Nasuverse You're trapped in FRO!

It's also good for "taking form from human thoughts", so you could probably make a laser sword just like that. That being said, if you named the thing, since it'd technically be a Demon in itself, you'd be giving it full freedom (the reason why you do NOT give imaginary demons names - only titles. If they were under your control before, they suddenly aren't. Just like house elves with clothes.).

Also, I'd expect the wishgranting form of the 6IE to require you to go the full route of the demon, granting the wish in exchange for taking their pain onto yourself. Either that, or create a demonic familiar to grant their wish.
 

Tyrantviewer

Well-Known Member
Anyone have ideas for what sort of equipment they would want for their charcter, especially mystic codes?

I'll go first [Jeeves] at first would wear leather and other like armor, with a cloak to provide more shadow,

Once he is getting into the role of Ilya's butler, he would dress the part

Fully established he would wear a long tailed coat, a waistcoat and dress shirt , dress pants, dress shoes, gloves and glasses. All black except the gloves which are white and the waistcoat and shirt which are shades of grey

The waistcoat would have 2 enchantments, 1st an effect that covers him in shadow, making him look like a silloette under his clothes, a contant effect very slightly drawing on his prana, unless Ilya could help him improve it, It works by making the clothing cast their shadows on [Jeeves] 2nd shadow armor, an effect discovered in his search for solid shadows, it works by making shadows act like a cushioning layer, slowing down attacks and letting the force of the attack push the wearer out of the way, for small blows it acts like kevlar, for big blows it cushions them and throws you away so you can recover, but it is meant to make one hard to hid rather than protect them from hits, this would also be constant and probably combined with the 1st as an integrated enchantment. It would also be modified to hold his knifes, having a holster he can reach for through prepared slits or pockets of the long tailed coat, and his shikigami, having a easy to access pocket with a few prepared (a pocket on the back out of reach stores a few shikigami so he can have them slip out stealthily useful for the fact he favors ones that look like he does under the silloette spell)

The long tailed coat would have placed to hold his knives and shikigami (he wants to have some on hand if he is caught off guard so he won't have to quick draw from his inventory) It would have a stealth enchantment, when activated it would create a shadow camo effect (the eye adjusts for shadow so you can still tell what color things are when in shade even though scentifically the wavelenth is different this spell uses that effect to create a shadow based camo, modified from the more common camo like what ducker uses)

The pants would have a variation on the waistcoat's enchantment meant to use one's shadow to pull them in a certain direction, allowing it to boost the speed and strength of their movements, more the first, it works by moving ones' shadow ahead of one's self and then using it's connection to pull you towards it. The pants would Also have holsters in unobtrusive pockets (the opening being slanted to make it posible to draw when standing or sitting) for two larger knives

The shoes would have a variation on the 2nd enchantment above meant to cushion and muffle one's footsteps or grip surfaces, letting [Jeeves] walk in perfect silence with care or cling to or briefly run on walls.

The gloves would have a design on the back (think alucard's) as they would be substitutes for ofuda acting as aids for casting a few shadow based spells (thinking shadow strings, a specialied spell for manipulating weapons, as in keeping a hold of the weapon's shadows and guiding them after the throw or using the shadow as a conduit for other spells)

The glasses would be a focus for seeing through shadows, not only saving prana for seeing through the silloette effect, but meant to work like the skikgami and eye drawing that hexi used with his friend when mapping on the slime floor, a variant [Jeeves] created where he shapes shadows to form the other eye, or looks through his prepared skikigami.

His weapons would be a set of throwing knives (picks before throwing knifes were available) in the aformentioned holster, and two larger knifes kept in his pants (he is not ambidextrous but like hexi dual weilded, knifes and picks, using the system assist to make up for not being as dextrous with his left hand, later on practice would aliviate this a bit)

This is his ideal load out, the spell might be a bit much, but are the sort he would be using all the time anyway, so using mystic codes to free up his focus for more of his battle field control and debuffing would be ideal.

Anyone have Ideas
 
Imagine existing as someone with an affinity for Nether/True Ether or Grain, two divergent forms of ether which don't exist in the Age of Man.
Whether the form of ether which smothers constructs of lesser ether and grain (thus delaying the formation of ultimate ones and, presumably, the death of the World) and which faded from the world with the end of the age of gods (only present in the Black Barrel, now, previously the material gods were made from), or the form of ether which exists outside of the World, independent of Supreme Reality Marbles, and which Ultimate Ones contain...something which won't be present on earth until it becomes the Earth of Over Count 1999, other than perhaps in Arcueid when she's pulling Archetype Earth duty. I mean, technically it's part of the structure of the supreme reality marble, maybe?

