Vascudo said:
Hmm, which of the X-2 bosses should I take on first? I already soul arrow spammed the Tower Knight to death.
The Flamelurker keeps frying me rather easily.
I tried the Tower Knight and got utterly trashed. I think I'll restart and try either a Wanderer or Magician, so I can have some magic to compound my melee. I'm pretty good at Parry/Riposte now, so 1-1 should be no problem so long as I remember where the dangerous stuff (read: blue and red eyed knight and those annoying spearmen) is.
The Wanderer's biggest problem is that his Faith is truly terrible. Miracles won't be an option until much later, which is painful if you count on that Exit spell for farming.
OTOH; female magic users get a set of very good armor in the Ragged Old Robes set right in 1-1, not to mention all the rings all over the place... Royals start with a rare ring, but Magicians have an easier time surviving, can get a rapier themselves (yay Mail Breaker soon after the start), and have an antifire spell, which can come in handy against those asshole zombies using fire swords.
Also, lol @ the dragons. Seems like getting everything but the Ring of Great Strength is sinfully easy after all - just lure the damn thing to the bridge, and soon as it starts spewing fire run back and loot one or, if you feel daring, two items, then run like hell to the ditch to the left of the blue dragon.
The hardest part of 1-1 is keeping Ostrava alive if you get killed - the enemies in his patrol path respawn, which means he can get horribly raped by them if you take too long getting back to him.