Okay, since I discovered Daniel's fanfic that came to be known as Fate Revelation Online, I found myself interested in the world he's crafted and desired to participate it in myself. From this desire came an idea for a recursive fanfiction, a side-story of sorts, that I hope to bring to life, with Daniel's blessing.
(Update 1/18/16)
Fanfiction Name: Tales From the Mid-Liners
General Idea
The chronicle of the lives of players who aren't front-liners, centered around five who meet due to circumstances and are forced to cooperate for their own mutual survival.
Main Characters
The Ronins
The Ronins are a guild of players who have taken to the guise of being famous figures and warriors in Japanese histories, living out their role as they survive the Death game.
Magecraft Systems In Use
Gemcraft (Formerly Crystal/ Gemstone Magecraft/ I like Daniel's name better)
Druid Magecraft
Ethereal Fist
Runes & Winds
Story Progression
Chapter 2-4 - Versus Field Boss [Ruin Axolotl] (The upcoming section)
Chapter 4 - The Aftermath (To be revised)
Chapter 5 - The Ronins(To be revised)
Time Line
The event takes place after the [Ranged Weapons Patch] is enabled, but before the 25th Floor when Kayaba decides to get serious about the bumps on the logs.
Suggestions
I'm here looking for inputs and thoughts for the first arc, which is the Ajatar's Curse, upon which I will then name the fanfic and expand from there. I'm not married to the names and I'm open to suggestions about what happens after the event, new characters, magecraft suggestions, and so on.
Once everything is sorted out I'll start a Preview Thread where the chapters are posted.
Moderator notice: Changed title of thread by OP's request -chronodekar
(Update 1/18/16)
Fanfiction Name: Tales From the Mid-Liners
General Idea
The chronicle of the lives of players who aren't front-liners, centered around five who meet due to circumstances and are forced to cooperate for their own mutual survival.
Main Characters
Sanda (Wen Fukazawa)
A Chinese-Japanese student who suffered harassment that got so bad that he attempted suicide by jumping off the school building after hours, but a member of the boxing club stopped him and took him into the club so that he could learn to defend himself. Wen envied him and based his Beta build around him, but even with some lessons in boxing, he was still too afraid to fight. He then dropped out of the club and played the game during the Beta Stage, building his character around the person who originally saved him, and picked up the [Martial Arts] Extra Skill.
Due to the fear of dying and the changes in the game system, he remained inactive during the first two months of the game before trying to live up to the person he modeled is character and username after. He uses the [Martial Arts] Extra Skill to supplement his rudimentary [Boxing] skills in real life along with [Reinforcement]. His element is [Ether] and he laces his hands with it to do magical damage, which later forms the basis of his [Ethereal Fist] along with [Alteration]. S:A build of 2:3 and uses light-armor with [Above Average Circuit Capacity].
Yumina (Yumina Noemi)
A rich girl who had only one friend, Yasumi, she entered the game at the behest of Yasumi and winded up trapped. Due to the nature of danger in which they have been thrust into, there was a falling out after the first month between them and she lived using the [Mutual Aid Organization] support system paying for her needs, as she was not use to working herself.
Once Yasumi contacts her for help she goes to assist her out of their old friendship. She uses a [Spear (later on Naginata?)] for combat and relies on the [Gemcraft] like Yasumi, but with a lower level of skill due to not practicing or advancing. No element has been determined yet.
Endri (Chikashi Mori)
A seventeen-year old student with an interesting in plants and animals who entered the game with his younger brother. Once they became stuck he stayed out of actively playing and forced his brother to do that same because he couldn't risk either of them dying. However, once it became abundantly clear that no help from the outside would come, he became a [Gatherer] about a month and a half into it to support them.
S:A build of 1:4 and uses light-armor, Uses the [Crossbows] and [Daggers] as primary means of damaging, but has other skills as back-ups and relies on [Poisons] to do heavy-lifting. A [Survival Strategist] whose primary focus trap setting and meticulous planning, it could be seen by some as cowardly but efficient. He has [Below Average Circuit Capacity] and cannot [Gather Mana]. His element is [Wood] and greatly complements his [Druid Magecraft] that focuses on using nature and is highly ritualistic, requiring prep-time, but also moderate at [Reinforcement].
Aoili (Yasumi Sakata)
The best friend of Yumina until their parting. She felt guilty over getting Yumina trapped and strives to help clear the game but wasn't suited for combat, so she worked in multiple occupations that assist other players with her [Gemcraft]. When she finds Ken going out alone and can't convince him to turn back, she takes him along with her to the lakes only for them to run afoul of the [Ruin Axolotl].