An affinity for an elemental variant which isn't even present in the current world would either be entirely useless, or incredibly broken, depending on whether it allows you to produce that element in meaningful quantities.
 
Tyrantviewer said:
Anyone have ideas for what sort of equipment they would want for their character, especially mystic codes?
My character's main type of casting was using a mystic code as a channel, so I've already covered that.
But on the subject of Ilya's fascination with [Maids & Butlers], Lumen* would probably go along without much complaint if Ilya ever tried forcing that sort of fashion on the guild. Both because Ilya's easier to deal with when you just go with the flow, and also because she finds maid outfits cute but would be a little too embarrassed to wear one normally. "I'm only wearing this because Ilya made me do it... *cough*."

*still not 100% sure about that name, hmmmm.
 
Well, Alkazander's pre-nerve circuit stuff is basically defined by her desire to wield magecraft in some way, but after the unlock of mystic codes there's only like..less than a floor before she goes to Argo, frustrated with the disappointing results of own her mystic code experiments in creating magecraft that non-mages can use.
Still, things like rune + gem based rods of fire and such that produce mysteries outside of the [Nerve] element are probable gear for her.
Also, her Shirou-forged-sword would be a Shikomizue (cane sword) prepared mainly as an athame for [Nerves].
 

Tyrantviewer

Well-Known Member
Me again with some more questions to spur on discussion,

Who would your character party with? Did you have friends you were going to play the game with? Would you start a guild, or join one of the ones in the story?

For me Jeeves would have some friends and acquiantances but probably not much of a regular party so much as some semi-regular pick up partners and some more established parties he would work with.

After getting picked up as a 'pokemon' he would probably seek out Hexi, as someone that uses similar magecraft, but they probably wouldn't work closely together except to iron out things that would be trouble if they partied together (making sure their spells would't interfere with each others') not until later in the game when he has moved on a bit from what happened with his friends.

He would hang out with Illya a lot once he got the Butler persona going, especially once he got some of his few cooperative shadow spells fined tuned (stealth by using another person's shadow to hide your prana signature, grabing something's shadow to use like a voodoo doll to attack the target (thing using his own shadow to grab and pull a portion of a monster's shadow to where someone like Hexi could target it or setting up the connection himself so illya or asuna could attack the shadow instead of getting close to the monster)) but he would also create body doubles out of shikigami so she could appear to have him around if she wanted him too but had him busy doing something else.

Silica and asuna he would work with on occasion but other than the afforementioned shadowy set up and his general debuff focus ther isn't much real synergy.

Shirou is so OP that other than exploring shadow effects with swords and trying to get his own weapons they wouldn't have much proffestional interaction, maybe getting some cooking tips if [Jeeves] picks up the skill to play up the butler image.

Rosalia I see there being great synergy with, DG is going to have her be scouting and perception focused, so partnering up with a debuff/dps sound great, even beyond the ways they could combine their elements, like using a third party to cast a shadow from rosalia's light spells for [Jeeves] to manipulate.

That third party could be a monster or it could be Kuradeel. I could see these three being a fuctioning party within BSM, possibly along with Leviathan, Kuradeel's [Boogieman] element could work well with some shadowy cover, evoking the [terror in the dark] and rosalia has exprience both the other's lack, especially in the social sense, and I can see her getting good stunning, illusion, or attack spells to round out her scouting focus, enough so that she isn't helpless in a fight. Kuradeel would be tank/dps with Jeeves helping to keep the monsters from hurting him with his debuffs, and his own attacks, Rosalia would be the intelligence element, scouting and area awareness along with other magic to guide the group, Leviathan being a support/dps with prana renewal and healling between fights.

I like the Idea of a party of Illya's pokemon from the midlines filling out her red raid
 
Al'Qazander's most common party member is probably Argo for awhile. Or at least, once she becomes able to work alongside Argo in the field. Shouldn't take too long, since her magecraft progression will likely be faster than Argo's (Significantly less shit nerve circuits and all).
That being said, a lot of her XP comes from spell creation, refinement of the practice of making nerve circuits, and (if it rewards XP) mystic code experiementation.

