"You Asshole" Moments

zerohour

Well-Known Member
#1
Sometimes, it's fun to be an asshole, whether as a DM or as a player, there are alwasys those moments when you make someone else say: You Asshole.

What are yours?


My favorite was never actually executed, but I showed it to my planned victim, and he was eternally grateful I didn't do it.

Step One: Take a Minotaur

Step Two: Give it some barbarian class levels

Step Three: Hack off one of his arms and give him the Half Iron Golem Template

Step Four: Put him in the fire temple inside the lava.

Essentially, this gave it an extra 2300 HP, Fast Healing 20, Haste, and combined with a few grapple enhancers, the ability to deal 20d6 damage per round.
 

GenocideHeart

Well-Known Member
#2
Mine was probably when my players pissed me off one too many times with munchkinism by foiling an ambush that was supposed to make them all fall prisoner to start an adventure. While they were gloating over the spoils after ruining my carefully laid ambush with rule-bending galore, I had the survivors of the elves who had attempted to capture them take a series of surprise potshots at them.

With siege arbalests.

With projectiles the size of small trees.

Needless to say, they all died.

Serves them right for mocking the 'puny elven arrows'. Elves don't just have bows, jackasses, and you all were practically outside one of their biggest cities. :evil3:
 

Shaderic

Well-Known Member
#3
Wow, compared to that, mine is minor, and I feel petty for even posting it.

Okay, we just beat the big baddie ?, and we're going through the room. Being a rogue, and using my head/greed, I give the DM a not saying I search/spot the room and check for traps. Lo, and behold, I find a trapped purse. One disarm (rogue, bitches), and I get a nice big bunch of gold for my bag of holding(2). Then one of the other players gets a high enough roll to 'see' me pilfering. They wanted it in the party loot, I didn't. Hey, I found it, disarmed the trap, and had almost made off with it. This spawned an argument that lasted through the next two sessions. And I would have gotten away with it too, if not for that damn celestials high charisma. And, I still got the ass-hole title.
 

nantukoprime

Well-Known Member
#4
Really old, but I think it's still good.

I pretty much made up an entire Clockwork Temple that was based around puzzle solving, with each boss monster being way too high for the party but had some way of being defeated easily if they set up the fight right.

The party I was DM for failed to disarm a trap in the first room, but apparently got away scot-free as the trap apparently misfired. Throughout the rest of the temple, I kept commenting on the series of misc. gadgets and devices that were operating around them as they progressed. They thought it was the ambiance. :D

The final room of the temple had a bunch of clockwork golems and one epic level golem with an auto-destruct puzzle for a pretty hectic encounter. As they were looting the room, they all die when the room collapses on them.

I then take them through the Rube Goldberg device that was the Clockwork Temple, and stated that while it was a really nice adventure on their part they probably should have known something was wrong when a trap apparently doesn't do anything when triggered.

I didn't get to GM for a while after that.
 

zerohour

Well-Known Member
#5
Was this your first time DMing? Or your first time doing something like that?

If it was the first time, you really were an asshole, but if there was precedent, it's their own damn fault for not expecting it.
 

Megaolix

Well-Known Member
#6
I realize this should go in the WoW part, but I didn't see a topic like this.

Not a player myself, but a friend told me he was once in a party with a bad tank. So, when he had enough of the party, he wrote something in whisper agreeing with someone else that that guy sucked. Of course, he failed to whisper on purpose.

Then he watched the fireworks.
 

Garahs

Well-Known Member
#7
Well, I had pixie character that was having some fun watching the group, and then I had some fun with them. I only remember one of the pranks I did. It was a gnome that was in love with everything shiny. I put an illusion of a giant diamond over a live bees nest. He grabbed it. :)

I did something for each member of the party. I just wish I remembered what it was I did for all of them.
 

Kerrus

Well-Known Member
#8
Mine hasn't happened yet. But it's going to. I estimate it'll be about one more session before this livid pit of seething rage within my gullet achieves sentience and sets about burriowing through reality to manifest a doom engine within my DM's dreams.

