Nasuverse You're trapped in FRO!

Anyways, Al'Qazandir (Arukasandaa, Real name Sanada Haruka if I don't take them as being me) would work on a system of magecraft which combines gemcraft and runecraft to produce the effect, and stores prana gathered via formalcraft.
Part of the job of the runes is detecting intent.

In the end, the system accomplishes the creation of mystic codes functional independent of being held by a magus, since the 'battery' is charged with formalcraft, and the runes actualize the described mystery in response to intent.

At least, that's their path as a magus before [Nerve to Circuit]. Probably something they'd continue after to some degree, to dodge the limitations of being a rare element user.

It'd mostly be things like "Rod of Ignition", "Rod of Induction", and "Rod of Freezing" - things that use the runes to initialize some elemental effect on the surface of the target. (Fire, Electricity, Whatever element covers freezing)
 

Cerbus

Active Member
Neat i'm surprised there are no formal craft users in ainclad the only reason actual magus use od is because it is a far more renewable resource. With a age of the gods level of mana in einclad formal craft should way out perform standard magecraft. Then again caster in the anime does state that modern humans just can't see the mana and that it totally is still there.
 
daniel_gudman said:
BlackRoseWitch
You realize the single Player most interested in "drug magic" that I've shown is Johnny Black?
You've set yourself up to get mixed up with the hardcore Red Guild lol.

Chronopie
I dunno if "Ruin" fits as an element; changes in state feel more like Origins to me, while elements are more like static things.
Either way it's a potent ability for a debuff build.

PVA
Araya's Origin was "Stillness", and he used it to do crazy stuff like semi-mobile bounded fields, as well as a field that hid an entire building from Gaea, basically.

If I was you -- Nerve Element and no natural Circuits -- after learning [Nerve to Circuit] I'd probably end up screwing around with brains, creating floating Brain Monsters and stuff, like that.

...Come to think of it, since it's in your wheelhouse as a Rare Element user, there's probably no one better-suited towards [nerve into circuit], I think the success rate and output quality would both be super-high.

Since "Nerves" work by a voltage differential building up and discharging in a pulse, that's kind of, Silence is pointing in the other direction?
The thing is, The Gardeners aren't interested in drugs, as much as they are plants. Think of an average horticulture club with very interested members, and then give that club access to plants that try to eat people, plants that try to strangle dragons, plants that can shoot fireballs,  and things like that. They really aren't intentionally making drugs, it's just that when you're trying to find out what effects various parts of magically made and altered plants have on people, drugs are pretty much inevitably going to be made or discovered at some point. I did forget about Johnny Black though...I may try this again later.
 
Cerbus said:
Neat i'm surprised there are no formal craft users in ainclad the only reason actual magus use od is because it is a far more renewable resource. With a age of the gods level of mana in einclad formal craft should way out perform standard magecraft. Then again caster in the anime does state that modern humans just can't see the mana and that it totally is still there.
Think it's specifically addressed somewhere in FRO: the painstaking precision and compliance to the ritual demanded by formalcraft is a massive pain in the ass, so nobody dedicates themself to it. Plus, the effects are limited to your circle.

Al'Qazandir gets by that hurdle by mastering a very small amount of formalcraft (one ritual) as the enabling factor of her "developing magecraft somebody with no circuits can use"
She came to a separate answer from the one Shirou did for someone without circuits wanting to use magic...but decides it's not good enough for a standalone when she has a proper stable of finished projects.

Sidenote: I've now decided that Haruka Sanada walks with a cane IRL due to partial paralysis of her right leg, and might throw in her being a student of Homurahara, just for the factor of her finally seeing The Sixth Ranger on Argo's introduction... and it's the Fake Janitor.
 
Ok, here's a second try at character creation.

Circuit Number: (6, 4, 3, 5, 4, 5, 5) = 32
Circuit Quality: (6, 3, 6, 4, 2, 6, 6, 1, 1) = 35
Total Capacity: 1,120

Ok, very nice rolls regarding number and quality, though the last roll was a little disappointing. Now on to the elements.

Element rolls: 3, 4 = 7

A Rare Element! After taking a look at the list of elements in the nasuverse wiki, I decided to go with Nothingness, that which is not possible, but materializes. That seems like something that would need to be worked for. 

