Your most memorable character

Kheram

Well-Known Member
#1
As the topic says, what is your most memorable character that you have played and what made that character memorable.

My most memorable character was a human wizard in an Evil campaign. His hobby was cooking and the only things that weren't potential ingredients for his culinary experiments were other humans. His most memorable stunt was when the minotaur in the party woke up completely hairless with all of the various cuts of meat clearly inked across his flesh. He never got last watch alone again after that. :evil:




Kheram
 

Kayeich

Well-Known Member
#2
She was a half elf blade (a bard package in 2nd ed d&d that specialized in daggers and well, blades). She entered an illegal underground tournament, out of boredom more than anything. She goes in with nothing but a pair of daggers. Goes through a number of fights one after the other. Finally, she's offered the chance to back out. She's been working the crowd into a frenzy all throughout this. She's looking at her 'sponsor' like he's insane.

She -lives- for this kind of reaction, and knowing the prize at stake, there's no way she's backing out. She rouses up the crowd even more and more, they're all clammoring for her to fight, and finally she accepts it with a manic grin.

The opponent comes out.

The die is cast.

The fight begins.

Her teammates show up entirely too late to stop her from getting into the fight. They're worried. Our favorite blade looks like she's bitten off a bit too much, and still she works the crowd. Her teammates meanwhile are readying to storm in, if they have to.

She doesn't even notice them. Instead she continues to dance around her target, taunting and striking, working that crowd and that crowd chanting her name, over and over.

Finally, she strikes true.

A crit.

The bastard doesn't even know what hits him, as he falls over dead. Huffing, recovering her breath, she stands over the corpse, her dagger still stuck deep within his chest.

The crowd has gone silent. Her teammates are surprised.

She pulls out the dagger and raises it upwards. Pulling her head back, and standing straight up, the dagger pointing into the sky, blood dripping over her face, she SCREAMS.

And the crowd joins in with her, everything a frenzy of madness as she looks over at her sponsor. "And you wanted me to quit..." she says cheekily.

In the crowd, her teammates are laughing and shaking their heads, still unnoticed by my character, whose eyes rest solely on the prize, a magical dagger.

Awesomeness like that, I've never had in a game before or after again.

Edit: And just for the sake of mentioning it? If she took 2-3 more hits? Dead, dead, dead.
 

drakensis

Well-Known Member
#3
Thorfinn Faces-the-Enemy Scarred-by-the-Fires-of-the-Wyrm Clutches-Their-Claws-in-His-Entrails Rider-On-Jomangundr's-Breath Laerer Forseti of the Get of Fenris, Alpha of Fire-from-the Sky, Alpha of Autumn-Twilight, Truthseeker and Master of Challenges of the Grand Council of Albion

He started with an angsty tale that would put Uchiha SasUke to shame - attacked by fomori disguised as police officers he lost himself in the madness of the first shame and woke to find that not only had he torn them apart but that his parents also lay dismembered and their blood was upon his claws. He fled into the wilderness, such as remains in England guided only by the spirits of his ancestors, convinced that he was mad and a murderer.

Eventually he fell into company with a sept of werewolves fighting desperate battles against the forces of the Technocracy with their mighty Martian WarMachines. Although victorious, the Sept lost three of the four Caerns that they protected and renamed themselves for the last of them, the Caern of Autumn Twilight. Having fought bravely through the war, Thorfinn politely asked if he could receive a trial of passage to be ranked as a Cliath.

There was a moment of silence and then the entire spet shouted: "You're only a Cub!?" realising that the frenzied Get that they'd been throwing into the desperate battles was an unranked and unskilled child amongst them.

Thorfinn chased his death with the fervor of a berserker for years but somehow, despite fighting his way through the Apocalypse, he never quite managed to get himself killed and worked his way up the ranks of the Garou into one of their most feared warriors and leaders. Among his many feats were marking the Abyss as his territory, defeating a rival Get of Fenris in a duel when armed only with a spade (actually one of his preferred weapons) and wrestling a Crinos-form Garou into submission while still in homid form.

After the Apocalypse, when by terrible sacrifice the Garou had saved the world Thorfinn chose to be reincarnated as an ordinary wolf. However, discovering that the whole apocalypse was a cruel hoax he sacrificed himself once more to Luna in return for the freedom of his septmates from their prison and after aiding the survivors as a disembodied spirit for a year, he and his pack were last seen departing to rebuild the destroyed Ancestor Lands.