I won't bore you with the details, but suffice to say, I currently despise my DM, completely and utterly.

My character is a LG Monk, My plan is to kill the entire party.

Of course, I have to be subtle about it, and it can't possibly seem like it was my intended outcome until afterwards when I subtly glance over the decimated party, at the DM who's wondering how it all went so horribly wrong, crack a wry smile and say "Well, I guess it's time to all roll up druids."

And then I will smile widely. And someone will say "You asshole." and I will smile that grim smile of mine, sigh a little sigh, then lament about had the party only taken the time to listen to my words of warning earlier- and oh, maybe if I had managed to have some advanced training (the GM's on a me centered anti-prestige class bent at the moment) then maybe we could have made it through the encounter intact.

It's going to take a lot of work though. But I think I can do it. I just need the one thing we never have enough of. Time.
 
#9
My DM got this by dropping some Vrocks on us.

We where trying to defend a town on an strategic island. The initial land evasion was badly pounded and we took out all the landing vessels close enough to safely reach through our team's teleporter class. We see a small number of Vrocks fly overhead towards the center of town , we give chase.

Now, as players, most of us have only run into Vrocks once, and only one.

We we arrive, there are 4. One lead guard and three further back. The ones in the back go under mirror image. Our knowledge rolls are barely enough to get anything, and we ask for resistances.

The DM goes for 'flavor' and tells us the Vrocks in the back are wailing away on guitars. (He was feeling a little silly that day.)

The lead vrock charges the casters and starts trying, and almost succeeding, to eviscerate them. The warriors get tied up trying to defeat this vrock while the casters fail multiple times to dispel the mirror image. Their area effects are failing (I don't remember if it was because of resistance, or SR failures.)

Finally about 4 rounds into the battle, we kill the lead vrock, which turns out to have been a summons. Then the DM goes. "The Vrocks finished their ritual, all of you take 20D6 sonic damage." Turns out that 3 vrocks together could spend three rounds to do this.

Our characters didn't know it, our players didn't know it, and the flavoring threw us all off.

The damage kills one tank and two casters. (Thanks to lucky die rolls, one of the dropped casters had been a full health.) The other tank is dropped the next round by the vrocks in melee. Finally the DM takes mercy, sorta, and redirects one attack from the still standing Dragonfire Adept onto my character, who drops. The Dragonfire Adept, who has at-will teleports, escapes with TWO of the bodies, all he could reach without taking a potentially fatal attack op.

The Vrocks use an artifact, which we knew they had, to basically nuke the island we has spent four long sessions preparing to defend and where hoping to make into a stronghold. The remainder of the campaign became a series of desperate running battles because we had lost the island.
 

Xerxezz

Well-Known Member
#10
Was leading a campaign based on the Underdark, with caves and drows etc. My players all played evil characters, considering the setting not particularly strange.

Now, for some reason or other one of my players thought that Evil equals rude and assholish...

They were invited (read: forced) to attend a meeting with a drow queen...

The character didn't like that, and insulted the queen to her face, in her throne room, right in front of her entire court.

As that happened I was forced to call a break, trying to think of something plausible to keep the character alive. I couldn't, not without breaking the Queens character...

The other players learned not to insult an epic level cleric of Lloth.

The character who insulted the Queen didn't learn anything at all, he didn't have the time before he was blasted into component molecules.

It was such a god damn waste, because I generally found that characters remarks highly amusing.
 

ellf

Well-Known Member
#11
I had been running a slight Horror campaign where the heroes were in a world where magic had just started coming alive after being gone for a few hundred years. Note, half the party were casters, and two were psionics.

They go into a cave... I forget the reason why, and they wind up at an ancient summoning circle that summons the attention of an Elder Entity. The psion at this time tries to work out a deal with the entity that benefits him. The rest of the party has already started fleeing.

"What is it you wish?" <Entity>

"I want Power! Give me Power!" <Psion>

(Party starts fleeing quicker)

"I'll give you power..." The Psion's body is overloaded with power and it's only through sheer luck and my own mercy that the power didn't kill him. Just forced him to reincarnate. Naked. As an Elf.