Name: Originally SirKnight21, later changed via name card to Mephiles

Guild: N/A, possibly later BSM member.
Element: Nothingness
Origin: Explore

Line: Rear Line at the beginning, hopes to reach Front Line, or at least Mid Line

Circuit Activation: A star collapsing into a supernova
Circuit Number: 32
Circuit Quality: 35
Total Capacity: 1,120

Magecraft: Kind of determined by what exactly Nothingness can actually do. If possible, he'd definitely be found of traps or long-range attacks. Due to his Element and self-perceived lack of combat ability, he's interested in Familiars.

Build: 1:4 Strength:Speed

Appearance: Tall, skinny teenager often dressed in suits, a monocle, and a top hat in Safe Zones. He thinks they make him look classy. Opinions of others are mixed. Prefers leather armor and spears in combat. Occasionally likes to dress up like Slendeman when he's feeling like messing with someone, complete with white mask.

Gender: Male

Personality: Not good with small talk or large numbers of people, he's most comfortable with a book in hand. Not good at expressing himself, he generally occupies himself with reading or research. Fond of slapstick humor and stage magic. Small inferiority complex brought on by learning his Element. After all, he's a Protagonist with an Element of Nothingness. How the hell is that supposed to be useful? He'll cheer up after he's figured out something that his Element let's him do, open to suggestions as to what.
 

Cerbus

Active Member
I think the roll system really should be reworked. As it currently stands an average roll is 21 circuits of 24 prana each 508 prana rin was surprised because shirou had 27 a frankly absurd number given rin with her 6 gen family has 20 and even then 10 prana of each is considered average which is almost a third of what the normal average is for this system is. If we tookthe lower number of each average prana should be something like 10×20 for 200 or a difference of 308. I would almost recommend 4d10 and then d100/4 for each circuit then take the avrrage with a maximum of 1000 units possible being almost improbable compared to the old systems maximum of 48×42=2016 units by comparison rin shooting 1000 units of pure prana is likened to excaliburs activation cost and equal to the sevant killing shadows.

This idea isn't perfect as it makes 50 prana circuits impossible, but there is no evidence that those could be created without selective breeding anyway.
 

orumon

Well-Known Member
Cerbus said:
I think the roll system really should be reworked.  As it currently stands an average roll is 21 circuits of 24 prana each 508 prana rin was surprised because shirou had 27 a frankly absurd number given rin with her 6 gen family has 20 and even then 10 prana of each is considered average which is almost a third of what the normal average is for this system is. If we tookthe lower number of each average prana should be something like 10×20 for 200 or a difference of 308. I would almost recommend 4d10 and then d100/4 for each circuit then take the avrrage with a maximum of 1000 units possible being almost improbable compared to the old systems maximum of 48×42=2016 units by comparison rin shooting 1000 units of pure prana is likened to excaliburs activation cost and equal to the sevant killing shadows.

This idea isn't perfect as it makes 50 prana circuits impossible, but there is no evidence that those could be created without selective breeding anyway.
I agree. on most points, anyway.
Actually, people with absurdly large numbers of circuits of abnormal quality do crop up at random, after all, there is Ciel, who outstrips Rin by a large margin. But, and this is important, these are outliers.

I'd imagine that if the stories premise was true, then the normal amount would be 2-5 circuits of low quality.
 
I think orumon's point was that as things stand right now enough people are fitting into that category that it's no longer accurate to call them outliers. It makes narrative sense for a story like F/SN or Tsukihime to have the outliers as their main characters, because there are presumably thousands of people who are just average that don't come into the story. If the average roll people are getting for the thread puts them in the category of Rin or Ciel, that's the roll system running contrary to the published works.
 

daniel_gudman

KING (In Land of Blind)
Staff member
I discussed what my assumptions were and where they came from at some length (and also made some pretty serious hedges in how confident I was that they were accurate!) when I first went ahead and provided a random stat generator for people; it's in the spoiler tag at the bottom of the post. There was also discussion and refinement in the model as that shook out over the next several pages from there.
 