However, his daughter by one of Valhalla's valkyries remains amongst the Garou as the wars rage on...
 
#4
Mine was a Captain Johnathan Alexander Morrison, MC, DSO, from a Star Wars crossover.

Captain Morrison was commanding a platoon of British troops in Italy, 1943, when a group of Jedi crash-land near his unit...
 

Alzrius

Well-Known Member
#5
I don't actually game all that much, and when I do I'm usually the GM, so I haven't run many characters. Instead, I make up ones for fun and post them online. Among those, I think the most memorable is Kia.
 

Xerxezz

Well-Known Member
#6
Hmm, two characters comes to mind. The first one was a freeform adventure where you had to play yourself. The basic behind the campaign was that our gaming group went on vacation together to a cabin, to have one week of totally uninterupted gaming. Now the cabin had a couple of rooms and a couple of smaller huts around it and our GM (playing himself) goes missing. It was a horror game and there we were slowly navigating the area with candles. We grew more and more paranoid and scared, even more so when we are attacked by things that we can hardly make out in the dim light.

It was something straight out of something of Lovecrafts novels, it wasn't what we saw that scared us, it was what we didn't see. Our DM had a fun time scaring the living shit out of us, slowly driving our characters more and more insane.

To set the proper atmosphere he had turned off the lights and used a candle instead, some low creepy horror music was on in the background. The campaign ended with my character sitting alone in a basement, clutching a knife while rocking back and forth mumbling to him(my)self.

My GM praised me for my roleplaying ability, the others in my group only halfheartedly played their characters insanity and tried to solve everything with brute force. I realistically played my characters growing paranoia, fear and insanity to the point that I was about to commit suicide by the end of the campaign. Playing myself was my most memoriable character.

The second one was a much funnier character, a rogue in DnD 3.5. The guy seemed completly unaffected by anything, he could walk through a rain of arrows or a fireball without taking any damage at all.

My character was working on unlocking a door to allow us to escape from a band of highlevel yuan-ti, while our groups two tanks were busy fending of said yuan-ti. They didn't do to well.

Now a yuan-ti archer fires an arrow at me and my character lazily moves his head to the side and dodges it. One of the yuan-ti breaks through our tanks and swings at me. I move away from the lock and answers the yuan-ti by stabbing him in the chest (crit, dies). My character looks around, sighs in annoyance, mumbles "Allways have to do things myself" and then tumbles past our tanks and two yuan-ti abominations to flank them. The next round my character sneak attack both abominations and kills them and then give the tanks an lazy smila ala Kakashi.

Another time my rogue tumbles through a long hall filled with traps, cleanly avoiding every one. I get to the other side and shut off the traps with a switch then turn towards a large golden statue. My rogue's motto is something to the like of "if it ain't nailed down I guess I carried along this crowbar for nothing" My character grabs the statue which in turn detonates a trap.

My character, arms full with a fifty pound statue, avoid the explosion that covers the entire hall that originates from the empty pedestal. My friends, who are still on the other side of the 300ft long hallway takes full damage and nearly dies.

Later on in the game we find a magical composite longbow, a really really neat one, and neither my nor the groups ranger can decide who gets it. The session ends shortly after, and me and my friend playing the ranger leaves, still discussing about that damn bow. At the session next week the rest of the group is disturbed to see me and me friend grinning and the game continues.

They are even more surprised to see that I happily hand over the bow to the ranger, the argument from last week still fresh in mind. Not soon after our group enters combat, and everyone except me and my friend is surprised to see me hanging back with the ranger, normally my rogue is in the thick of things using sneak attack to take down enemies.

The rangers turn comes and he fires a bunch of arrows from his magical bow towards the enemy, and then it's my rogues turn.

The rogue quickly snatch the bow from the rangers hands and proceed to do a full attack with it. A bit later it's the rangers turn again and he promptly snatches the bow from my hands and uses it to attack.

The entire group goes WTF? and demands and answer... Our answer? Both my friend's ranger and my rogue has the quick-draw feat...

I used the same trick in my campaign later on for one of those true WTF moments. A bunch of low level NPC, about a sixty or so has pooled together all of their money to buy a single magical bow. They all have the the quick-draw feat and they all stand in a row. The first one on the far side fires, the next one take the bow and fire etc until the bow reach the far end of the row where two level 6 monks with the run feat and the quick draw feat are waiting. One of the monks take it, runs the entire length of the row and hands it over to the first archer.

The bow goes along the row until the second monk who takes it and runs the length of the row and passes the other monk who is running back.

