into Siege of Orgrimmar. Only four items, three toys and a unique foot design.

If you complete the scenario, these vendors aren't accessible.

The Demon Hunters vendor will offer gear that you can also get via the invasions, so if you are hitting up the invasions on a specific class, you don't necessarily need to hit up those vendors, though there are some toys and a pet.
 

Shirotsume

Not The Goddamn @dmin
#17
Well, I played through the invasion stuff... not impressed with Blizzard's storytelling. Everyone either has cutscene power to the max, or it suddenly just goes away instantly and you end up with stupid deaths of major characters for no reason.

And, of course, it's always the characters that have the potential to be interesting that die. Green jesus is still as fucking annoying and utterly plot armored as ever.


This particular case was ridiculously egregarious, as I was tanking literally the entire 'flanking teleporting army' that was flanking the horde who was flanking to assist the alliance, and suddenly we get a cutscene with people dropping left and right to like 14 demons total and the horde is overrun.

What the fuck blizzard. At least fucking try to make things make sense when you force the Horde to retreat.

And
Vol'jin dying is some massive bullshit. The motherfucker can literally regen limbs, and IN LORE particularly strong trolls can literally regen themselves from the dead.

This entire thing, especially the major alliance death, just screams 'we have no idea how to write, so we're going to off someone from the alliance for literally no reason, make it vaguely the horde's fault, and then make it cause retarded communication issues the entire expansion like this a fucking cliquey girl's high school."

This is what, the fucking FOURTH EXPANSION IN A ROW this has been pulled?

Seriously, someone just fucking punch Metzen out already. Go hire a fire year lit major or something, at least then we'll have a legitimate reason for the story to suck- and we'll probably better lore out of it as well!
 

Lord of Bones

Well-Known Member
#18
It's fucking hilarious that Varian displays more LOK'TAR OGAR than the Horde has ever done.

I also have no idea where the Jaina hate comes from; she's fairly justified in hating the Horde as an institution, as is Greymane.
 

Shirotsume

Not The Goddamn @dmin
#19
Lok'tar ogar is an orc thing, not a Horde thing. And it's not so much hilarious as really fucking sad. Like goddamn blizzard, figure out how to write nuance. You can have a warrior race of people whose favorite phrase is 'victory or death' without having them wildly lurch from being suicidal maniacs to braindead morons. Green jesus and his plot armor doesn't help either. About the only major Orc we have that isn't protected with plot armor is Nazgrel- and in his defense he's evidently going for the
'victory or death- and if I die, raise me so I can cleave some more motherfuckers!'

The Jaina hate is for two reasons- the first is that the broken shore cinematics display vastly different things- to the point of where it actually kinda lies to each side. Horde side show them getting buttfucked from two directions against a ridge by thousands of demons, calling for retreat when literally all but one of the racial leaders is down while the alliance just chills out over the ridge fighting like 15 demons, and the horde barely getting out alive- all this after being attacked out of nowhere by Graymane literally en route to Broken Isles. Cut scene later to the horde getting blamed for everything wrong with the universe by Jaina without even a single logical thought, and suggesting that right now, during a DEMON INVASION, is a great time to attack the Horde.

Alliance side, on the other hand iirc don't see Graymane being an asshole, and don't see that the Horde are literally dropping to <5fps with 1080s because there's so many demons everywhere (I was hitting like 15mil dps as a prot warrior, to put it into perspective), all they see is portals getting opened up and 20-30 raid bosses (jarraxxus/tichondrius/mal'ganis/etc etc) all pour out- and then it shows the horde up on the ridge, alone instead of fighting demons, randomly just sauntering off like they're in a queue for fucking bread, instead of a full panicked retreat under thousands of demons.