Cerbus

Active Member
Honestly i more meant a 50 average being impossible everyones circuits are different thus i imagined the design is up to the individual for instance my character had 35 circuits and a total of 400 so i made it so the circuit has 30 5 prana units and 5 50 prana units because circuits can very wildly from even each other. The problem with your ciel example however is she was from a powerful mage family when she was born that roa killed and he picked her for having a notably powerful body even among the magus families in the area to be ciel would be like winning the lottery three times.
 
concerning the issues with circuit generator, it needs to be bell curved is what it needs. in the spoiler tag is what I'd suggest for a good solution, its what I'm planning to use myself. admittedly it doesn't trend towards twenty for average number of circuits however for average overall capacity it does trend reasonably close to what I figured would be a good average.

number of circuits:
1: roll again, if the dice comes up with less than 3, you have zero circuits; otherwise roll 1d4
2: very low number of circuits, roll one D6
3-8: low number of circuits, roll one D6+6
9-16: medium number of circuits, roll D6+12
17-19: high number of circuits, roll D6+18
20: you may roll the D20 again repeatedly until you cease rolling 18 or greater. for every roll of 18 or greater, add an additional six to your base circuit roll. if on your first confirmation roll you do not get 18 or greater, roll 1D6+24

Capacity of circuits: roll a D20+5, take the result and use that for the capacity of a single circuit.
 

daniel_gudman

KING (In Land of Blind)
Staff member
the more same-sided dice you roll the closer the outcome distribution approaches the Normal Distribution

6d6 averages out to 21 (3.5 * 6 = 21)
But the upper bound "felt" high which is why after discussion we dropped to 5d6

Personally: the hard bottom on the distro (zero & negative circuits don't mean anything) combined with the upper limits being way above the "average" (mean/median/mode ? / Nasu isn't that good at math) made me think that it's closer to a t-distribution, which I approximated with "rolling a 6 gives you a bonus die".

And again, I want to emphasize that the low sample size I started my hypothesizing from means I have low statistical confidence in the outcomes.

To repeat what I said then: Use the dice to decided whether it's "high", "average", or "low", don't get too hung up on specific numbers. (Personally I would have preferred to just have people roll to see how many standevs they are in which direction from average, but that's more abstract than what was asked for.)

This is a writing exercise to design characters, the dice numbers are (to me) the least-interesting parts of your post. Those I skim, and go down to look at what you do with your stats, what spells you're interested in, what you do with it.
 
daniel_gudman said:
the more same-sided dice you roll the closer the outcome distribution approaches the Normal Distribution

6d6 averages out to 21 (3.5 * 6 = 21)
But the upper bound "felt" high which is why after discussion we dropped to 5d6

Personally: the hard bottom on the distro (zero & negative circuits don't mean anything) combined with the upper limits being way above the "average" (mean/median/mode ? / Nasu isn't that good at math) made me think that it's closer to a t-distribution, which I approximated with "rolling a 6 gives you a bonus die".

And again, I want to emphasize that the low sample size I started my hypothesizing from means I have low statistical confidence in the outcomes.

To repeat what I said then: Use the dice to decided whether it's "high", "average", or "low", don't get too hung up on specific numbers. (Personally I would have preferred to just have people roll to see how many standevs they are in which direction from average, but that's more abstract than what was asked for.)

This is a writing exercise to design characters, the dice numbers are (to me) the least-interesting parts of your post. Those I skim, and go down to look at what you do with your stats, what spells you're interested in, what you do with it.
true enough, however it does kind of inform how capable a character concept could be. after all Argo has to jump through fifty hoops comparatively before she can even get going with her magecraft whereas Ilya for example has had an obscene number of advantages handed to in the form of an admittedly poisoned chalice. but then you get that with your mention of standard devs...
 

Cerbus

Active Member
daniel_gudman said:
I discussed what my assumptions were and where they came from at some length (and also made some pretty serious hedges in how confident I was that they were accurate!) when I first went ahead and provided a random stat generator for people; it's in the spoiler tag at the bottom of the post. There was also discussion and refinement in the model as that shook out over the next several pages from there.

Might contain spoilers for fate canon read at risk forgot how to tag stuff as spoilers if it is ruled as such i will figure out how to hide it or will edit it failing that.