She uses [Rapiers] in combat when she has to, but specializes in using various precious and semi-precious gems in various ways with her [Gemcraft], such as making amulets and talismans.
Endel (Ken Mori)
The impulsive nine-year old brother of Chikashi, he was forced to sit out of things by his brother. However, he eventually rebelled and started learning magecraft and training in the fields whenever he could as he wanted to not have to depend on his brother or someone watching over him like at the boarding school. When he was caught he fled and met with Yasumi, joining up with her.
He uses [One-Handed Swords] for combat. He has recently begun experimenting in [Rune Magecraft] due to hearing good things about it and the simplicity of learning it initially. He has [Average Circuit Capacity] and his element is [Wind], learned through [Consecration], which is the Western Equivalent of his brother's [Wood] element.
A Chinese-Japanese student who suffered harassment that got so bad that he attempted suicide by jumping off the school building after hours, but a member of the boxing club stopped him and took him into the club so that he could learn to defend himself. Wen envied him and based his Beta build around him, but even with some lessons in boxing, he was still too afraid to fight. He then dropped out of the club and played the game during the Beta Stage, building his character around the person who originally saved him, and picked up the [Martial Arts] Extra Skill.
Due to the fear of dying and the changes in the game system, he remained inactive during the first two months of the game before trying to live up to the person he modeled is character and username after. He uses the [Martial Arts] Extra Skill to supplement his rudimentary [Boxing] skills in real life along with [Reinforcement]. His element is [Ether] and he laces his hands with it to do magical damage, which later forms the basis of his [Ethereal Fist] along with [Alteration]. S:A build of 2:3 and uses light-armor with [Above Average Circuit Capacity].
Yumina (Yumina Noemi)
A rich girl who had only one friend, Yasumi, she entered the game at the behest of Yasumi and winded up trapped. Due to the nature of danger in which they have been thrust into, there was a falling out after the first month between them and she lived using the [Mutual Aid Organization] support system paying for her needs, as she was not use to working herself.
Once Yasumi contacts her for help she goes to assist her out of their old friendship. She uses a [Spear (later on Naginata?)] for combat and relies on the [Gemcraft] like Yasumi, but with a lower level of skill due to not practicing or advancing. No element has been determined yet.
Endri (Chikashi Mori)
A seventeen-year old student with an interesting in plants and animals who entered the game with his younger brother. Once they became stuck he stayed out of actively playing and forced his brother to do that same because he couldn't risk either of them dying. However, once it became abundantly clear that no help from the outside would come, he became a [Gatherer] about a month and a half into it to support them.
S:A build of 1:4 and uses light-armor, Uses the [Crossbows] and [Daggers] as primary means of damaging, but has other skills as back-ups and relies on [Poisons] to do heavy-lifting. A [Survival Strategist] whose primary focus trap setting and meticulous planning, it could be seen by some as cowardly but efficient. He has [Below Average Circuit Capacity] and cannot [Gather Mana]. His element is [Wood] and greatly complements his [Druid Magecraft] that focuses on using nature and is highly ritualistic, requiring prep-time, but also moderate at [Reinforcement].
Aoili (Yasumi Sakata)
The best friend of Yumina until their parting. She felt guilty over getting Yumina trapped and strives to help clear the game but wasn't suited for combat, so she worked in multiple occupations that assist other players with her [Gemcraft]. When she finds Ken going out alone and can't convince him to turn back, she takes him along with her to the lakes only for them to run afoul of the [Ruin Axolotl].
She uses [Rapiers] in combat when she has to, but specializes in using various precious and semi-precious gems in various ways with her [Gemcraft], such as making amulets and talismans.
Endel (Ken Mori)
The impulsive nine-year old brother of Chikashi, he was forced to sit out of things by his brother. However, he eventually rebelled and started learning magecraft and training in the fields whenever he could as he wanted to not have to depend on his brother or someone watching over him like at the boarding school. When he was caught he fled and met with Yasumi, joining up with her.
He uses [One-Handed Swords] for combat. He has recently begun experimenting in [Rune Magecraft] due to hearing good things about it and the simplicity of learning it initially. He has [Average Circuit Capacity] and his element is [Wind], learned through [Consecration], which is the Western Equivalent of his brother's [Wood] element.
The Ronins
The Ronins are a guild of players who have taken to the guise of being famous figures and warriors in Japanese histories, living out their role as they survive the Death game.
Sakamoto Ryouma
The Leader of the Ronins, a rather laid-back person who acts as the overall leader when on the field. He uses [Katana] for combat, has [Average Circuit Capacity] and his elements is [Wind] with a specialization in [Lightning].
