Nasuverse Fate/Initiative Roll

firestorm

Well-Known Member
#1
So. Fate/Stay Night. Role Playing Game.

I'm thinking of taking the Inquisitor rulebook (I'm most familiar w/ that one, and it's free, so no trouble with me distributing rules based off it for free) and altering it to play Fate/Stay Night Grail Wars. The GM would essentially play the role of Kotomine here, minus Gilgamesh and Lancer.

Anyone want to help me w/ it? For reference, the -I- rulebook is here.
 

Sect

Well-Known Member
#3
Ryuugi said:
Personally, I think Fate/Stay Night translates best into Monsters and Other Childish Things. You don't even have to change anything.
How is that game, anyways?
 

grant

Well-Known Member
#4
You'd have to change a few parts, for example instead of making certain body parts specialized it would have to be weapons and skills.
 

Ryuugi

Well-Known Member
#5
Sect said:
Ryuugi said:
Personally, I think Fate/Stay Night translates best into Monsters and Other Childish Things. You don't even have to change anything.
How is that game, anyways?
I like it a lot, personally.

grant: Not really. Just make the weapons into parts, and the abilities into Useful qualities.
 

Prince Charon

Well-Known Member
#6
Ryuugi said:
Personally, I think Fate/Stay Night translates best into Monsters and Other Childish Things. You don't even have to change anything.
This seems to be the homepage for that game. Up until I saw that post, I'm pretty sure I'd never heard of it.

EDIT: Personally, I prefer to work out any fictional universe in GURPS, unless its better suited to a more high-powered, less realistic system, like HERO.
 

zeebee1

Well-Known Member
#9
Are you suggesting that firestorm lacks an imagination?
 

firestorm

Well-Known Member
#10
zeebee1 said:
Are you suggesting that firestorm lacks an imagination?
*snicker*

Anyways, what system do people want? I will be releasing it here as I go, so you guys at least deserve some input on it. On the other hand...NOTHING that I have to pay for. I'm a student. I can barely pay for cable.

Feuer Frei.
 

nick012000

Well-Known Member
#11
I think you could probably run it pretty well with Maid. The Servants are rolled as Maids, and the Masters are, well, Masters.
 

grant

Well-Known Member
#12
If its a matter of cost then Inquisitor might be best (I never played it myself). Monsters was simple in my opinion, but w/out demonoid you'd have to pay.
You could also put in some gap rule between humans and Servants, i.e. "Whenever a human attacks a Servant they can only successfully hit if they roll a critical" and "whenever a human successfully hits a Servant all damage is reduced by 50%"

Are you going to try to convert the ranks given in the game to numbers or work something else out? I assume that Servants can't advance beyond what they start at.
 

firestorm

Well-Known Member
#13
Yeah, that's one thing I like about -I-, it's quite versatile and detailed in terms of combat. And no, stats generally don't advance in battle (-I- battles are messy, bloody, and brutal, especially in CC), but then again, Grail Wars are only a few weeks at most anyways. Besides, I can always put in the 'New Guy' Master class, crap stats and abilities, but rolls randomly after every fight for stat increase and can roll on the NP table after a while (will talk about NP table later), but only for rank C and below (UBW IIRC is a rank C in Shirou's hands).

An Archer, for example, would have a statline something like...(warning, pulled it out my ass, don't bitch about numbers)

WS: 65+2D10 (Weapons Skill, fighting ability)
BS: 80+2D10 (Ballistics Skill, ranged accuracy)
S: 120+2D10 (Strength)
T: 100+2D10 (Toughness)
I: 90+2D10 (Initiative, speed of reactions)
Wp: 90+2D10 (Willpower, ability to use magic)
Sg: 65+2D10 (Sagacity, general knowledge)
Nv: 65+2D10 (Nerve, ability to stay cool under fire)
Ld: 70+2D10 (Leadership, ability to give and take orders)

As you can tell, an Archer's BS is insanely high, with a score in the 90s easily achievable. Since in -I- rolling is on the D100 against skill...it's like having an 18 skill or so in D&D. The S, T, and I characteristics, the physical characteristics, are harder to quantify. If anyone's familiar with -I-, think Space Marines. That's essentially what I want Servants to look like. Their technical stats are equivalent to that of the best humans (remember how Rin pounded the crap out of Caster?), but their physical stats tend to be worlds apart (Marines have 200~ S and 150~ T, compared to well-trained human 70~ S and 65~ T). Of course, it will vary, so Saber and Berserker may well have S and T breaking the 200 mark, and Lancer likewise for I, but a Caster or Assassin won't have much better then a superb human.

For Servants, the only general use of their Wp will be for drawing prana from their Masters, hence why the Archer-type here has a great Wp. Conversely, the Berserker-type will have an absolutely horrid Wp. Generally, only Casters should be using Wp for anything other then drawing prana.

Abilities are a perfect fit for special skills, so something like Battle Continuation would be rule-ified as: take the penalties for the previous level of damage to body parts (so from 'acute' to 'serious', 'serious' to 'heavy', etc). Also, multiply Wp by the factor below corresponding to rank of ability. Add that to T when rolling for system shock and death. A: 0.5. B: 0.4. C: 0.3. D: 0.2. E: 0.1. So if our Archer above has Wp 70 and T 115, with Battle Continuation Rank D, when he takes 115/5=23 damage (T/5 is the system shock threshold) and rolls against system shock, he rolls against 115+(70*0.2)=T 129, instead of his normal 115. If he had BC rank A, then he would roll against an entire T 150. Now, imagine how hard Berserker with a base T 200 with Battle Continuation A and Mad Enhance A is to bring down.