Now that I think about it, was there an XP bonus for teaching your unique spells? Admittedly, a lot of her spells will be flatly impossible for others to use because they're built onto a foundation of [Nerve Protagonist]. Still, if it's a refinement of [Abusing Nerves for Pain and Magecraft] that can reasonably be learned by someone without the affinity, she'd definitely teach Argo, and not just out of gratitude or sympathy.
 

Tyrantviewer

Well-Known Member
I recently posted a bit about 3 of what Revalid called "uncommon" elements, or rare elements that are closer to the great elements than most, such as things like lightning, ice or lava. The three I went on about were Sulfer, Mercury and Salt, which were formalized as part of alchemy's philisophical paradigm by the alchemist paracles. Metaphorically they cover all aspects of matter and ignoring the too spiritual aspects (except to provide context for the other aspects) since that part of physical alchemy is discredited in FRO in short their aspects are as follows, Sulfur is fuel or rather the volitile aspects of everything, chemical and other stored energy, as sulfur in alchemy represents the soul or in this case the unseen energy that is released. Mercury has aspects of transition, between states of matter, of energy from one place to another, and from the immaterial to teh immaterial as philisophically it is the spirit that connects soul and body. Salt represents the body, and has aspects of minerals, solidity and stabilization. For more details see my post in the jam it in thread.


Here are my proposed ideas for characters useing these elements, I will go into further detail on mercury later and remember this is just an overview a rough idea so please forgive me if I don't go too into each of them at this time, but over all they are focused on crafting/using equipment specialized to them, that they can empower or modify in the field


Sulfur- a bombadier, using prepared materials she detonates dropped items, throwing occasionally adn moreso once the ranged weapon update expands her options beyond throwing picks. She typically uses mana potions, either reinforcing or altering them to become volitile, but she can create lesser effects with anything potentially flamable (reinforceing such flamablity till they spontaneously combust for example)

Mercury- flexible dps uses a variety of shape changing equipment- weapons that alter their length, and sharpness or become flexible enough to act as whips- and more subtle magecraft to trip up foes and make them vulnerable, or just keep them from being able to hurt him (conjures mercury as a oil slick, making it form spikes or act as a conductor for a few spells), uses mercury's property as a prana conductor to interfere with enemy magecraft as well (basically acting like a short in electrical equipment when he gets it into a magic using enemy, not always effective)

Salt- Slow Magical tank, using heavy equipment, enhancing their durability and doing the same for allies at need, uses psychogenesis to create obstacles for foes and support allies- a fortification type tank boxing foes into or out of areas with his own tanking and conjurations and stablization of the environment- potentially include familars like the black cats (not furniture, big and blocky, for herding foes, crude puppets or golems?)

I will go into my mercury idea in further detail, if anyone has feedback or other ideas for the others please chime in bu please wait for me to post my further mercury ideas before sharing in that vein
 

Tyrantviewer

Well-Known Member
Starting out this character I am assuming the rare elements quest wasn't availble for the first 2 or so floors, or at least not the first floor, because when Illya finds Silica I can expect Shirou to have put off doing the quest, but Silica's ignorance means it hasn't been around long enough to be common knowledge so until then he is limited so lets start with his stats and a name

[Hatter]
Circuit count- 35
Circuit Quality- 12
Circuit capacity- 420
and for strength and Agility he runds a 1:1 ratio

Okay stats, so Starting out he wouldn't be one of those pushing for the front lines but he wouldn't be able to just stay in the starting city either, he would start out slowly exploring as the floor open, eventually becoming a crafter/semi soloer in the upper mid lines (at least as he sees it)

He would experiment, try things out, like Kirito tries to collect every spell he can cast but driven by a need to find a place in the world he has been thrust into- and since he is exploring rather than driving for the front line he can- he tries out weapons, utility skills, and spells. For weapons he ends up focusing on short swords, knives and throwing picks, for skills he picks up a few crafting ones, but doesn't do much, except for magic- he spends more time on the potions available early on mainly in hopes of what he could do in the future- For spells he is limited because of his element, and before the quest to reveal rare elements is available he focuses instead on the physical spells, reinforcement and alteration, dabbling but not doing too much in other magecraft systems, waiting for more info to become available.