Nakano Takeko
A gentle member of the Ronins who acts as the public and empathetic face of the group, she's rather friendly and cordial to all but there is steel hiding in silk that she brandishes with her [Naginata]. Her elements are [Ether] and [Water], which allows for interesting applications in her fighting style like a [Cutting Ribbon] that follow her blade to add distance to her attacks. She has [Average Circuit Capacity].
Yagyu Munenori
Male Daisho-user
Kagenori
A Kusagari-user who holds the [Metal] element, he uses it and Physical Magecraft to generate [Throwing Picks], [Caltrops], [Claws], as well as use a sash he keeps on his waist as a cloth spear through [Reinforcement] and [Alteration], and thin string he does the same with to make wire. He's basically a ninja.
The Leader of the Ronins, a rather laid-back person who acts as the overall leader when on the field. He uses [Katana] for combat, has [Average Circuit Capacity] and his elements is [Wind] with a specialization in [Lightning].
Nakano Takeko
A gentle member of the Ronins who acts as the public and empathetic face of the group, she's rather friendly and cordial to all but there is steel hiding in silk that she brandishes with her [Naginata]. Her elements are [Ether] and [Water], which allows for interesting applications in her fighting style like a [Cutting Ribbon] that follow her blade to add distance to her attacks. She has [Average Circuit Capacity].
Yagyu Munenori
Male Daisho-user
Kagenori
A Kusagari-user who holds the [Metal] element, he uses it and Physical Magecraft to generate [Throwing Picks], [Caltrops], [Claws], as well as use a sash he keeps on his waist as a cloth spear through [Reinforcement] and [Alteration], and thin string he does the same with to make wire. He's basically a ninja.
Magecraft Systems In Use
Gemcraft (Formerly Crystal/ Gemstone Magecraft/ I like Daniel's name better)
Magecraft revolving around crystals and precious stones of all kinds, different from [Jewel Magecraft] as the focus is not exclusively on gemstones but, uses the mystic properties within the crystals and stones that can be bound into spells and protective amulets.
Things to note:
1.) Size of the crystal or stone indicates how much prana it can take and release. Crystals work best at storing or utilizing prana.
2.) When used, the stones and crystals are best for one purpose each, even if they have multiple attributes, so to have more in use would be best for healing and magical purposes.
3.) When making amulets using imagery to invoke the properties needed would be best, or having the imagery on the item being charged around a gem array to help with self-hypnosis.
4.) Gem Arrays are used to bolster and spread effects, some cumulative and others multiple, by taking an arrangement of crystals and precious stones around and using an amplifier to spread it out.
Things to note:
1.) Size of the crystal or stone indicates how much prana it can take and release. Crystals work best at storing or utilizing prana.
2.) When used, the stones and crystals are best for one purpose each, even if they have multiple attributes, so to have more in use would be best for healing and magical purposes.
3.) When making amulets using imagery to invoke the properties needed would be best, or having the imagery on the item being charged around a gem array to help with self-hypnosis.
4.) Gem Arrays are used to bolster and spread effects, some cumulative and others multiple, by taking an arrangement of crystals and precious stones around and using an amplifier to spread it out.
Druid Magecraft
What is it?
Druid Magecraft is a form of magecraft that was made available after the fourth floor was cleared and [Blood is enabled]. It uses an ancient Magic Foundation, taught by a [Wandering Druid NPC] on certain floors, that responds to sacrifice and offerings to receive a service from nature spirits, as well as the phantasmal species known as Fairies. However, as the foundation of the fairies cannot be reached through magecraft and they are no longer found, the act of contracting and working with them has been lost. An attempt by modern druids to regain this lost Art involves taking apparitions and binding them to [Fairy-like Shells], enabling them to inherit a small portion of the lost power as they are recognized by Gaia.
As it is an [Oral Tradition] it is learned via [Conversation] once, as druids were expected to have grand memories, and details natural resources uses in a spell, potion or salve, and ritual each, before prompting the player to seek the next teacher. A guild of Druid players are often called up to assist in gathering by hastening plant growth.
Magecraft Focus
[Druid Magecraft] is heavily situated around nature, trees, rituals, and songs, and by using wood or stone with [Letters of the Ogham] carved onto them, they can be used in a variety of ways. The practice of making medicines and poisons in magic cauldrons was also common, and higher-level spells enable [Presence Concealment] in woodlands and spells centered around reading the flow of and tapping Leylines.
Spell Categories:
Spells fall under a number of categories depending on their uses by the druid.
Siulacht: Material Transmutations Spells
* Huidecht: An [Agility-Boosting] spell, similar to [Reinforce Agility]
* Uinde: An [Sight-Alteration] spell that allows one to see prana.
