I'm considering a novelization of TESIV: Oblivion

GenocideHeart

Well-Known Member
#1
First off, I thought about making it a wee bit too different. It makes no goddamn sense for your character to be Sheogorath's Champion, Archmage of the Guild, Dark Brotherhood Listener, Gray Fox, Fighters' Guildmaster, Knight of the White Stallion, Divine Crusader, Arena Champion, **insert title here**... and at the same time save the world from an invasion from Hell, whose leader for some reason courteously waits until you are done questing before unleashing his bloodthirsty hordes on Cyrodiil.

I mean, what the Hell, Dagon?

So... I decided to disregard the 'lone hero' thing from blivion, and make it a party of adventurers.

So here's the first decision: how many adventurers should the party have? I'm leaning towards four or five - one for the leader type who escapes from prison, and four followers who are involved with each of the major guilds. Also, at first each 'hero' has his/her own PoV and separate adventures. It shouldn't be overly hard to manage, since until the heroes meet, their adventures are mostly separate.

Next: what races/specializations? I'm leaning towards having the leader type (the one stuck in prison, to clarify) be a vampire, just for the lulz factor of the world's savior being a bloodsucking fiend. Besides that... nothing was decided yet. Having unusual races could be fun, like an Orc thief. Using unusual factions like the Necromancers might also work. Imagine the new Mages' Guild Archmage being a necromancer in secret... XD

Finally: how many 'sidequests' to undertake? Obviously, I can't cover them all. The main guild quests, the main quest and maybe the Shivering isles (I can use the excuse that time there flows differently to explain why Dagon hasn't pwnzluled the world in the meantime).

I'm also considering using Magic: the Gathering legends as bases for names and specializations. A lot of the old Legends cycle cards, like Sir Shandlar of Eberyn, Livonya Silone and Gwendlyn di Corci, only had flavor text and were never heard of again, so I'd mostly just borrow their names aand looks to make my life easier creatively. Or I could go full-original.

Thoughts?
 

GenocideHeart

Well-Known Member
#3
My idea wasn't separate fics. It was akin to Suikoden 3's scenario changes - different points of view for related events. Like how we see the destruction of Hugo's village from all 3 (Hugo, Chris, Geddoe) main characters, and each of them has their own view of how things went.

So yeah... races, classes suggestions? :p
 

ar_ranma

Well-Known Member
#4
GenocideHeart said:
Next: what races/specializations? I'm leaning towards having the leader type (the one stuck in prison, to clarify) be a vampire, just for the lulz factor of the world's savior being a bloodsucking fiend. Besides that... nothing was decided yet. Having unusual races could be fun, like an Orc thief. Using unusual factions like the Necromancers might also work.Imagine the new Mages' Guild Archmage being a necromancer in secret... XD
I'd seriously break down laughing if someone wrote about a Nord Barbarian becoming the Archmage.
Bonus points if he breaks his Mage's Staff on a goblin's head.

EDIT: Exactly.
 

FinalMax

Well-Known Member
#5
ar_ranma said:
GenocideHeart said:
Next: what races/specializations? I'm leaning towards having the leader type (the one stuck in prison, to clarify) be a vampire, just for the lulz factor of the world's savior being a bloodsucking fiend. Besides that... nothing was decided yet. Having unusual races could be fun, like an Orc thief. Using unusual factions like the Necromancers might also work.Imagine the new Mages' Guild Archmage being a necromancer in secret... XD
I'd seriously break down laughing if someone wrote about a Nord Barbarian becoming the Archmage.
Bonus points if he breaks his Mage's Staff on a goblin's head.
Louie Punch?
 

GenocideHeart

Well-Known Member
#6
ar_ranma said:
I'd seriously break down laughing if someone wrote about a Nord Barbarian becoming the Archmage.
Bonus points if he breaks his Mage's Staff on a goblin's head.

EDIT: Exactly.
I had an ORC Barbarian becoming the Archmage in my first game. Nords are actually somewhat skilled in Restoration magic, while Orcs... well... they are pretty much all about smashing and chopping.

Or in Mazoga's case, first talking, THEN smashing and chopping. :snigger:
 
Top