Classes Challenge

kingdark

Well-Known Member
#1
This is not your typical challenge, so allow me to explain what I need from whoever decided is brave enough to accept it.

I need the writer to write down a series of description of a minimum of 200 words for every class.

These are the classes:
Low D class
Middle D class
High D class
----
Low C class
Middle C class
High C class
----
Low B class
Middle B class
High B class
----
A class
----
S class
----
Every class needs a description of a minimum of 200 words. Each class refers to monsters or fiends. Simply think of the monsters of any random Final Fantasy series or whatever the elder scrolls series world strikes your fancy, or you can even imagine world of warcraft monsters/fiends/creatures. Whatever the case, Low D class are basicaly innocent rats, while S class is on the scale of the Kyuubi from naruto.

I think that should give you an idea how to stretch their power levels... Now, in my project there are four guilds that train willing people to hunt these monsters. So any 'trained' soldier/hunter should be able to handle any High D class monster/fiend.

The traits of these guilts aren't really important, so references to any guild whatsoever should be limited.

Remember, low D class are creatures that most civilians should be able to handle, not with ease, but if a civilian prepares properly, it shouldn't be a problem.
Think of these guilts as 'villages' from naruto. A civilian can hire a party to destroy a nest of monsters, but these villages or guilts aren't warring against each other. Not officially at

One last thing: starting from low C class, the monsters are out of the league of normal civilians. There is a VERY slight change that a whole village of militia could kill a Low C class monster, but it is unlikely.

The world of my project has fantasy-medieval-like technology. If you need an example, think of arcanum. That game has a lot of monsters, races, magic and even low level technology.


I wonder If anyone is going to accept....

I dare you! :D
 
#2
Aren't these classes straight out of YuuYuu Hakusho? I don't think that these "categories" are particularly useful things, to be honest. They're too broad and too limiting at the same time.
 

GenocideHeart

Well-Known Member
#3
I agree, especially since those classes don't explain WHY a creature would be dangerous.

Example, let's assume there's a mutated rat. It's actually easy to kill, any civilian can do it. However, it has a nasty habit of summoning something very, very bad.

By itself, the rat would be a low D class. The things it summons, however,m are S-Class. So what class is it? Remember, any civvie can kill it, easily enough, simply by hitting first. But its summons can smear villages like grapefruits under a boot.

See what I mean?

The Risk rating used in Guilty Gear looks much better for your purposes. It doesn't take into account just the creature's power, but also the LIKELIHOOD it might use said power in a way that could be construed as harmful. For instance take Zappa. His spirits that possess him are very strong and very violent, but Zappa himself doesn't want to hurt anyone, and goes out of his way to stay away from people. He also has no world domination plans or anything of the sort. Thus, his Risk rating is low.
 

kingdark

Well-Known Member
#4
Good point. Maybe I should post what I have already, it will explain and solve the problems you solved.
Every hunter has a special device like the pokedex from pokemon that registers every monsters the party encounters, it strenghts, weaknesses, stuff like that you know? so it could be that creature a is indeed D class, but if it has grown strong enough, it can evolve, summon, or do whatever it can that makes it C, B, A or even S....

So while you have a point, the class descriptions, are nothing more then a vague description, but at the same time it limits parties from accepting this or that mission of their home base...

Did that make any sense?
 
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