* Faistine: An [Sight-Alteration] spell meant allow one to see spiritual entities
* Gabhlairdeall: A ritual that enables a state similar to [Mental Partition] and allows for two parallel thought processes to be run at once.
* Reimbrioch: Trap spells prepared in advance and are manually triggered by an incantation.
* Fuireachair: Traps spells that are triggered by conditions, such as boundaries being crossed.
* Ortha: A charming method of using prana to [Alter] a potion or object.
Sruth bhua: Flow and Transference of Power Spells
Spells under this category tend to focus on drawing mana from the earth, including from leylines
* Aithriocht: Transference of Consciousness Spell: A spell to transmit one's consciousness into another object to acquire information from a different perspective.
* Nealadoireacht: Spying Spell: A spell that, by using mediums commonly found in nature, allows the druid to spy on others. Often it is done through the usage of a connection from an organic medium, such as a leaf, to the sensory input with the use of prana.
* Iompchur: Warding Spell: A spell that works to deflect prana.
Mallacht: Curse Spells
Spells meant to inflict a harmful curse upon opposition
* Airbhe: A boundary field that protects those inside through the application of an [Invisibility] spell while also applying a curse effect be crossed, but it inflicts a curse.
* Millteoracht: A spell that brings ruin to organic things, hastening their end.
Éaraid: Mental Interference
Spells that cause some sort of effect on target's mind.
* Tamhneal: A spell that cause hallucinations in the target.
* Aisling: A spell to put a target to sleep.
* Cumhacht: A spell used to assert power or dominance over a target, similar to the [Command] spell.
Endri's Spells
Reimbrioch: Fetters of the Green (Grass Trip Rope)
A Spell that causes long blades of grass that have been sprinkled with the ashes of Apple trees chips that had the Ogham Letter ‘S’ (Sallie) carved into them weave themselves into trip ropes and grow around the leg to tighten hold.
Mechanics
• An Apple tree branch is carved into wood chips with Ogham Letter engraved on each one. Because Apple Tree is good for greenery magic, it strengthens the grass and influences growth with the uses of prana.
• Dropped in a small cauldron or bowl of blood, the Letters of the Wood Chips are stained with prana inside the blood. It absorbs the prana over the course of four days and binds the wood chips with the properties of “Flexibility†from the Letter, which is based on the Willow.
• The woodchips are then burned, the prana and properties still inside of the ashes which, when scattered, cling to the grass and plants on the ground. Thus creating a Pass between them and the original prana-source from the blood.
• The incantation is the activation, the self-hypnosis, and as it is said prana flows through the Pass and influence the grass’ growth and strength and movement.
• Incantation: Flourish! I plead the goddess of the earth, Macha! The sprouts of grass shall become fetters and bind!
Airbhe: Bulwark of the Green (Grass Shield) Work in Progress
A Spell that causes long blades of grass to weave themselves into a wall that becomes hardened like stone, allowing it to act as a shield.
Druid Magecraft is a form of magecraft that was made available after the fourth floor was cleared and [Blood is enabled]. It uses an ancient Magic Foundation, taught by a [Wandering Druid NPC] on certain floors, that responds to sacrifice and offerings to receive a service from nature spirits, as well as the phantasmal species known as Fairies. However, as the foundation of the fairies cannot be reached through magecraft and they are no longer found, the act of contracting and working with them has been lost. An attempt by modern druids to regain this lost Art involves taking apparitions and binding them to [Fairy-like Shells], enabling them to inherit a small portion of the lost power as they are recognized by Gaia.
As it is an [Oral Tradition] it is learned via [Conversation] once, as druids were expected to have grand memories, and details natural resources uses in a spell, potion or salve, and ritual each, before prompting the player to seek the next teacher. A guild of Druid players are often called up to assist in gathering by hastening plant growth.
Magecraft Focus
[Druid Magecraft] is heavily situated around nature, trees, rituals, and songs, and by using wood or stone with [Letters of the Ogham] carved onto them, they can be used in a variety of ways. The practice of making medicines and poisons in magic cauldrons was also common, and higher-level spells enable [Presence Concealment] in woodlands and spells centered around reading the flow of and tapping Leylines.
Spell Categories:
Spells fall under a number of categories depending on their uses by the druid.
Siulacht: Material Transmutations Spells
* Huidecht: An [Agility-Boosting] spell, similar to [Reinforce Agility]
* Uinde: An [Sight-Alteration] spell that allows one to see prana.