Sry didn't see this one due to how my tablet updates pages. double checking you are correct that rin has 40
First with 6d6 you aren't averaging 21, but instead 24 because while it might average to 3's it is extremely likely one of those 6 is a 6 making it actually averaging 7 dice.
Second while you might be correct in that rin might be average in number of units per cercuit for multi generational magus rin is within the top 10 of the magus association history in terms of potential so the likelyhood that many others rival her prana levels is very small. as such i think a 3d6 would be much more accurate as despite her being the only one really disclosed and 10 being poor by rins stand point its noted at higher than people like waver who can barely cast spells.

Finally while the theoretical infinites of keep rolling 6's is highly unlikely every other (11/20 from the last 3 pages) character who iv seen rolled seems to break 800 units something strange even in the fic itself and i think this rule might be to blame as even a luck roll of  2 6's and then 2 3's turns into a bonus of 18 ignoring 3 other dice. this is especially scewy as out of 11 dice you will have an average of 2'6s per character at base(11/6=1 5/6 =6/6= 1 or a total of 13 rolls on average) i have only done statistics in a classroom setting, but your extremes on both side are also very large even if we assumed every roll of 4 natural was a auto fail to 0 rather than a luck roll. sry if this is at all spoilery, but i don't actually remember how to tag stuff and will edit it if you think i need to.
 
daniel_gudman said:
the more same-sided dice you roll the closer the outcome distribution approaches the Normal Distribution

6d6 averages out to 21 (3.5 * 6 = 21)
But the upper bound "felt" high which is why after discussion we dropped to 5d6

Personally: the hard bottom on the distro (zero & negative circuits don't mean anything) combined with the upper limits being way above the "average" (mean/median/mode ? / Nasu isn't that good at math) made me think that it's closer to a t-distribution, which I approximated with "rolling a 6 gives you a bonus die".

And again, I want to emphasize that the low sample size I started my hypothesizing from means I have low statistical confidence in the outcomes.

To repeat what I said then: Use the dice to decided whether it's "high", "average", or "low", don't get too hung up on specific numbers. (Personally I would have preferred to just have people roll to see how many standevs they are in which direction from average, but that's more abstract than what was asked for.)

This is a writing exercise to design characters, the dice numbers are (to me) the least-interesting parts of your post. Those I skim, and go down to look at what you do with your stats, what spells you're interested in, what you do with it.
Fair.
One thing that confused me...somewhere else probably on SV, was when you recommended familiars in place of 'autonomous' mystic codes (IE, ones that don't need you to have circuits to work, because they run off of power stored via formalcraft, and respond to the will of the bearer) - not because it wasn't a somewhat valid concern about the nature of what's being asked, but because as someone with no circuits, familiars would be a way bigger stretch to create than some frankenstein of runes and gems powered by formalcraft.

---
Sidenotes about my OC-non selfinsert who I'll probably waffle forever about actually trying to write.

Preferred weapon: shikomizue. She wants something she can stay in practice using a cane with.

Response to "minecraft update": moving her place of work and residence to Elvengrad, probably.

Favored non-code attack spells: Curse of Cardiac Arrest (Seals off the intrinsic electric impulses of the heart and blocks those from the brain, leading to death if the physical interference can't be nullified), Curse of Neurological Breakdown (Causes myelin to break down) - both delivered as gander shots, more or less.

Reason for going to such absurd lengths to become a magus before learning nerve to circuit: She wanted to be able to get back into the line of battle, which she fell out of quickly after magecraft became vital. At some point, it became a business and way of supporting ungifted magi. That fact is what eventually gets her to ask Argo if she knows anything.
Upon learning nerve-to-circuit, most of what would previously have been her R&D time and effort goes into becoming a 'real' magus by getting good at making circuits and practicing spells. Essentially, trying to grind her way back into combat readiness.
 

Cerbus

Active Member
PlotVitalAlchemist said:
daniel_gudman said:
the more same-sided dice you roll the closer the outcome distribution approaches the Normal Distribution

6d6 averages out to 21 (3.5 * 6 = 21)
But the upper bound "felt" high which is why after discussion we dropped to 5d6

Personally: the hard bottom on the distro (zero & negative circuits don't mean anything) combined with the upper limits being way above the "average" (mean/median/mode ? / Nasu isn't that good at math) made me think that it's closer to a t-distribution, which I approximated with "rolling a 6 gives you a bonus die".