Cut to Jaina trying to convince everyone, without and logic or sense, that we should basically just ignore this pesky little legion invasion thing and concentrate on murderhoboing the horde to death- never mind that the last time our races had to stop the legion the resulting conflict literally cracked the goddamn continent in TWO.
 

akun50

Well-Known Member
#20
So I just ran Onyxia's Lair on my new Demon Hunter to see how fast she could do it and ran into a bizarre glitch where Fel Rush launched me down the long corridor like a rocket. I ended up above the last guard before Onyxia for about 3-5 seconds.

Once that 3-5 seconds ended, gravity took over and I landed. Thinking it was a one-time thing, I spun around and went back to murder the two guard I Fel Rushed past and used Fel Rush to try and reach them quickly.

I once again rocketed BACK down the corridor, thankfully ramming briefly into a wall instead, say, glitching of outside bound or something.

I decided to see if I could Fel Rush past Onyxia and found that the glitch didn't work in her chamber. Just that long corridor leading to her.

As for Onyxia herself... well, I reduced her at half health with a single Glaive Toss. Can't really say I'm too surprised that a raid boss from a number of expansions ago went down like a chump.

That said, I feel like Blizzard nerfed a number of other classes to make Demon Hunters look that much more awesome. Seriously, I feel like between Fel Rush and Glide alone, I've got almost, if not more, mobility on my Demon Hunter than I did on my Monk when she had Chi Torpedo. Add in that Metamorphosis is akin to a Warrior's Leap ability, and Demon Hunters are probably the most mobile class in the game.

And, I can't help but say this, but the "Fuck Off" eye lasers you get is probably the primary reason I'll probably be sticking with Havoc spec when I play my Demon Hunter.
 

akun50

Well-Known Member
#21
So Questing is a bit new this time around. Instead of zones being locked to a level range, they now scale with you. Go to any place (aside from Suramar from what I've heard) and your foes will be your equal.

Don't fret too much about your choice of legendary weapons, as you'll be earning all of the ones for your class before the campaign is through.
 

Solaris

Well-Known Member
#22
Shirotsume said:
Lok'tar ogar is an orc thing, not a Horde thing. And it's not so much hilarious as really fucking sad. Like goddamn blizzard, figure out how to write nuance. You can have a warrior race of people whose favorite phrase is 'victory or death' without having them wildly lurch from being suicidal maniacs to braindead morons. Green jesus and his plot armor doesn't help either. About the only major Orc we have that isn't protected with plot armor is Nazgrel- and in his defense he's evidently going for the
'victory or death- and if I die, raise me so I can cleave some more motherfuckers!'

The Jaina hate is for two reasons- the first is that the broken shore cinematics display vastly different things- to the point of where it actually kinda lies to each side. Horde side show them getting buttfucked from two directions against a ridge by thousands of demons, calling for retreat when literally all but one of the racial leaders is down while the alliance just chills out over the ridge fighting like 15 demons, and the horde barely getting out alive- all this after being attacked out of nowhere by Graymane literally en route to Broken Isles. Cut scene later to the horde getting blamed for everything wrong with the universe by Jaina without even a single logical thought, and suggesting that right now, during a DEMON INVASION, is a great time to attack the Horde.

Alliance side, on the other hand iirc don't see Graymane being an asshole, and don't see that the Horde are literally dropping to <5fps with 1080s because there's so many demons everywhere (I was hitting like 15mil dps as a prot warrior, to put it into perspective), all they see is portals getting opened up and 20-30 raid bosses (jarraxxus/tichondrius/mal'ganis/etc etc) all pour out- and then it shows the horde up on the ridge, alone instead of fighting demons, randomly just sauntering off like they're in a queue for fucking bread, instead of a full panicked retreat under thousands of demons.

Cut to Jaina trying to convince everyone, without and logic or sense, that we should basically just ignore this pesky little legion invasion thing and concentrate on murderhoboing the horde to death- never mind that the last time our races had to stop the legion the resulting conflict literally cracked the goddamn continent in TWO.
Yea. Just waiting for them to reboot the warcraft series by saying Wow is non canon. Or going the Final Fantasy Realm Reborn route and having armageddon wipe out the current story and starting fresh. There's not much I can see that can salvage the current lore.
 