* Faistine: An [Sight-Alteration] spell meant allow one to see spiritual entities
* Gabhlairdeall: A ritual that enables a state similar to [Mental Partition] and allows for two parallel thought processes to be run at once.
* Reimbrioch: Trap spells prepared in advance and are manually triggered by an incantation.
* Fuireachair: Traps spells that are triggered by conditions, such as boundaries being crossed.
* Ortha: A charming method of using prana to [Alter] a potion or object.
Sruth bhua: Flow and Transference of Power Spells
Spells under this category tend to focus on drawing mana from the earth, including from leylines
* Aithriocht: Transference of Consciousness Spell: A spell to transmit one's consciousness into another object to acquire information from a different perspective.
* Nealadoireacht: Spying Spell: A spell that, by using mediums commonly found in nature, allows the druid to spy on others. Often it is done through the usage of a connection from an organic medium, such as a leaf, to the sensory input with the use of prana.
* Iompchur: Warding Spell: A spell that works to deflect prana.
Mallacht: Curse Spells
Spells meant to inflict a harmful curse upon opposition
* Airbhe: A boundary field that protects those inside through the application of an [Invisibility] spell while also applying a curse effect be crossed, but it inflicts a curse.
* Millteoracht: A spell that brings ruin to organic things, hastening their end.
Éaraid: Mental Interference
Spells that cause some sort of effect on target's mind.
* Tamhneal: A spell that cause hallucinations in the target.
* Aisling: A spell to put a target to sleep.
* Cumhacht: A spell used to assert power or dominance over a target, similar to the [Command] spell.
Endri's Spells
Reimbrioch: Fetters of the Green (Grass Trip Rope)
A Spell that causes long blades of grass that have been sprinkled with the ashes of Apple trees chips that had the Ogham Letter ‘S’ (Sallie) carved into them weave themselves into trip ropes and grow around the leg to tighten hold.
Mechanics
• An Apple tree branch is carved into wood chips with Ogham Letter engraved on each one. Because Apple Tree is good for greenery magic, it strengthens the grass and influences growth with the uses of prana.
• Dropped in a small cauldron or bowl of blood, the Letters of the Wood Chips are stained with prana inside the blood. It absorbs the prana over the course of four days and binds the wood chips with the properties of “Flexibility†from the Letter, which is based on the Willow.
• The woodchips are then burned, the prana and properties still inside of the ashes which, when scattered, cling to the grass and plants on the ground. Thus creating a Pass between them and the original prana-source from the blood.
• The incantation is the activation, the self-hypnosis, and as it is said prana flows through the Pass and influence the grass’ growth and strength and movement.
• Incantation: Flourish! I plead the goddess of the earth, Macha! The sprouts of grass shall become fetters and bind!
Airbhe: Bulwark of the Green (Grass Shield) Work in Progress
A Spell that causes long blades of grass to weave themselves into a wall that becomes hardened like stone, allowing it to act as a shield.
Ethereal Fist
A form of Contact-Magecraft using the Ether element in hand-to-hand combat, the Ether is released in a burst during strikes to add magical and spiritual interference or Ether Clumps (Liquid Clay) are made and molded into use to allow for physical interference rather than pure magical damage.
Spells
• Armament: Phantasmal – Lines fists with Ether to cause magical/spiritual damage. However, sufficient Magic Resistance will negate it.
• Armament: Gloves On – Shapes Ether Clumps around fists into boxing gloves and adds [Hardening] property to them with [Alteration]. Allows for physical and magical/spiritual interference at the same.
• Rupture Strike – Sends a burst of prana through his fists as he makes contact with the enemy. He needs the gloves to act as a rigid pathway to release the prana in one narrow direction, since otherwise it would disperse along the surface of the skin. Like a Jet Injector.
• Distance Shot – Releases element and forms it into Ether Clumps and using [Alteration] to give it [Solidity] and then punching it while releasing his prana in a burst to project the punch. Mostly serves as a kiting technique.
• Ether Liner – Release a shockwave formed from Ether Clump along the ground by dragging his fingers along a path, adding [Velocity] to the shockwave to increase the speed. Combined with the mass of the Ether Clump, it can cause physical damage.
Spells
• Armament: Phantasmal – Lines fists with Ether to cause magical/spiritual damage. However, sufficient Magic Resistance will negate it.
• Armament: Gloves On – Shapes Ether Clumps around fists into boxing gloves and adds [Hardening] property to them with [Alteration]. Allows for physical and magical/spiritual interference at the same.
• Rupture Strike – Sends a burst of prana through his fists as he makes contact with the enemy. He needs the gloves to act as a rigid pathway to release the prana in one narrow direction, since otherwise it would disperse along the surface of the skin. Like a Jet Injector.