He experiments after finding out how magecraft rewards xp so much, and tries out spells and discovers that reinforcement switches easily for him- that is like kuradeel's element had an fear effect [Hatter] has a transition mechanic- that is he can quickly shift what he is reinforcing, from strength to agility to something more specialized, he uses it in battle in a sudden striking method shifting from speed to strength as he strikes. He really excells in alteration, quickly and easily shifting the shape of his weapon to use different sword types and moves, while he doesn't have high levels in all of the skills his dabbling let him discover the simple basics for combos (like kirito optimized by using skills that chain together well, but with much less skill) other tricks like thrusting with a sword that suddenly streches longer or slashing with a suddenly broader or serrated edge.

Once the quest for rare elements become available he would experiment more, conjuring mercury to form weapons (not useful for making a solid weapon but brief blades or spike are possible) or using telekinesis for whips or binds, the first interesting spell comes after experimenting with acrobatics and conjuring mercury underfoot, using telekinesis to balance he uses mercury like roller blades, using telekinesis to provide more force and keep it attached to his feet, further experiements would have things like blobs of mercury for gloves to hold weapons more securely or attempts at armor and something like power armor. Around this time he would get a [Name Tag] to change his name to [Hatter], and try to play the part. He intends to enjoy the game even as it is.

As the game continues he would pick up skills like tailoring and cooking so he could play up the mad Hatter motif (the concept comes from hatters inhaling mercury fumes) and experiement with magic. Testing on slimes would discover how to mess with magecraft when his inserted mercury shorts out one of their spells, his experiments after finding this connections would lead to a spell were he channels structural grasp through whatever his mercury touches, spells letting him launch mercury like throwing picks create lines of mercury for his party to channel spells through, and after the slime floor is clear he would start grinding so he could try out things on the metal slime, more so once he hears about familiars, once he could do it he would have several small slime familars secreted about his person, to act like hidden weapons and mediums for his spells. once mystic codes are released he would see some success making mercury based wands and similar tools,, weapons enchanted with mercury alteration to channel prana better and be more suseptable to alteration of shape, for himself he would focus on making his own weapons and outfit enchanted, creating a sort of active armor, light armor shifting and hardening when under pressure to resist force or divert force by acting as liquid. Simple shape changing effects would be worked into clothing he would make to experiement, eventually working tricks into a number of clothes (his skating spell on his boots, gloves that can be claw weapons or gauntlets, a hat tha can become a small bucker sheild)

When he could he would try to learn the martial art skill and alchemy.

Once talk about Illya's hunt for pokemon starts going around he would start ginding more, practincing with magecraft and going further and further into his role as [Hatter] hopeing to attract her attention. Once in the guild he would focus on learning what he could while enjoying himself and the chance to make more of a diffrence.

He is supposed to be a good [Johnny Black] a guy that is enjoying the death game but not taking joy in hurting people, after experiementing with the role of mad hatter after discoving his element, he enjoyed it and the reactions it evoked, especially as his fighting style became more flexible and full of tricks, the weird guy that likes alice in wonderland is differnt from teh weird guy that turns everything into knives after all. He would enjoy the BSM in no small part because he sees that a number of other unique personalities are members, ones less extreme but more real, and thus he is interested on a number of levels.
 

Prince Charon

Well-Known Member
PlotVitalAlchemist said:
It's also good for "taking form from human thoughts", so you could probably make a laser sword just like that. That being said, if you named the thing, since it'd technically be a Demon in itself, you'd be giving it full freedom (the reason why you do NOT give imaginary demons names - only titles. If they were under your control before, they suddenly aren't. Just like house elves with clothes.).

Also, I'd expect the wishgranting form of the 6IE to require you to go the full route of the demon, granting the wish in exchange for taking their pain onto yourself. Either that, or create a demonic familiar to grant their wish.
A demonic familiar might be safer (perhaps in the form of a holocron, so if it were accidentally named, it would still be limited in what it could do). IIRC, some of the games have named lightsabres, but it's more often that a crystal has a name, though it may be more like a title.

*goes looking on Wookieepedia*

Judging by the list, I was right, as the most name-like identifiers are types of lightsabre crystal, while specific ones have titles like [Kenobi's Legacy], [Cunning of Tyranus], or [Mantle of the Force]. I'm not seeing any named lightsabres.