And again, I want to emphasize that the low sample size I started my hypothesizing from means I have low statistical confidence in the outcomes.

To repeat what I said then: Use the dice to decided whether it's "high", "average", or "low", don't get too hung up on specific numbers. (Personally I would have preferred to just have people roll to see how many standevs they are in which direction from average, but that's more abstract than what was asked for.)

This is a writing exercise to design characters, the dice numbers are (to me) the least-interesting parts of your post. Those I skim, and go down to look at what you do with your stats, what spells you're interested in, what you do with it.
Fair.
---
Sidenotes about my OC-non selfinsert who I'll probably waffle forever about actually trying to write.

Preferred weapon: shikomizue. She wants something she can stay in practice using a cane with.

Response to "minecraft update": moving her place of work and residence to Elvengrad, probably.

Favored non-code attack spells: Curse of Cardiac Arrest (Seals off the intrinsic electric impulses of the heart and blocks those from the brain, leading to death if the physical interference can't be nullified), Curse of Neurological Breakdown (Causes myelin to break down) - both delivered as gander shots, more or less.

Reason for going to such absurd lengths to become a magus before learning nerve to circuit: She wanted to be able to get back into the line of battle, which she fell out of quickly after magecraft became vital. At some point, it became a business and way of supporting ungifted magi.
1. ty for the daniel quote there is so much backed up info i rarely see everything because i only followed the forums more recently poking back when specifically refered (though i have followed the story for about 2 years now its in my top 4 of ff) so i take these chances to thank those who bring up things i just missed.

2. honestly the high medium low makes alot more sense and i like it much better than half the oc's being able to self sustain a servant with only moderate drain.

3. i know what you mean about the rattling off about characters i am slightly dissapointed in the lack of response to my own lol

4. the gander effect is rather cool though i do believe curse spells like gandre has to hit where its curse effects so you have to hit them where their heart would be which due to its varying location you might want a spell that lets you x ray others or something. might also want a taser spell that causes thecnerves in someones body to spasm or something as well

5. i have actually been debatting if i should ask if i could steal a couple of these guys for a mid liner side quest based around hunting secret bosses that litter rpg's. pro's are it sounds fun and it would be good writing practice cons are my writing is amatuerish i don't have a lot of time on my hands and it still too early in the story as i would set it at the end of year 1.
 
Hm.
Looking into things again, Mystic Codes were only unlocked around the birth of Elvengrad.
Before that, Al'Qazandir's 'magecraft that you don't need circuits to use' probably consisted of painting runes onto herself or her gear, for reinforcement or somesuch and activating them via formalcraft based charging. Perhaps also finding some way to detonate charged gems, if she dipped into Gemcraft by then (though I don't see why she would).

This was insufficient for anything but really far-back lines, so she was stuck in an R&D process. Part of the problem being that formalcraft is an imprecise way of properly reaching the limit of a given effect and not overloading it, with such a method.
Upon the addition of mystic codes, she experimented on making them with runes, eventually integrating the basics of gemcraft (elemental associations and prana storage) for effect.
This, too, wasn't enough for her to achieve what she wanted, so she finally tried to contact Argo.
While selling mystic codes.

So she gets into [Transmute Spine Into Circuit] sometime into/after Floor 8, after confronting that her combination of formalcraft, runecraft, and eventually gemcraft won't lead her where she wants to go on it's own.

Edit:
I wonder if she could 'pre-imprint' the image of a nerve circuit onto some of her nerves in such a way that they could be quickly switched into nerve circuits without a need for focus.
Also, whether such a thing could endure past one activation.
You might alternatively call it "a dormant nerve circuit" or "a sleeper circuit"
 
Figured I might as well jump on the bandwagon because hey, why not.

Name: [Lumen] (altered with nametag after discovering her element)

Gender: Female

Appearance: Tall, favors light leather armor for ease of movement, hair is kept in a long, low ponytail. Cosmetically altered it to a pale pink color on a whim. 

