A BIG change has been implemented for WoW, if anyone's interested.
Basically, they've implemented scaling for the
entirety of the game. It's not infinite, though, so those of you who liked to blow up low level mobs, or do chain runs in dungeons, those are still doable.
But dungeons and mobs do scale up to a level cap, meaning that it's now entirely worth running entire zones while levelling alts:
All of the non-starter zones from Vanilla are now level 1-60. Dungeons have varied minimum levels required, but scale up to 60.
So you can skip the dungeons you hated. Starter zones cap at either 10, 15 or 20.
All Burning Crusade and Wrath of the Lich King content is now level 60-80 (
technically 58-80). That's right, if you despised BC or ran Wrath enough to find it tedious,
you can now skip it entirely by doing the OTHER content.
All Cataclysm AND Mist of Pandaria zones go from 80 to 90. Hate Cata, skip for Pandaria. Hate Pandaria, you can do Cata instead.
WoD and Legion already have level scaling implemented, so you still don't get an option there, but you can choose to complete zones now instead of just abandoning quest chains.
Here's a link to the level scaling map for
more specific level minimums and caps for those interested.
Loremaster - All of the achievements for this have been changed from requiring a certain number of quests to completing story "chapters" for zones.
Dungeon Loot has ALSO been changed (
Raid loot will remain as it was). Just gonna copy-pasta it. Here's the link to the
blue post for those who want to look at it themselves.
Blizzard said:
Once these updates are implemented, entering a dungeon or raid that is trivial for you (i.e.: your character is 10 or more levels higher than the dungeon or raid’s intended level) will activate a “legacy loot mode.” That loot mode will work like this:
The number of items dropped by bosses will be the same as it would have been if you were in a full party. So if you’re in a 5-player dungeon, you’ll get 5 players’ worth of loot.
For raids with a flexible raid size (such as Raid Finder), this will act as though there were 20 players in the raid.
All items on the loot table will have a chance to drop, not just the ones that are designated for your spec.
If you have multiple players in the group, the loot will be split among those players, but be tradeable. For example, if you’re clearing with one other player and kill a boss that should drop 4 items, you’ll each be able to pick up two items and trade them between each other if you like.
While the personal loot change was a key part of what allowed us to expand leveling dungeons to encompass a wider range of levels, and we’re happy with it in that environment, we recognize that it’s not a great experience for those who enjoy clearing older content for transmog, and hope that these changes will make that more enjoyable once they’re complete.