• Distance Shot – Releases element and forms it into Ether Clumps and using [Alteration] to give it [Solidity] and then punching it while releasing his prana in a burst to project the punch. Mostly serves as a kiting technique.
• Ether Liner – Release a shockwave formed from Ether Clump along the ground by dragging his fingers along a path, adding [Velocity] to the shockwave to increase the speed. Combined with the mass of the Ether Clump, it can cause physical damage.
Runes & Winds
Ken's personalized use of runes in combination with his element in various ways.
Spells
• Runic Lens: Isa– A lens that holds the rune of cold and stillness, with it he can project prana through to create a billowing wave of hoarfrost to blanket his enemies.
Spells
• Runic Lens: Isa– A lens that holds the rune of cold and stillness, with it he can project prana through to create a billowing wave of hoarfrost to blanket his enemies.
Story Progression
Chapter 2-4 - Versus Field Boss [Ruin Axolotl] (The upcoming section)
• Aoili has Enkel activate a [Formalcraft Circle] on the ground to cut away the useless part of the [Abnormal Agate Stone] to create a [Rough Druzy Crystal] and then inscribe and fill it with prana and runes, explaining that she can’t do it because she has a pitifully low threshold before exhaustion sets in, meaning she can only take in limited amounts and she has to focus on maintaining the shroud. He asks if its really okay if they use them when they came there for them, she tells him that they need to they stood a better chance of doing that anything was necessary. When they receive a message stating they’re almost there she decides that they need to get closer and will move once the Mob passes once more.
• Sanda arrives to find Endri and gets the jist of the situation and tells them he thinks they can disrupts the blasts by punching them while injecting his prana and concentrating their fire on him long enough for him to get close enough to take a shot. Endri has a better plan and has Yumina coat a bunch of quartz in the paralysis poison and toss them. The shrapnel does the work while Sanda darts back, grabs Endri and then runs through the cleared area. They then arrive in time to see the Mob chasing after the two of them.
• Aoili and Ken go back on the move sneaking past the big mob when one of the smaller ones sends out an alert to it as they pass it and then believe the smaller ones will alert it so they both cast Reinforcement and ready themselves, using the bolstered speed to try and cross the bridge. As the smaller ones take shots from the lake, Yumina reinforces her Cloak and uses it as a make shift Shield to soak the damage until they get across when Ken sees the big mob getting ready to use another major water ball. When it fires she throws the ice stone and freezes the ball, the sudden influx of prana and ice making it fall apart before it reaches them as they meet up with the others.
• As the two go past them and the reach shore, she tells them it’s weak point is its eyes and they can’t outrun it, Wen ‘Knuckle’s up’ and hit’s it in the eye, puncturing it, and then unloading a great deal of prana into it to make the eye explode, earning Hate as it hits him hard. Before it could crush him, Ken stabs it in the side and then tries bating it to chase after him.
• It tries to shoot him again when Endri shoots it with a crossbow bolt in the one eye and Sanda tackles it to lower its health to the middle point. The [Ruin Axolotl] begins to suck with vacuum force, leaving Yumina and Yasumi to then toss all the [Explosive Quartz] they have left for it to swallow and stop the attack as it gets pushed into the Red Zone.
• In this state its attack power increases, it gains a long-range attack, and it attacks whoever attacks it, but it loses its regenerative factor. When it goes for Yumina, Wen rams the boss with a [Reinforced Savage Tackle] again and knocks the shot off, but the boss’ tail comes around and he blocks, but the impact breaks his arm and sends him skirting, leaving him in the Red Zone and stunned.
• Enkel buffets it with [Frost Lens] to antagonize it into attacking him again because he doesn’t want to see anyone else get hurt because of his mistakes like his brother and the others. When it comes close to him Endri shoots it in the regenerated eye with his Crossbow Bolt for a Critical Hit, but it counters at his distance with a spout of water like the froglets, only stronger. While it clips him, the force sends him skirting as it prepares to barrel down on him as he gets onto his feet and destroys his Crossbow from a direct hit.
• Before its next shot can hit him Aoili appears in front of him and makes a slab of earth appear to block it, and revealing she has an Earth element while Endri gets back on his feet and draws his dagger as Sanda draws Aggro again by punching it with his good arm and coats it in poison hoping it does something before leaving out of the cover and jumping up and stabbing in the back of the head, the Agility Poison slowing it down after it flings him off and then turns to look at him.