Circuit Count: 39

Circuit Quality: 26 Units of Prana

Total Prana Capacity: 1014

Elements: Rare Element [Light], branching off of Western Ether Rare Element of [Prism]

Origin: [Copying] - able to easily recreate mysteries similar to other things she's seen, but has a harder time coming up with original concepts 

Role: Mid-liner. More concerned with playing and experimenting with magecraft than clearing the game. Rather than advance through the game normally, is attempting to discover the magecraft equivalent to the "Infinity+1 Sword" that many JRPGs have. In combat, she's powerful enough to mostly solo the lower floors from long range, but on higher floors needs someone to tank to be effective.

Equipment: Mystic Code - [Crystal Refractor] - created shortly after [Gemcraft] was introduced to the game. Contains multiple lenses made of prana-charged gems, in order to have a facsimile of other elemental magic. IE - [Light] element goes through Ruby Lens that's been charged with Fire-aligned prana, comes out the other side with less intensity, but taking on some of the traits of fire-magecraft. 

Spells:
Able to recreate or jury-rig some ether-based spells. The closer they go towards physical objects, the less likely it is she'll be able to recreate them. (IE - ether cords that interact physically don't work at all, but something like Ilya/Kirito's Prana Blast would)
[Solar Beam] - She shamelessly copied it from Pokemon. Only able to use it during the day while outside, and has a large charge time. Can only use it once or twice a day before reaching her limit. The longer the charge time, the more power/size/duration (pick 2) it can have. 
[Elemental Refraction] - The main spell used in conjunction with her Mystic Code. Changes depending on the lens used. Fire Lens burns enemies, Earth Lens paralyzes enemies, etc.
[Holy Light] - Created to deal with the enemies on the 5th floor. Only effective on [Undead] or [Evil] enemies, due to the belief of "purifying" power of light common in fantasy/video-games.
[Illusory Appearance] - Allows her to change how she looks, but not her actual form, by effectively wrapping herself inside a hologram. More effective when copying the appearance of something else. Originally attempted to make herself invisible, but couldn't get it to work right. (Invisibility can only work if light doesn't touch the object, which works fine until you consider that you can't see unless light is touching your eyes)
[Cursor Change] - Only thinks of it when word gets out that [Orange Players] have a spell to make their cursors green. Uses it to make her cursor red, so enemy mobs won't target her unless she attacks them. Only works at long-distance until she's able to run both it and [Illusory Appearance] simultaneously.
 
I think Rosalia already has the light element, but I guess it doesn't seem like too uncommon an element.
 
PlotVitalAlchemist said:
I think Rosalia already has the light element, but I guess it doesn't seem like too uncommon an element.
Ah, really? I didn't know that. Never was mentioned in the story, and the Ideas thread is usually talking about stuff way before it happens, so most things involving Rosalia were discussed forever ago.
 

daniel_gudman

KING (In Land of Blind)
Staff member
Abendroth proposed it earlier in this thread too and I took that away.

Rosalia's usage in this story is actually kind of complicated:
At first I came up with a character design, "Captain Eyeballs", that was just a clairvoyance specialist. Since I wanted that to be one of Ilya's Pokemon, I back-filled that character as having a Rare Element, and "Light" worked as well as any other.
Then Revlid pointed out I could roll Rosalia and Captain Eyeballs together, and I bought it.

Basically the backstory there is complicated (and old) enough that I'm not surprised you don't remember it if you weren't there when the convo happened.


Anyway I notice that most of the spells you came up with are more about capturing/modifying light rather than outright creating it.

How does a Rare Element of [Prism] sound instead?
 
daniel_gudman said:
Abendroth proposed it earlier in this thread too and I took that away.

Rosalia's usage in this story is actually kind of complicated:
At first I came up with a character design, "Captain Eyeballs", that was just a clairvoyance specialist. Since I wanted that to be one of Ilya's Pokemon, I back-filled that character as having a Rare Element, and "Light" worked as well as any other.
Then Revlid pointed out I could roll Rosalia and Captain Eyeballs together, and I bought it.

Basically the backstory there is complicated (and old) enough that I'm not surprised you don't remember it if you weren't there when the convo happened.


Anyway I notice that most of the spells you came up with are more about capturing/modifying light rather than outright creating it.

