Naruto A different kind of Naruto Video Game

Jervic

Well-Known Member
#1
I've been reading the other Naruto in a Video Game thread, and I was reminded of an idea I had a few years ago which I never actually bothered to write down.

Imagine the entire Naruto World as a single server of a semi-autonomous, continually evolving MMO style video game. Forget for a moment the massive computing power necessary for such a thing (The Magic Space Gamers did it!), and just say that each server started with a different ruleset that evolved along semi-directed paths to become various fictional worlds. These worlds would act in cycles of building infrastructure and a society (of NPC's), then letting in players to run amok in the world, building up to a cataclysmic event which (while very cathartic for the ennui laden players) leaves the server depopulated of PCs and the NPCs trying to rebuild.

On this particular server we have the legendary battles involving the Sage Of Six Paths (the last 'winner' on this server) and the Juubi. Which lead to the creation of the ninja world as we know it. I imagine that each cycle's 'winner' gets to decide the general way for the world to go in its next build up period. Only this time we have a schmuck who decides to cheat, and, during the period during which no players are supposed to have access to the shard, hacks his way in as a PC. We'll call him Tobi.

Now Tobi is running around going all LOLHAX in order to set up the truly Epic (in his opinion) trolling of the entire system, when one of his schemes results in something completely unexpected. That's right, when He decides to interfere in Naruto's birth, the combination of the Kyuubi's sealing, the Shinigami's (One of the Game's higher level AI's) assistance, and the natural defensive processes of the game give Naruto the Status of PC in the game world. And Tobi doesn't know about it.

So Naruto now starts his life with an MMO interface constantly in his awareness, and learning by trial and error his place as a Player Character in a world populated entirely by NPCs.

As a sidenote, time passes more quickly inside the game than outside it. And even though it is most likely a neural interface game, Tobi can't spend all of his time in the world.

Also, what happens when Naruto discovers how to log out of his server, and joins another one? Crossovers?


Discuss.


Jervic


EDIT: Oh, and PvP = Permadeath with each PC cycle in the game ending in a 'There Can Be Only One' free for all.

Oh, and yes, this means that the entire Uchiha Clan is merely a byproduct of Tobi's player getting his jollies from a virtual woman.
 

Leonite

Well-Known Member
#2
When Naruto logs out and logs into others, he proceeds to convince the other PC's that he needs help. Soon Tobi has to deal with Naruto and every other crossover character. Not exactly easy, especially if they consist of Shoen Jump characters.
 

zeebee1

Well-Known Member
#3
It must be a terrible MMO if there's only one guy logged in.
 

TmDagger

Well-Known Member
#4
zeebee1 said:
It must be a terrible MMO if there's only one guy logged in.
A think Tobi was the only one who managed to hack his way in during one of 'rebuilding' - PC free - cycles.
 

kelenas

Well-Known Member
#5
Hm... I don't care too much about the idea of Tobi and Naruto as PCs with hack-powers, but I like the idea of the Naruto-setting as an MMORPG. I kind of envision all younger ninjas (Konoha 12, Sand Siblings, etc) being player characters on the same server, but in different factions (the Villages; kind of like WoW's Alliance vs Horde thing).
The characters stay mostly the same, personality- and ability-wise, as do major plot elements (like the invasion of Konoha during the Exams), but certain characters are no longer pivotal to the plot specifically. Story would mostly focus on the "players" interacting/chatting with each other as they play through the game's main- and side-quests.

- Kelenas
 

kelenas

Well-Known Member
#6
Hm... okay, I need some input; should Naruto & Co be strangers who get to know each other through playing the game, or should they already know each other - from going to the same school or something?

- Kelenas
 

zeebee1

Well-Known Member
#7
Strangers tends to be the common thing. But since we effectively know who they are we don''t need an introduction to the, Letting them know each other would give us an easier time to see how different they are.
 
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