Shirotsume

Not The Goddamn @dmin
#23
Honestly, there's been hints that they're going for a realm reborn reboot- there's a lot of hints that we'll not win against the legion. I hope we do lose and we nuke the entire timeline.



I hope they actually bring back the charm and feeling of vanilla.

Original vanilla was a magitech style universe, of bows and blunderbuss, with really only the gnomes and goblins having any sort of technology and more often than not those technologies failing and being useless.

Now we've got fucking flying skyships with full combustion engines, magic nukes, and mechatanks that would make any current army in the real world cry in envy. Like wtf.
 

akun50

Well-Known Member
#24
Solaris said:
Shirotsume said:
Lok'tar ogar is an orc thing, not a Horde thing. And it's not so much hilarious as really fucking sad. Like goddamn blizzard, figure out how to write nuance. You can have a warrior race of people whose favorite phrase is 'victory or death' without having them wildly lurch from being suicidal maniacs to braindead morons. Green jesus and his plot armor doesn't help either. About the only major Orc we have that isn't protected with plot armor is Nazgrel- and in his defense he's evidently going for the
'victory or death- and if I die, raise me so I can cleave some more motherfuckers!'

The Jaina hate is for two reasons- the first is that the broken shore cinematics display vastly different things- to the point of where it actually kinda lies to each side. Horde side show them getting buttfucked from two directions against a ridge by thousands of demons, calling for retreat when literally all but one of the racial leaders is down while the alliance just chills out over the ridge fighting like 15 demons, and the horde barely getting out alive- all this after being attacked out of nowhere by Graymane literally en route to Broken Isles. Cut scene later to the horde getting blamed for everything wrong with the universe by Jaina without even a single logical thought, and suggesting that right now, during a DEMON INVASION, is a great time to attack the Horde.

Alliance side, on the other hand iirc don't see Graymane being an asshole, and don't see that the Horde are literally dropping to <5fps with 1080s because there's so many demons everywhere (I was hitting like 15mil dps as a prot warrior, to put it into perspective), all they see is portals getting opened up and 20-30 raid bosses (jarraxxus/tichondrius/mal'ganis/etc etc) all pour out- and then it shows the horde up on the ridge, alone instead of fighting demons, randomly just sauntering off like they're in a queue for fucking bread, instead of a full panicked retreat under thousands of demons.

Cut to Jaina trying to convince everyone, without and logic or sense, that we should basically just ignore this pesky little legion invasion thing and concentrate on murderhoboing the horde to death- never mind that the last time our races had to stop the legion the resulting conflict literally cracked the goddamn continent in TWO.
Yea. Just waiting for them to reboot the warcraft series by saying Wow is non canon. Or going the Final Fantasy Realm Reborn route and having armageddon wipe out the current story and starting fresh. There's not much I can see that can salvage the current lore.
To be horribly honest, I would never say that the books, or even the warcraft universe in general, is in line with the MMO.

Mostly because I believe WoW operates on the Dark Souls principle: there's a bajillion alternate dimensions all just a thread out of sync with each other and your character is "primary" for your particular dimension.  This is why every dungeon and raid can reset, why you are the one who founds the garrison in Frostfire/Shadowmoon Valley, why you are the one who is the second most important figure in your class hall yet even your role is almost never even referenced outside of the game, why you are earning the legendary weapons, getting epic mounts, etc.  In those other dimensions, it's someone else.

Basically, blame the Infinite Dragon Flight for being a bunch of time-fucking shitheads and ignore what happens in game if you want.  The lore isn't going to be affected either way.  After all, Garrosh wasn't covered in ten gallons of /spit during the novel War Crimes, so just think of the lore as eerily mimicking the MMO at times.
 

Stormfury

Well-Known Member
#25
There haven't been any hints towards a timeline nuke... we already know too much time loop info for that to work.

Most likely is that Azeroth will awaken to its full status, and that will be what fights off Sargeras. More then enough hints about that for a long time.
 
Top