How does a Rare Element of [Prism] sound instead?
Any thoughts on the concept of Al'Qazandir imprinting the 'concept' of a nerve circuit into some part of her body, essentially building a pseudo-pseudocrest which automates some parts of temp. circuit production?
Alternatively, producing nerve circuits of pseudo-indefinite duration at very high levels?
 
So the comment about how BloomingDoom potentially getting mixed in with Laughing Coffin got me thinking, and I decided to create the second-in-command of the Gardeners, using the concept of a rare element that would be useful for dealing with plants. I decided that she shouldn't be quite as blessed in the circuit department, and the idea took form.

Name: Sirena

Gender: Female

Circuit Count: 23

Circuit Quality: 19

Total Capacity: 437

Element: Flesh

Effects of Element: Limited to affecting organic material, but life status doesn't matter. The closer something is to human, the more efficiently her magecraft works. For example, she could heal a dog of a small wound faster than she could heal a plant with an equivalent wound, and a human with an equivalent wound would be even faster.

Origin: Grow

Role: Mid-Liner. Focuses on research, and healing. Prefers using martial arts and buff spells to fight.

Magecraft: Mainly focuses on aiding her guild with their plant research, and therefore has a range of plant magic. Is the main researcher for the plant-based familiar idea, and therefore has the most experience at creating familiars out of her guild. Has a few medical spells, but her unique spells mainly focus on diagnostics and altering the body. She possesses a spell that lets her later her body is relatively small ways, such as giving herself sgarp claws or much tougher skin. Secretly working on a spell that would let her alter her body cosmetically.

Physical Description: A young woman of average height and looks, she's most commonly seen in practical clothes for gardening in town. When in combat, she prefers leathers, since she can manipulate them with her magic.

Personality Description: she's a quiet lady who enjoys gardening, and socializing. She has a personal dream of opening up a florist's, and bought a SAO copy to see if she could use it to unwind. While she seems patient, she does have a small sadistic streak, and usually gets a few chuckles from watching people she considers idiots hurting themselves.
 
daniel_gudman said:
Abendroth proposed it earlier in this thread too and I took that away.

Rosalia's usage in this story is actually kind of complicated:
At first I came up with a character design, "Captain Eyeballs", that was just a clairvoyance specialist. Since I wanted that to be one of Ilya's Pokemon, I back-filled that character as having a Rare Element, and "Light" worked as well as any other.
Then Revlid pointed out I could roll Rosalia and Captain Eyeballs together, and I bought it.

Basically the backstory there is complicated (and old) enough that I'm not surprised you don't remember it if you weren't there when the convo happened.


Anyway I notice that most of the spells you came up with are more about capturing/modifying light rather than outright creating it.

How does a Rare Element of [Prism] sound instead?
Prism fits a lot better, considering what I was going for. Even fits with the [Origin] better, too - stuff like kaleidoscopes can distort and break whatever image they see into all sorts of interesting shapes, but in the end, each part of the image they create is still just the image of whatever they're looking at, just altered.
But now the name doesn't fit as well, hmmm...
 
waffliesinyoface said:
daniel_gudman said:
Abendroth proposed it earlier in this thread too and I took that away.

Rosalia's usage in this story is actually kind of complicated:
At first I came up with a character design, "Captain Eyeballs", that was just a clairvoyance specialist. Since I wanted that to be one of Ilya's Pokemon, I back-filled that character as having a Rare Element, and "Light" worked as well as any other.
Then Revlid pointed out I could roll Rosalia and Captain Eyeballs together, and I bought it.

Basically the backstory there is complicated (and old) enough that I'm not surprised you don't remember it if you weren't there when the convo happened.


Anyway I notice that most of the spells you came up with are more about capturing/modifying light rather than outright creating it.

How does a Rare Element of [Prism] sound instead?
Prism fits a lot better, considering what I was going for. Even fits with the [Origin] better, too - stuff like kaleidoscopes can distort and break whatever image they see into all sorts of interesting shapes, but in the end, each part of the image they create is still just the image of whatever they're looking at, just altered.
But now the name doesn't fit as well, hmmm...
Names don't have to be perfect.
Not even when one picks them for a reason.
 
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