On another note, an interesting idea that I could see happening, though it could be very bad: Someone makes a demonic familiar in the form of Yoda, and names him, not realizing that this would free him (or not considering the idea that doing so might not be the best idea, because 'he's Yoda, right?'). A rather worse option, of course, is creating and naming a familiar in the form of a Sith Lord, but it's something I could see happening (my own guy wouldn't, but I'm postulating that Demons is less [Rare] than typical for a [Rare Element] (e.g Tyrantviewer's post, above), and it's possible someone might have a version of it that is especially suited for [The Dark Side of the Force]).
 
I mean, we already know from Kuradeel that [Demons] is an element broad enough that it's possible to have a [Protagonist] affinity for a subset of the mental range of it.
I could see that making elements within the [Demons] umbrella a surprisingly large part of the rare element family. [Demons] itself, though, I'd pin as both rarer and possibly (but not probably) less 'absurdly fast growth'y than the others, due to being the single broadest thing with the honor of being called a rare element, even if the technical function is that it takes form from human thoughts, capable of absorbing pain and effectively encompassing both [Wishcraft] and [Reality Marble] within itself through those qualities.
(...speaking of which, could someone with a [Demons] element effectively construct a false reality marble/a reality marble in line with the alien common sense of demons, which thus has no defined form or function because it's shaped by the particular thought they feed it?)
 

Tyrantviewer

Well-Known Member
PlotVitalAlchemist said:
I mean, we already know from Kuradeel that [Demons] is an element broad enough that it's possible to have a [Protagonist] affinity for a subset of the mental range of it.
I could see that making elements within the [Demons] umbrella a surprisingly large part of the rare element family. [Demons] itself, though, I'd pin as both rarer and possibly (but not probably) less 'absurdly fast growth'y than the others, due to being the single broadest thing with the honor of being called a rare element, even if the technical function is that it takes form from human thoughts, capable of absorbing pain and effectively encompassing both [Wishcraft] and [Reality Marble] within itself through those qualities.
(...speaking of which, could someone with a [Demons] element effectively construct a false reality marble/a reality marble in line with the alien common sense of demons, which thus has no defined form or function because it's shaped by the particular thought they feed it?)

[Demons] isn't a rare element, it is the 6th imaginary element, I think affinity for it is vanishingly rare, but in magecraft's cosmology it is too important to be a mere 'rare'. If they had elements the Demons that naturally form reality marbles would have this element (I  don't think they qualify)

The only case I heard of someone having it was in the fanfic From Fake Dreams, in which it is the only element of Merem Solomon who in canon is called a "Planet Terminal" an unexplained ability that let him grant wishes, leading to his villiage cutting off his limbs and enshrining him to benefit themselves, until Crimson Moon killed them and turned him into a vampire, His known abilities is that his replacement limbs are Phantasmal beasts that turn into his arms and legs, and are a shapeshifting king of rats (normally appears as an elderly preist, they both work for the church), a "dog" that looks like a land whale and is the closest thing Nasu has to Beheamoth from the bible, a flying mata ray like creature called the king of the sky that is the size of a blimp, and a 50 foot talk mechanical girl covered in weapons.

I think we will ever only see things 'close' to [Demons] like Kuradeel's element, but it would be interesting if some of his modifications tried to bring him closer to it.
 
So I looked at P. 51 of the Idea Thread, and here's some more stuff on Al'Qazandir, in the style of those character notes.
Not sure what floor this is :p

[Al'Qazandir/Arukazandaa/Haruka Sanada]
S:A of 0:5, using light armor and lightweight curved swords. Relies on (and has relied on) her speed in order to get anything done without dying. Has the appearance of a 1:4 or 2:3.
Circuit Capacity (Natural): None
Circuit Capacity (Artifical): Average, or slightly below.
Od Capacity/Quality: 3/5 Rin's (~300 units of od in the 'tank', by Rin's metric)
Cannot Gather Mana (Unless you can do that with nerve circuits/Argo can, and it's just Shirou weirdness. If it IS a thing, she's trying to make a nerve circuit that can.)
Rare Element of Nerves
Specializes in 'Paralysis' effects when casting magecraft herself (In actuality, imposing her unknown Origin of [Silence] on [Nerves], and possessing instant kill potential on striking the head, neck, or chest), also skilled enough in a fusion of runes and gemcraft to the degree that she can craft mystic codes to cast spells outside of her affinities, from pre-stored prana. She mostly developed the concept after learning to produce fake nerves, since charging them with formalcraft was an inefficient and irritating process. It took outside prompting to get her to resume development instead of just improving on nerve circuits. Due to her low strength, just carries a [Flamethrower Rod].
Wants to try and develop [Temporary Mystic Eyes] via producing [Nerve Crests] in her optical nerves. Banned from trying to do so by Shirou and Argo, for the time being.
 