The Psi-blade of the group came back to the room and saw the new form of the party member. Then proceeded to attack and roll a crit with a thrown psi-blade. The crit did enough damage to bring the character to -10 HP.

Time for the psion to roll a new character.
 

akun50

Well-Known Member
#12
My oldest brother DM'd for me a few times when I was young, back with the D&D modules by TSR were first coming out (To give you an idea, my family had gotten an Apple IIe a few years beforehand, "Advanced Dungeons and Dragons" and "Forgotten Realms" weren't yet even a thought and "Pools of Radiance" hadn't been released yet). Since there weren't any other kids around my age to play with, he let me roll up a whopping twenty characters...

Actually, he only told me to roll up "as many as you want", which cascaded quite a bit because he left me with all of the character sheets he had at the time.... :sweat:

He often played a lot of the campaigns as close as possible, though cheating on my behalf because I was too young to comprehend the devilish trap setups and the like, at least not to the level of an adult gamer would.

And seriously, even looking back on them now, those traps are still vicious and unforgiving.

In one incident, we were going through a dungeon and half of my characters were over a massive pit trap when said trap activated. My characters were generously allowed to survive, though the cleric who'd fallen with them had to do a LOT of healing to get everyone back up again.

The dungeon described the pit as having sheer walls that were slippery, and all of the characters who were carrying rope were the same guys who'd just fallen into the pit, and it was too deep to try to haul anyone up with the single 10' pole that one of my other miscellanious characters had. My thief, after three attempts, managed to make it up to the other side with a pair of ropes when a pair of gargoyles started to attack him.

My brother was generous, but very few of my characters had much in the way of magical weapons or offensive spells.... except my wizard.

My wizard was unique in that my brother, knowing that I'd never be able to figure out the spells well enough to plan strategically for situations like this (fireballs, flame arrows and lightning bolts were all I knew were useful), so his system was that I could roll two dice and if I wanted, I could cast whatever came up on his spell chart immediately and at whomever I wanted.

The spell that popped up was Polymorph Other.

Being a kid, I made one of the gargoyles into a giant pair of buttocks.

At least, my thief could at least harm it. :sweat:

My brother, laughing at my choice, rolled with it and had the giant ass crush the other gargoyle, seeing as it would take too long for anyone with a magical or blunt weapon to aid my thief.

We just had to kill the enormous ass, and my brother played it up as a serious threat. That giant ass might as well have been a Balrog for as devastating as it with it's "Stinky Cloud" attacks.

Luckily, we didn't need to do anything too drastic to get it out of the way (it reverted upon death)

That's as close as I can recall getting to an "asshole" moment with D&D. :snigger:
 

Dubrichius

Well-Known Member
#13
akun50 said:
My oldest brother DM'd for me a few times when I was young, back with the D&D modules by TSR were first coming out (To give you an idea, my family had gotten an Apple IIe a few years beforehand, "Advanced Dungeons and Dragons" and "Forgotten Realms" weren't yet even a thought and "Pools of Radiance" hadn't been released yet).? Since there weren't any other kids around my age to play with, he let me roll up a whopping twenty characters...

Actually, he only told me to roll up "as many as you want", which cascaded quite a bit because he left me with all of the character sheets he had at the time.... :sweat:

He often played a lot of the campaigns as close as possible, though cheating on my behalf because I was too young to comprehend the devilish trap setups and the like, at least not to the level of an adult gamer would.

And seriously, even looking back on them now, those traps are still vicious and unforgiving.

In one incident, we were going through a dungeon and half of my characters were over a massive pit trap when said trap activated.? My characters were generously allowed to survive, though the cleric who'd fallen with them had to do a LOT of healing to get everyone back up again.

The dungeon described the pit as having sheer walls that were slippery, and all of the characters who were carrying rope were the same guys who'd just fallen into the pit, and it was too deep to try to haul anyone up with the single 10' pole that one of my other miscellanious characters had.? My thief, after three attempts, managed to make it up to the other side with a pair of ropes when a pair of gargoyles started to attack him.