Noble Phantasms will be the real pain in the ass. Currently, I'm thinking of making one table per type of NP per class, then dividing each table into range and max targets. For example, Bloodfort Andromeda would classify as something like Rider-Support-Long Range-Large Effect. The Thee Hundred NP that Leonidas has would classify as Saber-Anti Army-Medium Range-Large Effect.

Thus, 7 Servants times 4 types (Anti-Personnel, Anti-Army, Anti-Fortress, Support) times 3 ranges (long, medium, short) times 3 AoEs (large, medium, small) equals 252 NPs. Yeah, gonna need everyone to help me w/ ideas.

Thoughts about the tl;dr?
 

grant

Well-Known Member
#14
It would probably be ludicrous to try to list all 252, and I don't think that every servant has one from each. How about creating a guide list of Noble Phantasms, then setting up a point list for each one. Example an A+ Phantasm costs 20 points while a C costs 5.
 

firestorm

Well-Known Member
#16
Technically, it does, at the end in the 'ready for battle' primer. However, they're not set in stone.

Grant's idea is a good one, 'build your own NP'.
 

grant

Well-Known Member
#17
Thanks, just remember that it has to actually have something to do with the Servant and the GM will have to make sure it isn't broken or that the Servant is really weak if it is.
 

firestorm

Well-Known Member
#18
Yeah, this sort of RPG tends to work like that.

Or I could just create example NPs and set up a rudimentary points system and leave it to the GM to make the call :p

EDIT: on a side note...how the hell should I handle stuff like UBW and Gate of Babylon? :wacko: it's like NPs that fire NPs...
 

grant

Well-Known Member
#19
I'd say make both of them expensive as hell and with Unlimited Blade Works case have the stats of the weapons reduced but with a faster rate of fire*. For what weapons would be produced you could write up a few official ones and only permit those to be used. Another possibility is either setting in stone that only Shiro and Gilgamesh can use those kinds of abilities and that neither can be used by your players.


*If memory serves Shiro's copies weren't as strong as Gilgamesh's originals but he was able to use one to kill Gilgamesh before he could summon Ea.
 

Prince Charon

Well-Known Member
#20
firestorm said:
zeebee1 said:
Are you suggesting that firestorm lacks an imagination?
*snicker*

Anyways, what system do people want? I will be releasing it here as I go, so you guys at least deserve some input on it. On the other hand...NOTHING that I have to pay for. I'm a student. I can barely pay for cable.

Feuer Frei.
GURPS Lite 4e is free, if that helps. The Third Edition version might be more useful.

Likewise, you can always get things by torrent, but obviously I can't recommend that, as it counts as software piracy.
 

firestorm

Well-Known Member
#21
Hmm...GURPS seems a bit too restricted for combat, with only a small amount of stats.

Hong Kong Action Theater, maybe? (thanks Charon ;))

Replying to Grant's suggestion...iunno, maybe require all players to justify their hero with a historical legend, and balancing characters by team (Master/Servant) instead of by character?

Could you imagine Master Shirou with Servant Gilgamesh, allied with Master Rin and Servant EMIYA? The spam...the sheer spam...
 

grant

Well-Known Member
#22
Embarrassed to say that I completely forgot the Masters.
 

firestorm

Well-Known Member
#23
No worries Grant.

Regarding NPs...what about a generic table, and limits/alterations for each class? For example, Archer wouldn't be able to access any of the short range NPs, likewise for Berserker and long range NPs or Assassin and anti-fortress NPs. Conversely, Rider would have a power boost to all NPs, as Riders are known for high speed and strong NPs. Saber, notably, would have access to all NPs. Masters would be able to access NPs as well with a special skill 'Living Weapon'.

Question: Do Shirou's Kanshou and Byakuya count as an NP on their own, or are they just another pair of swords summoned from his true NP, UBW?
 

grant

Well-Known Member
#24
While they were his favorite weapons I think they were simply a creation of Shiro's ability of Projection. In theory any magus could make them with the correct materials, it's just that Shiro's messed up personality makes it so that he's one of the few who can create them from himself. Once he manages to use UBW he could easily create them from his Reality Marble, but it's much simpler to just Project them.

Limiting what NPs a Servant can use is also a good idea, Lancer (Cu Chulainn) commented how ridiculous it was for an Archer to use swords. As for Saber, I think that a Saber needs to use a sword to be considered a Saber. As long as the NP would conceivably work with a sword I don't see a problem.

The Living Weapon ability would need something to balance it out like serious damage to the body or penalties to the stats.

Lastly for Master abilities anyone know a good source for modern day abilities and spells? I can copy some from my RPGs and send them to you but I don't know which ones to use.
 

firestorm

Well-Known Member
#25
Hmm...Conjuration/Destruction, Illusion/Divination, Evocation/Alchemy, Abjuration/Necromancy? Conjuration is to bring into being, Destruction is to erase from being. Illusion is to impose one's will, Divination is to see the will of nature. Evocation is to bring forth power from within, Alchemy is to take power from surroundings. Abjuration is to return to life, Necromancy is to return to death. One point in a school removes one point from its opposing school.

Characters would be able to distribute points into each one of the schools, with the number of points per school determining spells castable, as well as acting as a modifier to casting. Thus, Shirou would have, say, 10 points in Conjuration, but zero points in everything else, representing his incredible proficiency with Gradation Air and his Reality Marble but his lack of ability anywhere else. Rin, on the other hand, would have a concentration in Evocation, represented by her jewels, and a lesser concentration in Abjuration (she healed Shirou) and Conjuration (she could Reinforce herself).

Thoughts?
 
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