Name: Shiroe (changed with nametag)
Role: (Second Wave) Front-Liner Support Magecraft Specialist.
Circuit Count (using the good man Gudman's system): 22 circuits, 19 quality, totalling 418 prana units
Element: Ether (I got shafted by the dice)
Origin: Mind(?)
Points Spread: Full AGI, 4:1 in the first 20 levels mostly for boosting carrying capacity.
Strategy: would not set foot out of safe zones at first. Would focus on learning all there is to know about magecraft first and rely on the vast amounts of Spell Research I'd be doing for XP in the beginning, as my commitment to mage-craft would be full-time (everyone knows fighters are linears and wizards are quadratic).
Equipment: Due to not running quests above the bare minimum, I wouldn't have the Col for consistently good equipment, and since I'd be an AGI character meant for running away, wouldn't rely on heavy armor either. Probably a white cloak over light armor. Would carry a naginata, and have a dagger tied to my left forearm with a long piece of rope, which I'd use like a compass to draw formalcraft circles.
Magecraft:
I'd be a PC Magecraft Tutor and Archive. From the very start of the game, I'd focus on Mental Interference and other mind-related magecrafts. First, on self-hypnosis, and then, on using hypnosis on others, mainly as a way of reinforcing positive traits, like [you are calm], [you are focused], or [you will not hesitate in combat]. I'd research using [reinforcement] on the brain-functions, like [memory], [speed] or [focus], both mine and, eventually, other people's. As soon as the quests to unlock Mystic Eyes were available, I'd do whatever was necessary to obtain [Mystic Eyes of Whisper], which CAN be given to a person, like the [Mystic Eyes of Binding]. As soon as I got that running, I'd start using hypnosis and magical suggestion to improve morale and productivity on Aincrad, particularly amongst the Front-Liners and the suicidal. At this point, I would have few to none useful combat skills, so I'd learn healing magic to make myself useful as a support.
Then, I would research Flowing and Transfering of Power Magecraft, which deals with both transferring energy and information, particularly the information aspect. With access to hypnosis, brain reinforcement, and information transferring, I'd gather all [thaumaturgical knowledge] available, even knowledge on the elements I could not use, like an [Argo's Guide] for spells. I'd probably cheat and use suggestion to force tutor NPCs to teach me spells above my level, and info-dump them into the minds of players which COULD use them, without the need for everyone doing the annoying quest. Also, I would use hypnosis and suggestion to make other people's thaumaturgy more efficient, like [artificially downloading High-Speed Incantation as a skill into people's brains], or [installing synthetic arias]. If Atlas-style thought acceleration and memory partition were at all available, I'd learn that. I'd train up my formalcraft, so I could actually USE all the spells I downloaded into my brain. I would then train [projection] for [projecting formalcraft spell formulas], which I'd use to perfectly print formalcraft circles for some of the spells I knew. If I had memory partition, I'd think up the circles on the fly. If I didn't, I'd painstakingly formulate the circles for some of the more useful spells beforehand and use my improved recall to memorise them and then perfectly reproduce them with [projection]. So, casting spells using mana while minimally using my own meager prana reserves merely as a catalyst. I would use the energy transfer aspect of Flowing and Transfering to recharge other players, particularly the heavy hitters, with the prana I did not use.
Long term goals would be to use a combination of memory partition, thought acceleration, structural grasping, and numerology to give myself an HUD so I could instantly understand and control the flow of battle.
For Weapons, I'd carry a naginata and a little dagger, because if I completely ran out of prana, I could manually carve formalcraft circles into stuff. Also, to kill stuff so weak it didn't justify the prana cost even to start up the formalcraft circle. However, I would avoid meelee combat, always being in the rear-lines of fights, using magecraft for support and ranged damage. My Sword Arts would be absolute crap, given I hadn't dedicated any time to training them.
As somebody in this thread already said, the mind is our greatest weapon. I'd just optimize mine and everyone else's for the best results.
 