• Sanda tries to intercept it by standing in front of him, thinking he’s going to unleash all the prana he has into a single punch just as it tries to plow through him to cause enough damage that it gets hurt and at least resets the aggro for a few seconds after he dies. He figures it’s better to die a meaningful death rather than live as a coward who ran away and hid. However, that’s when a crystal slams into the side of the [Ruin Axolotl] and he averts his gaze to see Yumina in the distance having thrown it.
• Yumina thinks she’s afraid when she sees the attack charging the [Water Spout] to blast her, but Aoili tosses a freezing crystal as it opens its mouth, gathering prana for its Water Spout, and it freezes on the inside causing spell failure and a [Frozen] status.
• As Wen is the closest and sees its health it at a sliver, he delivers a punch and passes his prana through, causing it to shatter and him to get the Last Attack.
• Sanda arrives to find Endri and gets the jist of the situation and tells them he thinks they can disrupts the blasts by punching them while injecting his prana and concentrating their fire on him long enough for him to get close enough to take a shot. Endri has a better plan and has Yumina coat a bunch of quartz in the paralysis poison and toss them. The shrapnel does the work while Sanda darts back, grabs Endri and then runs through the cleared area. They then arrive in time to see the Mob chasing after the two of them.
• Aoili and Ken go back on the move sneaking past the big mob when one of the smaller ones sends out an alert to it as they pass it and then believe the smaller ones will alert it so they both cast Reinforcement and ready themselves, using the bolstered speed to try and cross the bridge. As the smaller ones take shots from the lake, Yumina reinforces her Cloak and uses it as a make shift Shield to soak the damage until they get across when Ken sees the big mob getting ready to use another major water ball. When it fires she throws the ice stone and freezes the ball, the sudden influx of prana and ice making it fall apart before it reaches them as they meet up with the others.
• As the two go past them and the reach shore, she tells them it’s weak point is its eyes and they can’t outrun it, Wen ‘Knuckle’s up’ and hit’s it in the eye, puncturing it, and then unloading a great deal of prana into it to make the eye explode, earning Hate as it hits him hard. Before it could crush him, Ken stabs it in the side and then tries bating it to chase after him.
• It tries to shoot him again when Endri shoots it with a crossbow bolt in the one eye and Sanda tackles it to lower its health to the middle point. The [Ruin Axolotl] begins to suck with vacuum force, leaving Yumina and Yasumi to then toss all the [Explosive Quartz] they have left for it to swallow and stop the attack as it gets pushed into the Red Zone.
• In this state its attack power increases, it gains a long-range attack, and it attacks whoever attacks it, but it loses its regenerative factor. When it goes for Yumina, Wen rams the boss with a [Reinforced Savage Tackle] again and knocks the shot off, but the boss’ tail comes around and he blocks, but the impact breaks his arm and sends him skirting, leaving him in the Red Zone and stunned.
• Enkel buffets it with [Frost Lens] to antagonize it into attacking him again because he doesn’t want to see anyone else get hurt because of his mistakes like his brother and the others. When it comes close to him Endri shoots it in the regenerated eye with his Crossbow Bolt for a Critical Hit, but it counters at his distance with a spout of water like the froglets, only stronger. While it clips him, the force sends him skirting as it prepares to barrel down on him as he gets onto his feet and destroys his Crossbow from a direct hit.
• Before its next shot can hit him Aoili appears in front of him and makes a slab of earth appear to block it, and revealing she has an Earth element while Endri gets back on his feet and draws his dagger as Sanda draws Aggro again by punching it with his good arm and coats it in poison hoping it does something before leaving out of the cover and jumping up and stabbing in the back of the head, the Agility Poison slowing it down after it flings him off and then turns to look at him.
• Sanda tries to intercept it by standing in front of him, thinking he’s going to unleash all the prana he has into a single punch just as it tries to plow through him to cause enough damage that it gets hurt and at least resets the aggro for a few seconds after he dies. He figures it’s better to die a meaningful death rather than live as a coward who ran away and hid. However, that’s when a crystal slams into the side of the [Ruin Axolotl] and he averts his gaze to see Yumina in the distance having thrown it.
• Yumina thinks she’s afraid when she sees the attack charging the [Water Spout] to blast her, but Aoili tosses a freezing crystal as it opens its mouth, gathering prana for its Water Spout, and it freezes on the inside causing spell failure and a [Frozen] status.
• As Wen is the closest and sees its health it at a sliver, he delivers a punch and passes his prana through, causing it to shatter and him to get the Last Attack.
Chapter 4 - The Aftermath (To be revised)
• About a week after the incident Yasumi and Yumina stand outside Endri's home. She feels that she owes both of them an apology given how she thinks Ken got in trouble after everything because his brother dragged him off once they managed to get back to the town. He reluctantly lets them in.