Good times, good times.
 

Lagrange

Well-Known Member
#7
Like the OP, mine was a cook.

Specifically he's Emeral the warlock, and he was a pirate.

His adventures ended when he happened upon a Deck of Many Things on a small island, where he proceed to draw the Jester, which let him draw another two cards.

The first card was the Throne, and when he drew it , a small castle was created on the island.

The second card was the Skull... and it ended badly for him.

He now spends his time as a wraith, eternally cooking in his haunted castle. Any visitors will either be killed by overfeeding (the food is just that good: you can't stop eating till your stomach explodes. With all the feats and such, I think he had about a +30 to Craft(Cook) when he died, and he has the time to be taking 20), or be killed by Emeral himself for not sampling the cuisine.

He yelled BAM alot, too.
 

MnemoD

Well-Known Member
#8
My most memorable character... Most definitely the one who reaccurs.

Armoa Kiris Eltan, first created for my FFXI Roleplay and succeeding into World of Warcraft.

My most memorable moment with him? Oh, goodness.

Let's see, I'd have to say it was back in FFXI when, despite what I tried to do, I was always the one in the back-shadows thanks to the more 'main-stream' leaders.

He kills his own mother, not because he's scared of being killed if he doesn't, not for power.

But, because he's tired of being bound to the world he lives in, of being bound to reality.

Thus, does he go insane.
 

Upgrade

Well-Known Member
#9
My most memorable character was a mage/fighter named Ethe, back in AD&D 2nd Edition.

Most memorable moment? It was a solo campaign, and Ethe was in a dungeon when he ran into a blue dragon that had disguised itself as Tiamat. And Ethe failed to realize the illusion. The dragon threatened him, and Ethe panicked. He threw his sword at the talking head, the blue one. DM's like, "Okay, roll it."
Well, I rolled, and got a 20. "Okay, you hit, roll for critical." I rolled again, and got another 20. Now, by the DM's rules, a double 20 was an instant kill. He closes his eyes and starts laughing. At first, I thought I had killed Tiamat, but then the illusion dropped. Still, I was happy. Ethe would've died otherwise. At his level, he might have survived the blue dragon, but not what he thought was Tiamat.
 

Kerrus

Well-Known Member
#10
My most memorable character was from a RIFTS campaign one of my friends and I used to run. There were just two of us most nights, though this particular night we had two of the out of towners over. Now, what you must remember is that this was rifts. Where you could take all manner of the wank juice called 'martial arts'.

Now, I don't recall what level our characters were at exactly, but the GM was a bit annoyed at us. You see, we'd taken all these martial arts bonuses and stuff, only to find out later that the abilities don't stack. So we researched and researched, and found something in one of the books that made the bonuses stack. So unless we were facing something really really big, we pretty much had auto-dodge, auto-parry, and auto-strike.

So the GM was a bit annoyed at us. Roughly halfway through the current mission, he sighs as we've just cleaved our way through the ravenous zombie hordes, and the fact that I just killed the supposed 'recurring baddy' with one critical from my character (Oh, the joys of the Cyberknight class).

So he sighs, gets up, walks across the room. We're sort of looking at eachother just a bit antsy.


He comes back with the Phaseworld supplement. The one with the dreadnoughts and Space Glitterboys on the front. Opens it up, reads through a bit, then announces to us that we've found one of these in a giant open space half way down the dungeon.

Naturally, one of our lesser members thought we'd hit the jackpot. Then the GM leans over, and hits play on the tape recorder. The Final Fantasy VI Decisive Battle theme starts playing.

And we have to fight the bloody thing. Fortunately we were rather strong in the wank force. We roll for init. My character has some gigantic bonus to init, and gets to act first.

57 attacks per round for my character, all those martial arts bonuses stacking. Except this is all so sudden. I open up a Time Hole, drag myself and the rest of my party in where we start pulling out all our gear and other ship, and prepping for the battle we just entered. Most of it is free action stuff.

I step out of the timehole armoured in all sorts of looted stuff. Two Psi-Swords blazing bright, I watch as the dreadnought unloads it's main guns.

The beams stop right before they hit me, being deflected by one of those amusing three times per day rings of wall of force (or at least the local equivalent)

Our Mage Mage acts next. Rather then cast some big spell, he leans over at the GM and whispers to him. The GM frowns, then sighs. The GM pulls out the percentile dice, and rolls.