So! I've been a big fan of FRO for awhile now so I figure it's about time that I de-lurk and put down what I'd do if I were trapped in FRO

Name - [Ashra]

Role- Mid Liner/Crafter (Aspires to be a Front Liner)

Circuit Count - 35
Circuit Quality - 23
Total Capacity - 805 Units of Prana
Element - [Oil]
Origin - TBD

S:A Ratio - 7:3 (Started with the 2:3 build before switching when I started soloing regularly)
Armor - Medium, Samurai style armor.
Weapons - Primarily a Katana with a Kanabo as my back-up weapon in case I need more stopping power.

So!

When I rolled up my circuits/element I got a Rare Element, but also it said that it's a Rare element connected to the eastern elements. After some head scratching I came up with Oil, related to the Eastern Elements of Wood and Earth, my reasoning being that Oil is [Wood transformed by Earth] so I'd have good results with reinforcing organic materials, especially wood/skin/leather but have a much harder time with metal. On the flip side I can easily removed spells from metal since [Oil Polishes and Protects Metal] But the biggest advantage I would have is immunity to most Water Magecraft because [Water and Oil don't mix]. My Psychogenesis would let me produce the most basic form of oil, Crude Oil aka raw petroleum. I'm hoping that in time I could learn to create more specialized forms of oil like Paraffin Oil or Kerosene with Psychogenesis but I might need to use Projection instead.

My magecraft style would be initially be based around tanking until I've built up enough oil on my opponent for a flame to be lethal, then lighting them up. That's why I'd wear medium armor despite having the strength to wear heavy, I need the defense but I also need to move fast to get out of the blast zone.

At first I'd use a torch, but after the slime floor my plan would be to try and make a [Sword Oil] Witcher style by diluting Red Slime essence with something like Kerosene. My hope is to create a mix that has enough slime essence to ignite when a run prana through it but diluted enough that it creates a burst of flame instead of a sword-destroying explosion, that way I can apply a layer to my sword to give me a flame on command that I can then keep going with oil via Psychogenesis and Telekinesis. If that succeeds I'd likely start experimenting with different slime essences for different effects, before branching into essential oil extraction and the [Botany] skill.

My goal is to start crafting various oils that can be applied to weapons or armor to get an advantage over specific types of monsters. Like for example Cedar oil repels insects so I'd try to mix cedar oil with green Slime essence to create an Insecticide Oil. I'd try the same with salves designed to give beneficial effects to players. Oil of Thyme is an old school disinfectant so what would mixing it and blue slime essence do?If it worked I'd prolly have met with various shopkeepers like Agil, maybe even Grimlock.

When Familiars become available I'd try to make one with fire attacks to give me more flexibility, basing them off of the Bomb Monsters of Final Fantasy.

But What I think would put me on the map is a Boundry Field that uses the principle of [Water and Oil don't mix] to prevent water from moving into the field's area of effect.

As for what I'd do when starting out...

I'm a total min-maxer and wold have started out by scrounging for every scrap of knowledge I can find before leaving the starting city, resulting in me getting left way behind in the rush to clear the floor. I'd be pestering all the NPCs for as much info as I can, especially the Magecraft Tutors, before I even bother to activate my circuits. As a result I'd gather a large pool of 'useless' info that would come in handy later.

After learning what my element is I'd prolly try to team up with various parties to take advantage of the Oil+Fire combo, but would end up going solo due to my frustration in having to rely on others to make my magecraft work. This would put me further behind the frontline but would be the best choice to push my magecraft to the next level.

...

And that's what I have so far, sorry if I made a mistake anywhere. ^^
 
Hello! I've been a fan of FRO for a long time, but this is basically my first time looking through the forums. This is pretty interesting, and I think I'd like to see if I can roll a character up, but can someone tell me where you're getting the instructions for what dice equals to what element/circuits? Thanks!
 

Prince Charon

Well-Known Member
Kai Merah said:
Hello! I've been a fan of FRO for a long time, but this is basically my first time looking through the forums. This is pretty interesting, and I think I'd like to see if I can roll a character up, but can someone tell me where you're getting the instructions for what dice equals to what element/circuits? Thanks!
I suggest starting at post #115, but before rolling, follow the discussion up to (and including) post #133.
 
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