My brother was generous, but very few of my characters had much in the way of magical weapons or offensive spells.... except my wizard.

My wizard was unique in that my brother, knowing that I'd never be able to figure out the spells well enough to plan strategically for situations like this (fireballs, flame arrows and lightning bolts were all I knew were useful), so his system was that I could roll two dice and if I wanted, I could cast whatever came up on his spell chart immediately and at whomever I wanted.

The spell that popped up was Polymorph Other.

Being a kid, I made one of the gargoyles into a giant pair of buttocks.

At least, my thief could at least harm it. :sweat:

My brother, laughing at my choice, rolled with it and had the giant ass crush the other gargoyle, seeing as it would take too long for anyone with a magical or blunt weapon to aid my thief.

We just had to kill the enormous ass, and my brother played it up as a serious threat.? That giant ass might as well have been a Balrog for as devastating as it with it's "Stinky Cloud" attacks.

Luckily, we didn't need to do anything too drastic to get it out of the way (it reverted upon death)

That's as close as I can recall getting to an "asshole" moment with D&D. :snigger:
I lol'd. :lol:
 

gryffyn

Active Member
#14
I was playing in an epic level campaign and I acquired a high level magical vorpal scimitar through some random dice rolling upon character creation. I made the most use of that through feats and prestige classes so I could crit with it on 9-20 on a d20 roll.

I really pissed off the GM a couple times by casually killing off another character's big bad boss for their personal quest (though I didn't know the NPC was that at the time) that he had written up a whole long back-story about. Also a giant that kept getting resurrected. :rolleyes:

He ended up throwing a 20-headed hydra at me when the rest of the party was elsewhere. Ahh, great times. :lol:

Though my sword did have a tendency to shout 'Cleave!' when I had just finished off all the NPC's and there was only a PC next to me. :p
 

Kerrus

Well-Known Member
#15
I was part of an EL+4 playtest tonight. The BBEG was (this was 4E) a controller who was meant to rain down destruction on us.

I uh... I knocked him off a mountain with lightning arrows, double-rolled acrobatically to get in line with him, shot him in the face once as he hit me with a daze attack, and then saved against the daze and hit him twice more on my turn.

He exploded and took out a bunch of minions that were part of his direct XP value. And that was what my first two turns were.
 

maheshjr2000

Well-Known Member
#16
Everyone in our group knows this but I think I got the asshole title for trying to pickpocket one of our party members while he was in the washroom XD. Zero caught me but wanted to make sure Id split it correctly with him so didnt turn me in XD.
 

Aarik

Well-Known Member
#17
The funny part for me was i came back about 5 seconds before you said that, i was gonna get ticked, but then i remembered i had only 2 gold so it wasn't much of a loss.
 

zedalb

Well-Known Member
#18
Sc starcraft i convienced my one enemy who had 200 hydrays and i had drops ships just drops i convinced him to ally vic me or i send over my "goliaths and ghost" and "nuke his ass to olblivion and back" game end timer comes on at 1 sec i hit enter so he can see "all my dropships are empty"

next game he cussed me out alot
 
#19
Never played an actual pen and paper RPG before, but one time in this forum-based cyberpunk RPG where I had a cannon that detonated a nuclear explosion inside of it and channeled the resulting fireball like a laser beam.

Short version: said cannon was NOT designed to be used as a club. And you should NOT try to fire it if you've dinged it up in the process of using it as a club. I set off a nuclear bomb in my arms and blew up myself, the rest of the party, the bad guys, and the entire city of Hong Kong.

Oops.
 

zedalb

Well-Known Member
#20
starcraft again the unit max is 200
unless you use zerglings so i made 400zerglings
even killed my gatherers:)
there weak and cant hit air
my eneimes had air it didnt matter they didnt have enough to fight 400 burrowed onto the middel of the field
when there army marched 400 poped up in the middel and destroyed 2 players armys-minus air then my teammates came in it was game over
 

Jansviper

Well-Known Member
#21
I used to run online, PbP games in a format called "The Gauntlet" which involved dungeons consisting of three to seven rooms, each one was supposed to represent the most challenging part of a single long form dungeon adventure but condensed into a smaller format (to account for the fact that PbP is sooooo slooooow, it kept everyone entertained). Myself and the other DM would run people through them in groups of four and everyone generally had a good time.