• Yumina thanks him for being willing to put his life on the line when she earned aggro while Chikashi does the same for guiding them and getting ready to try and tank it. He says it was nothing, but is silently grateful that he did something brave for once.
• Yumina then walks along side Yasumi and they talk about the fall out and argument months prior and make up, hugging. Ken and Chikashi also has out their issues, with Ken pointing out that he doesn’t want to simply be confined in a cage and wants to be proactive. Chikashi agrees, hesitantly, but only on the grounds that he come along.
• Once they get back to Starting City, they add each other to their Friend’s List and go their separate ways.
• Cue a half-a-month later, where Yumina is working on her craft to create a charm to weather water, Ken and Chikashi are gathering Wind Wasp Stingers on the Second Floor with him making plans to enter the wastelands to find the Druid NPC, and Chikashi is working on leveling near the cavern where he picked up his skill, learning to Reinforce his eyesight as listed in [Argo’s Guide] in reference to what Shirou taught her on the third floor and perfect his [Rupture Strike] by using [Alteration] to add a pathway where the prana flows out easier on his gauntlets.
• They all receive an e-mail from Yasumi, who gathers them together in a building in Tolbana and tells them that she’s starting a guild as a subsidiary of the Mutual Aid Organization. They provide the building and resources, allowing them to further their goals with better equipment and such, at 15% of what they sell. They can also have a Guild PM that all players can send requests to for customized equipment listed in [Argo’s Guide] and [MAO Catalog]. They all ultimately join up and their guild is named.
• Yumina thanks him for being willing to put his life on the line when she earned aggro while Chikashi does the same for guiding them and getting ready to try and tank it. He says it was nothing, but is silently grateful that he did something brave for once.
• Yumina then walks along side Yasumi and they talk about the fall out and argument months prior and make up, hugging. Ken and Chikashi also has out their issues, with Ken pointing out that he doesn’t want to simply be confined in a cage and wants to be proactive. Chikashi agrees, hesitantly, but only on the grounds that he come along.
• Once they get back to Starting City, they add each other to their Friend’s List and go their separate ways.
• Cue a half-a-month later, where Yumina is working on her craft to create a charm to weather water, Ken and Chikashi are gathering Wind Wasp Stingers on the Second Floor with him making plans to enter the wastelands to find the Druid NPC, and Chikashi is working on leveling near the cavern where he picked up his skill, learning to Reinforce his eyesight as listed in [Argo’s Guide] in reference to what Shirou taught her on the third floor and perfect his [Rupture Strike] by using [Alteration] to add a pathway where the prana flows out easier on his gauntlets.
• They all receive an e-mail from Yasumi, who gathers them together in a building in Tolbana and tells them that she’s starting a guild as a subsidiary of the Mutual Aid Organization. They provide the building and resources, allowing them to further their goals with better equipment and such, at 15% of what they sell. They can also have a Guild PM that all players can send requests to for customized equipment listed in [Argo’s Guide] and [MAO Catalog]. They all ultimately join up and their guild is named.
Chapter 5 - The Ronins(To be revised)
Summary: Wen gets invited to join [The Ronins] for a quest on the 7th Floor.
Highlights:
• Yasumi teaches him the formation of [Ether Clumps] and the use of [Alteration] to shape it be used as a physical interface for Ether, thus giving him his [Gloves On] spell.
• Kagenori helps perfect his [Rupture Strike] by using [Alteration] to add a pathway where the prana flows out easier on his gauntlets. (He’s trying to inject ether into his enemies as he punches them based on a Jet Injector principle, building pressure up behind a narrow pathway and sealing all the other exits for it)
Highlights:
• Yasumi teaches him the formation of [Ether Clumps] and the use of [Alteration] to shape it be used as a physical interface for Ether, thus giving him his [Gloves On] spell.
• Kagenori helps perfect his [Rupture Strike] by using [Alteration] to add a pathway where the prana flows out easier on his gauntlets. (He’s trying to inject ether into his enemies as he punches them based on a Jet Injector principle, building pressure up behind a narrow pathway and sealing all the other exits for it)
Time Line
The event takes place after the [Ranged Weapons Patch] is enabled, but before the 25th Floor when Kayaba decides to get serious about the bumps on the logs.
Suggestions
I'm here looking for inputs and thoughts for the first arc, which is the Ajatar's Curse, upon which I will then name the fanfic and expand from there. I'm not married to the names and I'm open to suggestions about what happens after the event, new characters, magecraft suggestions, and so on.
Once everything is sorted out I'll start a Preview Thread where the chapters are posted.
Moderator notice: Changed title of thread by OP's request -chronodekar