Yeah, that's one thing I like about -I-, it's quite versatile and detailed in terms of combat. And no, stats generally don't advance in battle (-I- battles are messy, bloody, and brutal, especially in CC), but then again, Grail Wars are only a few weeks at most anyways. Besides, I can always put in the 'New Guy' Master class, crap stats and abilities, but rolls randomly after every fight for stat increase and can roll on the NP table after a while (will talk about NP table later), but only for rank C and below (UBW IIRC is a rank C in Shirou's hands).
An Archer, for example, would have a statline something like...(warning, pulled it out my ass, don't bitch about numbers)
WS: 65+2D10 (Weapons Skill, fighting ability)
BS: 80+2D10 (Ballistics Skill, ranged accuracy)
S: 120+2D10 (Strength)
T: 100+2D10 (Toughness)
I: 90+2D10 (Initiative, speed of reactions)
Wp: 90+2D10 (Willpower, ability to use magic)
Sg: 65+2D10 (Sagacity, general knowledge)
Nv: 65+2D10 (Nerve, ability to stay cool under fire)
Ld: 70+2D10 (Leadership, ability to give and take orders)
As you can tell, an Archer's BS is insanely high, with a score in the 90s easily achievable. Since in -I- rolling is on the D100 against skill...it's like having an 18 skill or so in D&D. The S, T, and I characteristics, the physical characteristics, are harder to quantify. If anyone's familiar with -I-, think Space Marines. That's essentially what I want Servants to look like. Their technical stats are equivalent to that of the best humans (remember how Rin pounded the crap out of Caster?), but their physical stats tend to be worlds apart (Marines have 200~ S and 150~ T, compared to well-trained human 70~ S and 65~ T). Of course, it will vary, so Saber and Berserker may well have S and T breaking the 200 mark, and Lancer likewise for I, but a Caster or Assassin won't have much better then a superb human.
For Servants, the only general use of their Wp will be for drawing prana from their Masters, hence why the Archer-type here has a great Wp. Conversely, the Berserker-type will have an absolutely horrid Wp. Generally, only Casters should be using Wp for anything other then drawing prana.
Abilities are a perfect fit for special skills, so something like Battle Continuation would be rule-ified as: take the penalties for the previous level of damage to body parts (so from 'acute' to 'serious', 'serious' to 'heavy', etc). Also, multiply Wp by the factor below corresponding to rank of ability. Add that to T when rolling for system shock and death. A: 0.5. B: 0.4. C: 0.3. D: 0.2. E: 0.1. So if our Archer above has Wp 70 and T 115, with Battle Continuation Rank D, when he takes 115/5=23 damage (T/5 is the system shock threshold) and rolls against system shock, he rolls against 115+(70*0.2)=T 129, instead of his normal 115. If he had BC rank A, then he would roll against an entire T 150. Now, imagine how hard Berserker with a base T 200 with Battle Continuation A and Mad Enhance A is to bring down.
Noble Phantasms will be the real pain in the ass. Currently, I'm thinking of making one table per type of NP per class, then dividing each table into range and max targets. For example, Bloodfort Andromeda would classify as something like Rider-Support-Long Range-Large Effect. The Thee Hundred NP that Leonidas has would classify as Saber-Anti Army-Medium Range-Large Effect.
Thus, 7 Servants times 4 types (Anti-Personnel, Anti-Army, Anti-Fortress, Support) times 3 ranges (long, medium, short) times 3 AoEs (large, medium, small) equals 252 NPs. Yeah, gonna need everyone to help me w/ ideas.
Thoughts about the tl;dr?