The Mage has gotten the rolls right to summon something off the random summon tree. (Which was one of the house rules)

He gets the Vorpal Bunny. Which, being the mighty vorpal bunny starts attacking this dreadnought thing. Or rather, it will once we finish this first fifteen seconds of combat.

Third to go is our tank. He's a full conversion cyborg using naruni forcefields and crap. The guy is also reading his weapons stats straight out of the Atlantis worldbook. Pulls out some Greatest Rune Weapon that isn't a sword, and starts doing ranged attacks. He was one of the out of towners, but apparently had cred with the GM, so I didn't raise any protest when he started laying on the munch.

Then it's back to me. Rather then attack, I go and cast another spell.

Let me tell you something. In Rifts? especially at higher levels. Carpet of Adhesion is your very best friend.

My character casts Carpet of adhesion on the dreadnought. Rolls, and gets it. Congrats, the guns can't aim, and none of it's other weapons can deploy. The GM glares.

fourty some odd more attacks pass, taking up the next hour or so IRL. Finally, we've finished the first round. The Dreadnought lets off with it's main gun. liquifies the floor into molten magma, but otherwise misses us. We're all like MDC elves or some shit like that, so we just stand around in the lava like nobody's business. Lets loose with it's secondaries and scores some hits on our dudes. Our mage mage manages to defend himself, but I'm not so lucky. I think our GM fudged the rolls, but the dready gets enough crits to kill me.

The GM is quite vocal about this victory. He stands up, pushes his chair back suddenly, points at me and yellls "HA!"

I frown, but I'm dead, what can I-ohh...

I spot a line written down on the lower half of my inventory page, which is occupied by item granted buffs and other things. There's a scribbly line written in the GM's hand writing.

I slide my character sheet over to him and ask him about it. He looks at it, gets right ready to dismiss it, rolls a dice, then sighs again.

About two campaings ago (Using the same character) I had run into one of those Deck of Wonders card deck things that grant you a set of random bonuses (or sole horrible fate)

The dice had been lucky to me that day, and I had earned one free ressurection.

And never, ever used it, until today.

To tell you the truth, we never really did beat the dreadnought thing. We all had to go home after seven hours of fighting it because we'd gotten tired out, and weren't really making much of a dent. I mean the thing had HP in the hundreds of gigadamage range. Even with some of our really high level stuff, there wasn't much to do. Yes, technically if we went at it long enough, we could defeat it (heading into a timehole to sleep, yay time differential) but it would take an mindboggling amount of time to actually accomplish. So we Greater Teleport-ed out of there, and decided to just leave the dungeon alone.

The next time we got together, our GM handed us blank DnD character sheets, sat down, folded his hands like Ikari, and glared at us until we started making characters.
 

Jervic

Well-Known Member
#11
Funny you should mention Vorpal Bunnies. About a year ago, I joined a DnD campaign partway through. The GM was using the weirdest combination of 2nd ed. 3.5 ed. /anything he could think of rules I have ever seen. Being a (relatively) nice guy, he let me roll a lvl 7 character.


Now, most of my companions had rolled up really exotic characters, from dragonkin to amorphic blobs, but I didn't want to try anything too exotic my first ime playing with this GM, so I rolled up a human Monk.


Things go fine for the first half hour, with my character pissing his pants at seeing dragons until "mommy" decided to keep him as a pet (aka non-food) and so my character was (mostly) integrated into the existing party.


Half an hour later, the first combat encounter of the day took place. The party had split up a little to navigate a hedge maze we were in. (Some kind of puzzle, if I remember right.) Everything was going fine until, halfway through the first round of combat, one of my compatriots decided to let loose with their breath weapon.


Unforunately, I was standing on the other side of the hedge wall she was aiming at. 183 damage and an instant vaporization later, my monk was ash, and I was contemplating my shortest stint ever in a game.


The GM took pity on me and allowed me to take a God-roll. Praying desperately I rolled: a 2 on percent dice. Made it! Divine Intervention for the win!! GM asked me to roll again: a 98.


Frwning slightly, the GM asked me which of the (insane) gods of this campaign world my monk was a worshipper of. I had looked over the gods when I created my character, and had chosen the one(s) that was the least likely to absentmindedly obliterate my soul accidentally one day: the Love Bunnies.


The GM nodded, got an evil glint in his eye, and reincarnated me.


And thus was born Jervic Starbender, Vorpal Bunny Monk of Silver Elm.


The rest of the campaign was fun as my companions threw me into the faces of whatever enemy we were fighting at th time.


Good times,
Jervic
 
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