One group, however, didn't seem to get the point that this was supposed to be difficult.

So they enter the first room, which is about 50x50 and packed full of vines hanging from the ceiling. They roll spot and notice two things.

1. The vines are animate in some way.
2. There is a greasy looking substance cover the floor, walls, and ceilings.
3. There is a door on the other side of the room

So the party makes three assumptions, two of which were partially right and all tragically wrong.

1. Assassin Vines
2. Persisted Grease
3. The door is locked, we need to find the key.

The second of which is "confirmed" in their minds when they have to roll reflex saves for the "grease" upon entering the room. They make the saves, and they have the bright idea to give the necromancer's three skeletons flaming arrows to attack the vines while the rest of the party readies actions.

The tragic part is that these were improved assassin vines, a little tougher to match the party's level but most importantly they were highly resistant to fire. Why? It wasn't to negate the advantage the party might have from using fire against plants or even to minimize the usefulness of fireball. The "grease" spell wasn't Grease, it was the slightly more powerful (level 2) Incendiary Slime.

Incendiary Slime is essentially Grease, but when hit with fire it ignites for 2d6. This slime was (essentially) persisted so it would do that every round, turning the room into an inferno if fire touched it.

They were fairly high level, and might have made the reflex saves and the grapple checks to sprint across the room a little scorched and beat up but...

They assumed the door was locked, it wasn't.

Cue TPK, cue endless bitching, cue asshole.

:headbanger: All that trouble could have been avoided with a DC 22 spellcraft check to confirm their assumptions, a roll the wizard could have made in his sleep. :headbanger:
 

zedalb

Well-Known Member
#22
I DM, my party has some trouble trying to kill each other to make the loot better at the end of any dungeon, so I put a bomb in the bottom of the treasure chest with a 10 minute timer from lit(using spells), so when instead of dividing it up, finishing the bomb and leaving, they fought over the chest instead, 2 players died before it went boom, 10d6 damage to a bunch of lvl3s, they don't fight over loot now.
 

Mercsenary

Well-Known Member
#23
zedalb said:
I dm my party ahs some toubel trying to kill each other to make the loot beter at the end of any duengon so i put a bomb in the bottom of the treasue chest with a 10 min timer from lit(using spells) so when instead of dividing it up finsing the bomb and leaving the fought over the chest 2 players died before it went boom 10d6 dmg to a bunch of lvl3s they dont fight over loot now
Oh god. SPELLCHECK SPELLCHECK! I NEED A SPELLCHECK!
 

Aarik

Well-Known Member
#24
Mercsenary said:
zedalb said:
I DM, my party has some trouble trying to kill each other to make the loot better at the end of any dungeon, so I put a bomb in the bottom of the treasure chest with a 10 minute timer from lit(using spells), so when instead of dividing it up, finishing the bomb and leaving, they fought over the chest instead, 2 players died before it went boom, 10d6 damage to a bunch of lvl3s, they don't fight over loot now.
Oh god. SPELLCHECK SPELLCHECK! I NEED A SPELLCHECK!
After some spell checking and editing. I think I got it right.
 

Crusader

Well-Known Member
#25
Okay, it was a long time ago but I'll try to retell it.

During one Advanced Dungeons & Dragons 2nd edition session the group I played with back then killed the PC and mount of a fellow player, an obnoxious paladin and his hippogriff.

And did you know what we did after that? We cut up the dead hippogriff and made a meal out of it, and on my recommendation salted the the remaining meat we didn't manage to eat up as preserved meat rations.

Let's just say the guy playing the paladin got mad.

BTW: One of the other players being a Predator fan managed to convince the DM to let him play a homebrewed Predator character. :huh:
 
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